Scramble the fig to N/B please.
19L BM3 ll
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 fighters moved from Buryatia to Yakut S.S.R. 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 3 destroyers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 3 carriers, 3 destroyers, 4 fighters and 4 transports Germans defend with 2 submarines Americans roll dice for 3 carriers, 3 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 91 Sea Zone Americans win with 3 carriers, 3 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yakut S.S.R. Americans attack with 2 fighters Germans defend with 1 armour Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yakut S.S.R. Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer and 1 submarine Battle in Morocco Americans attack with 4 artilleries and 4 infantry Italians defend with 2 artilleries and 2 infantry Americans roll dice for 4 artilleries and 4 infantry in Morocco, round 2 : 3/1 hits, 2.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 4 artilleries and 2 infantry in Morocco, round 3 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from British Columbia to Western United States 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Yakut S.S.R. to Buryatia 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 submarine moved from 1 Sea Zone to 4 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : 1.33 Americans : 1.00 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 fighters moved from Buryatia to Yakut S.S.R. 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 3 destroyers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 3 carriers, 3 destroyers, 4 fighters and 4 transports Germans defend with 2 submarines Americans roll dice for 3 carriers, 3 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 91 Sea Zone Americans win with 3 carriers, 3 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yakut S.S.R. Americans attack with 2 fighters Germans defend with 1 armour Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yakut S.S.R. Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer and 1 submarine Battle in Morocco Americans attack with 4 artilleries and 4 infantry Italians defend with 2 artilleries and 2 infantry Americans roll dice for 4 artilleries and 4 infantry in Morocco, round 2 : 3/1 hits, 2.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 4 artilleries and 2 infantry in Morocco, round 3 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from British Columbia to Western United States 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Yakut S.S.R. to Buryatia 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 submarine moved from 1 Sea Zone to 4 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 4 infantry moved from India to Burma 1 fighter moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Rhodesia to Kenya 1 infantry moved from Rhodesia to Belgian Congo 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in 81 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 81 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Belgian Congo British attack with 2 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Burma British attack with 4 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 4 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 3 infantry in Burma, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kenya British attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from 81 Sea Zone to 72 Sea Zone 1 fighter moved from 80 Sea Zone to India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone British undo move 2. 1 fighter placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.83 Italians : 2.67 British : -0.17 Americans : 1.00 Japanese : 0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from British 2 bombers moved from Southern Italy to 104 Sea Zone 1 mech_infantry moved from Caucasus to Persia Italians take Persia from British 2 mech_infantrys moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Caucasus to Samara 1 tactical_bomber moved from Northwest Persia to Samara 1 bomber moved from Trans-Jordan to Samara Combat - Italians Battle in Eastern Persia Battle in 104 Sea Zone Italians attack with 2 bombers Americans defend with 1 destroyer Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win, taking Eastern Persia from British with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Samara Italians attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 bomber moved from 104 Sea Zone to Gibraltar 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Ukraine to Volgograd 1 tactical_bomber moved from Samara to Volgograd 1 bomber moved from Samara to Volgograd Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 armour placed in Iraq 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs; Germans buy 1 armour, 4 artilleries, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 submarines moved from 93 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 bomber moved from Greece to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 mech_infantrys moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Volgograd to Vologda 1 bomber moved from Ukraine to Vologda 1 tactical_bomber moved from Ukraine to Vologda Combat - Germans Battle in 91 Sea Zone Germans attack with 5 bombers, 1 carrier, 3 destroyers, 2 fighters and 6 submarines British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 3 carriers, 3 destroyers, 5 fighters and 4 transports Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 5 bombers, 1 carrier, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 carriers, 4 destroyers, 5 fighters and 5 transports in 91 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits 3 destroyers owned by the Americans, 4 submarines owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 5 bombers, 3 destroyers and 2 fighters in 91 Sea Zone, round 3 : 5/1 hits, 5.33 expected hits Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 5 transports in 91 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits 3 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone Germans roll dice for 5 bombers and 2 fighters in 91 Sea Zone, round 4 : 4/1 hits, 4.33 expected hits Americans roll dice for 3 fighters and 5 transports in 91 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 75 Casualties for Germans: 1 carrier, 3 destroyers, 2 fighters and 6 submarines Casualties for Americans: 3 carriers, 3 destroyers, 5 fighters and 4 transports Casualties for British: 1 destroyer, 1 submarine and 1 transport Battle in Vologda Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/1 hits, 2.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 3 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 artilleries in Vologda, round 3 : 1/1 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Russians: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Vologda to Novgorod 1 bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Nenetsia 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Caucasus to Persia 1 bomber moved from Szechwan to Novgorod 1 mech_infantry moved from Rostov to Ukraine 1 armour, 1 battleship, 1 cruiser, 1 marine, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Volgograd to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 transport moved from 113 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Finland to Norway 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from 91 Sea Zone to Western Germany 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from 91 Sea Zone to Southern France 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 fighter and 1 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Caucasus 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 fighter placed in Normandy Bordeaux 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 3 infantry moved from Amur to Manchuria 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 artillery and 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 fighter moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Samara Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 artillery and 3 infantry moved from Smolensk to Russia 1 artillery and 3 infantry moved from Bryansk to Russia 2 infantry moved from Tambov to Russia 1 fighter moved from Samara to Russia 1 aaGun moved from Amur to Manchuria Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,1,3,3 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Russians : 0.67 Japanese : 0.67
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Greetings. Just curious on how far you like to take games to? Are you a last man standing kind of guy?
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fair question - I generally know when I’m beat, but I’m not too familiar with the low luck game so was dragging it out a bit.
GG and happy for a rematch?
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@Odonis I cant do another game right yet, but for sure in the near future. Thank you for playing low luck.
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…oh I guess I’m not sure if your calling this game or if you wanted me to go ahead and take my turn
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@Odonis said in 19L BM3 ll:
fair question - I generally know when I’m beat, but I’m not too familiar with the low luck game so was dragging it out a bit.
GG and happy for a rematch?
Yes - I’ve called it and posted it