Odonis (Axis) vs AldoRaine (Allies) BML19

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Southern Italy to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Caucasus
                Italians attack with 2 armour and 1 bomber
                British defend with 2 infantry
                    Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
            Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : -0.67
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Solomon Islands to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Java from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from Queensland to 26 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Solomon Islands to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Java from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from Queensland to 26 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 4 armour, 3 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 mech_infantry moved from Tambov to Volgograd
            2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
            4 bombers moved from Bryansk to Kazakhstan
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 bombers
                British defend with 1 armour
                    Germans roll dice for 4 bombers in Kazakhstan, round 2 : 2/4 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                Germans win with 3 bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber
                Casualties for British: 1 armour
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
            3 bombers moved from Kazakhstan to Bryansk
            3 armour moved from Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Smolensk
            3 artilleries moved from Novgorod to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from France to Western Germany
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            Germans undo move 4.
            2 artilleries and 1 infantry placed in France
            Germans undo move 3.
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Americans : -0.33
    Russians : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Novosibirsk to Vologda
            2 fighters moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 fighters moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 infantry moved from Samara to Russia
            2 aaGuns and 9 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 fighter moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from 33 Sea Zone to 55 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 17 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            2 battleships, 4 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 36 Sea Zone
            Japanese undo move 1.
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 transport placed in 6 Sea Zone
            4 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.33
    Japanese : -1.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 mech_infantrys moved from Iraq to Saudi Arabia
            1 armour moved from Persia to Saudi Arabia
            1 bomber moved from Russia to Novgorod
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from Algeria to Saudi Arabia
            2 fighters moved from Algeria to Spain
            1 artillery moved from Gibraltar to Spain
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Gibraltar to Saudi Arabia
            1 submarine moved from 31 Sea Zone to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    scramble sz112?

  • '20 '19 '18 '15 '13

    @AldoRaine
    no thanks

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 mech_infantrys moved from Iraq to Saudi Arabia
            1 armour moved from Persia to Saudi Arabia
            1 bomber moved from Russia to Novgorod
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from Algeria to Saudi Arabia
            2 fighters moved from Algeria to Spain
            1 artillery moved from Gibraltar to Spain
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Gibraltar to Saudi Arabia
            1 submarine moved from 31 Sea Zone to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Norway
            Battle in Denmark
            Battle in Caroline Islands
                Americans attack with 1 fighter, 4 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter, 4 infantry and 1 marine in Caroline Islands, round 2 : 4/6 hits, 1.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Saudi Arabia
                Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 2 : 5/10 hits, 3.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 5/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 25 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Spain to Gibraltar
            1 bomber moved from Spain to Gibraltar
            2 bombers moved from Saudi Arabia to Iraq
            1 infantry moved from Algeria to Morocco
            2 aaGuns moved from Gibraltar to Spain
            1 bomber moved from 112 Sea Zone to Scotland
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 fighter placed in Western United States
            2 artilleries and 3 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : 6.17
    AA fire in Caroline Islands : : -0.17
    Neutral_True : -1.00
    Japanese : -1.00
    AA fire in Novgorod : : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 mech_infantrys moved from Iraq to Saudi Arabia
            1 armour moved from Persia to Saudi Arabia
            1 bomber moved from Russia to Novgorod
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from Algeria to Saudi Arabia
            2 fighters moved from Algeria to Spain
            1 artillery moved from Gibraltar to Spain
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Gibraltar to Saudi Arabia
            1 submarine moved from 31 Sea Zone to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Norway
            Battle in Denmark
            Battle in Caroline Islands
                Americans attack with 1 fighter, 4 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter, 4 infantry and 1 marine in Caroline Islands, round 2 : 4/6 hits, 1.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Saudi Arabia
                Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 2 : 5/10 hits, 3.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 5/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 25 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Spain to Gibraltar
            1 bomber moved from Spain to Gibraltar
            2 bombers moved from Saudi Arabia to Iraq
            1 infantry moved from Algeria to Morocco
            2 aaGuns moved from Gibraltar to Spain
            1 bomber moved from 112 Sea Zone to Scotland
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 fighter placed in Western United States
            2 artilleries and 3 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Turkmenistan to Afghanistan
            1 bomber moved from Russia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Gibraltar to Normandy Bordeaux
            3 fighters moved from India to 38 Sea Zone
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 2 armour
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 2 armour
            Battle in 38 Sea Zone
                British attack with 3 fighters
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 3 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Afghanistan
                British attack with 1 mech_infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British lost in Afghanistan
                Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 38 Sea Zone to India
            2 armour, 1 fighter and 2 tactical_bombers moved from Eastern Persia to India
            2 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 bomber moved from Caucasus to India
            2 fighters moved from Tsinghai to India
            2 fighters moved from Russia to India
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -3.67
    Italians : 2.50
    Americans : 6.17
    AA fire in Caroline Islands : : -0.17
    Neutral_True : -1.33
    Chinese : -1.00
    Japanese : -1.33
    AA fire in Novgorod : : 0.83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 mech_infantrys moved from Iraq to Saudi Arabia
            1 armour moved from Persia to Saudi Arabia
            1 bomber moved from Russia to Novgorod
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from Algeria to Saudi Arabia
            2 fighters moved from Algeria to Spain
            1 artillery moved from Gibraltar to Spain
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            1 bomber moved from Gibraltar to Saudi Arabia
            1 submarine moved from 31 Sea Zone to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 1 marine, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Norway
            Battle in Denmark
            Battle in Caroline Islands
                Americans attack with 1 fighter, 4 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter, 4 infantry and 1 marine in Caroline Islands, round 2 : 4/6 hits, 1.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Saudi Arabia
                Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits, 2.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 2 : 5/10 hits, 3.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 5/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 25 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Spain to Gibraltar
            1 bomber moved from Spain to Gibraltar
            2 bombers moved from Saudi Arabia to Iraq
            1 infantry moved from Algeria to Morocco
            2 aaGuns moved from Gibraltar to Spain
            1 bomber moved from 112 Sea Zone to Scotland
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 fighter placed in Western United States
            2 artilleries and 3 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kansu from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Turkmenistan to Afghanistan
            1 bomber moved from Russia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Gibraltar to Normandy Bordeaux
            3 fighters moved from India to 38 Sea Zone
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 2 armour
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 2 armour
            Battle in 38 Sea Zone
                British attack with 3 fighters
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 3 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Afghanistan
                British attack with 1 mech_infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British lost in Afghanistan
                Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 38 Sea Zone to India
            2 armour, 1 fighter and 2 tactical_bombers moved from Eastern Persia to India
            2 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 bomber moved from Caucasus to India
            2 fighters moved from Tsinghai to India
            2 fighters moved from Russia to India
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 infantry
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Italian Somaliland: 1 infantry
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -3.67
    Italians : 2.50
    Americans : 6.17
    AA fire in Caroline Islands : : -0.17
    Neutral_True : -1.33
    Chinese : -1.00
    Japanese : -1.33
    AA fire in Novgorod : : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Denmark
            1 fighter moved from Western Germany to Denmark
            1 bomber moved from Bryansk to Volgograd
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Denmark
                Italians attack with 3 fighters
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters in Denmark, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Italians win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Denmark to France
            3 artilleries and 3 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 armour and 2 mech_infantrys moved from Bessarabia to Bulgaria
            1 artillery and 1 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    AA fire in Volgograd : : 0.83
    Americans : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Denmark
                  Germans take Denmark from Americans
            1 mech_infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            2 armour moved from Ukraine to Caucasus
            3 bombers moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Caucasus
            2 tactical_bombers moved from Bryansk to Volgograd
            1 armour moved from Ukraine to Volgograd
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @AldoRaine
    interceptin Russia?

  • '19

    @Odonis No scramble

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Denmark
                  Germans take Denmark from Americans
            1 mech_infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            2 armour moved from Ukraine to Caucasus
            3 bombers moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Caucasus
            2 tactical_bombers moved from Bryansk to Volgograd
            1 armour moved from Ukraine to Volgograd
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,4,3 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 2 tactical_bombers in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 2 armour and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Caucasus to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 infantry moved from Bryansk to Tambov
            3 artilleries moved from Belarus to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Bulgaria to Greece
            3 bombers and 3 fighters moved from Russia to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 artillery and 2 mech_infantrys placed in Novgorod
            3 infantry placed in France
            3 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 4.
            1 artillery and 6 infantry placed in Western Germany
            2 artilleries and 1 mech_infantry placed in Germany
            Germans undo move 4.
            1 artillery placed in Western Germany
            3 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -0.33
    Russians : 0.83
    

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