@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Sorry, on second thought, leave 1 infantry in Finland (and 7 in Norway). No sense making it ridiculously easy for the Russians.
sorry, i had already rolled and did most of my turn :(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 34 PUs;
Germans buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 armour moved from Bulgaria to Turkey
1 fighter moved from Syria to Turkey
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Southern France to Norway
1 fighter and 1 tactical_bomber moved from France to Norway
1 artillery moved from France to Normandy Bordeaux
Combat - Germans
Battle in Turkey
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Turkey, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Turkey
Germans win, taking Turkey from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 5/5 hits, 1.67 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Norway
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 2.50 expected hits
Americans roll dice for 3 bombers and 2 infantry in Norway, round 2 : 1/5 hits, 1.17 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 bomber and 2 infantry in Norway, round 3 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 1 tactical_bomber in Norway, round 4 : 1/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 1 tactical_bomber in Norway, round 5 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter
Casualties for Americans: 3 bombers and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 1 armour
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Changing ownership of Buryatia from Russians to Germans
EDIT: Adding units owned by Germans to Buryatia: 2 armour
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 bombers moved from Norway to Western Germany
10 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 8 artilleries, 17 infantry and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from France to Western Germany
4 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Kansu to Kweichow
2 armour moved from Shensi to Kweichow
3 armour moved from Tsinghai to Kweichow
2 armour moved from Szechwan to Kweichow
Place Units - Germans
10 infantry placed in Germany
1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,5
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : 1.00
Americans : -2.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 39 PUs;
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Northwest Persia to Turkey
1 fighter moved from Russia to Eastern Poland
2 fighters moved from Russia to Turkey
1 tactical_bomber moved from Russia to Turkey
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 infantry moved from Ukraine to Bessarabia
14 artilleries and 33 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Turkey
Russians win, taking Turkey from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 14 artilleries and 33 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 14 artilleries and 33 infantry in Baltic States, round 2 : 8/47 hits, 12.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 14 artilleries and 33 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Turkey to Caucasus
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Western Ukraine
4 aaGuns moved from Belarus to Baltic States
1 aaGun, 4 artilleries and 20 infantry moved from Rostov to Ukraine
1 infantry moved from Samara to Russia
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Belarus
Place Units - Russians
3 infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Russians : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 5 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
Combat - Japanese
Battle in Sumatra
Battle in Alaska
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win, taking Sumatra from Americans, taking Alaska from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 8 Sea Zone to Soviet Far East
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
Place Units - Japanese
2 destroyers placed in 39 Sea Zone
1 fighter placed in India
1 fighter placed in French Indo China
2 destroyers placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Saudi Arabia to Persia
2 bombers moved from Russia to Tsinghai
1 mech_infantry moved from Belarus to Romania
Americans take Romania from Germans
1 armour moved from Belarus to Poland
Americans take Poland from Germans
1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
2 fighters moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 fighter moved from 110 Sea Zone to Spain
3 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tsinghai
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Italians defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/8 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from Spain to Saudi Arabia
2 fighters moved from Spain to Gibraltar
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 bomber moved from Tsinghai to Eastern Persia
1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Vyborg to Baltic States
1 armour moved from Finland to Novgorod
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 1 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Saudi Arabia
2 armour and 1 fighter placed in Persia
Americans undo move 2.
2 armour and 1 bomber placed in Persia
Americans undo move 2.
1 fighter placed in Persia
2 armour placed in Persia
2 infantry placed in Western United States
Americans undo move 1.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 armour and 1 bomber placed in Persia
1 armour placed in Persia
Americans undo move 2.
1 mech_infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Saudi Arabia
1 armour and 1 bomber placed in Finland
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Saudi Arabia: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Saudi Arabia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Italians : -1.00
Americans : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Saudi Arabia to Persia
2 bombers moved from Russia to Tsinghai
1 mech_infantry moved from Belarus to Romania
Americans take Romania from Germans
1 armour moved from Belarus to Poland
Americans take Poland from Germans
1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
2 fighters moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 fighter moved from 110 Sea Zone to Spain
3 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tsinghai
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Italians defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/8 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 fighter moved from Spain to 110 Sea Zone
1 bomber moved from Spain to Saudi Arabia
2 fighters moved from Spain to Gibraltar
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 bomber moved from Tsinghai to Eastern Persia
1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Vyborg to Baltic States
1 armour moved from Finland to Novgorod
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 1 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Saudi Arabia
2 armour and 1 fighter placed in Persia
Americans undo move 2.
2 armour and 1 bomber placed in Persia
Americans undo move 2.
1 fighter placed in Persia
2 armour placed in Persia
2 infantry placed in Western United States
Americans undo move 1.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 armour and 1 bomber placed in Persia
1 armour placed in Persia
Americans undo move 2.
1 mech_infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Saudi Arabia
1 armour and 1 bomber placed in Finland
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Saudi Arabia: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Saudi Arabia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs
Purchase Units - British
British buy 4 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 mech_infantry moved from Kazakhstan to Kansu
1 bomber moved from Eastern Persia to Kansu
2 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter moved from 80 Sea Zone to West India
4 fighters moved from 80 Sea Zone to Afghanistan
1 artillery and 3 infantry moved from Eastern Persia to Afghanistan
1 fighter moved from Eastern Persia to Afghanistan
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 7 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
British roll dice for 7 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 3.83 expected hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 7 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 3 artilleries
Battle in Afghanistan
British attack with 1 artillery, 5 fighters and 3 infantry
Japanese defend with 4 infantry and 1 mech_infantry
British roll dice for 1 artillery, 5 fighters and 3 infantry in Afghanistan, round 2 : 1/9 hits, 3.50 expected hits
Japanese roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Afghanistan
British roll dice for 1 artillery, 5 fighters and 3 infantry in Afghanistan, round 3 : 3/9 hits, 3.50 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Afghanistan, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery, 5 fighters and 2 infantry in Afghanistan, round 4 : 5/8 hits, 3.33 expected hits
Japanese roll dice for 1 mech_infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kansu
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 0/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
5 fighters moved from Afghanistan to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 bomber moved from Kansu to Russia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
4 infantry placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
Italians : -1.00
British : -2.50
Americans : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 6 infantry moved from Southern France to Spain
1 artillery moved from Southern France to Spain
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Turkey
Combat - Italians
Battle in Spain
Italians attack with 2 artilleries and 6 infantry
Americans defend with 1 artillery and 3 infantry
Italians roll dice for 2 artilleries and 6 infantry in Spain, round 2 : 2/8 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 0/6 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 4 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 2 artilleries and 2 infantry in Spain, round 5 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Spain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 5 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Turkey
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Turkey, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Turkey
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Romania
Italians win, taking Romania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Turkey to Bulgaria
3 infantry moved from Switzerland to France
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
1 mech_infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
3 armour and 1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
Germans take Sikang from Chinese
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tsinghai
Germans attack with 3 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Tsinghai, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Germans roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Poland
Germans win, taking Poland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns, 10 artilleries, 23 infantry and 7 mech_infantrys moved from Slovakia Hungary to Poland
2 armour and 5 mech_infantrys moved from Germany to Poland
9 infantry moved from Germany to Poland
3 infantry moved from Denmark to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
1 aaGun moved from France to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 armour moved from Buryatia to Amur
3 armour moved from Kweichow to Jehol
3 armour moved from Kweichow to Shensi
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 0.00
AA fire in Norway : : -0.17
Americans : 0.50
Chinese : -0.33
AA fire in Finland : : -0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs;
Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
2 fighters moved from Bryansk to Romania
3 infantry moved from Western Ukraine to Eastern Poland
14 artilleries and 33 infantry moved from Baltic States to Eastern Poland
9 armour and 7 mech_infantrys moved from Belarus to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys
Germans defend with 2 artilleries
Russians roll dice for 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 22/69 hits, 19.83 expected hits
Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
3 fighters moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 aaGun, 4 artilleries and 20 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
4 aaGuns moved from Baltic States to Eastern Poland
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 mech_infantry moved from Nenetsia to Novgorod
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to West India
3 fighters moved from India to West India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from French Indo China to 55 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Japanese roll dice for 3 fighters and 1 infantry in West India, round 3 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
3 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
3 fighters moved from West India to India
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to India
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 39 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in India
1 fighter placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 8.
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : -1.00
UK_Pacific : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern Persia to Sikang
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from Saudi Arabia to 77 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to British Columbia
1 fighter moved from Aleutian Islands to British Columbia
2 fighters moved from 8 Sea Zone to British Columbia
1 artillery, 2 fighters and 7 infantry moved from Gibraltar to Spain
1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to Spain
2 armour and 1 mech_infantry moved from Persia to West India
1 bomber moved from Saudi Arabia to West India
1 bomber moved from Persia to West India
1 bomber moved from Finland to Germany
1 mech_infantry moved from Baltic States to Slovakia Hungary
Americans take Slovakia Hungary from Germans
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in West India
Americans attack with 2 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 2 bombers and 1 mech_infantry in West India, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in British Columbia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 79 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 77 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 77 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Spain, round 2 : 5/17 hits, 4.50 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 fighter moved from Spain to 110 Sea Zone
2 fighters moved from Spain to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 carrier and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to 10 Sea Zone
1 fighter moved from British Columbia to 10 Sea Zone
1 fighter moved from British Columbia to Western United States
1 fighter moved from Hawaiian Islands to New Zealand
1 carrier and 1 transport moved from 54 Sea Zone to 27 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter moved from 46 Sea Zone to New South Wales
1 fighter moved from Hawaiian Islands to New Zealand
2 bombers moved from West India to Northwest Persia
2 bombers moved from Sikang to Northwest Persia
1 bomber moved from Germany to Bessarabia
1 armour moved from Saudi Arabia to Persia
1 battleship, 6 carriers, 1 cruiser, 9 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 79 Sea Zone to Northwest Persia
1 fighter moved from 79 Sea Zone to 81 Sea Zone
2 fighters moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from Saudi Arabia to Iraq
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
2 armour and 1 mech_infantry placed in Persia
2 fighters placed in Saudi Arabia
1 destroyer placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 armour
EDIT: Adding units owned by Americans to Finland: 1 armour
EDIT: Removing units owned by Americans from Baltic States: 2 armour
EDIT: Adding units owned by Americans to Eastern Poland: 2 armour
EDIT: Turning off Edit Mode
1 bomber placed in Finland
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
Americans : -1.83
Japanese : 0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs;
Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern Persia to Sikang
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from Saudi Arabia to 77 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to British Columbia
1 fighter moved from Aleutian Islands to British Columbia
2 fighters moved from 8 Sea Zone to British Columbia
1 artillery, 2 fighters and 7 infantry moved from Gibraltar to Spain
1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to Spain
2 armour and 1 mech_infantry moved from Persia to West India
1 bomber moved from Saudi Arabia to West India
1 bomber moved from Persia to West India
1 bomber moved from Finland to Germany
1 mech_infantry moved from Baltic States to Slovakia Hungary
Americans take Slovakia Hungary from Germans
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in West India
Americans attack with 2 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 2 bombers and 1 mech_infantry in West India, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in British Columbia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 79 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 77 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 77 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Spain, round 2 : 5/17 hits, 4.50 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
1 fighter moved from Spain to 110 Sea Zone
2 fighters moved from Spain to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 carrier and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to 10 Sea Zone
1 fighter moved from British Columbia to 10 Sea Zone
1 fighter moved from British Columbia to Western United States
1 fighter moved from Hawaiian Islands to New Zealand
1 carrier and 1 transport moved from 54 Sea Zone to 27 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter moved from 46 Sea Zone to New South Wales
1 fighter moved from Hawaiian Islands to New Zealand
2 bombers moved from West India to Northwest Persia
2 bombers moved from Sikang to Northwest Persia
1 bomber moved from Germany to Bessarabia
1 armour moved from Saudi Arabia to Persia
1 battleship, 6 carriers, 1 cruiser, 9 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 79 Sea Zone to Northwest Persia
1 fighter moved from 79 Sea Zone to 81 Sea Zone
2 fighters moved from 77 Sea Zone to 81 Sea Zone
1 infantry moved from Saudi Arabia to Iraq
Place Units - Americans
3 infantry and 3 mech_infantrys placed in Eastern United States
2 armour and 1 mech_infantry placed in Persia
2 fighters placed in Saudi Arabia
1 destroyer placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 armour
EDIT: Adding units owned by Americans to Finland: 1 armour
EDIT: Removing units owned by Americans from Baltic States: 2 armour
EDIT: Adding units owned by Americans to Eastern Poland: 2 armour
EDIT: Turning off Edit Mode
1 bomber placed in Finland
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour moved from Syria to Greece
British take Greece from Germans
Combat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Afghanistan to West India
5 fighters moved from 81 Sea Zone to West India
1 infantry moved from Iraq to Turkey
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
6 infantry placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Iraq
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33
Italians : 0.00
British : -0.17
Americans : -1.83
Japanese : 0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Bulgaria to Greece
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Slovakia Hungary
Combat - Italians
Battle in Greece
Italians attack with 2 fighters
British defend with 1 armour
Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Greece
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Italians attack with 5 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 5 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.50
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from 81 Sea Zone to West India
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 50 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,4,6,4,5,4,6,3,5,6,2,3,2,5,5,5,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from 81 Sea Zone to West India
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 50 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,4,6,4,5,4,6,3,5,6,2,3,2,5,5,5,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 33 PUs;
Germans buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Finland
1 armour and 1 mech_infantry moved from Poland to Romania
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Poland to Romania
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Tsinghai to Novosibirsk
Combat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Finland causes 3 damage total.
Battle in Romania
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Tsinghai to Shensi
3 armour moved from Shensi to Yunnan
3 armour moved from Jehol to Amur
1 bomber moved from Finland to Germany
1 bomber and 1 tactical_bomber moved from Holland Belgium to Germany
3 aaGuns, 1 armour, 11 artilleries, 33 infantry and 10 mech_infantrys moved from Poland to Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Romania to Germany
Place Units - Germans
1 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : -0.67
AA fire in Finland : : -0.17
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Kazakhstan
4 artilleries and 20 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Eastern Poland to Poland
3 fighters moved from Bessarabia to Poland
11 armour, 14 artilleries, 34 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour moved from Samara to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 7/27 hits, 6.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Novosibirsk
Russians attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Poland
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Slovakia Hungary
Russians attack with 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys in Slovakia Hungary, round 2 : 24/68 hits, 19.67 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 11 armour, 14 artilleries, 33 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Bessarabia to Romania
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
3 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Kazakhstan to Caucasus
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Sikang
Combat - Japanese
Battle in Western Australia
Battle in Java
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 7/10 hits, 5.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 79 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to India
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 3 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 carriers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
6 fighters and 2 tactical_bombers moved from Java to 56 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 fighter placed in Japan
1 transport placed in 20 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : -0.33
Japanese : 2.67