No scrambles
Odonis (Axis) vs AldoRaine (Allies) BML19
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - French
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 34 PUs; Germans buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 armour moved from Bulgaria to Turkey 1 fighter moved from Syria to Turkey 2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Southern France to Norway 1 fighter and 1 tactical_bomber moved from France to Norway 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Turkey Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Turkey, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans win, taking Turkey from Russians with 1 armour remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries and 2 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 5/5 hits, 1.67 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 3 infantry Battle in Norway Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 3 bombers, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 2.50 expected hits Americans roll dice for 3 bombers and 2 infantry in Norway, round 2 : 1/5 hits, 1.17 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in Norway Germans roll dice for 2 bombers and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 bomber and 2 infantry in Norway, round 3 : 0/3 hits, 0.83 expected hits 1 bomber owned by the Americans lost in Norway Germans roll dice for 2 bombers and 1 tactical_bomber in Norway, round 4 : 1/3 hits, 1.83 expected hits Americans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Germans roll dice for 2 bombers and 1 tactical_bomber in Norway, round 5 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Germans: 1 fighter Casualties for Americans: 3 bombers and 2 infantry Battle in Baltic States Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Yenisey: 1 armour EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans EDIT: Changing ownership of Buryatia from Russians to Germans EDIT: Adding units owned by Germans to Buryatia: 2 armour EDIT: Turning off Edit Mode 1 tactical_bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 bombers moved from Norway to Western Germany 10 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 8 artilleries, 17 infantry and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Bessarabia 2 armour and 1 mech_infantry moved from France to Western Germany 4 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 armour moved from Western Germany to Germany 2 armour and 2 mech_infantrys moved from Kansu to Kweichow 2 armour moved from Shensi to Kweichow 3 armour moved from Tsinghai to Kweichow 2 armour moved from Szechwan to Kweichow Place Units - Germans 10 infantry placed in Germany 1 mech_infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,5 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : 1.00 Americans : -2.00 Russians : 0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 39 PUs; Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans 1 infantry moved from Northwest Persia to Turkey 1 fighter moved from Russia to Eastern Poland 2 fighters moved from Russia to Turkey 1 tactical_bomber moved from Russia to Turkey 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Bessarabia 1 infantry moved from Ukraine to Bessarabia 14 artilleries and 33 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Turkey Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Turkey Russians win, taking Turkey from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 14 artilleries and 33 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 14 artilleries and 33 infantry in Baltic States, round 2 : 8/47 hits, 12.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 14 artilleries and 33 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Turkey to Caucasus 1 fighter moved from Bessarabia to Bryansk 1 fighter moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Western Ukraine 4 aaGuns moved from Belarus to Baltic States 1 aaGun, 4 artilleries and 20 infantry moved from Rostov to Ukraine 1 infantry moved from Samara to Russia 3 infantry moved from Russia to Bryansk 1 armour moved from Russia to Western Ukraine 2 armour and 2 mech_infantrys moved from Russia to Belarus Place Units - Russians 3 infantry placed in Russia 2 armour and 1 mech_infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 Russians : -2.83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; Japanese buy 5 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang Combat - Japanese Battle in Sumatra Battle in Alaska Battle in 8 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese win, taking Sumatra from Americans, taking Alaska from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sikang Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Burma to India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 2 fighters moved from Philippines to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 8 Sea Zone to Soviet Far East 1 mech_infantry moved from India to Afghanistan Japanese take Afghanistan from Neutral_True Place Units - Japanese 2 destroyers placed in 39 Sea Zone 1 fighter placed in India 1 fighter placed in French Indo China 2 destroyers placed in 36 Sea Zone 1 destroyer placed in 19 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Saudi Arabia to Persia 2 bombers moved from Russia to Tsinghai 1 mech_infantry moved from Belarus to Romania Americans take Romania from Germans 1 armour moved from Belarus to Poland Americans take Poland from Germans 1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 1 Sea Zone 2 fighters moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 2 Sea Zone to 8 Sea Zone 1 bomber moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 1 fighter moved from 110 Sea Zone to Spain 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain Combat - Americans Battle in 1 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 8 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry Italians defend with 3 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/8 hits, 3.17 expected hits Italians roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 1 bomber moved from Spain to Saudi Arabia 2 fighters moved from Spain to Gibraltar 1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Anglo Egyptian Sudan to Eastern Persia 1 bomber moved from Tsinghai to Eastern Persia 1 infantry moved from Novgorod to Baltic States 1 armour moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Vyborg to Baltic States 1 armour moved from Finland to Novgorod 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 1 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Saudi Arabia 2 armour and 1 fighter placed in Persia Americans undo move 2. 2 armour and 1 bomber placed in Persia Americans undo move 2. 1 fighter placed in Persia 2 armour placed in Persia 2 infantry placed in Western United States Americans undo move 1. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 armour and 1 bomber placed in Persia 1 armour placed in Persia Americans undo move 2. 1 mech_infantry placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Saudi Arabia 1 armour and 1 bomber placed in Finland 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Saudi Arabia: 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Saudi Arabia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 Americans : 0.50 Japanese : 0.00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Saudi Arabia to Persia 2 bombers moved from Russia to Tsinghai 1 mech_infantry moved from Belarus to Romania Americans take Romania from Germans 1 armour moved from Belarus to Poland Americans take Poland from Germans 1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 1 Sea Zone 2 fighters moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 2 Sea Zone to 8 Sea Zone 1 bomber moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 1 fighter moved from 110 Sea Zone to Spain 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain Combat - Americans Battle in 1 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 8 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry Italians defend with 3 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 3/8 hits, 3.17 expected hits Italians roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 1 bomber moved from Spain to Saudi Arabia 2 fighters moved from Spain to Gibraltar 1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Anglo Egyptian Sudan to Eastern Persia 1 bomber moved from Tsinghai to Eastern Persia 1 infantry moved from Novgorod to Baltic States 1 armour moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Vyborg to Baltic States 1 armour moved from Finland to Novgorod 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 1 Sea Zone to 8 Sea Zone 1 carrier moved from 26 Sea Zone to 8 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Saudi Arabia 2 armour and 1 fighter placed in Persia Americans undo move 2. 2 armour and 1 bomber placed in Persia Americans undo move 2. 1 fighter placed in Persia 2 armour placed in Persia 2 infantry placed in Western United States Americans undo move 1. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 armour and 1 bomber placed in Persia 1 armour placed in Persia Americans undo move 2. 1 mech_infantry placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Saudi Arabia 1 armour and 1 bomber placed in Finland 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Saudi Arabia: 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Saudi Arabia: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 9 PUs Purchase Units - British British buy 4 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Egypt to Syria British take Trans-Jordan from Italians British take Syria from Italians 1 mech_infantry moved from Kazakhstan to Kansu 1 bomber moved from Eastern Persia to Kansu 2 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 1 fighter moved from 80 Sea Zone to West India 4 fighters moved from 80 Sea Zone to Afghanistan 1 artillery and 3 infantry moved from Eastern Persia to Afghanistan 1 fighter moved from Eastern Persia to Afghanistan Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 7 fighters and 2 infantry Germans defend with 3 artilleries, 1 factory_minor and 1 harbour British roll dice for 7 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 3.83 expected hits Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 7 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries Battle in Afghanistan British attack with 1 artillery, 5 fighters and 3 infantry Japanese defend with 4 infantry and 1 mech_infantry British roll dice for 1 artillery, 5 fighters and 3 infantry in Afghanistan, round 2 : 1/9 hits, 3.50 expected hits Japanese roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Afghanistan British roll dice for 1 artillery, 5 fighters and 3 infantry in Afghanistan, round 3 : 3/9 hits, 3.50 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Afghanistan, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery, 5 fighters and 2 infantry in Afghanistan, round 4 : 5/8 hits, 3.33 expected hits Japanese roll dice for 1 mech_infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 4 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Kansu British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in West India British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 5 fighters moved from Afghanistan to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from West India to Eastern Persia 1 bomber moved from Kansu to Russia 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Iraq 4 infantry placed in United Kingdom 2 armour placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00 Italians : -1.00 British : -2.50 Americans : 0.50 Japanese : -1.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Southern France to Spain 1 artillery moved from Southern France to Spain 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Turkey Combat - Italians Battle in Spain Italians attack with 2 artilleries and 6 infantry Americans defend with 1 artillery and 3 infantry Italians roll dice for 2 artilleries and 6 infantry in Spain, round 2 : 2/8 hits, 2.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Spain, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Spain, round 4 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Spain, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 2 infantry in Spain, round 5 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 5 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Turkey Italians attack with 2 fighters Russians defend with 1 infantry Italians roll dice for 2 fighters in Turkey, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Turkey Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Romania Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Romania Italians win, taking Romania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Turkey to Bulgaria 3 infantry moved from Switzerland to France 3 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Southern France Place Units - Italians 1 armour and 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Finland 1 mech_infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Buryatia to Amur Germans take Amur from Russians 3 armour and 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Kweichow to Sikang Germans take Sikang from Chinese 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 mech_infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 3 armour and 1 mech_infantry Chinese defend with 2 infantry Germans roll dice for 3 armour and 1 mech_infantry in Tsinghai, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Germans roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Poland Germans attack with 1 artillery and 3 infantry Americans defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Poland Germans win, taking Poland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Eastern Poland Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 10 artilleries, 23 infantry and 7 mech_infantrys moved from Slovakia Hungary to Poland 2 armour and 5 mech_infantrys moved from Germany to Poland 9 infantry moved from Germany to Poland 3 infantry moved from Denmark to Western Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany 1 aaGun moved from France to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 armour moved from Buryatia to Amur 3 armour moved from Kweichow to Jehol 3 armour moved from Kweichow to Shensi Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.00 AA fire in Norway : : -0.17 Americans : 0.50 Chinese : -0.33 AA fire in Finland : : -0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs; Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Caucasus to Romania 2 fighters moved from Bryansk to Romania 3 infantry moved from Western Ukraine to Eastern Poland 14 artilleries and 33 infantry moved from Baltic States to Eastern Poland 9 armour and 7 mech_infantrys moved from Belarus to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 armour and 2 mech_infantrys moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Germans Russians take Buryatia from Germans Combat - Russians Battle in Romania Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Eastern Poland Russians attack with 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys Germans defend with 2 artilleries Russians roll dice for 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 22/69 hits, 19.83 expected hits Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - Russians 3 fighters moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 aaGun, 4 artilleries and 20 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine 4 aaGuns moved from Baltic States to Eastern Poland 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Samara 1 armour moved from Russia to Samara 1 mech_infantry moved from Nenetsia to Novgorod 3 infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Western Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 2.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 3 fighters moved from India to West India 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 fighters moved from French Indo China to 55 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in West India Japanese attack with 3 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 0/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Japanese roll dice for 3 fighters and 1 infantry in West India, round 3 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 3 carriers moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 3 fighters moved from West India to India 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Yunnan to India 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 39 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in India 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan Japanese undo move 8. 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : -1.00 UK_Pacific : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Eastern Persia to Sikang 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 77 Sea Zone 1 fighter moved from Saudi Arabia to 77 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to British Columbia 1 fighter moved from Aleutian Islands to British Columbia 2 fighters moved from 8 Sea Zone to British Columbia 1 artillery, 2 fighters and 7 infantry moved from Gibraltar to Spain 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 2 armour and 1 mech_infantry moved from Persia to West India 1 bomber moved from Saudi Arabia to West India 1 bomber moved from Persia to West India 1 bomber moved from Finland to Germany 1 mech_infantry moved from Baltic States to Slovakia Hungary Americans take Slovakia Hungary from Germans Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in West India Americans attack with 2 armour, 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 2 bombers and 1 mech_infantry in West India, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking West India from Japanese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 79 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 77 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 77 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Spain, round 2 : 5/17 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 2 fighters moved from Spain to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to Western United States 1 fighter moved from Hawaiian Islands to New Zealand 1 carrier and 1 transport moved from 54 Sea Zone to 27 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from 46 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to New Zealand 2 bombers moved from West India to Northwest Persia 2 bombers moved from Sikang to Northwest Persia 1 bomber moved from Germany to Bessarabia 1 armour moved from Saudi Arabia to Persia 1 battleship, 6 carriers, 1 cruiser, 9 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 79 Sea Zone to Northwest Persia 1 fighter moved from 79 Sea Zone to 81 Sea Zone 2 fighters moved from 77 Sea Zone to 81 Sea Zone 1 infantry moved from Saudi Arabia to Iraq Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 armour and 1 mech_infantry placed in Persia 2 fighters placed in Saudi Arabia 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Novgorod: 1 armour EDIT: Adding units owned by Americans to Finland: 1 armour EDIT: Removing units owned by Americans from Baltic States: 2 armour EDIT: Adding units owned by Americans to Eastern Poland: 2 armour EDIT: Turning off Edit Mode 1 bomber placed in Finland 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 Americans : -1.83 Japanese : 0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Eastern Persia to Sikang 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 77 Sea Zone 1 fighter moved from Saudi Arabia to 77 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to British Columbia 1 fighter moved from Aleutian Islands to British Columbia 2 fighters moved from 8 Sea Zone to British Columbia 1 artillery, 2 fighters and 7 infantry moved from Gibraltar to Spain 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 2 armour and 1 mech_infantry moved from Persia to West India 1 bomber moved from Saudi Arabia to West India 1 bomber moved from Persia to West India 1 bomber moved from Finland to Germany 1 mech_infantry moved from Baltic States to Slovakia Hungary Americans take Slovakia Hungary from Germans Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in West India Americans attack with 2 armour, 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 2 bombers and 1 mech_infantry in West India, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking West India from Japanese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 79 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 77 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 77 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Spain, round 2 : 5/17 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 2 fighters moved from Spain to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to Western United States 1 fighter moved from Hawaiian Islands to New Zealand 1 carrier and 1 transport moved from 54 Sea Zone to 27 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from 46 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to New Zealand 2 bombers moved from West India to Northwest Persia 2 bombers moved from Sikang to Northwest Persia 1 bomber moved from Germany to Bessarabia 1 armour moved from Saudi Arabia to Persia 1 battleship, 6 carriers, 1 cruiser, 9 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 79 Sea Zone to Northwest Persia 1 fighter moved from 79 Sea Zone to 81 Sea Zone 2 fighters moved from 77 Sea Zone to 81 Sea Zone 1 infantry moved from Saudi Arabia to Iraq Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 armour and 1 mech_infantry placed in Persia 2 fighters placed in Saudi Arabia 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Novgorod: 1 armour EDIT: Adding units owned by Americans to Finland: 1 armour EDIT: Removing units owned by Americans from Baltic States: 2 armour EDIT: Adding units owned by Americans to Eastern Poland: 2 armour EDIT: Turning off Edit Mode 1 bomber placed in Finland 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 10 PUs Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 armour moved from Syria to Greece British take Greece from Germans Combat - British Battle in Normandy Bordeaux British attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Afghanistan to West India 5 fighters moved from 81 Sea Zone to West India 1 infantry moved from Iraq to Turkey 2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo Place Units - British 6 infantry placed in United Kingdom 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 1 transport placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.00 British : -0.17 Americans : -1.83 Japanese : 0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Bulgaria to Greece 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Battle in Greece Italians attack with 2 fighters British defend with 1 armour Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Greece Italians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for British: 1 armour Battle in Normandy Bordeaux Italians attack with 5 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 5 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Slovakia Hungary Italians attack with 1 armour Americans defend with 1 mech_infantry Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.50 Americans : -0.33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 81 Sea Zone to West India 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,4,6,4,5,4,6,3,5,6,2,3,2,5,5,5,1 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 81 Sea Zone to West India 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,4,6,4,5,4,6,3,5,6,2,3,2,5,5,5,1 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 33 PUs; Germans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Finland 1 armour and 1 mech_infantry moved from Poland to Romania 1 bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Western Germany to Holland Belgium 1 mech_infantry moved from Poland to Romania 1 armour moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to Novosibirsk Combat - Germans Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Finland causes 3 damage total. Battle in Romania Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Novosibirsk Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 armour moved from Tsinghai to Shensi 3 armour moved from Shensi to Yunnan 3 armour moved from Jehol to Amur 1 bomber moved from Finland to Germany 1 bomber and 1 tactical_bomber moved from Holland Belgium to Germany 3 aaGuns, 1 armour, 11 artilleries, 33 infantry and 10 mech_infantrys moved from Poland to Germany 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Romania to Germany Place Units - Germans 1 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : -0.67 AA fire in Finland : : -0.17 Russians : -1.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Bessarabia to Kazakhstan 4 artilleries and 20 infantry moved from Bessarabia to Romania 1 armour and 2 mech_infantrys moved from Ukraine to Romania 2 infantry moved from Eastern Poland to Poland 3 fighters moved from Bessarabia to Poland 11 armour, 14 artilleries, 34 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 armour moved from Samara to Kazakhstan 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Samara to Kazakhstan 2 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Romania Russians attack with 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 7/27 hits, 6.17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Novosibirsk Russians attack with 2 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Poland Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Slovakia Hungary Russians attack with 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys Italians defend with 1 armour Russians roll dice for 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys in Slovakia Hungary, round 2 : 24/68 hits, 19.67 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 11 armour, 14 artilleries, 33 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 4 aaGuns moved from Eastern Poland to Slovakia Hungary 1 aaGun moved from Bessarabia to Romania 3 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Bryansk to Western Ukraine 2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 3 fighters moved from Poland to Eastern Poland 1 tactical_bomber moved from Kazakhstan to Caucasus 2 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 armour, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 6.33