OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from United Kingdom to 121 Sea Zone
Combat - Americans
Battle in 121 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 121 Sea Zone to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Non Combat Move - British
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
1 bomber moved from France to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : 0.67
AA fire in France : : -0.17
Americans : 0.00
@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Ugh! That was frustrating :P .
I see what you mean. Going to be uphill now for the allies. I should get Egypt.
You should. But I’m gonna make you fight for it ;) .
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from Russians
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Combat Hit Differential Summary :
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
You should. But I’m gonna make you fight for it .
That you are! I thought it would be much easier than this. The downside is that if I still get it, I’ll have the airbase and factory right away.
Anyway, scramble to SZ98? Care to nominate an OOL?
Yes, scramble please. I would like to nominate all hits from both sides go on Italian units if you’re ok with that ;) . But seriously, max D, UK fighter last. If this turns out well for me I will revoke my curse upon the dice gods for abandoning me in 96.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from Russians
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Malta
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter; Americans defend with 2 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 98 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 transport in 98 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
British roll dice for 4 fighters and 1 transport in 98 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
2 cruisers owned by the Italians, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 1 transport in 98 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win, taking Malta from British, taking 98 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 2 fighters
Casualties for French: 1 fighter
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
2 aaGuns and 2 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 7,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Novgorod
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
3 aaGuns, 3 armour, 5 artilleries and 18 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Romania to Eastern Poland
5 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from United Kingdom to Western Germany
8 artilleries and 1 infantry moved from Germany to Poland
1 armour and 8 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Vologda
8 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Rostov to Russia
1 armour moved from Rostov to Bryansk
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 4 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Java
Battle in Sumatra
Non Combat Move - Japanese
3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 aaGun and 5 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
4 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 6 tactical_bombers moved from French Indo China to Shan State
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 artillery, 1 infantry and 1 marine placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 artillery and 3 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 2 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 3 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 4 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to New Zealand
Place Units - Americans
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -2.00
Neutral_Axis : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 artillery and 3 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 2 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 3 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 4 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to New Zealand
Place Units - Americans
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 99 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 fighter and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 3 fighters
Italians defend with 1 battleship and 1 transport
British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 battleship and 1 transport
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 99 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt
1 infantry moved from Eastern Persia to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to India
1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 29 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.00
Italians : -1.67
Americans : -2.00
Neutral_Axis : -1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Kenya
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to Tunisia
1 armour moved from Eastern Poland to Belarus
Place Units - Italians
2 fighters placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,6,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.67
Hmm, Egypt has been held.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Hmm, Egypt has been held.
Whew, much closer than I’d have liked. With the factory there, that would have been game over. Now to start trying to put out the rest of the tire fires you’re spreading around ;) .
FYI, I’m going to be busier than usual the rest of the week, so might not be able to post regularly (if at all). Sorry.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Germans
Combat Hit Differential Summary :
Scramble to SZ92 and SZ98?
Just noticed I forgot to buy a naval base on FIC as Japan. Ouch!
@BobbaRossa Have you had a chance to look at this?