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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Libya
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 armour moved from Greece to Romania
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Sumatra to Burma
1 fighter moved from Burma to India
1 fighter moved from 44 Sea Zone to Java
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Sumatra to Burma
1 fighter moved from Burma to India
1 fighter moved from 44 Sea Zone to Java
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Sumatra to Burma
1 fighter moved from Burma to India
1 fighter moved from 44 Sea Zone to Java
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Adding units owned by French to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
1 armour, 3 artilleries and 8 transports moved from 113 Sea Zone to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
7 armour, 3 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
@Odonis @StuckTojo
Scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
1 armour, 3 artilleries and 8 transports moved from 113 Sea Zone to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
7 armour, 3 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 5 tactical_bombers in United Kingdom, round 2 : 14/28 hits, 11.83 expected hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/22 hits, 9.17 expected hits
5 aaGuns owned by the British, 6 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 5 tactical_bombers in United Kingdom, round 3 : 10/22 hits, 10.83 expected hits
British roll dice for 1 armour, 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/12 hits, 5.83 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 2 fighters owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
Germans roll dice for 7 armour, 2 bombers, 1 fighter and 5 tactical_bombers in United Kingdom, round 4 : 8/15 hits, 8.67 expected hits
British roll dice for 2 fighters in United Kingdom, round 4 : 1/2 hits, 1.33 expected hits
1 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 37PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 10 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 4 fighters, 12 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter and 5 tactical_bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 aaGuns, 1 artillery and 20 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Slovakia Hungary
1 armour moved from Romania to Poland
Place Units - Germans
2 armour, 3 artilleries and 5 mech_infantrys placed in Germany
Germans undo move 1.
4 armour, 1 artillery and 5 mech_infantrys placed in Germany
2 artilleries placed in Normandy Bordeaux
Germans undo move 2.
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -2.33
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Baltic States to Slovakia Hungary
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Russia to Bryansk
3 artilleries moved from Ukraine to Western Ukraine
2 fighters moved from Slovakia Hungary to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Novgorod
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 fighter and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Borneo to Java
1 battleship and 1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in Siam
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
7 infantry moved from Korea to Manchuria
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 1 mech_infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 1.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from New Zealand to 49 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
2 fighters moved from New Zealand to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
1 bomber and 1 fighter moved from 49 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Alaska to Western United States
1 aaGun moved from Alaska to British Columbia
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from New Zealand to 49 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
2 fighters moved from New Zealand to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
1 bomber and 1 fighter moved from 49 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Alaska to Western United States
1 aaGun moved from Alaska to British Columbia
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Persia to Iraq
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 3 transports
British roll dice for 1 bomber, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 destroyers owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber, 2 cruisers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 battleship, 1 cruiser and 3 transports
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from 92 Sea Zone to Morocco
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Malaya to Shan State
1 artillery moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to India
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to West India
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Italians : 0.67
Americans : -2.00
Chinese : 1.00
Neutral_Axis : -1.00
Japanese : 0.33
Wow! Couldn’t afford a bad round of dice there, and that’s exactly what I got! :anguished:
Sorry for the delay. Been really busy with my side jobs lately.
@StuckTojo
Sorry have been on vacation - I’ll get to this tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Romania to Bessarabia
2 armour moved from Bessarabia to Eastern Poland
1 bomber moved from Southern Italy to 104 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern Italy to Gibraltar
1 bomber moved from 104 Sea Zone to Holland Belgium
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.00
French : 0.33
Americans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from South Australia to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Eastern Persia
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from South Australia to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Eastern Persia
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 13 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
1 battleship, 1 cruiser, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
6 armour moved from United Kingdom to Scotland
4 tactical_bombers moved from Holland Belgium to Scotland
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Combat Hit Differential Summary :
Germans : -0.33
leave sub in the fight, or cowardly exit?