Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs19L Odonis (Axis) vs StuckTojo (Allies+24) No VC
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Scramble in sz 119?
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@StuckTojo
no thanks -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland 1 bomber moved from Iceland to Scotland 2 fighters moved from 109 Sea Zone to Eire 1 tactical_bomber moved from Eastern United States to 119 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from 109 Sea Zone to Eire Combat - Americans Battle in Aleutian Islands Battle in 119 Sea Zone Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports Germans defend with 3 transports 3 transports owned by the Germans lost in 119 Sea Zone Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Scotland Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber AA fire in Scotland : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 bomber and 1 infantry Casualties for Germans: 1 aaGun and 1 tactical_bomber Battle in Eire Americans attack with 1 armour, 3 fighters and 1 infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Eire Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 artillery Casualties for Americans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Western United States to Iceland 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 carriers moved from 109 Sea Zone to 119 Sea Zone 3 fighters moved from Eire to 119 Sea Zone 2 transports moved from 109 Sea Zone to 117 Sea Zone 3 transports moved from 109 Sea Zone to 107 Sea Zone 1 destroyer moved from 103 Sea Zone to 117 Sea Zone 1 destroyer moved from 92 Sea Zone to 107 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Scotland : : -0.17 Americans : -0.33 Japanese : 0.67
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Iraq to Syria 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 fighter moved from Eastern Persia to Syria 1 bomber moved from Egypt to 99 Sea Zone
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland 1 bomber moved from Iceland to Scotland 2 fighters moved from 109 Sea Zone to Eire 1 tactical_bomber moved from Eastern United States to 119 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from 109 Sea Zone to Eire Combat - Americans Battle in Aleutian Islands Battle in 119 Sea Zone Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports Germans defend with 3 transports 3 transports owned by the Germans lost in 119 Sea Zone Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Scotland Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber AA fire in Scotland : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 bomber and 1 infantry Casualties for Germans: 1 aaGun and 1 tactical_bomber Battle in Eire Americans attack with 1 armour, 3 fighters and 1 infantry Germans defend with 1 armour and 1 artillery Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Eire Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 artillery Casualties for Americans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 fighter moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from Western United States to Iceland 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 carriers moved from 109 Sea Zone to 119 Sea Zone 3 fighters moved from Eire to 119 Sea Zone 2 transports moved from 109 Sea Zone to 117 Sea Zone 3 transports moved from 109 Sea Zone to 107 Sea Zone 1 destroyer moved from 103 Sea Zone to 117 Sea Zone 1 destroyer moved from 92 Sea Zone to 107 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Iraq to Syria 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 fighter moved from Eastern Persia to Syria 1 bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Syria British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Syria British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa 1 fighter moved from Syria to Iraq 3 infantry moved from Egypt to Alexandria 1 bomber moved from 99 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -0.00 AA fire in Scotland : : -0.17 Americans : -0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 bomber and 1 fighter moved from Southern Italy to Alexandria 2 fighters moved from Libya to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 3 fighters and 1 infantry British defend with 3 infantry Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Italians 3 fighters moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Tobruk 1 infantry moved from Libya to Tobruk 3 infantry moved from Yugoslavia to Romania 1 fighter moved from Romania to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -1.00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 1 fighter moved from Iraq to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 1 fighter and 2 infantry Italians defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Alexandria to Egypt 1 infantry moved from South Australia to New South Wales 1 artillery moved from New South Wales to South Australia 1 aaGun moved from South Australia to Queensland 1 aaGun moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 1.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 1 fighter moved from Iraq to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 1 fighter and 2 infantry Italians defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Alexandria to Egypt 1 infantry moved from South Australia to New South Wales 1 artillery moved from New South Wales to South Australia 1 aaGun moved from South Australia to Queensland 1 aaGun moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 1.17
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Still with me, bro’?
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Eire 1 infantry moved from United Kingdom to Scotland 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 2 bombers moved from Germany to Bessarabia 1 tactical_bomber moved from Belarus to Bessarabia 8 mech_infantrys moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Archangel to Vologda 1 armour moved from Smolensk to Vologda 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Eire Germans attack with 2 fighters Americans defend with 1 armour Germans roll dice for 2 fighters in Eire, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Eire, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Eire Germans roll dice for 1 fighter in Eire, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Eire Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for Americans: 1 armour Battle in 109 Sea Zone Germans attack with 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bessarabia Germans attack with 2 bombers, 8 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys AA fire in Bessarabia : 2/3 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber and 8 mech_infantrys in Bessarabia, round 2 : 2/9 hits, 2.00 expected hits Russians roll dice for 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 3 : 3/8 hits, 1.83 expected hits Russians roll dice for 4 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 0/7 hits, 2.33 expected hits 3 mech_infantrys owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 4 : 1/8 hits, 1.83 expected hits Russians roll dice for 4 artilleries in Bessarabia, round 4 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 5 : 1/7 hits, 1.67 expected hits Russians roll dice for 3 artilleries in Bessarabia, round 5 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 6 : 2/6 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 6 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Germans: 1 bomber, 4 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys Battle in Scotland Germans attack with 1 artillery and 2 infantry Americans defend with 1 airfield and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Vologda Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 7 armour and 19 mech_infantrys moved from Smolensk to Belarus 1 infantry moved from Belarus to Smolensk 5 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Bessarabia to Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Eire to United Kingdom 1 infantry moved from French West Africa to French Central Africa 1 artillery moved from Nigeria to French Central Africa Place Units - Germans 3 armour placed in Novgorod 1 armour and 3 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,1,3,3,4,4,6,1,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 57 PUs (6 lost to blockades); end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.83 AA fire in Bessarabia : : 1.50 Russians : -2.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Russia to Urals 2 infantry moved from Russia to Smolensk 1 infantry moved from Kazakhstan to Tsinghai 1 fighter moved from Volgograd to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 3 fighters moved from Russia to Bessarabia 1 artillery moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Battle in Tsinghai Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Urals Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 4 mech_infantrys Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 4 mech_infantrys Non Combat Move - Russians 3 fighters moved from Bessarabia to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Bryansk 1 fighter and 1 tactical_bomber moved from Tsinghai to Samara 1 mech_infantry moved from Russia to Samara 2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 2 infantry moved from Sakha to Amur 2 aaGuns and 16 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 2 armour and 3 mech_infantrys placed in Russia Russians undo move 2. 1 infantry placed in Volgograd 1 artillery placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -5.00 Japanese : -0.33
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Russia to Urals 2 infantry moved from Russia to Smolensk 1 infantry moved from Kazakhstan to Tsinghai 1 fighter moved from Volgograd to Tsinghai 1 tactical_bomber moved from Russia to Tsinghai 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 3 fighters moved from Russia to Bessarabia 1 artillery moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans Combat - Russians Battle in Tsinghai Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Urals Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 4 mech_infantrys Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 4 mech_infantrys Non Combat Move - Russians 3 fighters moved from Bessarabia to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Bryansk 1 fighter and 1 tactical_bomber moved from Tsinghai to Samara 1 mech_infantry moved from Russia to Samara 2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 2 infantry moved from Sakha to Amur 2 aaGuns and 16 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 2 armour and 3 mech_infantrys placed in Russia Russians undo move 2. 1 infantry placed in Volgograd 1 artillery placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 2 infantry EDIT: Adding units owned by Russians to Trans-Jordan: 2 infantry EDIT: Removing units owned by Russians from West India: 1 infantry EDIT: Adding units owned by Russians to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Russians : -5.00 Japanese : -0.33
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Shoot. Use the 2nd file, please. I forgot about those dudes in the Middle East.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone 4 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Kweichow to Tsinghai 2 mech_infantrys moved from Kweichow to Tsinghai 1 tactical_bomber moved from Yunnan to Tsinghai 1 destroyer moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 5/13 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone 1 aaGun moved from Yunnan to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kwangtung 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Shensi 1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 destroyers placed in 20 Sea Zone 1 artillery placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 artilleries placed in Manchuria 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 2 transports moved from 119 Sea Zone to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Scotland 3 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 1 destroyer moved from 117 Sea Zone to 109 Sea Zone 2 carriers moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 111 Sea Zone 1 bomber moved from Iceland to 111 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 2 transports moved from 117 Sea Zone to 106 Sea Zone 3 transports moved from 107 Sea Zone to 106 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 111 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 109 Sea Zone Americans attack with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in New Guinea Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Scotland Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery and 2 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Scotland Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 2 fighters moved from Scotland to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to Eire 1 bomber moved from 111 Sea Zone to Eire 1 aaGun moved from Alaska to British Columbia 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 3 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Quebec 1 transport placed in 101 Sea Zone Americans undo move 2. 3 bombers placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Americans undo move 2. 2 bombers placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Americans : -1.00 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 2 transports moved from 119 Sea Zone to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Scotland 3 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 1 destroyer moved from 117 Sea Zone to 109 Sea Zone 2 carriers moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 111 Sea Zone 1 bomber moved from Iceland to 111 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 2 transports moved from 117 Sea Zone to 106 Sea Zone 3 transports moved from 107 Sea Zone to 106 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 111 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 109 Sea Zone Americans attack with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in New Guinea Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Scotland Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery and 2 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Scotland Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 2 fighters moved from Scotland to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to Eire 1 bomber moved from 111 Sea Zone to Eire 1 aaGun moved from Alaska to British Columbia 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 3 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Quebec 1 transport placed in 101 Sea Zone Americans undo move 2. 3 bombers placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Americans undo move 2. 2 bombers placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Eire: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys AA fire in Burma : 0/3 hits, 0.50 expected hits British roll dice for 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.17 expected hits Japanese roll dice for 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys in Burma, round 2 : 6/12 hits, 4.17 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 6/10 hits, 4.33 expected hits Japanese roll dice for 1 armour and 5 artilleries in Burma, round 3 : 0/6 hits, 2.17 expected hits 5 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for British: 2 artilleries and 4 infantry Casualties for Japanese: 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters and 1 tactical_bomber moved from India to West India 3 aaGuns moved from India to West India 1 armour moved from Syria to Egypt 2 artilleries and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Egypt to Trans-Jordan 1 bomber moved from Trans-Jordan to Iraq 1 fighter moved from Iraq to Egypt Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : 2.50 AA fire in Burma : : -0.50 Americans : -1.00 Japanese : -1.00
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@StuckTojo said in 19L Odonis (Axis) vs StuckTojo (Allies+24) No VC:
Shoot. Use the 2nd file, please. I forgot about those dudes in the Middle East.
The second came file came up on the next page. You must have missed it.
I assume scramble off Italy, and no scramble off UK. I think that’s pretty standard but let me know if you want to reroll.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 3 fighters and 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Tobruk to Bessarabia 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Alexandria Italians attack with 3 fighters and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Alexandria Italians win, taking Alexandria from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Greece 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Romania 1 bomber moved from Bessarabia to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4 Italians collect 6 PUs (5 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.00 ANZAC : 0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 2 infantry Italians defend with 1 infantry French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria 1 infantry owned by the French retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.33