@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
Dice are slapping me hard here… lol
yea lol that’s why i typically hate those kinds of island raids
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 bomber moved from Iceland to Scotland
2 fighters moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Eastern United States to 119 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from 109 Sea Zone to Eire
Scramble in sz 119?
@StuckTojo
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 bomber moved from Iceland to Scotland
2 fighters moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Eastern United States to 119 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from 109 Sea Zone to Eire
Combat - Americans
Battle in Aleutian Islands
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
Germans defend with 3 transports
3 transports owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber
AA fire in Scotland : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Germans: 1 aaGun and 1 tactical_bomber
Battle in Eire
Americans attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 artillery
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans lost in Eire
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Western United States to Iceland
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 carriers moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from Eire to 119 Sea Zone
2 transports moved from 109 Sea Zone to 117 Sea Zone
3 transports moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 103 Sea Zone to 117 Sea Zone
1 destroyer moved from 92 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Scotland : : -0.17
Americans : -0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Syria
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Eastern Persia to Syria
1 bomber moved from Egypt to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 bomber moved from Iceland to Scotland
2 fighters moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Eastern United States to 119 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from 109 Sea Zone to Eire
Combat - Americans
Battle in Aleutian Islands
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
Germans defend with 3 transports
3 transports owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber
AA fire in Scotland : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Germans: 1 aaGun and 1 tactical_bomber
Battle in Eire
Americans attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 artillery
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans lost in Eire
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Western United States to Iceland
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 carriers moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from Eire to 119 Sea Zone
2 transports moved from 109 Sea Zone to 117 Sea Zone
3 transports moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 103 Sea Zone to 117 Sea Zone
1 destroyer moved from 92 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Syria
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Eastern Persia to Syria
1 bomber moved from Egypt to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Syria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Syria
British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Syria to Iraq
3 infantry moved from Egypt to Alexandria
1 bomber moved from 99 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -0.00
AA fire in Scotland : : -0.17
Americans : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber and 1 fighter moved from Southern Italy to Alexandria
2 fighters moved from Libya to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 3 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
3 fighters moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
3 infantry moved from Yugoslavia to Romania
1 fighter moved from Romania to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Alexandria to Egypt
1 infantry moved from South Australia to New South Wales
1 artillery moved from New South Wales to South Australia
1 aaGun moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Alexandria to Egypt
1 infantry moved from South Australia to New South Wales
1 artillery moved from New South Wales to South Australia
1 aaGun moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.17
Still with me, bro’?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Eire
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Germany to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
8 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Smolensk to Vologda
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Eire
Germans attack with 2 fighters
Americans defend with 1 armour
Germans roll dice for 2 fighters in Eire, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in Eire, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Eire
Germans roll dice for 1 fighter in Eire, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Eire
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour
Battle in 109 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bessarabia
Germans attack with 2 bombers, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys
AA fire in Bessarabia : 2/3 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber and 8 mech_infantrys in Bessarabia, round 2 : 2/9 hits, 2.00 expected hits
Russians roll dice for 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 3 : 3/8 hits, 1.83 expected hits
Russians roll dice for 4 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 0/7 hits, 2.33 expected hits
3 mech_infantrys owned by the Russians lost in Bessarabia
Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 4 : 1/8 hits, 1.83 expected hits
Russians roll dice for 4 artilleries in Bessarabia, round 4 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 5 : 1/7 hits, 1.67 expected hits
Russians roll dice for 3 artilleries in Bessarabia, round 5 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 6 : 2/6 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Bessarabia, round 6 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys
Battle in Scotland
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour and 19 mech_infantrys moved from Smolensk to Belarus
1 infantry moved from Belarus to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Bessarabia to Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Eire to United Kingdom
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from Nigeria to French Central Africa
Place Units - Germans
3 armour placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,1,3,3,4,4,6,1,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.83
AA fire in Bessarabia : : 1.50
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Urals
2 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Volgograd to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 fighters moved from Russia to Bessarabia
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 4 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Urals to Bryansk
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
1 mech_infantry moved from Russia to Samara
2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Sakha to Amur
2 aaGuns and 16 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
1 artillery placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys
EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -5.00
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Urals
2 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Volgograd to Tsinghai
1 tactical_bomber moved from Russia to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 fighters moved from Russia to Bessarabia
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 4 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Urals to Bryansk
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
1 mech_infantry moved from Russia to Samara
2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Sakha to Amur
2 aaGuns and 16 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
2 armour and 3 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
1 artillery placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys
EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 infantry
EDIT: Adding units owned by Russians to Trans-Jordan: 2 infantry
EDIT: Removing units owned by Russians from West India: 1 infantry
EDIT: Adding units owned by Russians to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Russians : -5.00
Japanese : -0.33
Shoot. Use the 2nd file, please. I forgot about those dudes in the Middle East.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 5/13 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
1 aaGun moved from Yunnan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 tactical_bomber moved from Tsinghai to Shensi
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 destroyers placed in 20 Sea Zone
1 artillery placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 artilleries placed in Manchuria
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 transports moved from 119 Sea Zone to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
2 carriers moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 bomber moved from Iceland to 111 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
2 transports moved from 117 Sea Zone to 106 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Scotland
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Scotland to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to Eire
1 bomber moved from 111 Sea Zone to Eire
1 aaGun moved from Alaska to British Columbia
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
3 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Quebec
1 transport placed in 101 Sea Zone
Americans undo move 2.
3 bombers placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
2 bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Americans : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 transports moved from 119 Sea Zone to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
2 carriers moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 bomber moved from Iceland to 111 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
2 transports moved from 117 Sea Zone to 106 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Scotland
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Scotland to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to Eire
1 bomber moved from 111 Sea Zone to Eire
1 aaGun moved from Alaska to British Columbia
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
3 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Quebec
1 transport placed in 101 Sea Zone
Americans undo move 2.
3 bombers placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
2 bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Eire: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
AA fire in Burma : 0/3 hits, 0.50 expected hits
British roll dice for 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.17 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys in Burma, round 2 : 6/12 hits, 4.17 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Burma
British roll dice for 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 6/10 hits, 4.33 expected hits
Japanese roll dice for 1 armour and 5 artilleries in Burma, round 3 : 0/6 hits, 2.17 expected hits
5 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to West India
3 aaGuns moved from India to West India
1 armour moved from Syria to Egypt
2 artilleries and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Egypt
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : 2.50
AA fire in Burma : : -0.50
Americans : -1.00
Japanese : -1.00
@StuckTojo said in 19L Odonis (Axis) vs StuckTojo (Allies+24) No VC:
Shoot. Use the 2nd file, please. I forgot about those dudes in the Middle East.
The second came file came up on the next page. You must have missed it.
I assume scramble off Italy, and no scramble off UK. I think that’s pretty standard but let me know if you want to reroll.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Bessarabia
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Alexandria
Italians win, taking Alexandria from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 bomber moved from Bessarabia to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4
Italians collect 6 PUs (5 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.00
ANZAC : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :