19L Odonis (Axis) vs StuckTojo (Allies+24) No VC

  • '19 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
            1 mech_infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,2,4,4,1,4,3,6,1,5,5,5,6,3,6
            ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 4 mech_infantrys moved from Germany to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 armour and 2 mech_infantrys moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Tambov
            10 armour and 10 mech_infantrys moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Ukraine
                  Germans take Ukraine from Russians
            3 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Germans
            Germans creates battle in territory 93 Sea Zone
            Battle in Bessarabia
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Bessarabia
                Germans win, taking 93 Sea Zone from Americans, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Romania
                Germans attack with 2 armour, 3 infantry and 8 mech_infantrys
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 2 armour, 3 infantry and 8 mech_infantrys in Romania, round 2 : 4/13 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Romania, round 3 : 2/12 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 2 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Western Ukraine
                Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 4/9 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 10 armour and 10 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 10 armour and 10 mech_infantrys in Rostov, round 2 : 9/20 hits, 6.67 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 aaGuns, 3 artilleries and 3 infantry moved from Bryansk to Ukraine
            3 mech_infantrys moved from Bryansk to Rostov
            6 mech_infantrys moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 destroyers and 1 transport moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
            4 armour and 4 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @StuckTojo
    Hmmm, nary a word about your highly improbable win using US forces in Queensland?

  • '19 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Tambov
            1 artillery moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Tambov
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 artillery moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Bryansk to Volgograd
            8 armour and 8 mech_infantrys moved from Russia to Tambov
            8 armour and 8 mech_infantrys moved from Tambov to Volgograd
            2 armour moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            5 armour moved from Russia to Samara
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 armour, 1 infantry and 1 tactical_bomber placed in Volgograd
            Russians undo move 1.
            1 armour and 2 infantry placed in Volgograd
            8 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    @Odonis said in 19L Odonis (Axis) vs StuckTojo (Allies+24) No VC:

    @Odonis @StuckTojo
    Hmmm, nary a word about your highly improbable win using US forces in Queensland?

    Naw, I had that exactly play planned out four rounds ago. All part of the plan. :the_horns:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 armour moved from 56 Sea Zone to Western Australia
            1 artillery moved from Northern Territory to South Australia
            1 infantry moved from Northern Territory to Queensland
            2 fighters and 1 tactical_bomber moved from 61 Sea Zone to South Australia
            1 fighter moved from 61 Sea Zone to South Australia
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                  Japanese take 54 Sea Zone from Americans
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 mech_infantry moved from Yunnan to Shensi
            1 armour moved from Yunnan to Sikang
            1 bomber moved from French Indo China to Shensi
            1 bomber moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 63 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 63 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in South Australia
                Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in South Australia, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 artillery and 2 infantry
            Battle in Queensland
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 0/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Queensland
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 tactical_bombers
                Casualties for ANZAC: 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Sikang to French Indo China
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 battleship and 2 carriers moved from 61 Sea Zone to 56 Sea Zone
            3 fighters and 1 tactical_bomber moved from South Australia to 56 Sea Zone
            2 carriers moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 7 transports moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 fighter moved from 63 Sea Zone to Northern Territory
            2 fighters moved from 49 Sea Zone to Northern Territory
            1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from Philippines to Northern Territory
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Java
            1 artillery and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in Kiangsu
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.33
    Chinese : 0.33
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
            2 fighters and 1 tactical_bomber moved from Finland to Archangel
            1 bomber moved from New South Wales to South Australia
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in South Australia
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in South Australia
                Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Archangel
                Americans attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Archangel to Finland
            1 fighter moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            5 bombers moved from Western United States to New Zealand
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
            1 aaGun, 1 battleship, 4 carriers, 6 destroyers and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 aaGun moved from 63 Sea Zone to New Zealand
            1 bomber moved from South Australia to New Zealand
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 0.33
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
            2 fighters and 1 tactical_bomber moved from Finland to Archangel
            1 bomber moved from New South Wales to South Australia
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in South Australia
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in South Australia
                Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Archangel
                Americans attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Archangel to Finland
            1 fighter moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            5 bombers moved from Western United States to New Zealand
            2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
            1 aaGun, 1 battleship, 4 carriers, 6 destroyers and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 aaGun moved from 63 Sea Zone to New Zealand
            1 bomber moved from South Australia to New Zealand
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Nigeria to French West Africa
                  British take French West Africa from Germans
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 bomber moved from Persia to India
    
        Combat - British
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Eastern Persia
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            2 armour moved from Iraq to Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from India to Persia
            1 aaGun moved from Turkmenistan to Eastern Persia
            1 aaGun moved from Kazakhstan to Tsinghai
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.33
    Americans : 0.33
    AA fire in India : : -0.17
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Algeria
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Southern Italy to Gibraltar
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Gibraltar
            2 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Southern France: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 armour and 2 mech_infantrys moved from New South Wales to Western Australia
            1 fighter moved from New South Wales to Western Australia
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Australia
                ANZAC attack with 1 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Australia, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                    ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 mech_infantrys
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 armour and 2 mech_infantrys moved from New South Wales to Western Australia
            1 fighter moved from New South Wales to Western Australia
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Australia
                ANZAC attack with 1 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Australia, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                    ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 mech_infantrys
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 3 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Belarus to Novgorod
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            2 armour and 8 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Romania to Eastern Poland
            1 artillery moved from France to Western Germany
            1 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Western Germany
            10 armour and 13 mech_infantrys moved from Rostov to Ukraine
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 mech_infantrys placed in Novgorod
            1 fighter placed in Western Germany
            1 fighter placed in Novgorod
            1 destroyer and 1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Caucasus to Sikang
            1 armour moved from Samara to Sikang
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            2 fighters and 2 tactical_bombers moved from Russia to Smolensk
            3 fighters and 1 tactical_bomber moved from Volgograd to Smolensk
            1 mech_infantry moved from Tambov to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Sikang
                Russians attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Smolensk
                Russians attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 8/11 hits, 5.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            5 fighters and 3 tactical_bombers moved from Smolensk to Bryansk
            1 aaGun, 11 artilleries and 6 infantry moved from Russia to Bryansk
            4 armour moved from Samara to Bryansk
            1 artillery moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            11 armour and 10 mech_infantrys moved from Volgograd to Bryansk
            1 armour, 1 artillery and 1 mech_infantry moved from Finland to Norway
            2 infantry moved from Egypt to Alexandria
    
        Place Units - Russians
            2 infantry placed in Volgograd
            1 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 2.50
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Northern Territory to Queensland
            1 artillery moved from Northern Territory to South Australia
            2 fighters moved from Northern Territory to Queensland
            3 fighters moved from Northern Territory to South Australia
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 bombers moved from French Indo China to Sikang
            1 armour moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
    
        Combat - Japanese
            Battle in Western Australia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia
                Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Eastern Persia
                Japanese attack with 1 armour and 2 mech_infantrys
                British defend with 1 aaGun and 1 mech_infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 aaGun and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 aaGun and 1 mech_infantry
            Battle in Sikang
                Japanese attack with 2 bombers
                Russians defend with 2 armour
                    Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 2 bombers owned by the Japanese lost in Sikang
                Chinese win with no units remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 bombers
                Casualties for Russians: 2 armour
            Battle in Queensland
                Japanese attack with 2 fighters and 1 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in South Australia
                Japanese attack with 1 artillery and 3 fighters
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in South Australia
                    Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 3 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Hopei to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            3 transports moved from 42 Sea Zone to 20 Sea Zone
            3 transports moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            2 fighters moved from 56 Sea Zone to 39 Sea Zone
            4 carriers moved from 56 Sea Zone to 42 Sea Zone
            2 transports moved from 56 Sea Zone to 42 Sea Zone
            2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 56 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
            3 fighters moved from South Australia to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 battleship moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 destroyer moved from 56 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Manchuria
            1 armour, 1 fighter and 1 infantry placed in India
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    ANZAC : -0.83
    Chinese : 0.33
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
            3 bombers moved from New Zealand to South Australia
            1 bomber moved from New Zealand to 56 Sea Zone
            2 bombers moved from New Zealand to Western Australia
            1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Finland to Karelia
            1 infantry moved from Morocco to Algeria
            2 fighters moved from Morocco to Algeria
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Queensland
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
            Battle in Western Australia
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
            Battle in Karelia
                Americans attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Algeria
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Algeria to Morocco
            1 tactical_bomber moved from Eastern United States to Morocco
            2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Western United States to New Zealand
            2 bombers moved from South Australia to New South Wales
            1 bomber moved from Western Australia to New South Wales
            1 bomber moved from 56 Sea Zone to New South Wales
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Karelia to Norway
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    Americans : -1.67
    Japanese : 2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
            3 bombers moved from New Zealand to South Australia
            1 bomber moved from New Zealand to 56 Sea Zone
            2 bombers moved from New Zealand to Western Australia
            1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Finland to Karelia
            1 infantry moved from Morocco to Algeria
            2 fighters moved from Morocco to Algeria
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Queensland
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
            Battle in Western Australia
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
            Battle in Karelia
                Americans attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Algeria
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Algeria to Morocco
            1 tactical_bomber moved from Eastern United States to Morocco
            2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Western United States to New Zealand
            2 bombers moved from South Australia to New South Wales
            1 bomber moved from Western Australia to New South Wales
            1 bomber moved from 56 Sea Zone to New South Wales
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 63 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Karelia to Norway
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
            1 infantry moved from French West Africa to Gold Coast
                  British take Gold Coast from Germans
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            1 armour moved from Iraq to Persia
            1 tactical_bomber moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from United Kingdom to Morocco
            1 bomber moved from Eastern Persia to Northwest Persia
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            1 armour and 1 mech_infantry placed in Egypt
            1 artillery and 1 fighter placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    British : -0.17
    Americans : -1.67
    Japanese : 2.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 91 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Eastern Poland
    
        Place Units - Italians
            1 armour and 3 mech_infantrys placed in Northern Italy
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.50
    Americans : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 armour moved from New South Wales to Western Australia
                  ANZAC take South Australia from Japanese
                  ANZAC take Western Australia from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 armour moved from New South Wales to Western Australia
                  ANZAC take South Australia from Japanese
                  ANZAC take Western Australia from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Novgorod to Finland
                  Germans take Finland from Russians
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 3 fighters and 2 infantry
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom
                    Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in United Kingdom, round 3 : 3/6 hits, 2.50 expected hits
                    British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in United Kingdom
                Germans captures 37PUs while taking British capital
                Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 92 Sea Zone to 88 Sea Zone
            1 destroyer moved from 92 Sea Zone to 87 Sea Zone
            3 armour and 3 mech_infantrys moved from Novgorod to Finland
            1 fighter moved from Archangel to Novgorod
            4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Ukraine
            1 fighter placed in Western Germany
            1 artillery and 2 mech_infantrys placed in Novgorod
            1 artillery placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 destroyer and 1 transport placed in 105 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.67
    Americans : -0.33
    Russians : 0.00
    

    Savegame

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