OOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,2,4,4,1,4,3,6,1,5,5,5,6,3,6
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 4 mech_infantrys moved from Germany to Romania
1 infantry moved from Slovakia Hungary to Romania
1 armour and 2 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Tambov
10 armour and 10 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Western Ukraine
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Bessarabia
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bessarabia
Germans win, taking 93 Sea Zone from Americans, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Romania
Germans attack with 2 armour, 3 infantry and 8 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 2 armour, 3 infantry and 8 mech_infantrys in Romania, round 2 : 4/13 hits, 2.83 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Romania, round 3 : 2/12 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 4/9 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 10 armour and 10 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 10 armour and 10 mech_infantrys in Rostov, round 2 : 9/20 hits, 6.67 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 3 artilleries and 3 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Rostov
6 mech_infantrys moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 destroyers and 1 transport moved from 93 Sea Zone to 95 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 5.00
Russians : -1.00
@Odonis @StuckTojo
Hmmm, nary a word about your highly improbable win using US forces in Queensland?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Tambov
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Tambov
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to Volgograd
8 armour and 8 mech_infantrys moved from Russia to Tambov
8 armour and 8 mech_infantrys moved from Tambov to Volgograd
2 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
5 armour moved from Russia to Samara
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
1 armour, 1 infantry and 1 tactical_bomber placed in Volgograd
Russians undo move 1.
1 armour and 2 infantry placed in Volgograd
8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
@Odonis said in 19L Odonis (Axis) vs StuckTojo (Allies+24) No VC:
@Odonis @StuckTojo
Hmmm, nary a word about your highly improbable win using US forces in Queensland?
Naw, I had that exactly play planned out four rounds ago. All part of the plan. :the_horns:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 artillery moved from Northern Territory to South Australia
1 infantry moved from Northern Territory to Queensland
2 fighters and 1 tactical_bomber moved from 61 Sea Zone to South Australia
1 fighter moved from 61 Sea Zone to South Australia
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
Japanese take 54 Sea Zone from Americans
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Yunnan to Sikang
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Sikang
Combat - Japanese
Battle in Western Australia
Battle in 63 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in South Australia, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 0/4 hits, 1.83 expected hits
ANZAC roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Queensland
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 tactical_bombers
Casualties for ANZAC: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber moved from Sikang to French Indo China
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 61 Sea Zone to 42 Sea Zone
1 battleship and 2 carriers moved from 61 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from South Australia to 56 Sea Zone
2 carriers moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 7 transports moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 63 Sea Zone to Northern Territory
2 fighters moved from 49 Sea Zone to Northern Territory
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Philippines to Northern Territory
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 harbour placed in Java
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.33
Chinese : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from Finland to Archangel
1 bomber moved from New South Wales to South Australia
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South Australia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Archangel
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Archangel to Finland
1 fighter moved from 91 Sea Zone to Morocco
2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
5 bombers moved from Western United States to New Zealand
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 aaGun, 1 battleship, 4 carriers, 6 destroyers and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 aaGun moved from 63 Sea Zone to New Zealand
1 bomber moved from South Australia to New Zealand
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from Finland to Archangel
1 bomber moved from New South Wales to South Australia
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South Australia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Archangel
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Archangel to Finland
1 fighter moved from 91 Sea Zone to Morocco
2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
5 bombers moved from Western United States to New Zealand
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 aaGun, 1 battleship, 4 carriers, 6 destroyers and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 aaGun moved from 63 Sea Zone to New Zealand
1 bomber moved from South Australia to New Zealand
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Nigeria to French West Africa
British take French West Africa from Germans
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Persia to India
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Eastern Persia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 armour moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from India to Persia
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun moved from Kazakhstan to Tsinghai
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33
British : -0.33
Americans : 0.33
AA fire in India : : -0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Gibraltar
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield placed in Gibraltar
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Australia
ANZAC attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Australia
ANZAC attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 mech_infantrys moved from Belarus to Novgorod
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 armour and 8 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Romania to Eastern Poland
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Western Germany
10 armour and 13 mech_infantrys moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
3 armour placed in Ukraine
2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 fighter placed in Novgorod
1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 armour moved from Samara to Sikang
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Caucasus to Rostov
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 fighters and 2 tactical_bombers moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Volgograd to Smolensk
1 mech_infantry moved from Tambov to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Sikang
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Smolensk
Russians attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 8/11 hits, 5.33 expected hits
Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 3 tactical_bombers moved from Smolensk to Bryansk
1 aaGun, 11 artilleries and 6 infantry moved from Russia to Bryansk
4 armour moved from Samara to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
11 armour and 10 mech_infantrys moved from Volgograd to Bryansk
1 armour, 1 artillery and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Egypt to Alexandria
Place Units - Russians
2 infantry placed in Volgograd
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to South Australia
2 fighters moved from Northern Territory to Queensland
3 fighters moved from Northern Territory to South Australia
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 bombers moved from French Indo China to Sikang
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Eastern Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 aaGun and 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 aaGun and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in Eastern Persia
Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers
Russians defend with 2 armour
Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 bombers owned by the Japanese lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers
Casualties for Russians: 2 armour
Battle in Queensland
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in South Australia
Japanese attack with 1 artillery and 3 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in South Australia
Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 3 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 transports moved from 42 Sea Zone to 20 Sea Zone
3 transports moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 56 Sea Zone to 39 Sea Zone
4 carriers moved from 56 Sea Zone to 42 Sea Zone
2 transports moved from 56 Sea Zone to 42 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
3 fighters moved from South Australia to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 battleship moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
1 armour, 1 fighter and 1 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : 1.33
ANZAC : -0.83
Chinese : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
3 bombers moved from New Zealand to South Australia
1 bomber moved from New Zealand to 56 Sea Zone
2 bombers moved from New Zealand to Western Australia
1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Finland to Karelia
1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Queensland
Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 3 bombers
Japanese defend with 1 artillery
Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Western Australia
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Karelia
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Algeria to Morocco
1 tactical_bomber moved from Eastern United States to Morocco
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western United States to New Zealand
2 bombers moved from South Australia to New South Wales
1 bomber moved from Western Australia to New South Wales
1 bomber moved from 56 Sea Zone to New South Wales
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Karelia to Norway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Americans : -1.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
3 bombers moved from New Zealand to South Australia
1 bomber moved from New Zealand to 56 Sea Zone
2 bombers moved from New Zealand to Western Australia
1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Finland to Karelia
1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Queensland
Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 3 bombers
Japanese defend with 1 artillery
Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Western Australia
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Karelia
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Algeria
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Algeria to Morocco
1 tactical_bomber moved from Eastern United States to Morocco
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western United States to New Zealand
2 bombers moved from South Australia to New South Wales
1 bomber moved from Western Australia to New South Wales
1 bomber moved from 56 Sea Zone to New South Wales
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Karelia to Norway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 submarine moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
1 bomber moved from Eastern Persia to Northwest Persia
Place Units - British
1 submarine placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 fighter placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : -0.17
Americans : -1.67
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 91 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Eastern Poland
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.50
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits, 2.83 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom
Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in United Kingdom, round 3 : 3/6 hits, 2.50 expected hits
British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in United Kingdom
Germans captures 37PUs while taking British capital
Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 87 Sea Zone
3 armour and 3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Archangel to Novgorod
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
1 armour and 2 artilleries placed in Ukraine
1 fighter placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery placed in Western Germany
1 mech_infantry placed in Western Germany
1 destroyer and 1 transport placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.67
Americans : -0.33
Russians : 0.00