19L Odonis (Axis) vs StuckTojo (Allies+24) No VC

  • '19 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Quebec
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from India to French Indo China
            1 bomber moved from Northwest Persia to Novosibirsk
            1 submarine moved from 87 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from 106 Sea Zone to Quebec
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from Eastern United States to 103 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 106 Sea Zone
                Americans attack with 1 submarine and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 106 Sea Zone
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 106 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier and 2 fighters
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans roll dice for 2 submarines in 103 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Novosibirsk
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Novosibirsk
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Quebec
                Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Quebec, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Quebec, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Quebec
                    Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Quebec, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Quebec, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Quebec
                Americans win, taking Quebec from Germans with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Quebec to Iceland
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 2 carriers, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 103 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 battleship and 1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
            2 cruisers moved from 54 Sea Zone to 26 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
            1 carrier and 1 fighter moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from 55 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            1 tactical_bomber placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
            Americans undo move 4.
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.33
    Japanese : 0.33
    AA fire in French Indo China : : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Quebec
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from India to French Indo China
            1 bomber moved from Northwest Persia to Novosibirsk
            1 submarine moved from 87 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from 106 Sea Zone to Quebec
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            1 fighter moved from Eastern United States to 103 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 106 Sea Zone
                Americans attack with 1 submarine and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 106 Sea Zone
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 106 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier and 2 fighters
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans roll dice for 2 submarines in 103 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Novosibirsk
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Novosibirsk
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Quebec
                Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Quebec, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Quebec, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Quebec
                    Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Quebec, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Quebec, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Quebec
                Americans win, taking Quebec from Germans with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Quebec to Iceland
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 2 carriers, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                  Americans take Eire from Neutral_Allies
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 103 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 battleship and 1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
            2 cruisers moved from 54 Sea Zone to 26 Sea Zone
            1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
            1 carrier and 1 fighter moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from 55 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            1 tactical_bomber placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
            Americans undo move 4.
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Trans-Jordan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to Eastern Persia
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -4.67
    Americans : 1.33
    Japanese : 0.33
    AA fire in French Indo China : : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 cruiser; French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                Casualties for French: 1 destroyer
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Libya
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Romania: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Malta to Iraq
            1 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 aaGun moved from Queensland to New South Wales
            1 fighter moved from 63 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Malta to Iraq
            1 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 aaGun moved from Queensland to New South Wales
            1 fighter moved from 63 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            4 infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 113 Sea Zone to 119 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 119 Sea Zone to Eire
            1 tactical_bomber moved from Western Germany to Eire
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            3 infantry moved from Eastern Poland to Bessarabia
            2 bombers and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Belarus to Archangel
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Belarus to Archangel
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Belarus to Archangel
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Germans take French Equatorial Africa from French
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            8 armour and 12 mech_infantrys moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Baltic States to Smolensk
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
    
        Combat - Germans
            Battle in Syria
            Battle in Bessarabia
                Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Syria from French, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Bryansk
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Eire
                Germans attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
                Americans defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Eire, round 2 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Eire, round 2 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Eire
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Eire, round 3 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 3 artilleries in Eire, round 3 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Eire
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Eire, round 4 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 armour and 2 artilleries in Eire, round 4 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Eire
                Germans win, taking Eire from Americans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 8 armour and 15 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour and 15 mech_infantrys in Smolensk, round 2 : 4/23 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 8 armour and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Baltic States to Smolensk
            4 aaGuns and 13 infantry moved from Eastern Poland to Belarus
            3 artilleries moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Novgorod
            8 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Eire to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 infantry moved from Western Germany to Germany
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 bombers moved from Bessarabia to Germany
            1 tactical_bomber moved from Bessarabia to Belarus
            1 artillery moved from Nigeria to French Central Africa
            1 infantry moved from Gold Coast to French West Africa
    
        Place Units - Germans
            2 destroyers placed in 113 Sea Zone
            2 fighters and 1 infantry placed in United Kingdom
            5 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,1,2,1
            Germans collect 59 PUs (7 lost to blockades); end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Americans : -0.83
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 45 PUs; 
            Russians buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
            1 fighter moved from Volgograd to Tsinghai
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            4 artilleries and 2 infantry moved from Ukraine to Bessarabia
            3 mech_infantrys moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Bryansk
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 4 artilleries, 2 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Bessarabia, round 2 : 4/9 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 4 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Ukraine to Bessarabia
            7 armour and 20 mech_infantrys moved from Ukraine to Russia
            1 artillery moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Tsinghai to Volgograd
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            3 mech_infantrys moved from Vologda to Russia
            1 armour and 2 mech_infantrys moved from Karelia to Finland
            1 artillery moved from Norway to Finland
            2 infantry moved from Siberia to Sakha
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
    
        Place Units - Russians
            2 artilleries, 1 fighter and 7 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.33
    Japanese : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 harbour, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Kweichow to Tsinghai
            1 fighter moved from Kweichow to Tsinghai
            2 mech_infantrys moved from Kweichow to Tsinghai
            1 mech_infantry moved from Kweichow to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 fighter moved from Caroline Islands to 45 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            1 fighter moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Tsinghai
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            2 bombers moved from Tsinghai to Yunnan
            1 fighter moved from Tsinghai to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Chahar to Kweichow
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to Philippines
            2 artilleries moved from Java to 42 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            2 artilleries moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 36 Sea Zone
            1 infantry placed in French Indo China
            1 harbour placed in Hainan
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 0.17
    UK_Pacific : -0.33
    Japanese : 2.00
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 119 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from Iceland to Scotland
            2 fighters moved from 109 Sea Zone to Eire
            1 tactical_bomber moved from Eastern United States to 119 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from 109 Sea Zone to Eire
    

    Savegame

  • '19 '17 '16

    @Odonis

    Scramble in sz 119?

  • '20 '19 '18 '15 '13

    @StuckTojo
    no thanks

  • '19 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 119 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from Iceland to Scotland
            2 fighters moved from 109 Sea Zone to Eire
            1 tactical_bomber moved from Eastern United States to 119 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from 109 Sea Zone to Eire
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 119 Sea Zone
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Scotland
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber
                    AA fire in Scotland : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Germans: 1 aaGun and 1 tactical_bomber
            Battle in Eire
                Americans attack with 1 armour, 3 fighters and 1 infantry
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Eire
                    Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
                Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 artillery
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            1 fighter moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Western United States to Iceland
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers moved from 109 Sea Zone to 119 Sea Zone
            3 fighters moved from Eire to 119 Sea Zone
            2 transports moved from 109 Sea Zone to 117 Sea Zone
            3 transports moved from 109 Sea Zone to 107 Sea Zone
            1 destroyer moved from 103 Sea Zone to 117 Sea Zone
            1 destroyer moved from 92 Sea Zone to 107 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Scotland : : -0.17
    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 armour and 1 mech_infantry moved from Iraq to Syria
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Eastern Persia to Syria
            1 bomber moved from Egypt to 99 Sea Zone
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 119 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from Iceland to Scotland
            2 fighters moved from 109 Sea Zone to Eire
            1 tactical_bomber moved from Eastern United States to 119 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from 109 Sea Zone to Eire
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 119 Sea Zone
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Scotland
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber
                    AA fire in Scotland : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Germans: 1 aaGun and 1 tactical_bomber
            Battle in Eire
                Americans attack with 1 armour, 3 fighters and 1 infantry
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Eire
                    Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
                Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 artillery
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            1 fighter moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Western United States to Iceland
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers moved from 109 Sea Zone to 119 Sea Zone
            3 fighters moved from Eire to 119 Sea Zone
            2 transports moved from 109 Sea Zone to 117 Sea Zone
            3 transports moved from 109 Sea Zone to 107 Sea Zone
            1 destroyer moved from 103 Sea Zone to 117 Sea Zone
            1 destroyer moved from 92 Sea Zone to 107 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 armour and 1 mech_infantry moved from Iraq to Syria
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Eastern Persia to Syria
            1 bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Syria
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Syria
                    British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in French Equatorial Africa
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Equatorial Africa
                    British roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Syria to Iraq
            3 infantry moved from Egypt to Alexandria
            1 bomber moved from 99 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.00
    AA fire in Scotland : : -0.17
    Americans : -0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
            1 bomber and 1 fighter moved from Southern Italy to Alexandria
            2 fighters moved from Libya to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                British defend with 3 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Alexandria to Tobruk
            1 bomber moved from Alexandria to Tobruk
            1 infantry moved from Libya to Tobruk
            3 infantry moved from Yugoslavia to Romania
            1 fighter moved from Romania to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Alexandria to Egypt
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Alexandria to Egypt
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 1.17
    

    Savegame

  • '19 '17 '16

    @Odonis

    Still with me, bro’?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Eire
            1 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            2 bombers moved from Germany to Bessarabia
            1 tactical_bomber moved from Belarus to Bessarabia
            8 mech_infantrys moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Archangel to Vologda
            1 armour moved from Smolensk to Vologda
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 fighters
                Americans defend with 1 armour
                    Germans roll dice for 2 fighters in Eire, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Eire, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Eire
                    Germans roll dice for 1 fighter in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Eire
                Germans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 armour
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Bessarabia
                Germans attack with 2 bombers, 8 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys
                    AA fire in Bessarabia : 2/3 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 8 mech_infantrys in Bessarabia, round 2 : 2/9 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 3 : 3/8 hits, 1.83 expected hits
                    Russians roll dice for 4 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 0/7 hits, 2.33 expected hits
                    3 mech_infantrys owned by the Russians lost in Bessarabia
                    Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 4 : 1/8 hits, 1.83 expected hits
                    Russians roll dice for 4 artilleries in Bessarabia, round 4 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 5 : 1/7 hits, 1.67 expected hits
                    Russians roll dice for 3 artilleries in Bessarabia, round 5 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 6 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 6 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is -3
                Casualties for Germans: 1 bomber, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys
            Battle in Scotland
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 airfield and 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            7 armour and 19 mech_infantrys moved from Smolensk to Belarus
            1 infantry moved from Belarus to Smolensk
            5 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Bessarabia to Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Eire to United Kingdom
            1 infantry moved from French West Africa to French Central Africa
            1 artillery moved from Nigeria to French Central Africa
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 armour and 3 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,1,3,3,4,4,6,1,4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.83
    AA fire in Bessarabia : : 1.50
    Russians : -2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Russia to Urals
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter moved from Volgograd to Tsinghai
            1 tactical_bomber moved from Russia to Tsinghai
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            3 fighters moved from Russia to Bessarabia
            1 artillery moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Bessarabia to Bryansk
            1 fighter and 1 tactical_bomber moved from Urals to Bryansk
            1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
            1 mech_infantry moved from Russia to Samara
            2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Sakha to Amur
            2 aaGuns and 16 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            2 armour and 3 mech_infantrys placed in Russia
            Russians undo move 2.
            1 infantry placed in Volgograd
            1 artillery placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -5.00
    Japanese : -0.33
    

    Savegame

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