19L Odonis (Axis) vs StuckTojo (Allies+24) No VC

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 91 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Eastern Poland
    
        Place Units - Italians
            1 armour and 3 mech_infantrys placed in Northern Italy
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.50
    Americans : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 armour moved from New South Wales to Western Australia
                  ANZAC take South Australia from Japanese
                  ANZAC take Western Australia from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 armour moved from New South Wales to Western Australia
                  ANZAC take South Australia from Japanese
                  ANZAC take Western Australia from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Novgorod to Finland
                  Germans take Finland from Russians
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries, 3 fighters and 2 infantry
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom
                    Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in United Kingdom, round 3 : 3/6 hits, 2.50 expected hits
                    British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in United Kingdom
                Germans captures 37PUs while taking British capital
                Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 92 Sea Zone to 88 Sea Zone
            1 destroyer moved from 92 Sea Zone to 87 Sea Zone
            3 armour and 3 mech_infantrys moved from Novgorod to Finland
            1 fighter moved from Archangel to Novgorod
            4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Ukraine
            1 fighter placed in Western Germany
            1 artillery and 2 mech_infantrys placed in Novgorod
            1 artillery placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 destroyer and 1 transport placed in 105 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.67
    Americans : -0.33
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Smolensk to Archangel
            1 artillery moved from Bryansk to Western Ukraine
            5 fighters and 3 tactical_bombers moved from Bryansk to Eastern Poland
            1 infantry moved from Bryansk to Belarus
            5 armour and 5 mech_infantrys moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Belarus
                Russians attack with 5 armour, 1 infantry and 5 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 3/11 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 5 fighters and 3 tactical_bombers
                Italians defend with 1 aaGun and 1 fighter
                    AA fire in Eastern Poland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 4 fighters and 3 tactical_bombers in Eastern Poland, round 2 : 6/7 hits, 4.00 expected hits
                    Germans roll dice for 1 aaGun and 1 fighter in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 aaGun owned by the Italians and 1 fighter owned by the Italians lost in Eastern Poland
                Russians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Russians: 2 fighters
                Casualties for Italians: 1 aaGun and 1 fighter
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Alexandria: 2 infantry
            EDIT: Adding units owned by Russians to Tobruk: 2 infantry
            EDIT: Changing ownership of Tobruk from Italians to Russians
            EDIT: Turning off Edit Mode
            3 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk
            11 artilleries moved from Bryansk to Smolensk
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
            4 armour and 4 mech_infantrys moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Belarus
            1 armour and 2 mech_infantrys moved from Bryansk to Belarus
            5 armour moved from Bryansk to Tambov
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Sikang
            2 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 armour moved from Russia to Kazakhstan
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 armour moved from Tambov to Volgograd
            1 armour moved from Tambov to Volgograd
            1 armour moved from Tambov to Volgograd
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Eastern Poland : : 0.50
    Russians : 2.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 2 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from Shensi to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            2 mech_infantrys moved from Kweichow to Sikang
            1 mech_infantry moved from Szechwan to Sikang
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 2 mech_infantrys
                British defend with 1 aaGun; Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Tsinghai
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Philippines to Caroline Islands
            2 fighters moved from 46 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers and 4 fighters moved from 42 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 transports moved from 42 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier and 2 fighters moved from 39 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kiangsu to Kweichow
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 destroyer placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 armour, 1 fighter and 1 mech_infantry placed in India
            2 mech_infantrys placed in Manchuria
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -1.00
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from New South Wales to 55 Sea Zone
            2 bombers moved from New South Wales to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 submarine moved from 86 Sea Zone to 87 Sea Zone
            1 destroyer moved from 86 Sea Zone to 88 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Western United States to 88 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 87 Sea Zone
            1 fighter moved from Morocco to 88 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 46 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 87 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 88 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 88 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 88 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 89 Sea Zone
            2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
            1 fighter moved from 110 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from Norway to Eire
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from 46 Sea Zone to New South Wales
            1 bomber moved from 55 Sea Zone to New South Wales
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to New South Wales
            1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from New Zealand to Hawaiian Islands
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 1.17
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from New South Wales to 55 Sea Zone
            2 bombers moved from New South Wales to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 submarine moved from 86 Sea Zone to 87 Sea Zone
            1 destroyer moved from 86 Sea Zone to 88 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Western United States to 88 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 87 Sea Zone
            1 fighter moved from Morocco to 88 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 46 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 87 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 88 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 88 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 88 Sea Zone to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 89 Sea Zone
            2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
            1 fighter moved from 110 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from Norway to Eire
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from 46 Sea Zone to New South Wales
            1 bomber moved from 55 Sea Zone to New South Wales
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to New South Wales
            1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from New Zealand to Hawaiian Islands
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Combat Move - British
            1 fighter moved from Iraq to 98 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 bomber moved from Northwest Persia to Ukraine
            1 mech_infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Trans-Jordan
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Morocco to Tunisia
            1 fighter moved from Union of South Africa to Egypt
            1 bomber moved from Ukraine to Northwest Persia
            1 fighter moved from Trans-Jordan to Egypt
            1 infantry moved from Gold Coast to French West Africa
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
            EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.50
    Italians : 0.33
    Americans : 1.17
    AA fire in Ukraine : : -0.17
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Italians
            Battle in Scotland
            Battle in 101 Sea Zone
                Italians attack with 1 destroyer
                Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 101 Sea Zone
                Americans win, taking Scotland from British with 1 transport remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to United Kingdom
            1 armour and 3 mech_infantrys moved from Northern Italy to Romania
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Western Australia to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 armour moved from Northern Territory to South Australia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to New Zealand
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Western Australia to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 armour moved from Northern Territory to South Australia
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to New Zealand
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 98 PUs; 
            Germans buy 3 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Ukraine to Rostov
            2 artilleries and 1 infantry moved from Ukraine to Bryansk
            22 armour and 30 mech_infantrys moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Rostov
            3 armour and 2 mech_infantrys moved from Finland to Norway
            1 fighter moved from Western Germany to Eire
            1 transport moved from 105 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            3 fighters moved from Normandy Bordeaux to Eire
            1 fighter moved from Novgorod to Norway
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 artilleries and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Norway
                Germans attack with 3 armour, 1 fighter and 2 mech_infantrys
                Russians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Germans roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Norway, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway
                    Germans roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Norway, round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Eire
                Germans attack with 1 artillery, 4 fighters and 1 infantry
                Americans defend with 2 fighters and 1 tactical_bomber
                    Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Eire, round 2 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Eire, round 2 : 1/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Americans, 1 infantry owned by the Germans and 2 fighters owned by the Americans lost in Eire
                Germans win, taking Eire from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 28
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 fighters and 1 tactical_bomber
            Battle in Western Ukraine
                Germans attack with 22 armour and 30 mech_infantrys
                Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans roll dice for 22 armour and 30 mech_infantrys in Western Ukraine, round 2 : 17/52 hits, 16.00 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 22 armour and 28 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 armour, 2 artilleries and 1 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour and 2 artilleries in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in Rostov, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Karelia
            2 mech_infantrys moved from Finland to Karelia
            1 fighter moved from Norway to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 destroyer moved from 105 Sea Zone to 109 Sea Zone
            1 destroyer moved from 105 Sea Zone to 109 Sea Zone
            2 fighters moved from Eire to Scotland
            2 fighters moved from Eire to 109 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 109 Sea Zone
            1 transport placed in 112 Sea Zone
            1 destroyer placed in 109 Sea Zone
            3 infantry placed in Novgorod
            3 armour placed in Ukraine
            6 artilleries and 4 infantry placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Americans : -0.83
    Russians : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Tsinghai
            1 armour moved from Kazakhstan to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            2 armour moved from Volgograd to Tsinghai
            1 armour moved from Volgograd to Tsinghai
            1 armour moved from Volgograd to Sikang
            2 armour moved from Tambov to Novosibirsk
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Rostov
            1 artillery and 3 mech_infantrys moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
            2 infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 3 armour and 1 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 3 armour and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese and 2 armour owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Russians: 3 armour and 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Sikang
                Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 3 mech_infantrys
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 5 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Novosibirsk
                Russians attack with 2 armour
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            2 mech_infantrys moved from Belarus to Vologda
            2 fighters and 2 tactical_bombers moved from Rostov to Russia
            11 artilleries moved from Smolensk to Russia
            10 armour and 10 mech_infantrys moved from Belarus to Russia
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 artillery, 2 infantry and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : -0.33
    Japanese : 0.83
    

    Savegame

  • '19 '17 '16

    @Odonis

    Frig. Completely forgot to do my Briansk attack. Add that to the pile of brain farts I’ve made this game. You’ve thrown me a few looks I haven’t dealt with before. And it shows. :grin:

  • '20 '19 '18 '15 '13

    @StuckTojo
    Please go ahead and do the Briansk move - no worries at all.

  • '19 '17 '16

    @Odonis

    Thanks, dude. I meant to send 3 guys and 1 art.

    :aaa 2@1 2@2:

  • '19 '17 '16

    @Odonis

    Uh oh.

    How do you roll dice on here with the new software?

  • '20 '19 '18 '15 '13

    @StuckTojo
    I suggest you just re-do the move, edit in the original results of the battles and roll for Briansk.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 3 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 2 mech_infantrys
            EDIT: Changing ownership of Novgorod from Germans to Russians
            EDIT: Removing units owned by Russians from Archangel: 1 artillery and 3 mech_infantrys
            EDIT: Removing units owned by Russians from Tambov: 2 armour
            EDIT: Removing units owned by Japanese from Novosibirsk: 1 mech_infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 1 armour
            EDIT: Changing ownership of Novosibirsk from Japanese to Russians
            EDIT: Removing units owned by Russians from Kazakhstan: 1 armour and 2 infantry
            EDIT: Removing units owned by Japanese from Tsinghai: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Japanese from Sikang: 3 mech_infantrys
            EDIT: Changing ownership of Sikang from Japanese to Chinese
            EDIT: Adding units owned by Russians to Sikang: 2 armour and 1 mech_infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Removing units owned by Russians from Volgograd: 1 infantry
            EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 artillery
            EDIT: Adding units owned by Russians to Rostov: 2 infantry
            EDIT: Changing ownership of Rostov from Germans to Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 4 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Belarus to Vologda
            1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
            2 fighters and 2 tactical_bombers moved from Smolensk to Russia
            11 artilleries moved from Smolensk to Russia
            10 armour and 10 mech_infantrys moved from Belarus to Russia
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 artillery, 2 infantry and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @Odonis

    OK, that should do it.

    Thanks.

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