No scramble
19L Odonis (Axis) vs StuckTojo (Allies+24) No VC
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 fighter moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,2,4,4,1,4,3,6,1,5,5,5,6,3,6 ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 4 mech_infantrys moved from Germany to Romania 1 infantry moved from Slovakia Hungary to Romania 1 armour and 2 mech_infantrys moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 2 mech_infantrys moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Tambov 10 armour and 10 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Bryansk to Ukraine Germans take Ukraine from Russians 3 armour and 3 mech_infantrys moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Western Ukraine Combat - Germans Germans creates battle in territory 93 Sea Zone Battle in Bessarabia Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Bessarabia Germans win, taking 93 Sea Zone from Americans, taking Bessarabia from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Romania Germans attack with 2 armour, 3 infantry and 8 mech_infantrys Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 3 infantry and 8 mech_infantrys in Romania, round 2 : 4/13 hits, 2.83 expected hits Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Romania, round 3 : 2/12 hits, 2.67 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Western Ukraine Germans attack with 3 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 4/9 hits, 2.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 10 armour and 10 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 10 armour and 10 mech_infantrys in Rostov, round 2 : 9/20 hits, 6.67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 3 artilleries and 3 infantry moved from Bryansk to Ukraine 3 mech_infantrys moved from Bryansk to Rostov 6 mech_infantrys moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 destroyers and 1 transport moved from 93 Sea Zone to 95 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 5.00 Russians : -1.00
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@Odonis @StuckTojo
Hmmm, nary a word about your highly improbable win using US forces in Queensland? -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Tambov 1 artillery moved from Russia to Smolensk 1 mech_infantry moved from Russia to Tambov 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Bryansk to Volgograd 8 armour and 8 mech_infantrys moved from Russia to Tambov 8 armour and 8 mech_infantrys moved from Tambov to Volgograd 2 armour moved from Russia to Volgograd 2 mech_infantrys moved from Russia to Volgograd 5 armour moved from Russia to Samara 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 1 armour, 1 infantry and 1 tactical_bomber placed in Volgograd Russians undo move 1. 1 armour and 2 infantry placed in Volgograd 8 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67
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@Odonis said in 19L Odonis (Axis) vs StuckTojo (Allies+24) No VC:
@Odonis @StuckTojo
Hmmm, nary a word about your highly improbable win using US forces in Queensland?Naw, I had that exactly play planned out four rounds ago. All part of the plan. :the_horns:
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 armour moved from 56 Sea Zone to Western Australia 1 artillery moved from Northern Territory to South Australia 1 infantry moved from Northern Territory to Queensland 2 fighters and 1 tactical_bomber moved from 61 Sea Zone to South Australia 1 fighter moved from 61 Sea Zone to South Australia 1 destroyer moved from 54 Sea Zone to 49 Sea Zone Japanese take 54 Sea Zone from Americans 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 mech_infantry moved from Yunnan to Shensi 1 armour moved from Yunnan to Sikang 1 bomber moved from French Indo China to Shensi 1 bomber moved from French Indo China to Sikang Combat - Japanese Battle in Western Australia Battle in 63 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 63 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in South Australia Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber ANZAC defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in South Australia, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 artillery and 2 infantry Battle in Queensland Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 0/4 hits, 1.83 expected hits ANZAC roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Queensland Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 2 tactical_bombers Casualties for ANZAC: 1 mech_infantry Battle in Sikang Japanese attack with 1 armour and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 1 bomber moved from Sikang to French Indo China 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 battleship and 2 carriers moved from 61 Sea Zone to 56 Sea Zone 3 fighters and 1 tactical_bomber moved from South Australia to 56 Sea Zone 2 carriers moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 7 transports moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 fighter moved from 63 Sea Zone to Northern Territory 2 fighters moved from 49 Sea Zone to Northern Territory 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Philippines to Northern Territory 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 harbour placed in Java 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in India 3 mech_infantrys placed in Kiangsu 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.33 Chinese : 0.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New South Wales to South Australia 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Archangel 1 bomber moved from New South Wales to South Australia Combat - Americans Battle in 49 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in South Australia Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in South Australia Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Archangel Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Archangel Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Archangel to Finland 1 fighter moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 89 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 5 bombers moved from Western United States to New Zealand 2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone 1 aaGun, 1 battleship, 4 carriers, 6 destroyers and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 aaGun moved from 63 Sea Zone to New Zealand 1 bomber moved from South Australia to New Zealand Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New South Wales to South Australia 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Archangel 1 bomber moved from New South Wales to South Australia Combat - Americans Battle in 49 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in South Australia Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 bomber and 1 infantry in South Australia, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in South Australia Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Archangel Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Archangel Americans roll dice for 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Archangel to Finland 1 fighter moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 89 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 5 bombers moved from Western United States to New Zealand 2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone 1 aaGun, 1 battleship, 4 carriers, 6 destroyers and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 aaGun moved from 63 Sea Zone to New Zealand 1 bomber moved from South Australia to New Zealand Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Nigeria to French West Africa British take French West Africa from Germans 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to India Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 2 armour moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from India to Persia 1 aaGun moved from Turkmenistan to Eastern Persia 1 aaGun moved from Kazakhstan to Tsinghai Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33 British : -0.33 Americans : 0.33 AA fire in India : : -0.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria Combat - Italians Battle in Algeria Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Gibraltar 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 airfield placed in Gibraltar 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Australia ANZAC attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6 ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.50
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Australia ANZAC attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Australia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 3 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 armour and 1 fighter in Western Australia, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Western Australia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6 ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 mech_infantrys moved from Belarus to Novgorod 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 2 armour and 8 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Romania to Eastern Poland 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Western Germany 10 armour and 13 mech_infantrys moved from Rostov to Ukraine 1 aaGun moved from Ukraine to Rostov Place Units - Germans 3 armour placed in Ukraine 2 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 1 fighter placed in Novgorod 1 destroyer and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.67 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Caucasus to Sikang 1 armour moved from Samara to Sikang 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Caucasus to Rostov 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters and 2 tactical_bombers moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Volgograd to Smolensk 1 mech_infantry moved from Tambov to Belarus Russians take Belarus from Germans Combat - Russians Battle in Rostov Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Sikang Russians attack with 2 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Smolensk Russians attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers Germans defend with 3 mech_infantrys Russians roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 8/11 hits, 5.33 expected hits Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 5 fighters and 3 tactical_bombers moved from Smolensk to Bryansk 1 aaGun, 11 artilleries and 6 infantry moved from Russia to Bryansk 4 armour moved from Samara to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 11 armour and 10 mech_infantrys moved from Volgograd to Bryansk 1 armour, 1 artillery and 1 mech_infantry moved from Finland to Norway 2 infantry moved from Egypt to Alexandria Place Units - Russians 2 infantry placed in Volgograd 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 2.50 Japanese : 0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to South Australia 2 fighters moved from Northern Territory to Queensland 3 fighters moved from Northern Territory to South Australia 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 bombers moved from French Indo China to Sikang 1 armour moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Shensi 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia Combat - Japanese Battle in Western Australia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Eastern Persia Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 aaGun and 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in Eastern Persia Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 aaGun and 1 mech_infantry Battle in Sikang Japanese attack with 2 bombers Russians defend with 2 armour Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 bombers owned by the Japanese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 2 bombers Casualties for Russians: 2 armour Battle in Queensland Japanese attack with 2 fighters and 1 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in South Australia Japanese attack with 1 artillery and 3 fighters Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in South Australia Japanese roll dice for 1 artillery and 3 fighters in South Australia, round 3 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Szechwan 3 mech_infantrys moved from Kiangsu to Kweichow 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 3 transports moved from 42 Sea Zone to 20 Sea Zone 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 56 Sea Zone to 39 Sea Zone 4 carriers moved from 56 Sea Zone to 42 Sea Zone 2 transports moved from 56 Sea Zone to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 56 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Australia to 42 Sea Zone 3 fighters moved from South Australia to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 56 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 56 Sea Zone to 62 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Manchuria 1 armour, 1 fighter and 1 infantry placed in India 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : 1.33 ANZAC : -0.83 Chinese : 0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland 3 bombers moved from New Zealand to South Australia 1 bomber moved from New Zealand to 56 Sea Zone 2 bombers moved from New Zealand to Western Australia 1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 62 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Queensland Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Queensland Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in South Australia Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Western Australia Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Karelia Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Algeria to Morocco 1 tactical_bomber moved from Eastern United States to Morocco 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to New Zealand 2 bombers moved from South Australia to New South Wales 1 bomber moved from Western Australia to New South Wales 1 bomber moved from 56 Sea Zone to New South Wales 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Karelia to Norway Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Americans : -1.67 Japanese : 2.67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland 3 bombers moved from New Zealand to South Australia 1 bomber moved from New Zealand to 56 Sea Zone 2 bombers moved from New Zealand to Western Australia 1 battleship, 4 carriers and 3 destroyers moved from 63 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Morocco to Algeria 2 fighters moved from Morocco to Algeria Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers and 3 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 62 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Queensland Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Queensland Americans roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in South Australia Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in South Australia, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in South Australia Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Western Australia Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Western Australia, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Western Australia Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Karelia Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Algeria to Morocco 1 tactical_bomber moved from Eastern United States to Morocco 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to New Zealand 2 bombers moved from South Australia to New South Wales 1 bomber moved from Western Australia to New South Wales 1 bomber moved from 56 Sea Zone to New South Wales 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Karelia to Norway Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Germans 1 submarine moved from 81 Sea Zone to 99 Sea Zone Combat - British Battle in Eastern Persia British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to Morocco 1 bomber moved from Eastern Persia to Northwest Persia Place Units - British 1 submarine placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 fighter placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 British : -0.17 Americans : -1.67 Japanese : 2.17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 91 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Eastern Poland Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.50 Americans : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 armour moved from New South Wales to Western Australia ANZAC take South Australia from Japanese ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 54 Sea Zone Place Units - ANZAC 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 armour moved from New South Wales to Western Australia ANZAC take South Australia from Japanese ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 54 Sea Zone Place Units - ANZAC 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Novgorod to Finland Germans take Finland from Russians 1 artillery moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in United Kingdom Germans attack with 2 artilleries, 3 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in United Kingdom, round 3 : 3/6 hits, 2.50 expected hits British roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in United Kingdom Germans captures 37PUs while taking British capital Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Germans 3 fighters moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 destroyer moved from 92 Sea Zone to 87 Sea Zone 3 armour and 3 mech_infantrys moved from Novgorod to Finland 1 fighter moved from Archangel to Novgorod 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 1 armour and 2 artilleries placed in Ukraine 1 fighter placed in Western Germany 1 artillery and 2 mech_infantrys placed in Novgorod 1 artillery placed in Western Germany 1 mech_infantry placed in Western Germany 1 destroyer and 1 transport placed in 105 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.67 Americans : -0.33 Russians : 0.00