19L Odonis (Axis) vs StuckTojo (Allies+24) No VC

  • '19 '17 '16

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 armour and 1 mech_infantry moved from Iraq to Syria
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Eastern Persia to Syria
            1 bomber moved from Egypt to 99 Sea Zone
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 119 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 armour and 1 infantry moved from 119 Sea Zone to Eire
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from Iceland to Scotland
            2 fighters moved from 109 Sea Zone to Eire
            1 tactical_bomber moved from Eastern United States to 119 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 fighter moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from 109 Sea Zone to Eire
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 119 Sea Zone
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Aleutian Islands from Japanese, taking 119 Sea Zone from Germans with 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Scotland
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield and 1 tactical_bomber
                    AA fire in Scotland : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 1 tactical_bomber in Scotland, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 bomber and 1 mech_infantry in Scotland, round 3 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
                Americans win, taking Scotland from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Germans: 1 aaGun and 1 tactical_bomber
            Battle in Eire
                Americans attack with 1 armour, 3 fighters and 1 infantry
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Eire, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Eire
                    Americans roll dice for 1 armour, 3 fighters and 1 infantry in Eire, round 3 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eire
                Americans win, taking Eire from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 artillery
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            1 fighter moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Western United States to Iceland
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers moved from 109 Sea Zone to 119 Sea Zone
            3 fighters moved from Eire to 119 Sea Zone
            2 transports moved from 109 Sea Zone to 117 Sea Zone
            3 transports moved from 109 Sea Zone to 107 Sea Zone
            1 destroyer moved from 103 Sea Zone to 117 Sea Zone
            1 destroyer moved from 92 Sea Zone to 107 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 armour and 1 mech_infantry moved from Iraq to Syria
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Eastern Persia to Syria
            1 bomber moved from Egypt to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Syria
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Syria
                    British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in French Equatorial Africa
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Equatorial Africa
                    British roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 fighter moved from Syria to Iraq
            3 infantry moved from Egypt to Alexandria
            1 bomber moved from 99 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.00
    AA fire in Scotland : : -0.17
    Americans : -0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
            1 bomber and 1 fighter moved from Southern Italy to Alexandria
            2 fighters moved from Libya to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                British defend with 3 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Alexandria to Tobruk
            1 bomber moved from Alexandria to Tobruk
            1 infantry moved from Libya to Tobruk
            3 infantry moved from Yugoslavia to Romania
            1 fighter moved from Romania to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Alexandria to Egypt
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Alexandria to Egypt
            1 infantry moved from South Australia to New South Wales
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 1.17
    

    Savegame

  • '19 '17 '16

    @Odonis

    Still with me, bro’?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Eire
            1 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            2 bombers moved from Germany to Bessarabia
            1 tactical_bomber moved from Belarus to Bessarabia
            8 mech_infantrys moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Archangel to Vologda
            1 armour moved from Smolensk to Vologda
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 fighters
                Americans defend with 1 armour
                    Germans roll dice for 2 fighters in Eire, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Eire, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Eire
                    Germans roll dice for 1 fighter in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Eire
                Germans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 armour
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Bessarabia
                Germans attack with 2 bombers, 8 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys
                    AA fire in Bessarabia : 2/3 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 8 mech_infantrys in Bessarabia, round 2 : 2/9 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys in Bessarabia, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 3 : 3/8 hits, 1.83 expected hits
                    Russians roll dice for 4 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 0/7 hits, 2.33 expected hits
                    3 mech_infantrys owned by the Russians lost in Bessarabia
                    Germans roll dice for 1 bomber and 7 mech_infantrys in Bessarabia, round 4 : 1/8 hits, 1.83 expected hits
                    Russians roll dice for 4 artilleries in Bessarabia, round 4 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 6 mech_infantrys in Bessarabia, round 5 : 1/7 hits, 1.67 expected hits
                    Russians roll dice for 3 artilleries in Bessarabia, round 5 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 5 mech_infantrys in Bessarabia, round 6 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 6 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is -3
                Casualties for Germans: 1 bomber, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 aaGun, 4 artilleries, 1 infantry and 3 mech_infantrys
            Battle in Scotland
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 airfield and 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            7 armour and 19 mech_infantrys moved from Smolensk to Belarus
            1 infantry moved from Belarus to Smolensk
            5 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Bessarabia to Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Eire to United Kingdom
            1 infantry moved from French West Africa to French Central Africa
            1 artillery moved from Nigeria to French Central Africa
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 armour and 3 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,1,3,3,4,4,6,1,4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 57 PUs (6 lost to blockades); end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.83
    AA fire in Bessarabia : : 1.50
    Russians : -2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Russia to Urals
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter moved from Volgograd to Tsinghai
            1 tactical_bomber moved from Russia to Tsinghai
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            3 fighters moved from Russia to Bessarabia
            1 artillery moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Bessarabia to Bryansk
            1 fighter and 1 tactical_bomber moved from Urals to Bryansk
            1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
            1 mech_infantry moved from Russia to Samara
            2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Sakha to Amur
            2 aaGuns and 16 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            2 armour and 3 mech_infantrys placed in Russia
            Russians undo move 2.
            1 infantry placed in Volgograd
            1 artillery placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -5.00
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Russia to Urals
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Kazakhstan to Tsinghai
            1 fighter moved from Volgograd to Tsinghai
            1 tactical_bomber moved from Russia to Tsinghai
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            3 fighters moved from Russia to Bessarabia
            1 artillery moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Urals
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Bessarabia, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 3 : 0/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bessarabia, round 4 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Bessarabia to Bryansk
            1 fighter and 1 tactical_bomber moved from Urals to Bryansk
            1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
            1 mech_infantry moved from Russia to Samara
            2 aaGuns, 6 armour, 3 artilleries, 6 infantry and 19 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Sakha to Amur
            2 aaGuns and 16 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 infantry placed in Ukraine
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            2 armour and 3 mech_infantrys placed in Russia
            Russians undo move 2.
            1 infantry placed in Volgograd
            1 artillery placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 armour, 1 artillery and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Norway: 1 armour, 1 artillery and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 2 infantry
            EDIT: Adding units owned by Russians to Trans-Jordan: 2 infantry
            EDIT: Removing units owned by Russians from West India: 1 infantry
            EDIT: Adding units owned by Russians to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -5.00
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    @StuckTojo

    Shoot. Use the 2nd file, please. I forgot about those dudes in the Middle East.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
            4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
            4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from Kweichow to Tsinghai
            2 mech_infantrys moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Yunnan to Tsinghai
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 5/13 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
            1 aaGun moved from Yunnan to Burma
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Kwangtung
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            1 tactical_bomber moved from Tsinghai to Shensi
            1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 transport moved from 45 Sea Zone to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            2 destroyers placed in 20 Sea Zone
            1 artillery placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 artilleries placed in Manchuria
            1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            2 transports moved from 119 Sea Zone to 117 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
            3 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
            1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 107 Sea Zone to 109 Sea Zone
            1 destroyer moved from 117 Sea Zone to 109 Sea Zone
            2 carriers moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 111 Sea Zone
            1 bomber moved from Iceland to 111 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            2 transports moved from 117 Sea Zone to 106 Sea Zone
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 111 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 111 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in New Guinea
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Scotland
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Scotland
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Scotland to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Scotland to Eire
            1 bomber moved from 111 Sea Zone to Eire
            1 aaGun moved from Alaska to British Columbia
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            3 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Quebec
            1 transport placed in 101 Sea Zone
            Americans undo move 2.
            3 bombers placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 2.
            2 bombers placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    Americans : -1.00
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            2 transports moved from 119 Sea Zone to 117 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
            3 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
            1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 107 Sea Zone to 109 Sea Zone
            1 destroyer moved from 117 Sea Zone to 109 Sea Zone
            2 carriers moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 111 Sea Zone
            1 bomber moved from Iceland to 111 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            2 transports moved from 117 Sea Zone to 106 Sea Zone
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 111 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 111 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in New Guinea
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Scotland
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Scotland
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Scotland to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Scotland to Eire
            1 bomber moved from 111 Sea Zone to Eire
            1 aaGun moved from Alaska to British Columbia
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            3 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Quebec
            1 transport placed in 101 Sea Zone
            Americans undo move 2.
            3 bombers placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 2.
            2 bombers placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Eire: 2 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
                    AA fire in Burma : 0/3 hits, 0.50 expected hits
                    British roll dice for 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys in Burma, round 2 : 6/12 hits, 4.17 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Burma
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 6/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 armour and 5 artilleries in Burma, round 3 : 0/6 hits, 2.17 expected hits
                    5 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for British: 2 artilleries and 4 infantry
                Casualties for Japanese: 1 aaGun, 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 fighters and 1 tactical_bomber moved from India to West India
            3 aaGuns moved from India to West India
            1 armour moved from Syria to Egypt
            2 artilleries and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Trans-Jordan
            1 bomber moved from Trans-Jordan to Iraq
            1 fighter moved from Iraq to Egypt
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    British : 2.50
    AA fire in Burma : : -0.50
    Americans : -1.00
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    @StuckTojo said in 19L Odonis (Axis) vs StuckTojo (Allies+24) No VC:

    @StuckTojo

    Shoot. Use the 2nd file, please. I forgot about those dudes in the Middle East.

    The second came file came up on the next page. You must have missed it.

    I assume scramble off Italy, and no scramble off UK. I think that’s pretty standard but let me know if you want to reroll.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 fighters and 1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Tobruk to Bessarabia
            3 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Yugoslavia to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber, 3 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Alexandria
                Italians attack with 3 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to Greece
            1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
            1 bomber moved from Bessarabia to Romania
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4
            Italians collect 6 PUs (5 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    ANZAC : 0.33
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 2 infantry
                Italians defend with 1 infantry
                    French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Alexandria
                1 infantry owned by the French retreated to Egypt
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 infantry moved from Karelia to Finland
                  Germans take Finland from Russians
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Germany to Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            4 mech_infantrys moved from Eastern Poland to Ukraine
            7 armour, 3 artilleries, 11 infantry and 19 mech_infantrys moved from Belarus to Archangel
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 119 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Ukraine
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Germans attack with 7 armour, 3 artilleries, 11 infantry and 19 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 7 armour, 3 artilleries, 11 infantry and 19 mech_infantrys in Archangel, round 2 : 9/40 hits, 10.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour, 3 artilleries, 11 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Belarus to Archangel
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Vyborg to Novgorod
            3 armour moved from Novgorod to Archangel
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from France to Southern France
            1 infantry moved from France to Western Germany
            2 infantry moved from Western Germany to Germany
            2 artilleries moved from French Central Africa to French Equatorial Africa
            1 fighter moved from 111 Sea Zone to Western Germany
            1 fighter moved from 119 Sea Zone to Western Germany
            1 bomber moved from Ukraine to Romania
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
            Germans undo move 3.
            1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
            1 infantry placed in France
            2 infantry placed in Germany
            Germans undo move 5.
            Germans undo move 4.
            3 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,4,6,2,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 56 PUs (12 lost to blockades); end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 0.83
    Russians : -1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Tsinghai
            1 mech_infantry moved from Samara to Tsinghai
            1 fighter and 1 tactical_bomber moved from Samara to Tsinghai
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Vologda
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Belarus
            3 artilleries and 8 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Western Ukraine
            1 armour, 1 artillery and 2 mech_infantrys moved from Norway to Finland
            1 infantry moved from India to West India
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 3 artilleries and 8 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 3 artilleries and 8 infantry in Ukraine, round 2 : 4/11 hits, 2.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Belarus
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Finland
                Russians attack with 1 armour, 1 artillery and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Smolensk to Bryansk
            1 artillery moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
            1 aaGun moved from Bryansk to Ukraine
            1 armour moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Western Ukraine to Bryansk
            2 infantry moved from Amur to Sakha
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            2 armour, 2 artilleries and 6 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.83
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Urals to Tsinghai
            1 mech_infantry moved from Samara to Tsinghai
            1 fighter and 1 tactical_bomber moved from Samara to Tsinghai
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Vologda
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Belarus
            3 artilleries and 8 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Western Ukraine
            1 armour, 1 artillery and 2 mech_infantrys moved from Norway to Finland
            1 infantry moved from India to West India
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 3 artilleries and 8 infantry
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 3 artilleries and 8 infantry in Ukraine, round 2 : 4/11 hits, 2.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Belarus
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Finland
                Russians attack with 1 armour, 1 artillery and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Smolensk to Bryansk
            1 artillery moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
            1 aaGun moved from Bryansk to Ukraine
            1 armour moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Western Ukraine to Bryansk
            2 infantry moved from Amur to Sakha
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            2 armour, 2 artilleries and 6 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by Russians to Egypt: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.83
    Japanese : -0.67
    

    Savegame

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