Santa Bárbara’s, G40 Historical, play tested rules (v1.2)
Hello A & A Players: These are the house rules and variants that we are using at home with Axis and Allies Global 1940, to have more historical experience, in this first post, we write rules we play tested, in other posts of this theme we writhe rule ideas.
6° Play Test Video: https://www.youtube.com/watch?v=3BDQ5XXoyOE
X. Time: Historical research of the powers star locations at January 1° of 1940 is the base for the game time. Rounds, like the combat, is considered simultaneous for each power. Order of play for this 1940 January 1° start, have not change from the original game. There are four modes of play but, only USA and Soviet Union, new order of enter to the war is fixed in all.
Round 01 January - June1940 (Game starts)
Round 02 July - December 1940
Round 03 January - June 1941. U.S.S.R. enter the war in attack face. Finland pro Axis Activation Allowed.
Round 04 July - December 1941. U. S. A enter the war in Attack Face. Mexico and Central America, pro allies activation allowed.
Round 05 January - June 1942. Brazil and Ecuador pro Allies activation allowed.
Round 06 July - December 1942. Modern Heavy Tank Production allowed
Round 07 January - June 1943. Colombia pro Allies activation allowed.
Round 08 July - December 1943
Round 09 January – June 1944
Round 10 July - December 1944 (Japan Kamikaze Special allowed)
Round 11 January – June 1945
Round 12 July - December 1945 (Final round)
We believe that the minimum time that can be adapted each round is 3 months, but in our case that would be to extend the game to 48 rounds…
XX. Modes of play.
Victory Cities and capitals: Same of the base global game for the axis and the allies but game max duration is 12 rounds.
Historical: Same of the base global game for the axis and the allies, but with year historical restrictions and game max duration is 12 rounds.
Note: When a capital of the axis is taken, the victory cities that country controls do not count for win.
Fuel of War: Axis need to capture and retain 12 of the 25 important producing centers of natural petroleum. SEVEN ROUNDS MAX. Producing centers areas:
Old Resource Counter from A&A battle of the Bulge, print at 1,9cm, in decal Paper, paste in cardboard, cut and use as oil mark.
USA 182.657mt* (1 Western United States, 2 Central United States, 3 Eastern United States) USSR 29.700mt (4 Caucasus, 5 Soviet Far East) Venezuela 27.443mt (6 Venezuela) Iran 10.426mt (7 Persia, 8 Northwest Persia)
Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea) México 6.721 mt (13 Southeast Mexico) Romania 5.764mt (14 Romania) Colombia 3.636mt (15 Colombia) Iraq 3.438mt (16 Iraq) Argentina 2.871mt (17 Argentina) Trinidad 2.844mt (18 West Indias) Perú 1.776mt (19 Perú) Arabian Peninsula 1.652mt (20 Saudi Arabia) Burma 1.088mt (21 Burma) Canadá 1.082mt (22 Alberta Saskatchewan Manitoba) Borneo 0.932mt (23 Borneo) Egypt 0.929mt (24 Alexandria) China 0.050mt (25 Yunnan*)
*All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
*We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for valance.
Base map by ImASithLord
- Historical and Victory Conditions: With year historical restrictions and game max duration is 12 rounds, axis or allies have 3 of 4 victory conditions.
(1) Majority of victory cities in Europe
(2) Majority of victory cities in Pacific
(3) Majority of oil producing areas
(4) Majority of global team I. P. C. (Map and bonuses)
XXX. National Setup by Power. For 1° January 1940, Historical Approximation.
Germany (3° German Empire) 28 I.P.C.
Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
Denmark: 2 Infantry.
Norway: 3 Infantry, 1 Fighter
Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
Sea Zone 103: 1 Sub
Sea Zone 108: 1 Sub
Sea Zone 113: 1 Battleship, 1 Sub.
Sea Zone 114: 1 Transport, 1 Cruiser
Sea Zone 117: 1 Sub
Sea Zone 118: 1 Sub
Sea Zone 124: 1 Sub
Soviet Union (Union of Socialist Soviet Republics) 38 I.P.C
Karelia: 2 Infantry
Archangel: 1 Infantry
Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
Caucasus: 2 Infantry, 1 Resource marker.
Bessarabia: 2 Infantry
Western Ukraine: 1 Infantry, 1 Artillery
Eastern Poland: 2 Infantry
Baltic States: 3 Infantry
Belarus: 1 Infantry
Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
Vyborg: 3 Infantry
Ukraine: 3 Infantry, 1 Minor IC
Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
Sakha: 2 Infantry
Buryatia: 6 Infantry, 1 AA Gun
Siberia: 2 Infantry
Soviet Far East: 2 Infantry, 1 Resource marker
Sea Zone 5: 1 Cruiser
Sea Zone 115: 1 Cruiser, 1 submarine
Sea Zone 127: 1 Sub
Japan (Empire of Japan) 24 I.P.C.
Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 3 Fighters, 2 Tac Bombers
Palau Island: 1 Infantry
Formosa: 2 Infantry, 1 Artillery, 1 Fighter
Shantung: 2 Infantry, 1 Artillery
Iwo Jima: 1 Infantry
Jehol: 2 Infantry, 1 Artillery
Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base.
Okinawa: 1 Infantry, 1 Fighter
Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber.
Korea: 4 Infantry, 1 Fighter
Hainan: 2 Infantry, 1 Artillery
Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
Sea Zone 20: 1 Cruiser, 1 Transport.
Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.
United States of America 48 I.P.C.
Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
Midway: 1 Airbase
Wake Island: 1 Airbase
Guam: 1 Airbase
Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
West Indies: Resource Marker
Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
Sea Zone 35: 1 Destroyer, 1 Submarine
Sea Zone 101: 1 Cruiser, 1 Transport.
China (Nationalists, Communists and Warlords, Chinese Alliance) 15 I.P.C.
Szechwan: 2 Infantry and one fighter
Yunnan: 2 Infantry
Kweichow: 2 Infantry
Shensi: 2 Infantry
Suiyuyan: 2 Infantry
Chahar: 2 Infantry
Anhwe: 2 Infantry
Kiangsi: 2 Infantry
Kwangsi: 1 Infantry, 1 Artillery.
United Kingdom Europe (British Empire) 29 I.P.C.
United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base, Major Industrial Complex
France: 1 Artillery, 1 Tank
Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
Iceland: Air Base.
Greendland: Control Marker
Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
Ontario: 1 Infantry, 1 Artillery
New Brunswick Nova Scotia: Naval Base
Alberta, Sakatchewan, Maritoba: Resource Marker.
Gibraltar: 1 Fighter, Naval Base
Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
Anglo-Egyptian Sudan: 1 Infantry
British Somalia: 1 Infantry.
Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
Sea Zone 71: 1 Destroyer
Sea Zone 91: 1 Cruiser
Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
Sea Zone 106: 1 Transport, 1 Destroyer
Sea Zone 109: 1 Transport, 1 Destroyer
Sea Zone 110: 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.
United Kingdom Pacific (British Far East Command) 18 I.P.C.
Kwangtung: 2 Infantry, 1 Naval Base
Burma: 2 Infantry, 1 Fighter, Resource Marker.
Malaya: 3 Infantry, 1 Naval Base.
Borneo: Resource Marker.
India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
West India: 1 Infantry
Sea Zone 37: 1 Battleship
Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.
Italy (Italian Kingdom) 11 I.P.C.
Northern Italy: 3 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Minor IC
Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
Albania: 2 Infantry, 1 tank
Italian Somaliland: 1 Infantry
Ethiopia: 2 Infantry, 1 Mech Infantry, 1 Artillery
Libya: 2 Infantry, 1 Artillery
Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
Sicily: Air Base.
Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
Sea Zone 96: 1 Destroyer, 1 Transport
Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport
ANZAC (Australia and New Zealand Army Corps) 11 I.P.C.
New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
Malaya: 1 Infantry, 1 Artillery.
Sea Zone 37: Destroyer, 1 Transport.
Sea Zone 62: 1 Destroyer, 1 Transport.
Sea Zone 63: 1 Cruiser.
France (Republic of France) 19
France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
United Kingdom: 2 Infantry, 1 Fighter
Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
French West Africa: 1 Infantry.
French IndoChina: 1 Infantry.
Morocco: 1 Infantry
Algeria: 1 Infantry
Tunisia: 1 Infantry
Syria: 1 Infantry
Sea Zone 91: 1 Destroyer, 1 Transport.
Sea Zone 93: 1 Destroyer, 1 Cruiser
Sea Zone 105: 1 Cruiser
XXXX New I.P.C. territory values.
New Guinea: 1
Dutch New Guinea: 1
Northwest Persia: 1
Italian Somaliland: 1
Rio de Oro: 1
We correct some errors that the out of box have. So, like in the real war: Persia is Pro axis, Colombia, Ecuador Liberia and Sierra Leona are pro allies. Persia have 2 more infantry, one in North and one in East, but one less in central. Colombia, Ecuador Liberia and Sierra Leona have one infantry for each one. Sense Romania Kingdom join the war in 23 November 1940, Romania start as deactivated Pro axis with 4 infantry (NO tank). Sense Siam Kingdom (Tailandia) join the war in 25 January 1942, Siam start as deactivated pro axis with 3 infantry. Mexico, Southeast Mexico and Central America, start as deactivated pro Allies, and have one infantry each. But wen activated, only by USA that country gain one Fighter in Southeast Mexico instant of one infantry (this for symbolize the Mexican Pacific Expeditionary force) and in Central America gain one AAA together with the infantry. (this for symbolize leant lease military aid for defense of the Panama Canal). If Brazil if activated only by USA, instant of 3 infantry, they have one fighter and one infantry, for symbolize Brazilian Expeditionary force of ww2. All neutrals who don’t have an army, win one infantry, Portuguese Guinea and Spanish Rio the Oro Gain one infantry each.
NOTE 1: If Allies Attack Siam this is not considerate and attack to Japan.
NOTE 2: If any other Allied power activate Mexican and Central American territories this NOT affect the USA national objective “defense treaty and trade obligations”.
NOTE 3: USA have the control of the Panama Canal no matter if Central America is pro allied deactivated or in other allied control.
Siam: 3 Infantry.
Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
Iraq: 3 Infantry. Romania: 4 Infantry. Bulgaria: 4 Infantry. Finland: 4 Infantry.
Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
Central América: 1 Infantry, Canal Counter. Brasil: 3 Infantry. Colombia: 2 Infantry . Eire: 1 Infantry. Ecuador: 1 Infantry. Liberia: 1 Infantry. Sierra Leona: 1 Infantry. Yugoslavia: 5 Infantry
Greece: 4 Infantry, Crete: Empty
State of Spain
Spain: 8 Infantry, Rio de Oro: 1, Infantry *Balears: Empty.
People’s Republic of Mongolia
Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.
Venezuela: 2 Infantry. Peru: 1 Infantry. Bolivia: 1 Infantry. Paraguay: 1 Infantry. Chile: 2 Infantry. Argentina: 4 Infantry
Sweden: 6 Infantry, *Gotland: Empty
Switzerland: 4 Infantry
Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
Turky: 8 Infantry. Saudi Arabia: 2 Infantry Afghanistan: 4 Infantry
Base map by ImASithLord
New Territories: in Mediterranean Sea: for France: Corsica Island, I. P. C. value of 0. For Spain: Balears Island, I. P. C. value of 0.New Territory in Baltic Sea, the Sweden’s island of Gotland, I. P .C. value of 0.New Sea Zone 128, the Caspian Sea.
New Victory City in Pacific: Vladivostok, in Amur
New National Objectives:
Russia: Theme: “Western Worker’s military aid”. When Soviet Union is at war, during the end of SU turn roll a die for US, UK E and UK P, 1 = 2 I. P. C.,2 = Mechanized Infantry, 3 =Anti-Aircraft Artillery, 4 = Artillery, 5 = Tank, 6 = Fighter.
To deliver the aid: USA requires Alaska, sea zone 2, 3 and soviet far east not in axis control. Units spawn in Soviet Far East. UK E, requires sea zones 126, 127 free of enemy units and Archangel not in axis control. Units spawn in Archangel. UK P, requires All Persia and Caucasus in allied control. Units spawn in Caucasus. NOTE: If Moscow is in axis hands the objective is still in play. If USA, UKE and UKP capitals are in Axis control, that country can give the help.
Italy: Theme: “Mare Nostrum”. 5 I. P. C. if Axis control all: Corsica, Sardinia, Sicily, Malta, Crete and Chipre.
Anti-Air Artillery: Like in the real WW2 Battlefields, players can choose at the star of a battle if all AAA defend against land units or Air units. Against air, each AAA now use two dice at 1, no need to target, because real flak don’t select, fire in all round of combat, but only to air units, them they can only use as casualties, against land, each AAA defend with one dice at 1 in al rounds of combat, and use as casualties. AAA can’t attack move.
Air Files and Sea Ports: cost decreased to 10 I. P.C., and don’t star with built in AAA defenses, players need to buy them, cost is the same as regular AAA, defense against Bombers is the same as the normal rules.
Minor industrial complex: Cost increased to 15 I.P.C.
Transports: now they can defend against Fighters and tactical bombers, at 1. One dice per transport, they can by chose as casualties at any time.
AAA cardboard counter (1,2cmx1,2cm)
New Unit Complex: Canal, in ww2 the two canals in allied control were of important value, now they can by bombard, and have a new card board counter. Deactivated with 3 hits. Max hit points is 6.
New canal card board counter (1,2cmx1,2cm). Max hit points is 6.
New Unit: Heavy Modern Tank Figure: I. S. S. U and Tiger from the 1941 AA Game, or custom card board counter. Cost: 8 I. P. C. Movement: 1. Attack: 4.
Defense: 4. Special Abilities: (1) combined weapons, tactical bomber paired with heavy tank, tactical bomber attacks 4. (2) Combined weapons, infantry paired with heavy tank, attacks 2. Restrictions: (1) Without Blitz. (2) Without Mech Infantry combined weapons. (3) Round 06 1942, Modern Heavy Tank Production allowed, if played with events per year.
Cardboard counters (1,9cm)
9 Other rules
Industrial complex: Wen enemy capture a territory with a Major Industrial Complex, the complex downgrade to a minor one, like in Alfa 2 official rule set. If china capture, or retake, a territory, witch a factory, the factory take full damage.
Bombarding Panama and Suez canals: tactical and strategy bombers can damage it, 3 points goes inoperative, a maximum of 6 damage, 1 I. P. C. for fix 1 damage.
Spanish rule: in real life Franco’s Spain were not a full ally of Axis, but support Axis war with commerce and volunteers, so Spain never goes pro Allies unless a direct attack of Axis power, and goes full pro Axis if Allies make a direct attack; so, to symbolize the historical situation: "as long as there are allied units in continental France or Corsica, European Axis loses 2 I. P. C to bank, one for Germany and one for Italy, if there are no units there, Germany and Italy have one I. P. C. for free from the bank.
NOTE: If Axis control Spain territory this rule stops working. If Allies conquer Spain, Axis Europe surrender to the bank 2 IPC each round, one Germany, one Italy.
Research: WE ADOPT THE Anniversary MECHANICS, we change the place of the technologies so they are more realistic to the dates. During the purchase stage, the research counter (scientific equipment) is purchased with a value of 5 I. P. C, however, it can only be roll BEFORE the purchase-repair stage of the game.
A counter = a die.
A roll of 1 - 5 is equal to failure: the counters can be preserved.
A roll of 6 is equal to success. The list of technology is chosen, a die is rolled again. All counters are lost and must be bought again.
1 Improved Shipyards, 2 Radar, 3 Paratroopers, 4 Increased Factory Production, 5 War Bounds, 6 Improved Mechanized Infantry.
1 Super Submarines, 2 Rockets, 3 Advanced Artillery, 4 Jet Fighters, 5 Long Range Aircraft, 6 Heavy Bombers
NOTE 1: if you are in the year 1943 - 1946 you can continue choosing the list 1939 - 1942 if you wish).
NOTE 2: If the capital falls, the counters must be handed over to the conqueror power, and the conqueror acquires the same technologies of the conquered.
NOTE 3: USA can share with China AVENGED ARTILLERY. China can NOT buy counters.
NOTE 4: UK-E and UK-P share the technologies, but they buy counters separated.
Old Research Counter from A&A Anniversary, print at 1,9cm, in decal Paper, paste in cardboard, cut and use.
Bonus Units: Those units represent historical volunteers and partisans, and reinforces. Those units spawn only one time per game, some are special for powers, others can be owned for any member of the alliance that liberated or recapture a region and maintain it at the final of the round.
Division Azul: One infantry spawn in Western Germany (End of Round 3)
Soviet Heavy tanks: 1 Belarus, 1 Bryansk. (End of Round 3)
Mexico, Southeast Mexico and Central America, start as deactivated pro Allies, and have one infantry each. But wen activated, only by USA that country gain one Fighter in Southeast Mexico instant of one infantry (this for symbolize the Mexican Pacific Expeditionary force) and in Central America gain one AAA together with the infantry. (This for symbolize leant lease military aid for defense of the Panama Canal). If Brazil if activated only by USA, instant of 3 infantry, they have one fighter and one infantry, for symbolize Brazilian Expeditionary force of ww2
Free India: 1 Infantry, India, 1 Infantry, West India. State Burma: 1 Infantry, Burma. Independent state of Croatia: 1 Infantry Yugoslavia.
Finland Volunteers: 1 Infantry Vyborg. Baltic States Volunteers: 1 Infantry Baltic States. Russian liberation Army: 1 Infantry Ukraine, 1 Infantry, Western Ukraine.
Tito’s Partisans: 2 Infantry Yugoslavia. Republic Partisans: 2 Infantry Spain
Pilipino Partisans: 1 Infantry Philippines. Poland Partisans: 1 Infantry Poland
Rumania antifascists 1 Infantry, Rumania. Bulgaria antifascists: 1 Infantry, Bulgaria.