The Fighter Ace & Luftwaffe Ace IPC cost is 11 IPC for each unit.
There was a flaw in the IPC cost in the original text in the rules.
This has now been corrected and updated in the rules attached to the first post in this thread.
Captain
Right know we just have tigers and kvs in game.
Ya can’t remember if I mentioned weather in game and some in event cards.
Basic for all is game based on
42 monsoon. T1
Rasputita. T2
Winter. T3
43. Monsoon. T4
Rasputita. T5
Winter. T6
44 so on game ends by 45 winter if it goes that long
Each turn is like 4 months
@SS-GEN Climate is a nice idea, but for now we dont want to make to complex the rules/mod. But i like all your ideas.
Now this are the last of the rules. Now we need to make the charts of the IPC and start locations as in 1940, Balance in China Asia need some debate and test, because China Control most of the following provinces in 1940 Kiangsi and kwangsi, Tailandia (Siam) star deactivated pro-Axis.
Round limit is 12, like the combat is considered each turn simultaneous for each power. Order of play for this 1940 January 1, have not change from the original game. There are two modes of play 1 with time historical restrictions or 2 without them.
Round 01 January - June1940 (Game starts)
Round 03 January - June 1941. U.S.S.R. enter the war in attack face. Finland pro Axis Activation Allowed.
Round 04 July - December 1941. U. S. A enter the war in Attack Face. Mexico and Central America, pro allies activation allowed.
Round 05 January - June 1942. Brazil and Ecuador pro Allies activation allowed.
Round 06 July - December 1942. Modern Heavy Tank Production allowed
Round 07 January - June 1943. Colombia pro Allies activation allowed.
Round 12 July - December 1945 (Final round)
Victory Conditions: 3 modes of play.
USA 182.657mt (1 Western United States, 2 Central United States, 3 Eastern United States)
USSR 29.700mt (4 Caucasus, 5 Soviet Far East)
Venezuela 27.443mt (6 Venezuela)
Iran 10.426mt (7 Persia, 8 Northwest Persia)
Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea)
México 6.721 mt (13 Southeast Mexico)
Romania 5.764mt (14 Romania)
Colombia 3.636mt (15 Colombia)
Iraq 3.438mt (16 Iraq)
Argentina 2.871mt (17 Argentina)
Trinidad 2.844mt (18 West Indias)
Perú 1.776mt (19 Perú)
Arabian Peninsula 1.652mt (20 Saudi Arabia)
Burma 1.088mt (21 Burma)
Canadá 1.082mt (22 Alberta Saskatchewan Manitoba)
Borneo 0.932mt (23 Borneo)
Egypt 0.929mt (24 Alexandria)
China 0.050mt (25 Yunnan)
*All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
*We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for balance.
Where did you get your oil producing list for these countries. There’s a few I saw maybe right that I have are not. Not that it matters here. Just asking.
I do like your 3 option for a axis win. VC ok up to a certain point. Make the axis get most of total resources and control by a certain turn or holding what ever your conditions are for a turn. My game based on VC worth points and the axis can get up to 4 different things of control for 1 Bonus point that goes with your VC points total.
The goal is to give Japan more options for a win instead of just sitting there and doing nothing while Germany has to do all the work. Also it’s to get US to spend 60/40 or 50/50 for both sides like war was. If they go one side then Japan cleans up and vice versa. Remember to in my game I have 3 island group NOs that you can receive 5 icps per group. Now Japan has to come off Asia more, can’t blitz Moscow (have movement of 1 for all motorized units in Siberia and Asia.) rule and Japan has tank restriction buys. Japan can go and try to get Calcutta too for 2 VC points but still need to get a few islands for money and prevent US from getting to many island NOs. Japan should have to win by getting the oil they worth money and to help win the game. Just throwing ideas at ya from my game.
@SS-GEN No problem. Sources 1. The Pacific War Online Encyclopedia https://pwencycl.kgbudge.com/O/i/Oil.htm 2.https://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdf
-Leon in the trenches-, has a video, in YouTube, where he explains rules for making rules, we have taken as an example.
The idea of this Mode / house rules, is to offer a historical 1940 Start, conserving the scale, without diminishing too much the strategic options, and adding few material elements.
Now, I see your point, about the options in Japan. In 2 of the “5” tests, Japanese loses in the long run (by production as in real life), if China and USA play well.
If Germany and Italy manage to defeat Russia and defend Egypt, it is won by cities in Europe.
The tests have been solo and in group, 2 in group (Axis 1 allies 1, win ratio) 3 alone (Axis 2 Allies 1), we want to go through all the rules (and a victory condition) once we have decided on the placement of units in Asia. To make the final post and PDF file.
Then, with time, make an arrangement of pieces for 1 Sep. 1939, and a modification for 1942 oficial Start.
Obviously we are 100% open to corrections, ideas and analysis. Especially because Spanish is our language, and we know that asistid translation can make the rules confusing. I have a level (CEFR) B2 + in reading and C1 in listening, but A- in grammar, so I apologize for my writing errors.
@Valladares
Ya I’ll check that out and post more of your game tests and or results.
Holy crap. That is some awesome stats for resources there.
I do have in game you can convoy raid an oil derrick or refinery for representing oil tankers and SBR both too from air.
@SS-GEN nice idea to add to a mode, or house rules, that represents petroleum resources, or resources centers, would be treated as facilities, with their determined points of impact, their cost of repair and penalties.
I do not see that my friends accept that the oil production sites can be bombed, because it would be necessary to create more rules … -ha, ha, ha-
@Valladares said in G40 Historial Beta:
@SS-GEN nice idea to add to a mode, or house rules, that represents petroleum resources, or resources centers, would be treated as facilities, with their determined points of impact, their cost of repair and penalties.
I do not see that my friends accept that the oil production sites can be bombed, because it would be necessary to create more rules … -ha, ha, ha-
Lol
But that is part of the Dutch island oil. Japan has to protect and defend it too. So makes them deal with more stuff off Asia and you want the 7 icp islands with refineries (worth 2 icp owned) for the money which they should have to fight over plus now they have to deal with US Anzac and Fec SBR raids or sub convoy raids.
@SS-GEN said in G40 Historial Beta:
Holy crap. That is some awesome stats for resources there.
I do have in game you can convoy raid an oil derrick or refinery for representing oil tankers and SBR both too from air.
Yea that was a good read : )
@barnee I’m glad to see the sources are useful for all.
Soon I will be placing the order of the troops. We searched, compared and discussed, its location for January 1, 1940, always attached to the original game frame.
I can tell you that ANZAC has no troops in Africa, they arrived in significant form by the end of the 40s, and their first operation in 41 in Greece. China controls Kwangsi, since it expels Japan almost entirely in its offensive of the late 39; China controls Kiangsi.
We are debating if an attack by the British empire or Anzac, on Siam (Thailand) would be considered an unproven attack on Japan. ¿What do you think?
heh heh nice :+1:
yea idk if the Brits attack Siam, I guess it’d be basically a counterattack after Japan whacks the French, then I’d think Japan would be all over them. Not sure if i quite understand the question.
Don’t know if this will help, but some guys made a game called" World in Flames" that is highly touted for it’s historicity. Sadly, I’ve never played it, but may be worth checking out to see how they had forces/resources set up.
Good action here. Keep us updated : )
@barnee OK, I’m going to inquire about the game. The Historical start of 1940
Base map by ImASithLord https://www.reddit.com/r/AxisAllies/comments/73lpgi/axis_and_allies_global_1940_map_made_with_paint/?st=jvvq5t8x&sh=680c5a44
If you are starting in 1940 Siam is neutral with Siam roundel which you have on map is correct but not a pro axis neutral. I know about the treaty and such but japan did attack them on dec 8 41 and then signed treaty dec 21 41.
And if UK or Anzac does attack Siam it’s not a war with Japan
@SS-GEN Yes, you’re right, if UK, or ANZAC, attack Siam it’s not a UNPROVOKED attack to Japan. Siam attacked Malaysian positions and territories of France in Indochina, in 1940. We will leave it as pro-axis for gameplay, but if you play with historical events, they could by activated until round 4.
This is the initial configuration of troops we are testing. We did a little research, and we believe that this is a good aproximation. If there are errors or suggestions, you may feel free to put them.
Germany (3° German Empire) 27 I.P.C.
Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
Denmark: 2 Infantry.
Norway: 3 Infantry, 1 Fighter
Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
Sea Zone 103: 1 Sub
Sea Zone 108: 1 Sub
Sea Zone 113: 1 Battleship, 1 Sub.
Sea Zone 114: 1 Transport, 1 Cruiser
Sea Zone 117: 1 Sub
Sea Zone 118: 1 Sub
Sea Zone 124: 1 Sub
Soviet Union (Union of Socialist Soviet Republics) 37 I.P.C
Karelia: 2 Infantry
Archangel: 1 Infantry
Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
Caucasus: 2 Infantry, 1 Resource marker.
Bessarabia: 2 Infantry
Western Ukraine: 1 Infantry, 1 Artillery
Eastern Poland: 2 Infantry
Baltic States: 3 Infantry
Belarus: 1 Infantry
Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
Vyborg: 3 Infantry
Ukraine: 3 Infantry, 1 Minor IC
Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
Sakha: 2 Infantry
Buryatia: 6 Infantry, 1 AA Gun
Siberia: 2 Infantry
Soviet Far East: 2 Infantry, 1 Resource marker
Sea Zone 5: 1 Cruiser
Sea Zone 115: 1 Cruiser, 1 submarine
Sea Zone 127: 1 Sub
Japan (Empire of Japan) 23 I.P.C.
Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 3 Fighters, 2 Tac Bombers
Palau Island: 1 Infantry
Formosa: 2 Infantry, 1 Artillery, 1 Fighter
Shantung: 2 Infantry, 1 Artillery
Iwo Jima: 1 Infantry
Jehol: 2 Infantry, 1 Artillery
Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base.
Okinawa: 1 Infantry, 1 Fighter
Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber.
Korea: 4 Infantry, 1 Fighter
Hainan: 2 Infantry, 1 Artillery
Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
Sea Zone 20: 1 Cruiser, 1 Transport.
Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.
United States of America 48 I.P.C.
Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
Midway: 1 Airbase
Wake Island: 1 Airbase
Guam: 1 Airbase
Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
West Indies: Resource Marker
Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
Sea Zone 35: 1 Destroyer, 1 Submarine
Sea Zone 101: 1 Cruiser, 1 Transport.
China (Nationalists, Communists and Warlords, Chinese Alliance) 14 I.P.C.
Szechwan: 2 Infantry and one fighter
Yunnan: 2 Infantry
Kweichow: 2 Infantry
Shensi: 2 Infantry
Suiyuyan: 2 Infantry
Chahar: 2 Infantry
Anhwe: 2 Infantry
Kiangsi: 2 Infantry
Kwangsi: 1 Infantry, 1 Artillery.
United Kingdom Europe (British Empire) 28 I.P.C.
United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base, Major Industrial Complex
France: 1 Artillery, 1 Tank
Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
Iceland: Air Base.
Greendland: Control Marker
Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
Ontario: 1 Infantry, 1 Artillery
New Brunswick Nova Scotia: Naval Base
Alberta, Sakatchewan, Maritoba: Resource Marker.
Gibraltar: 1 Fighter, Naval Base
Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
Anglo-Egyptian Sudan: 1 Infantry
British Somalia: 1 Infantry.
Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
Sea Zone 71: 1 Destroyer
Sea Zone 91: 1 Cruiser
Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
Sea Zone 106: 1 Transport, 1 Destroyer
Sea Zone 109: 1 Transport, 1 Destroyer
Sea Zone 110: 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.
United Kingdom Pacific (British Far East Command) 17 I.P.C.
Kwangtung: 2 Infantry, 1 Naval Base
Burma: 2 Infantry, 1 Fighter, Resource Marker.
Malaya: 3 Infantry, 1 Naval Base.
Borneo: Resource Marker.
India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
West India: 1 Infantry
Sea Zone 37: 1 Battleship
Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.
Italy (Italian Kingdom) 10 I.P.C.
Northern Italy: 2 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Major IC
Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
Albania: 2 Infantry, 1 tank
Italian Somaliland: 1 Infantry
Ethiopia : 2 Infantry, 1 Mech Infantry, 1 Artillery
Libya: 2 Infantry, 1 Artillery
Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
Sicily: Air Base.
Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
Sea Zone 96: 1 Destroyer, 1 Transport
Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport
ANZAC (Australia and New Zealand Army Corps) 10 I.P.C.
New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
Malaya: 1 Infantry, 1 Artillery.
Sea Zone 37: Destroyer, 1 Transport.
Sea Zone 62: 1 Destroyer, 1 Transport.
Sea Zone 63: 1 Cruiser.
France (Republic of France) 19
France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
United Kingdom: 2 Infantry, 1 Fighter
Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
French West Africa: 1 Infantry.
French IndoChina: 1 Infantry.
Morocco: 1 Infantry
Algeria: 1 Infantry
Tunisia: 1 Infantry
Syria: 1 Infantry
Sea Zone 91: 1 Destroyer, 1 Transport.
Sea Zone 93: 1 Destroyer, 1 Cruiser
Sea Zone 105: 1 Cruiser
Ok if you want it to be pro axis.
History wise Japan did Attack Siam for 2 days on Dec 8 1941. Then on Dec 27 41 signed treaty so they were allowed to go thur and attack maylay and other country.
I believe there was a ton of guerilla inf resistances. I could add a event card where they could pop up like they did in Philippines had. I do have an event card for US for that action.
But getting back if Japan wants Siam I believe they should have to attack it first period to get any icps for territory and use.
The real and correct way would be Japan needs to attack Siam for 1 round of combat then signs treaty and gets it.
Setup for Siam should be 2 inf 1 fig
@SS-GEN said in G40 Historial Beta:
History wise Japan did Attack Siam for 2 days on Dec 8 1941. Then on Dec 27 41 signed treaty so they were allowed to go thur and attack maylay and other country.
I believe there was a ton of guerilla inf resistances. I could add a event card where they could pop up like they did in Philippines had. I do have an event card for US for that action.
James Dunnigan’s book Victory at Sea: World War II in the Pacific has an interesting section on Siam/Thailand’s odd and complicated situation in WWII. As I recall (I don’t have the book in front of me right now), Siam had an authoritarian leader who was was willing to collaborate with Japan, but there were also pro-Allied elements in the government, in the population at large, and in the diplomatic service abroad. If I remember correctly, for example, Siam technically declared war on the US and/or the UK, but the US and the UK ignored the declaration, either because the Siamese ambassabors refused to pass the declaration along to them or because the US and the UK refused to receive it. And the Allies supposedly got a lot of intelligence during the war from the pro-Allied Siamese factions.
Thanks Marc. Ha ha now it’s pro allies.
I read where yes to what your saying but then I maybe wrong but I thought I read that there were 150,000 guerilla resistance people that just kept causing havoc for Japan ?
@SS-GEN said in G40 Historial Beta:
Thanks Marc. Ha ha now it’s pro allies.
I read where yes to what your saying but then I maybe wrong but I thought I read that there were 150,000 guerilla resistance people that just kept causing havoc for Japan ?
I’m not familiar enough about the subject to know if Siam had an appreciable guerilla movement or not. There are all sorts of things which were peculiar about Siam; I believe that, pre-war, it was the only genuinely independent nation in Southeast Asia, and I think that Japan technically “asked” Siam (more or less at gunpoint) to give it right of passage through its territory so that Japan could send forces from Vichy French Indo-China (where Japan had a presence) to Burma. Germany similarly wanted to traverse Spanish territory to attack Gibraltar from Vichy France, but opted to negotiate with Franco – ultimately unsuccessfully – rather than marching in first and asking for permission second (which is what I think happened in Siam). A further complication was that Siam had its own regional ambitions, as shown by the Franco-Thai War of 1940-1941.
https://en.m.wikipedia.org/wiki/Thailand_in_World_War_II
It was 90,000
Thanks for the information, we decided Siam will be Pro-Axis. And if you play with events per turn, Japan can activate it until round 4. For now, wen playing with turn-based events, Mexico, Central America, Ecuador, Colombia, Brazil, Siam, they are considered true neutrals until they enter the war; however, we want to implement the same restrictions for the other neutrals.
For example, the countries of “Latin America”, except Argentina and Chile, signed a mutual defense treaty, supported by the USA.
On the other hand, the Original rule with respect to true neutrals is unreal. What does it matter to Switzerland if Afghanistan was attacked by the UK or Japan? Why do all the neutrals turn to one side, when one of them is attacked? This is something that we want to modify.
But for now here is the placement of the neutrals:
Pro-Axis
Siam: 2 Infantry.
Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
Iraq: 3 Infantry.
Romania: 4 Infantry
Bulgaria: 4 Infantry
Finland: 4 Infantry.
Pro-Allies:
Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
Central América: 1 Infantry, Canal Counter.
Brasil: 3 Infantry
Colombia: 1 Infantry
Eire: 1 Infantry
Ecuador: 1 Infantry
Liberia: 1 Infantry
Sierra Leona: 1 Infantry
Yugoslavia: 5 Infantry
Greece: 4 Infantry
Special Neutral
State of Spain
Spain: 6 Infantry, Rio de Oro: 1, Infantry Balears: Empty.
People’s Republic of Mongolia
Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.
True Neutral
Venezuela: 2 Infantry
Peru: 1 Infantry
Bolivia: 1 Infantry
Paraguay: 1 Infantry
Chile: 2 Infantry
Argentina: 4 Infantry
Sweden: 6 Infantry
Switzerland: 2 Infantry
Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
Turky: 8 Infantry.
Saudi Arabia: 2 Infantry
Afghanistan: 4 Infantry