19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid

  • '20 '19

    @FMErwinRommel yes, another example of aberrant rolling there with my only managing 1-5 in volvgograd and you getting 2-2. Russians feeling the heat now with reduced IPC’s as well

  • 2024 2023 '22 '21 '20 '19

    I know how you feel, just glad it benefited me this time.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 bomber moved from Kwangsi to Shensi
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Kwangsi
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Manchuria to Buryatia
            1 infantry moved from Amur to Siberia
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            1 destroyer and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Kansu
            1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 bombers moved from Gibraltar to Tobruk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Kansu
            1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 bombers moved from Gibraltar to Tobruk
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Tobruk
                Americans attack with 2 bombers and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            2 bombers moved from 92 Sea Zone to Trans-Jordan
            2 bombers moved from Tobruk to Trans-Jordan
            1 bomber moved from Kansu to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Caucasus to Russia
            4 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.67
    Americans : 1.00
    AA fire in Ukraine : : -0.17
    Japanese : -1.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Kansu
            1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 bombers moved from Gibraltar to Tobruk
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Tobruk
                Americans attack with 2 bombers and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            2 bombers moved from 92 Sea Zone to Trans-Jordan
            2 bombers moved from Tobruk to Trans-Jordan
            1 bomber moved from Kansu to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Caucasus to Russia
            4 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 34 PUs; 
            British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 fighters moved from 81 Sea Zone to Trans-Jordan
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Russia
            1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Siam to French Indo China
            1 fighter moved from Burma to Yunnan
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,4,3,3
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Adding units owned by British to Burma: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.67
    Americans : 1.00
    AA fire in Ukraine : : -0.17
    Japanese : -1.17
    

    Savegame

  • '20 '19

    @FMErwinRommel I’m sorry that turn took a while, was hard for me to find any kind of moves that had benefit! Your axis play has been very strong, stopping my allies from any kind of effectiveness!

  • 2024 2023 '22 '21 '20 '19

    I’m having a devil of a time as the allies trying to stop Owentoo as the Axis, also BM3.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 fighter and 1 infantry moved from Rostov to Caucasus
            2 fighters and 1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Tobruk
                Italians attack with 2 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 3 infantry moved from Rostov to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 fighter moved from Caucasus to Volgograd
            1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Greece to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Tobruk to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Iraq to Egypt
            2 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 98 Sea Zone
            2 infantry placed in Egypt
            1 airfield and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.33
    Americans : 0.67
    AA fire in Iraq : : -0.17
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    If Japan hadn’t attacked the Allied fleet in Aust, it would be in good shape now. Germ was doing okay until losing my fighters and a bomber in the bombing of Moscow and you didn’t lose any planes. Can’t bomb Moscow this turn. Russ is very slowly losing income. But Germ can’t take advantage, because spending to guard against U.S. and protecting Italy and Egypt. UK not diverting enough units to Russ. Axis income very close to Allies, but I can’t break out and take Moscow or Africa. U.S. ground troops are massing in N. Africa.

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Persia
            2 fighters moved from Sumatra to India
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Persia
            2 fighters moved from Sumatra to India
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel Yes we have got ourselves into a bit of stalemate at the moment with neither of us fancying a low odds decisive combat. Hopefully (for me!) I can finally whittle japan down to a sideline before you overwhelm the last Europe VC and bring the US fully into Europe. Every turn I curse the fact that I didn’t do the Taranto or Tobruk attack in UK1. It would be a totally different game ig the Uk had control of egypt :white_frowning_face:

  • 2024 2023 '22 '21 '20 '19

    I think the problem is that Britain didn’t attack either Tobruk or Ethiopia. You went for round 1 amphib move to Mideast. I don’t normally do Taranto, but like to take out both Tobruk and Ethiopia. In my game with Owentoo, that kept me in Egypt But he had Italy and Germany take Gibraltar and heavily garrison it and Algeria.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 1 aaGun, 5 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 fighters moved from Northern Italy to Libya
            4 bombers moved from Western Germany to Libya
            1 bomber moved from Novgorod to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 artillery, 2 bombers and 1 infantry moved from Bryansk to Tambov
            1 bomber moved from Novgorod to Smolensk
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Germans take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Germans
            Battle in Libya
                Germans attack with 4 bombers and 5 fighters
                Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 4 bombers and 5 fighters in Libya, round 2 : 4/9 hits, 5.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Libya
                    Germans roll dice for 4 bombers and 4 fighters in Libya, round 3 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Libya
                Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Smolensk to Novgorod
            1 tactical_bomber moved from Ukraine to Egypt
            2 bombers moved from Tambov to Egypt
            4 bombers moved from Libya to Egypt
            4 fighters moved from Libya to 96 Sea Zone
            4 fighters moved from 96 Sea Zone to Malta
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun, 4 artilleries and 1 infantry moved from Novgorod to Belarus
            2 infantry moved from Bulgaria to Greece
            1 artillery moved from Romania to Bulgaria
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Western Germany to Yugoslavia
            3 submarines moved from 95 Sea Zone to 93 Sea Zone
            2 submarines moved from 96 Sea Zone to 93 Sea Zone
            1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in Volgograd
            2 fighters and 1 infantry placed in Novgorod
            3 fighters and 2 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -1.33
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Good turn for Germany. The Luftwaffe made a preemptive strike in N. Africa and the dice were favorable. Income equals U.S. & total PU’s & production are similar. Feel more comfortable now. Germany has maintained parity with Russia in ground troops on the front line, despite having only one I.C. in Russia and not building mobile units in Germ. So I will continue building planes for offense and flexibility. Economically, Germ is doing well without taking Moscow. So even tho you are diverting my attention, eventually I may take Moscow. Only drawback is not bombing Moscow this turn, which allows you to build up to 5 units.

  • 2024 2023 '22 '21 '20 '19

    An entire American army disappeared in the desert sands. I rewrote the initial American battle in N. Africa at Kasserine Pass, to include the Luftwaffe. What else would you expect from FMErwinRommel.

  • '20 '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.50
    

    Savegame

Suggested Topics

  • 13
  • 24
  • 26
  • 59
  • 87
  • 60
  • 81
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.0k

Users

39.3k

Topics

1.7m

Posts