19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid



  • As I stated when Ger sank the U.S. fleet but took higher than expected casualties, including most planes; that having to rebuild my air force negated the victory. The axis are stalled and the U.S. has so much cash to spread around wherever it wants. Ger has to defend Europe from potential amphib invasion and support Italy in the Med. So despite greater income than Russia, Ger can’t produce more troops than Russia. On the other hand, the U.S. hasn’t sent fighters to Moscow and UK hasn’t sent more than 1 infantry. The trick is making U.S. builds usable quickly. Bombers seem to work, under current circumstances. If Ger was about to take Moscow, then fighters would have been better.



  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • @FMErwinRommel Yes it’s all about the long game as allies…if the German advance can be stalled or distracted and the japs kept from getting too much money, allies should eventually grind the axis down.
    I believe somebody worked out the axis will win if they get to 140 ipcs before N.O.s added in.
    I was surprised to see the Italians didn’t attack Rostov allowing the German blitz to caucuses.
    Allied planes (albeit 1!) starting to move to Russia.
    Must deal with that Japanese fleet soon but felt US money was best spent in Europe for a few turns to help the feeble brits. Taranto is going back to my move…saving the uk fleet hasn’t helped and left Italy a free hand in the med



  • @FMErwinRommel letting the Italians have Ukraine stops the Germans having a front line factory as well



  • The Italians were depleted from the prior turn and the Germans would have to send 2 troops to Caucasus to ensure getting it. The cash would be nice, but Russia could just retake it. Bomber support is going elsewhere. Ukraine was contested and now secured for building, so Italy took it, so it wouldn’t have to send new mech from Italy. Germany hasn’t had enough cash to exceed current capacity in W. Ger. Altho, could have built artillery in Ukr.



  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Novgorod to 110 Sea Zone
            1 bomber moved from Novgorod to 111 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Novgorod to Russia
            2 fighters moved from Belarus to Russia
            1 bomber moved from Novgorod to Volgograd
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    

    Savegame



  • Intercept with 4 fighters in Moscow?
    Germans bombing with 2 bombers & 3 fighter escorts.

    The ANZ fighter evens the odds, but I’m willing to gamble and it won’t stop the bombing raid.
    My other bomber is bombing Volg



  • @FMErwinRommel yes all 4 fighters up please. ANZAC fighter first for casualties. LOts of lovely 2’s for me I hope!



  • Forgot scramble fighter in Scotland?
    Attacking UK sub with Ger sub, fighter and bomber



  • @FMErwinRommel no scramble thanks



  • No air combat hits, but AA fire hit 1 bomber & the other only did 4 damage. Last turn, my 5 bombers gave 32 or 33 damage, limited to 20. Bombing in Volg did max damage. Both your ships around UK gave hits, which hurts my fleet. But transport in sz80 was sunk



  • @FMErwinRommel you need to post the save file please



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Novgorod to 110 Sea Zone
            1 bomber moved from Novgorod to 111 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Novgorod to Russia
            2 fighters moved from Belarus to Russia
            1 bomber moved from Novgorod to Volgograd
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 0/5 hits, 1.33 expected hits
                    Defenders Fire,  : 0/4 hits, 1.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in 80 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 bomber moved from Volgograd to Belarus
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 2 infantry moved from Western Germany to Northern Italy
            1 armour and 1 mech_infantry moved from Germany to Northern Italy
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Greater Southern Germany to Northern Italy
            1 fighter moved from Egypt to Northern Italy
            3 fighters moved from Russia to Belarus
            1 bomber moved from Russia to Belarus
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 artilleries and 1 infantry placed in France
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
            Germans undo move 5.
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : 0.33
    Defenders Fire,  : : -1.33
    British : 0.67
    AA fire in Volgograd : : -0.17
    Americans : 0.67
    Attackers Fire,  : : -1.33
    Russians : -0.33
    

    Savegame



  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 21 PUs; 
            Russians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
    

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 21 PUs; 
            Russians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.50
    

    Savegame



  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Philippines to 54 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Tsinghai
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Yunnan
            2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Yunnan
            1 bomber moved from Hunan to Yunnan
    

    Savegame



  • Scramble 3 ANZ fighers Queens > sz54?
    Phil fleet & subs attacking Allied fleet sz54

    Submerge U.S. sus sz25?
    Japan attack destroyer with bomber & sub

    Be thinking of OOL
    Now I know why you had blockers last turn. Couldn’t believe I had such an advantage. You can counterattack with planes, but that will cost you too.



  • @FMErwinRommel yes 3 plane scramble please…1 hit on each capital, subs, 2nd hit on carriers, us dd, anz dd, cruisers, t bomber, anz fighter, us fighters.

    Keep the sub in the battle please. if you only score 1 hit, take the dd and submerge please



  • @wizmark sorry 2nd hit bb after t/b



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Philippines to 54 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Tsinghai
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Yunnan
            2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Yunnan
            1 bomber moved from Hunan to Yunnan
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                1 submarine owned by the Japanese retreated to 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers
                ANZAC defend with 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 3/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 10/15 hits, 7.83 expected hits
                    1 carrier owned by the ANZAC, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/12 hits, 6.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 6 fighters and 4 transports in 54 Sea Zone, round 4 : 4/8 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Americans win with 1 battleship, 3 fighters and 4 transports remaining. Battle score for attacker is -72
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
                Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                2 fighters owned by the Americans forced to land in Queensland
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 54 Sea Zone to Caroline Islands
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 bomber moved from Yunnan to Borneo
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from Kwangtung to Kwangsi
            1 armour moved from Szechwan to Kwangsi
            2 aaGuns, 1 armour and 2 mech_infantrys moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery placed in Kwangtung
            2 submarines placed in 20 Sea Zone
            1 artillery and 2 mech_infantrys placed in Kiangsu
            2 mech_infantrys placed in Shantung
            1 submarine placed in 6 Sea Zone
            1 carrier placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.83
    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame



  • What a disaster. I had an 87% chance of winning, with 8 units remaining & +76 TUV. Instead, I lost with -72 TUV. You rolled a phenomenal 13 of 18 on round 1 & I rolled 9 of 21 (average). Your subs, with defense of 1, rolled 3 for 3. That’s 1 in 216 odds (1/6 x 1/6 x 1/6). I hate perverse dice. In the other 4 battles, you rolled 0-4. If you had rolled 4-4, I still would have still won those battles. In land battles, the attacker has the advantage of retreating to safety after bad result. But Japan could only retreat to ocean with no friendly units. Japan was already stalled, I don’t see any hope. If I could have sunk your fleet, with planes and transports, my position would have improved. My survivors would have taken out some counterattacking bombers. I will continue, but my heart is not in it.



  • Japan finally blitzed into Russia and returned, like Germany has been doing. Russia will have to occupy those territories, since it doesn’t have tanks adjacent.



  • @wizmark Axis at 140 production, the point at which you read that Axis will win. So there’s still a chance for me.



  • Not sure the calculator works well on big naval battles…doesn’t take into account the fact that attacking planes need somewhere to land. If you had looked at the calculator after the first round, I imagine yr odds would have decreased sharply by then. But 3 hits out 3 for defending subs was way out there!
    And I’m afraid its the allies who are on 140…125 for axis before my turn.
    I must say I find the japanese in BM very hard, the garrison rule is a stinker and every allied player concentrates in the pacific first which puts the japs up against 4/5 opponents. When you have the americans attacking, then chinese, then the UK, then Anzacs mopping up, and then Russians if they have an eastern force all before your go…I haven’t found a way to deal with it yet.


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