Grasshopper’s 1941 Academy Edition (under construction)



  • THE GRAND MASTER’S ACADEMY EDITION - MODERN UNIT PROFILES

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    US MARINES:
    Movement = 1 Point
    Cost = 3 IPCs
    Capacity = 1 Point
    Attack = @1 (@3 during air drops and/or amphibious assaults)
    Defence = 1X Green

    • Each attacking US Marine Infantry will receive @3 or less when performing special operations (air drops and/or amphibious assaults)
    • The support bonus for attacking Infantry still applies for US Marines during all attacks other than special operations (air drops and/or amphibious assaults)

    TIGER TANK:
    Movement = 2 Points (-1 when damaged)
    Cost = 6 IPCs
    Capacity = 3 Points
    Attack = @3 (@2 when damaged)
    Defence = @3 (@2 when damaged

    • Tiger Tanks require 2 hits to destroy
    • Tiger Tanks provide a support bonus to attacking Infantry (not when damaged)
    • Tiger Tanks may blitz unoccupied enemy territories during combat movement (not when damaged)

    MESSERSCHMITT Me 262:
    Movement = 4 Points
    Cost = 10 IPCs
    Build Queue = N/A
    Capacity = 3 Points
    Attack = 1X Blue
    Defence = 1X Red
    Dog Fight = 1X Green
    Convoy = 3X Blue (naval fighters only)

    • May intercept and/or escort bombing raids
    • Interceptors may always choose their enemy’s casualties
    • May be designated for future missions
    • May scramble from a city to defend an adjacent sea zone without the designation requirement
    • May intercept bombing raids on cities they currently occupy without the designation requirement

    SUPER FORTRESS BOMBER:
    Movement = 6 Points (-1 when damaged)
    Cost = 12 IPCs
    Build Queue = 1 Round
    Capacity = 4 Points
    Attack = 4X Black (N/A when damaged)
    Defence = 1X Black
    Dog Fight = 1X Black
    Bombing Raid = 4X Red (4X Green when damaged)
    Repair Cost = 2 IPCs (must be within a friendly city)

    • Strategic Bombers are classified as air fortresses and they require 2 hits to destroy, Strategic Bomber owners choose between movement damage or weapons damage when they absorb their first hit

    ESSEX CLASS CARRIER:
    Movement = 2 Points (-1 when damaged)
    Cost = 16 IPCs
    Build Queue = 1 Round
    Capacity = 3 Points
    Attack = N/A
    Defence = 1X Green (1X Black when damaged)
    Convoy = N/A
    Repair Cost = 3 IPCs (must be adjacent to a friendly city)

    • Aircraft Carriers are classified as capital ships, which require 2 hits to destroy
    • May carry up to 6 capacity points worth of eligible air units

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