Dawgoneit (Allies +30) vs StuckTojo (Axis)

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour and 4 mech_infantrys moved from Eastern Poland to Baltic States
                  Germans take Baltic States from Russians
            4 armour and 4 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 tactical_bombers moved from Finland to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Novgorod
                Germans attack with 4 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                    Germans roll dice for 4 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 5/11 hits, 4.67 expected hits
                    Russians roll dice for 8 infantry in Novgorod, round 2 : 3/8 hits, 2.67 expected hits
                    5 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/8 hits, 4.17 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 8 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Germany
            4 aaGuns, 7 armour, 5 artilleries, 1 fighter, 16 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 armour moved from Romania to Western Ukraine
            3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to France
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to Southern Italy
            1 fighter moved from Western Germany to Western Ukraine
            1 artillery moved from Western Germany to France
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 tactical_bombers moved from Novgorod to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 mech_infantry placed in Normandy Bordeaux
            2 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            4 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 infantry moved from Russia to Smolensk
            2 aaGuns, 8 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour and 1 mech_infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Anhwe to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 bomber moved from Yunnan to Suiyuyan
            1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 9/11 hits, 6.00 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Yunnan
            1 fighter moved from Suiyuyan to Anhwe
            2 infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Kweichow
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Korea to Amur
            1 fighter and 1 tactical_bomber moved from Japan to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            2 artilleries moved from Shan State to Yunnan
            1 bomber, 4 fighters and 4 tactical_bombers moved from Burma to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 tactical_bomber moved from Japan to Amur
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.00
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            17 infantry moved from Shensi to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Sikang, round 2 : 3/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 factory_minors, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Burma to Persia
            1 tactical_bomber moved from India to Persia
            1 fighter moved from Burma to India
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from French Central Africa to Egypt
            2 armour moved from Belgian Congo to Egypt
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Bessarabia to Ukraine
            2 armour moved from Western Ukraine to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 armour moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 3 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 bomber in Bryansk, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Italians attack with 2 artilleries and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 aaGun moved from Bessarabia to Ukraine
            1 bomber moved from Bryansk to Bessarabia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            1 bomber moved from New South Wales to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            2 infantry moved from French West Africa to French Central Africa
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 destroyer moved from 83 Sea Zone to 86 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Southern Italy to 104 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
            Battle in 104 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win, taking Iceland from British with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Belarus
                Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 armour and 1 mech_infantry moved from Novgorod to Bryansk
            3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            2 fighters and 3 tactical_bombers moved from Belarus to Bryansk
            1 tactical_bomber moved from Southern Italy to Bryansk
            1 infantry moved from Vyborg to Novgorod
            7 infantry moved from Karelia to Novgorod
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 bomber moved from Germany to Western Germany
            4 aaGuns, 6 armour, 5 artilleries and 16 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            4 mech_infantrys placed in Germany
            1 infantry placed in France
            1 fighter placed in Western Germany
            1 mech_infantry placed in Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            4 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            4 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 16 infantry
            EDIT: Adding units owned by Russians to Sakha: 2 aaGuns and 16 infantry
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Changing PUs for Russians from 21 to 22
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to Soviet Far East
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 bombers moved from Yunnan to 44 Sea Zone
            2 mech_infantrys moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Sumatra from Dutch, taking 44 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 44 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Amur to Korea
            2 infantry moved from Amur to Manchuria
            1 aaGun, 1 artillery and 7 infantry moved from Amur to Korea
            1 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Hunan to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Hopei to French Indo China
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Amur to Japan
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -0.67
    UK_Pacific : 0.67
    Russians : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 mech_infantrys moved from Western United States to Eastern United States
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter could not land in 34 Sea Zone and was removed
            1 fighter could not land in 23 Sea Zone and was removed
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            2 fighters moved from 23 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Kansu to Szechwan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            15 infantry moved from Sikang to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to Burma
            1 armour and 1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to India
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
                    British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the British lost in Tunisia
                    British roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the British lost in Tunisia
                Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
            1 fighter moved from 41 Sea Zone to India
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : 0.83
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour moved from Bryansk to Archangel
            1 bomber moved from Bessarabia to Archangel
            1 armour and 1 artillery moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Archangel, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 armour and 1 artillery
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Libya
                Italians win, taking Libya from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Bessarabia to Rostov
            1 armour moved from Bryansk to Rostov
            1 bomber moved from Archangel to Rostov
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    ANZAC : -1.00
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    Apologies. I’ve been quite busy with my side jobs lately.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 46 Sea Zone
            3 fighters moved from Caroline Islands to 46 Sea Zone
            1 bomber moved from Caroline Islands to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 bomber and 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Caroline Islands
            1 bomber and 1 fighter moved from 46 Sea Zone to Caroline Islands
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to French West Africa
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame


  • @StuckTojo said in Dawgoneit (Allies +30) vs StuckTojo (Axis):

    Apologies. I’ve been quite busy with my side jobs lately.

    no apologies needed my friend. i understand real life.:man-woman-girl-boy: :male-mechanic: and all that stuff

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