Ghostbusters Game 2 Fast 2 Furious


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 118 Sea Zone to 110 Sea Zone
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Aleutian Islands to Western United States
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
    
        Place Units - Americans
            1 cruiser and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Szechwan to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            6 infantry moved from Szechwan to Kweichow
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            3 infantry placed in Kiangsi
            1 infantry placed in Kiangsi
            1 artillery placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 cruiser, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 118 Sea Zone to 110 Sea Zone
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Aleutian Islands to Western United States
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
    
        Place Units - Americans
            1 cruiser and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Szechwan to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            6 infantry moved from Szechwan to Kweichow
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            3 infantry placed in Kiangsi
            1 infantry placed in Kiangsi
            1 artillery placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British repair damage of 6x harbour; Remaining resources: 24 PUs; 
            British buy 1 cruiser and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from India to Northwest Persia
            2 fighters moved from India to Northwest Persia
            2 tactical_bombers moved from India to Northwest Persia
            2 infantry moved from Eastern Persia to Persia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 artillery moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 infantry moved from 80 Sea Zone to Persia
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from Shan State to Malaya
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 battleship and 1 transport
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Normandy Bordeaux
                British attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
                1 bomber owned by the British and 1 fighter owned by the British retreated
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 armour
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Persia
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                British attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Germans defend with 3 armour
                    British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 2 : 5/5 hits, 3.00 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits
                    2 tactical_bombers owned by the British and 3 armour owned by the Germans lost in Northwest Persia
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                Casualties for British: 2 tactical_bombers
                Casualties for Germans: 3 armour
            Battle in Malaya
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Eastern Persia
            1 artillery and 7 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            7 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from Holland Belgium to United Kingdom
    
        Place Units - British
            1 cruiser placed in 110 Sea Zone
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.67
    Chinese : 0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            2 armour moved from Northern Italy to Holland Belgium
            1 fighter moved from Algeria to Southern Italy
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Bulgaria to Romania
            1 armour moved from Romania to Greece
            3 armour moved from Southern Italy to Yugoslavia
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 armour moved from Algeria to Libya
    
        Place Units - Italians
            3 armour and 1 mech_infantry placed in Northern Italy
            1 factory_minor placed in Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            2 armour moved from Northern Italy to Holland Belgium
            1 fighter moved from Algeria to Southern Italy
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Bulgaria to Romania
            1 armour moved from Romania to Greece
            3 armour moved from Southern Italy to Yugoslavia
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 armour moved from Algeria to Libya
    
        Place Units - Italians
            3 armour and 1 mech_infantry placed in Northern Italy
            1 factory_minor placed in Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            2 armour moved from Northern Italy to Holland Belgium
            1 fighter moved from Algeria to Southern Italy
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Bulgaria to Romania
            1 armour moved from Romania to Greece
            3 armour moved from Southern Italy to Yugoslavia
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 armour moved from Algeria to Libya
    
        Place Units - Italians
            3 armour and 1 mech_infantry placed in Northern Italy
            1 factory_minor placed in Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 transports
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Sumatra to 56 Sea Zone
            1 fighter moved from Sumatra to 56 Sea Zone
            1 fighter moved from Sumatra to Western Australia
            1 fighter moved from New Zealand to Queensland
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Sumatra to 56 Sea Zone
            1 fighter moved from Sumatra to 56 Sea Zone
            1 fighter moved from Sumatra to Western Australia
            1 fighter moved from New Zealand to Queensland
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 41 Sea Zone to 56 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 1 artillery and 16 infantry moved from Poland to Baltic States
            1 armour moved from Slovakia Hungary to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Trans-Jordan to Caucasus
            2 fighters moved from 99 Sea Zone to Caucasus
            1 armour moved from Ethiopia to Kenya
                  Germans take Kenya from British
            1 armour moved from Kenya to Belgian Congo
            1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
            1 battleship moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 battleship moved from 125 Sea Zone to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Baltic States
            2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Belgian Congo
                Germans attack with 1 armour and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 armour and 1 tactical_bomber in Belgian Congo, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 tactical_bomber owned by the Germans lost in Belgian Congo
                    Germans roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Belgian Congo
                British win with no units remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour and 1 tactical_bomber
                Casualties for British: 2 mech_infantrys
            Battle in Baltic States
                Germans attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters and 16 infantry
                Russians defend with 2 armour, 4 artilleries and 18 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 16 infantry in Baltic States, round 2 : 5/27 hits, 8.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries and 18 infantry in Baltic States, round 2 : 12/24 hits, 8.33 expected hits
                    5 infantry owned by the Russians and 12 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Baltic States, round 3 : 7/15 hits, 6.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries and 13 infantry in Baltic States, round 3 : 6/19 hits, 6.67 expected hits
                    7 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 3 armour, 1 bomber and 5 fighters in Baltic States, round 4 : 5/9 hits, 4.67 expected hits
                    Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Baltic States, round 4 : 5/12 hits, 4.33 expected hits
                    5 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Baltic States
                    Germans roll dice for 1 bomber and 3 fighters in Baltic States, round 5 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 2 armour, 4 artilleries and 1 infantry in Baltic States, round 5 : 4/7 hits, 2.67 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 fighters owned by the Germans and 1 bomber owned by the Germans lost in Baltic States
                Russians win with 2 armour and 2 artilleries remaining. Battle score for attacker is -74
                Casualties for Germans: 3 armour, 2 artilleries, 1 bomber, 5 fighters and 16 infantry
                Casualties for Russians: 2 artilleries and 18 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 2 fighters
                British defend with 2 fighters
                    Germans roll dice for 2 bombers and 2 fighters in Caucasus, round 2 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in Caucasus
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 fighters
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Trans-Jordan
            2 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            10 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            10 infantry placed in Western Germany
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 1.00
    Russians : 5.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 armour; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            1 artillery moved from Bessarabia to Eastern Poland
            1 fighter moved from Karelia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Romania
            3 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 3 armour, 4 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 11 infantry; Italians defend with 2 artilleries and 4 infantry
                    Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 8/23 hits, 7.00 expected hits
                    Germans roll dice for 3 artilleries and 15 infantry in Romania, round 2 : 7/18 hits, 6.00 expected hits
                    7 infantry owned by the Russians, 4 infantry owned by the Germans and 4 infantry owned by the Italians lost in Romania
                    Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 7/16 hits, 5.83 expected hits
                    Germans roll dice for 3 artilleries and 7 infantry in Romania, round 3 : 5/10 hits, 3.33 expected hits
                    5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Romania
                    Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 4 : 7/11 hits, 4.67 expected hits
                    Germans roll dice for 3 artilleries in Romania, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 artilleries owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 3 armour, 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 12 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 11 infantry
                Casualties for Italians: 2 artilleries and 4 infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            2 aaGuns moved from Belarus to Baltic States
            1 fighter moved from Eastern Poland to Baltic States
            2 aaGuns moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Romania to Baltic States
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            2 artilleries and 3 infantry moved from Tambov to Bryansk
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 armour moved from Volgograd to Ukraine
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 4.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 fighters moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 cruiser moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 31 Sea Zone
            2 battleships and 1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 bombers moved from Philippines to Shantung
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            4 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from French Indo China to Kwangsi
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            3 infantry moved from Jehol to Shantung
            3 infantry moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Shantung
                Japanese attack with 2 bombers and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Shantung, round 2 : 4/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Kwangsi to French Indo China
            2 bombers moved from Shantung to Japan
            1 aaGun moved from Jehol to Shantung
            2 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 armour and 9 infantry placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 carrier and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 8 Sea Zone to 7 Sea Zone
            1 submarine moved from 8 Sea Zone to 16 Sea Zone
            2 submarines moved from 8 Sea Zone to 25 Sea Zone
            1 cruiser moved from 10 Sea Zone to 31 Sea Zone
            2 destroyers moved from 10 Sea Zone to 31 Sea Zone
            3 bombers moved from Western United States to 31 Sea Zone
            2 artilleries moved from Aleutian Islands to 8 Sea Zone
            3 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
            1 armour moved from Aleutian Islands to 8 Sea Zone
            6 infantry moved from Aleutian Islands to 8 Sea Zone
            1 fighter moved from 8 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from 8 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 16 Sea Zone
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from 8 Sea Zone to 16 Sea Zone
            1 fighter moved from 8 Sea Zone to 31 Sea Zone
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 infantry, 3 mech_infantrys and 6 transports moved from 8 Sea Zone to 26 Sea Zone
            2 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to French Equatorial Africa
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 3 bombers, 1 cruiser, 2 destroyers and 1 fighter
                Japanese defend with 3 carriers
                    Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 1 fighter in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 1 fighter in 31 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 3 carriers in 31 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 31 Sea Zone
                Americans win with 3 bombers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 3 carriers
            Battle in French Equatorial Africa
            Battle in 25 Sea Zone
                Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 25 Sea Zone
                Americans win, taking French Equatorial Africa from Italians with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 16 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 7 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from 7 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from 31 Sea Zone to Hawaiian Islands
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to Western United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Central United States to Southeast Mexico
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery moved from Chahar to Jehol
            6 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            1 artillery placed in Anhwe
            1 infantry placed in Anhwe
            1 infantry placed in Kiangsu
            3 infantry placed in Hunan
            Chinese undo move 1.
            1 infantry placed in Kiangsi
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 carrier and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 8 Sea Zone to 7 Sea Zone
            1 submarine moved from 8 Sea Zone to 16 Sea Zone
            2 submarines moved from 8 Sea Zone to 25 Sea Zone
            1 cruiser moved from 10 Sea Zone to 31 Sea Zone
            2 destroyers moved from 10 Sea Zone to 31 Sea Zone
            3 bombers moved from Western United States to 31 Sea Zone
            2 artilleries moved from Aleutian Islands to 8 Sea Zone
            3 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
            1 armour moved from Aleutian Islands to 8 Sea Zone
            6 infantry moved from Aleutian Islands to 8 Sea Zone
            1 fighter moved from 8 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from 8 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 16 Sea Zone
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from 8 Sea Zone to 16 Sea Zone
            1 fighter moved from 8 Sea Zone to 31 Sea Zone
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 infantry, 3 mech_infantrys and 6 transports moved from 8 Sea Zone to 26 Sea Zone
            2 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to French Equatorial Africa
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 3 bombers, 1 cruiser, 2 destroyers and 1 fighter
                Japanese defend with 3 carriers
                    Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 1 fighter in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 bombers, 1 cruiser, 2 destroyers and 1 fighter in 31 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 3 carriers in 31 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 31 Sea Zone
                Americans win with 3 bombers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 3 carriers
            Battle in French Equatorial Africa
            Battle in 25 Sea Zone
                Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 25 Sea Zone
                Americans win, taking French Equatorial Africa from Italians with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 16 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 7 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from 7 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from 31 Sea Zone to Hawaiian Islands
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            6 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to Western United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Central United States to Southeast Mexico
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery moved from Chahar to Jehol
            6 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
            1 artillery placed in Anhwe
            1 infantry placed in Anhwe
            1 infantry placed in Kiangsu
            3 infantry placed in Hunan
            Chinese undo move 1.
            1 infantry placed in Kiangsi
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from Eastern Persia to Trans-Jordan
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                British attack with 1 bomber, 3 fighters and 4 infantry
                Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 4 : 0/3 hits, 1.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 5 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 2 armour in Normandy Bordeaux, round 5 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter and 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Northwest Persia
                British attack with 1 artillery, 2 infantry and 3 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 2 bombers
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
                    2 bombers owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 24
                Casualties for Germans: 2 bombers
    
        Non Combat Move - British
            1 bomber moved from Trans-Jordan to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            6 infantry moved from Eastern Persia to Persia
            1 battleship moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Malaya to Shan State
            7 infantry moved from Shan State to Siam
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery moved from Scotland to United Kingdom
    
        Place Units - British
            1 fighter and 4 infantry placed in United Kingdom
            1 mech_infantry placed in Union of South Africa
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            1 bomber and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 1 bomber and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : -2.17
    Italians : -0.33
    Americans : 0.00
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

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