Initial test. First time tries.
Schroeder vs. Surfer Round 2 (electric boogaloo)
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Kwangsi British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 mech_infantrys moved from Yunnan to Kiangsi 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Kweichow to Kiangsi 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Burma 8 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Malta to Western Germany 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 destroyer and 4 transports placed in 109 Sea Zone British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 armour EDIT: Removing units owned by British from Quebec: 2 infantry EDIT: Removing units owned by British from Quebec: 1 artillery EDIT: Removing units owned by British from 106 Sea Zone: 2 transports EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by British to 109 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer and 4 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 32 PUs (1 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -2.50 Americans : -0.50 Chinese : -0.83 Japanese : 1.33 AA fire in Germany : : -0.17
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Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.
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I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously you’d kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and that’s why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, it’s been a while since I read the entire rulebook. I’m just going off of the forum post, but I understand that is from years ago.
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Well, blow me over. I learned something else new this game. I knew that subs could stop offloading unless you had a warship, but the key part of the rule is that it applies only to amphib assaults. Since Hawaii is friendly, you can ignore the sub…Should have sent the destroyer to block, but I thought I was being sly…
Ugh. This game just got a lot harder. Heading to bed, will make my move tomorrow.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Germany 2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Northern Italy 1 armour moved from Yugoslavia to Germany 1 artillery moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Yunnan to Eastern Persia 1 infantry moved from Dutch New Guinea to New Guinea Turn Complete - ANZAC
Combat Hit Differential Summary :
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france has 0 to do so just move on to Germany
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 37 PUs; Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 2 armour moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Romania Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys Russians defend with 1 armour, 3 infantry and 1 mech_infantry Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 6 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 6 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Poland Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Poland to Germany 2 mech_infantrys moved from Slovakia Hungary to Germany 1 armour moved from Slovakia Hungary to Germany 2 aaGuns moved from Slovakia Hungary to Germany 2 artilleries moved from Greater Southern Germany to Germany 2 armour moved from Northern Italy to Germany 3 infantry moved from France to Northern Italy Place Units - Germans 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.33 Russians : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Bessarabia to Romania 2 bombers moved from Novgorod to Romania 1 mech_infantry moved from Tsinghai to Suiyuyan 1 armour moved from Novosibirsk to Suiyuyan 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Japanese 1 tactical_bomber moved from 115 Sea Zone to Romania 1 fighter moved from 115 Sea Zone to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 bombers moved from Romania to Novgorod 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 3 mech_infantrys moved from Novgorod to Poland 3 mech_infantrys moved from Volgograd to Tsinghai 6 mech_infantrys moved from Russia to Belarus 1 fighter moved from Vyborg to Novgorod 1 artillery moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 armour placed in Ukraine 4 armour and 1 bomber placed in Russia Russians undo move 3. 3 armour placed in Volgograd 1 armour and 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Russians collect 44 PUs (6 lost to blockades); end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.33 Japanese : 0.67
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@surfer Yeah, the rules strike again! That’s a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi 1 submarine moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 armour moved from New South Wales to Queensland Japanese take Queensland from ANZAC Combat - Japanese Battle in 11 Sea Zone Japanese attack with 1 submarine Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits 4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Japanese: 5 infantry Casualties for British: 4 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 3 artilleries and 2 infantry Battle in 26 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine and 3 transports Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 3 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine and 3 transports Battle in Shan State Japanese attack with 5 armour, 3 artilleries and 5 infantry British defend with 1 infantry Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 2 bombers and 2 fighters moved from Kiangsi to French Indo China 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 38 Sea Zone 2 fighters moved from Western Australia to 38 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 battleship moved from 62 Sea Zone to 42 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Western Australia to Sumatra 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Chahar: 1 infantry EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Removing units owned by Japanese from Shensi: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun EDIT: Turning off Edit Mode 3 transports placed in 36 Sea Zone 1 bomber and 2 infantry placed in Kwangtung 2 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 5.83
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The race is on.
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Edit was to move land units in China towards the coast for defense.
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BTW, if you attack Kwangtung.
With the Chinese. OOL = inf, bmb, inf
With the British, save bomber until end. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 7 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 7 infantry moved from 92 Sea Zone to Algeria 3 armour moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 3 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Anhwe 1 fighter moved from Western Germany to Yugoslavia Combat - British Battle in Algeria Battle in Yugoslavia British attack with 1 fighter Italians defend with 1 infantry British roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia Italians win, taking Algeria from Italians with no units remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Anhwe British attack with 5 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from Kweichow to Anhwe 1 infantry moved from Szechwan to Kweichow 8 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - British 5 infantry placed in United Kingdom 4 transports placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.00 Italians : 0.67 Americans : 0.67 Japanese : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 armour, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 2 fighters moved from Germany to Western Germany 1 armour moved from Germany to Western Germany Combat - Italians Battle in Western Germany Italians attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry Americans defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Western Germany, round 2 : 4/16 hits, 5.00 expected hits Americans roll dice for 3 armour, 6 artilleries and 5 infantry in Western Germany, round 2 : 5/14 hits, 5.17 expected hits 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Western Germany, round 3 : 5/11 hits, 4.17 expected hits Americans roll dice for 3 armour, 6 artilleries and 1 infantry in Western Germany, round 3 : 3/10 hits, 3.83 expected hits 1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in Western Germany, round 4 : 4/8 hits, 3.50 expected hits Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 4 : 3/5 hits, 2.17 expected hits 2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Italians roll dice for 3 armour and 2 fighters in Western Germany, round 5 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 3 armour and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 2 artilleries and 9 infantry Casualties for Americans: 3 armour, 6 artilleries and 5 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Western Germany to Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -0.67 Americans : -0.67