Whackamatt Good -vs- dawgoneit Evil L.O.R.


  • here we go


  • TripleA Turn Summary: Saruman round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Saruman
            Saruman buy 1 raiders and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 urukhais moved from Isengard to S. Dunland
            1 wizard moved from Isengard to S. Dunland
            1 orcs and 1 raiders moved from Isengard to Westfold
            4 urukhais moved from Dol Goldur to S. Mirkwood
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 1 orcs and 1 raiders
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 1/2 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 spearInfantry
            Battle in S. Mirkwood
                Saruman attack with 4 urukhais
                Elves defend with 2 entss and 2 hunterss
                    Saruman roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/4 hits, 1.33 expected hits
                    Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 2/4 hits, 2.00 expected hits
                    1 hunters owned by the Elves and 2 urukhais owned by the Saruman lost in S. Mirkwood
                    Saruman roll dice for 2 urukhais in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 2 entss and 1 hunters in S. Mirkwood, round 3 : 3/3 hits, 1.50 expected hits
                    2 urukhais owned by the Saruman lost in S. Mirkwood
                Elves win with 2 entss and 1 hunters remaining. Battle score for attacker is -16
                Casualties for Saruman: 4 urukhais
                Casualties for Elves: 1 hunters
            Battle in S. Dunland
                Saruman attack with 2 urukhais and 1 wizard
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 2 urukhais and 1 wizard in S. Dunland, round 2 : 0/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 2 urukhais and 1 wizard in S. Dunland, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 2 urukhais and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
            2 raiderss moved from Isengard to S. Dunland
            2 urukhais moved from Isengard to S. Dunland
    
        Place Units - Saruman
            1 raiders and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : -2.17
    Neutral : -0.67
    Elves : 1.50
    Rohan : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 3 catapults and 1 hobbits; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers and 2 spearInfantrys moved from Fornost to Breelands
            1 archers and 1 lightCavalry moved from Breelands to E. Arnor
            1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
            2 hobbitss moved from Shire to Minhiriath
            2 archerss and 3 spearInfantrys moved from Bree to S. Downs
            2 hobbitss moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Minhiriath
                Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk lost in Minhiriath
                    Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 3 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk lost in Minhiriath
                    Freefolk roll dice for 1 archers and 1 spearInfantry in Minhiriath, round 4 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Minhiriath
                Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                Freefolk win, taking Minhiriath from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -1
                Casualties for Freefolk: 2 hobbitss
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Arnor
                Freefolk attack with 1 archers and 1 lightCavalry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 3 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 4 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 catapults placed in Bree
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Freefolk : -1.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating Dagorlads neutrality.
            1 orcs moved from Minas Morgul to S. Ithilien
                  Mordor take S. Ithilien from Gondor
            2 orcss moved from Minas Morgul to S. Ithilien
            3 orcss moved from Minas Morgul to N. Ithilien
                  Mordor take N. Ithilien from Gondor
            1 orcs moved from Minas Morgul to S. Ithilien
            1 orcs moved from Minas Morgul to N. Ithilien
            2 trollss moved from Minas Morgul to N. Ithilien
            1 trolls moved from Minas Morgul to S. Ithilien
            4 siegeTowers moved from Minas Morgul to N. Ithilien
            2 siegeTowers moved from Minas Morgul to S. Ithilien
            6 orcss moved from Gorgoroth to Minas Morgul
            2 orcss moved from Udun to Dagorlad
                  Mordor take Dagorlad from Neutral
            3 nazguls moved from Barad Dur to Minas Morgul
            3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                Elves defend with 2 entss and 1 hunters
                    Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits
                    Elves roll dice for 2 entss and 1 hunters in S. Mirkwood, round 2 : 2/3 hits, 1.50 expected hits
                    1 hunters owned by the Elves, 1 ents owned by the Elves and 2 orcss owned by the Mordor lost in S. Mirkwood
                    Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in S. Mirkwood, round 3 : 2/4 hits, 1.67 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 3 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 8
                Casualties for Mordor: 2 orcss
                Casualties for Elves: 2 entss and 1 hunters
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs, 1 siegeTower and 1 trolls placed in Minas Morgul
            1 orcs and 1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Elves : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
            1 spearInfantry moved from Helms Deep to Westfold
            1 lightCavalry moved from E. Emnet to Westfold
            2 heavyCavalrys and 7 lightCavalrys moved from E. Emnet to Fangorn
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 1 heavyCavalry, 1 lightCavalry and 5 spearInfantrys
                Saruman defend with 1 orcs and 1 raiders
                    Rohan roll dice for 1 heavyCavalry, 1 lightCavalry and 5 spearInfantrys in Westfold, round 2 : 0/7 hits, 1.67 expected hits
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 0/2 hits, 0.33 expected hits
                    Rohan roll dice for 1 heavyCavalry, 1 lightCavalry and 5 spearInfantrys in Westfold, round 3 : 2/7 hits, 1.67 expected hits
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 3 : 1/2 hits, 0.33 expected hits
                    1 raiders owned by the Saruman, 1 orcs owned by the Saruman and 1 lightCavalry owned by the Rohan lost in Westfold
                Rohan win, taking Westfold from Saruman with 1 heavyCavalry and 5 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 lightCavalry
                Casualties for Saruman: 1 orcs and 1 raiders
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.33
    Rohan : -1.33
    

    Savegame


  • TripleA Turn Summary: Goblins round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss and 3 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                Goblins loses 0 PUs for violating Enedwaiths neutrality.
                Goblins loses 0 PUs for violating Rhovanions neutrality.
                Goblins loses 0 PUs for violating Anduin East Banks neutrality.
                Goblins loses 0 PUs for violating Gladdens neutrality.
            1 shooters moved from N. Caves to Eregion
                  Goblins take Eregion from Neutral
            1 shooters moved from Moria to Celebran
                  Goblins take Celebran from Neutral
            1 shooters moved from N. Caves to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 stabbers moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            1 wargs moved from Isengard to Enedwaith
                  Goblins take Enedwaith from Neutral
            2 wargss moved from Isengard to N. Dunland
            1 wargs moved from Isengard to N. Dunland
            2 stabberss moved from S. Caves to N. Dunland
            1 wargs moved from Dol Goldur to Rhovanion
                  Goblins take Rhovanion from Neutral
            1 wargs moved from Dol Goldur to Anduin East Bank
                  Goblins take Anduin East Bank from Neutral
            1 wargs moved from Dol Goldur to Gladden
                  Goblins take Gladden from Neutral
    
        Combat - Goblins
            Battle in N. Dunland
                Goblins attack with 2 stabberss and 3 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 stabberss and 3 wargss in N. Dunland, round 2 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                Goblins win, taking N. Dunland from Neutral with 2 stabberss and 3 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            1 stabbers placed in S. Caves
            1 shooters placed in S. Caves
            1 shooters and 1 stabbers placed in Moria
            1 shooters and 1 stabbers placed in N. Caves
    
        Turn Complete - Goblins
            Goblins collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Neutral : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Elves
            Elves buy 4 fortificationss, 4 hobbitss and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Withered Heaths neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
            1 hunters moved from N. Mirkwood to W. Mirkwood
            1 hunters moved from W. Mirkwood to Gladden
            1 eagles moved from W. Mirkwood to Gladden
            1 hunters moved from N. Mirkwood to Celduin
            1 eagles moved from E. Mirkwood to Celduin
            1 ents, 6 hunterss and 2 wizards moved from High Mirkwood to Carrock
                  Elves take Carrock from Neutral
            1 ents moved from N. Mirkwood to Carrock
            1 ents moved from W. Mirkwood to Carrock
            1 hunters moved from Lorien to Anduin East Bank
            1 eagles moved from Lorien to Anduin East Bank
            1 hunters moved from Lorien to Celebran
            1 hunters moved from Lorien to Drimrill Dale
            1 eagles moved from Lorien to Drimrill Dale
            1 hunters moved from Lorien to Celebran
            1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 2 hunterss
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hunterss in Celebran, round 2 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Celebran
                Elves win, taking Celebran from Goblins with 1 hunters remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Drimrill Dale
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 2 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale
                Elves win with 1 eagles remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Eregion
                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 5/9 hits, 3.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Eregion
                Elves win, taking Eregion from Goblins with 6 hunterss and 2 wizards remaining. Battle score for attacker is 0
                Casualties for Elves: 1 hobbits
                Casualties for Goblins: 1 shooters
            Battle in Gladden
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 wargs
                    Elves roll dice for 1 eagles and 1 hunters in Gladden, round 2 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in Gladden, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Gladden
                Elves win, taking Gladden from Goblins with 1 eagles and 1 hunters remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
            Battle in Celduin
                Elves attack with 1 eagles and 1 hunters
                Neutral defend with 1 spearInfantry
                    Elves roll dice for 1 eagles and 1 hunters in Celduin, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Elves loses 0 PUs for violating Celduins neutrality.
                Elves win, taking Celduin from Neutral with 1 eagles and 1 hunters remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Anduin East Bank
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 wargs
                    Elves roll dice for 1 eagles and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 eagles and 1 hunters in Anduin East Bank, round 3 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 eagles and 1 hunters in Anduin East Bank, round 4 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in Anduin East Bank
                Elves win with 1 eagles remaining. Battle score for attacker is 1
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Elves
            1 eagles moved from Anduin East Bank to Lorien
            1 eagles moved from Gladden to Lorien
            1 eagles moved from Drimrill Dale to Lorien
            1 eagles moved from Celduin to Lorien
    
        Place Units - Elves
            4 fortificationss placed in Lorien
            4 hobbitss and 2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : 2.33
    Neutral : -0.33
    Elves : 1.83
    

    Savegame


  • TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 galleon and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            1 spearInfantry moved from Harad Road to S. Ithilien
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
            1 spearInfantry moved from N. Haradwaith to Debatable Land
                  Haradrim take Debatable Land from Neutral
            3 spearInfantrys moved from Harad Road to N. Haradwaith
            1 oliphant and 1 spearInfantry moved from N. Haradwaith to Umbar
            3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
            2 oliphants moved from Harad Road to Umbar
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
            4 corsairss moved from Minas Morgul to S. Ithilien
    
        Place Units - Haradrim
            1 corsairs and 2 spearInfantrys placed in City of Corsairs
            1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 1 caravel, 1 raft, 2 spearInfantrys, 3 towerGuards and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 spearInfantrys and 1 trebuche moved from W. Osg. to E. Osg.
            1 trebuche moved from W. Osg. to E. Osg.
            3 heavyCavalrys moved from Minas Tirith to W. Osg.
            3 spearInfantrys and 4 towerGuards moved from Minas Tirith to Lossarnach
            2 galleons moved from Lefnui to S. E. Central Sea Zone
            2 galleons moved from Morthond to S. E. Central Sea Zone
            2 galleons moved from Gilrain to S. E. Central Sea Zone
            2 caravels and 2 galleons moved from S. Gondor Coast to S. E. Central Sea Zone
            3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
            3 heavyCavalrys moved from Anfalas to Angren Bank
            3 spearInfantrys moved from Anfalas to Pinnath Gelin
            1 spearInfantry moved from Belfalas to Lebennin
            10 undeads moved from Paths of the Dead to Lamedon
    
        Combat - Gondor
            Battle in Druwaith Laur
                Gondor attack with 3 spearInfantrys and 1 towerGuard
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 2/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Druwaith Laur
                Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
                Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Angren Bank
                Gondor attack with 3 heavyCavalrys
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 3 heavyCavalrys in Angren Bank, round 2 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Gondor loses 0 PUs for violating Angren Banks neutrality.
                Gondor win, taking Angren Bank from Neutral with 3 heavyCavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 caravel and 1 raft placed in Anfalas Coast
            2 spearInfantrys placed in Andrast
            2 towerGuards placed in E. Osg.
            1 towerGuard and 1 trebuche placed in W. Osg.
            1 trebuche placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Gondor : 0.67
    

    Savegame


  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            1 warChariot moved from Udun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            1 warChariot moved from Udun to S. Rhovanion
            3 chariotArcherss and 2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 spearInfantry moved from Rhun to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
            3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
            1 spearInfantry moved from Rhun to N. Rhun
    
        Combat - Rhun
            Battle in Iron Hills
                Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun roll dice for 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 : 9/16 hits, 6.33 expected hits
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 2 : 2/9 hits, 2.83 expected hits
                    2 spearInfantrys owned by the Rhun, 4 fortificationss owned by the Dwarves, 2 berzerkerss owned by the Dwarves and 3 axeInfantrys owned by the Dwarves lost in Iron Hills
                Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 4 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 24
                Casualties for Rhun: 2 spearInfantrys
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -0.83
    Rhun : 2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
                Dale loses 0 PUs for violating Withered Heaths neutrality.
            1 spearInfantry moved from N. Dale to Withered Heath
                  Dale take Withered Heath from Neutral
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
            1 archers moved from S. Dale to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 1 lightCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
            3 raiderss moved from S. Khand to Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry and 2 mortars; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry and 2 mortars placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 2 orcss, 1 raiders and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 urukhais moved from S. Dunland to Adorn
            2 raiderss, 2 urukhais and 1 wizard moved from S. Dunland to Isengard
    
        Combat - Saruman
            Battle in Adorn
                Saruman attack with 2 urukhais
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 2 urukhais in Adorn, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Saruman loses 0 PUs for violating Adorns neutrality.
                Saruman win, taking Adorn from Neutral with 2 urukhais remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss, 1 raiders and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.33
    Neutral : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 2 catapults and 1 hobbits; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            1 archers and 1 lightCavalry moved from E. Arnor to Cardolan
            1 spearInfantry moved from S. Downs to Cardolan
            2 archerss and 2 spearInfantrys moved from S. Downs to Minhiriath
            1 spearInfantry moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            2 hobbitss moved from Shire to Minhiriath
            3 catapults moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to S. Downs
            1 hobbits moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Cardolan
                Freefolk attack with 1 archers, 1 lightCavalry and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Cardolan, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults and 1 hobbits placed in Bree
            2 archerss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : 0.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            4 orcss, 4 siegeTowers and 2 trollss moved from N. Ithilien to E. Osg.
            3 nazguls and 1 trolls moved from Minas Morgul to E. Osg.
            4 orcss, 2 siegeTowers and 1 trolls moved from S. Ithilien to E. Osg.
            1 trolls moved from S. Mirkwood to W. Mirkwood
                  Mordor take W. Mirkwood from Elves
            1 trolls moved from W. Mirkwood to S. Mirkwood
            1 orcs moved from S. Mirkwood to Anduin East Bank
            1 orcs and 1 siegeTower moved from Dol Goldur to S. Mirkwood
            1 orcs moved from Dagorlad to S. Brown Lands
                  Mordor take S. Brown Lands from Neutral
    
        Combat - Mordor
            Battle in E. Osg.
                Mordor attack with 3 nazguls, 8 orcss, 6 siegeTowers and 4 trollss
                Gondor defend with 1 castle, 2 heavyCavalrys, 5 spearInfantrys, 2 towerGuards and 2 trebuches
                    Mordor roll dice for 3 nazguls, 8 orcss, 6 siegeTowers and 4 trollss in E. Osg., round 2 : 10/21 hits, 8.33 expected hits
                    Gondor roll dice for 2 heavyCavalrys, 5 spearInfantrys, 2 towerGuards and 2 trebuches in E. Osg., round 2 : 4/11 hits, 3.67 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    1 towerGuard owned by the Gondor, 2 trebuches owned by the Gondor, 5 spearInfantrys owned by the Gondor, 2 heavyCavalrys owned by the Gondor and 1 orcs owned by the Mordor lost in E. Osg.
                    Mordor roll dice for 3 nazguls, 7 orcss, 6 siegeTowers and 4 trollss in E. Osg., round 3 : 12/20 hits, 8.17 expected hits
                    Gondor roll dice for 1 towerGuard in E. Osg., round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 orcs owned by the Mordor lost in E. Osg.
                Mordor win, taking E. Osg. from Gondor with 3 nazguls, 6 orcss, 6 siegeTowers and 4 trollss remaining. Battle score for attacker is 35
                Casualties for Mordor: 2 orcss
                Casualties for Gondor: 2 heavyCavalrys, 5 spearInfantrys, 2 towerGuards and 2 trebuches
    
        Non Combat Move - Mordor
            3 nazguls moved from E. Osg. to Minas Morgul
            7 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
            1 orcs moved from Dagorlad to S. Brown Lands
    
        Place Units - Mordor
            1 orcs and 1 siegeTower placed in Dol Goldur
            2 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Mordor : 5.50
    Gondor : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 heavyCavalrys and 7 lightCavalrys moved from Fangorn to S. Caves
            1 heavyCavalry and 4 spearInfantrys moved from Westfold to Helms Deep
    
        Combat - Rohan
            Battle in S. Caves
                Rohan attack with 2 heavyCavalrys and 7 lightCavalrys
                Goblins defend with 1 castle, 4 shooterss, 3 stabberss and 1 wargs
                    Rohan roll dice for 2 heavyCavalrys and 7 lightCavalrys in S. Caves, round 2 : 4/9 hits, 3.33 expected hits
                    Goblins roll dice for 4 shooterss, 3 stabberss and 1 wargs in S. Caves, round 2 : 2/8 hits, 2.00 expected hits
                    1 wargs owned by the Goblins, 3 stabberss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in S. Caves
                    Rohan roll dice for 2 heavyCavalrys and 5 lightCavalrys in S. Caves, round 3 : 2/7 hits, 2.67 expected hits
                    Goblins roll dice for 4 shooterss in S. Caves, round 3 : 1/4 hits, 1.33 expected hits
                    2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in S. Caves
                    Rohan roll dice for 2 heavyCavalrys and 4 lightCavalrys in S. Caves, round 4 : 2/6 hits, 2.33 expected hits
                    Goblins roll dice for 2 shooterss in S. Caves, round 4 : 0/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins lost in S. Caves
                Rohan win, taking S. Caves from Goblins with 2 heavyCavalrys and 4 lightCavalrys remaining. Battle score for attacker is 7
                Casualties for Rohan: 3 lightCavalrys
                Casualties for Goblins: 4 shooterss, 3 stabberss and 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.00
    Rohan : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 heavyCavalrys and 7 lightCavalrys moved from Fangorn to S. Caves
            1 heavyCavalry and 4 spearInfantrys moved from Westfold to Helms Deep
    
        Combat - Rohan
            Battle in S. Caves
                Rohan attack with 2 heavyCavalrys and 7 lightCavalrys
                Goblins defend with 1 castle, 4 shooterss, 3 stabberss and 1 wargs
                    Rohan roll dice for 2 heavyCavalrys and 7 lightCavalrys in S. Caves, round 2 : 4/9 hits, 3.33 expected hits
                    Goblins roll dice for 4 shooterss, 3 stabberss and 1 wargs in S. Caves, round 2 : 2/8 hits, 2.00 expected hits
                    1 wargs owned by the Goblins, 3 stabberss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in S. Caves
                    Rohan roll dice for 2 heavyCavalrys and 5 lightCavalrys in S. Caves, round 3 : 2/7 hits, 2.67 expected hits
                    Goblins roll dice for 4 shooterss in S. Caves, round 3 : 1/4 hits, 1.33 expected hits
                    2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in S. Caves
                    Rohan roll dice for 2 heavyCavalrys and 4 lightCavalrys in S. Caves, round 4 : 2/6 hits, 2.33 expected hits
                    Goblins roll dice for 2 shooterss in S. Caves, round 4 : 0/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins lost in S. Caves
                Rohan win, taking S. Caves from Goblins with 2 heavyCavalrys and 4 lightCavalrys remaining. Battle score for attacker is 7
                Casualties for Rohan: 3 lightCavalrys
                Casualties for Goblins: 4 shooterss, 3 stabberss and 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 20 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by Rohan from Helms Deep: 1 heavyCavalry and 10 spearInfantrys
            EDIT: Adding units owned by Rohan to Westfold: 1 heavyCavalry and 10 spearInfantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Goblins : -1.00
    Rohan : -0.33
    

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 1 bats, 2 shooterss, 3 stabberss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Enedwaith Coasts neutrality.
            1 stabbers moved from Moria to Celebran
            1 bats moved from Moria to Celebran
            1 wargs moved from Enedwaith to Enedwaith Coast
                  Goblins take Enedwaith Coast from Neutral
            1 stabbers moved from N. Dunland to N. Enedwaith
            1 wargs moved from N. Dunland to N. Enedwaith
            1 stabbers moved from N. Dunland to Enedwaith
            1 shooters moved from N. Caves to Drimrill Dale
            1 bats, 3 stabberss and 2 wargss moved from N. Caves to Eregion
            3 stabberss and 1 trolls moved from Moria to Eregion
            2 stabberss and 1 wargs moved from Moria to Eregion
            1 stabbers moved from Moria to Eregion
            1 wargs moved from Rhovanion to Celduin
            1 wargs moved from Dol Goldur to E. Mirkwood
    
        Combat - Goblins
            Battle in Eregion
                Goblins attack with 1 bats, 9 stabberss, 1 trolls and 3 wargss
                Elves defend with 6 hunterss and 2 wizards
                    Goblins roll dice for 1 bats, 9 stabberss, 1 trolls and 3 wargss in Eregion, round 2 : 3/14 hits, 3.33 expected hits
                    Elves roll dice for 6 hunterss and 2 wizards in Eregion, round 2 : 3/8 hits, 4.33 expected hits
                    3 hunterss owned by the Elves and 3 stabberss owned by the Goblins lost in Eregion
                    Goblins roll dice for 1 bats, 6 stabberss, 1 trolls and 3 wargss in Eregion, round 3 : 2/11 hits, 2.83 expected hits
                    Elves roll dice for 3 hunterss and 2 wizards in Eregion, round 3 : 1/5 hits, 2.83 expected hits
                    2 hunterss owned by the Elves and 1 stabbers owned by the Goblins lost in Eregion
                    Goblins roll dice for 1 bats, 5 stabberss, 1 trolls and 3 wargss in Eregion, round 4 : 3/10 hits, 2.67 expected hits
                    Elves roll dice for 1 hunters and 2 wizards in Eregion, round 4 : 1/3 hits, 1.83 expected hits
                    1 hunters owned by the Elves, 2 wizards owned by the Elves and 1 stabbers owned by the Goblins lost in Eregion
                Goblins win, taking Eregion from Elves with 1 bats, 4 stabberss, 1 trolls and 3 wargss remaining. Battle score for attacker is 30
                Casualties for Goblins: 5 stabberss
                Casualties for Elves: 6 hunterss and 2 wizards
            Battle in Celduin
                Goblins attack with 1 wargs
                Elves defend with 1 hunters
                    Goblins roll dice for 1 wargs in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Celduin, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Celduin, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Celduin, round 4 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Celduin, round 4 : 1/1 hits, 0.50 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in Celduin
                Elves win with no units remaining. Battle score for attacker is -1
                Casualties for Goblins: 1 wargs
                Casualties for Elves: 1 hunters
            Battle in E. Mirkwood
                Goblins attack with 1 wargs
                Elves defend with 1 ents
                    Goblins roll dice for 1 wargs in E. Mirkwood, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 ents in E. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in E. Mirkwood, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 ents in E. Mirkwood, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in E. Mirkwood, round 4 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 ents in E. Mirkwood, round 4 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in E. Mirkwood
                Goblins win, taking E. Mirkwood from Elves with 1 wargs remaining. Battle score for attacker is 5
                Casualties for Elves: 1 ents
            Battle in N. Enedwaith
                Goblins attack with 1 stabbers and 1 wargs
                Freefolk defend with 1 spearInfantry
                    Goblins roll dice for 1 stabbers and 1 wargs in N. Enedwaith, round 2 : 1/2 hits, 0.50 expected hits
                    Freefolk roll dice for 1 spearInfantry in N. Enedwaith, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Freefolk lost in N. Enedwaith
                Goblins win, taking N. Enedwaith from Freefolk with 1 stabbers and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Freefolk: 1 spearInfantry
            Battle in Celebran
                Goblins attack with 1 bats and 1 stabbers
                Elves defend with 1 hunters
                    Goblins roll dice for 1 bats and 1 stabbers in Celebran, round 2 : 1/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 2 : 1/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                Goblins win with 1 bats remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
            1 bats moved from Celebran to Moria
            1 bats moved from Eregion to Moria
    
        Place Units - Goblins
            1 bats and 1 stabbers placed in N. Caves
            2 shooterss, 2 stabberss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.17
    Elves : -5.50
    Freefolk : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin, 3 hobbitss and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            4 eagless moved from Lorien to Eregion
            4 hobbitss and 2 hunterss moved from Rivendell to Eregion
            2 wizards moved from Carrock to W. Mirkwood
                  Elves take W. Mirkwood from Mordor
            1 wizard moved from W. Mirkwood to E. Mirkwood
            1 wizard moved from W. Mirkwood to E. Mirkwood
            3 entss and 6 hunterss moved from Carrock to Anduin West Bank
            8 entss moved from Fangorn to Westfold
            1 hunters moved from Lorien to Fangorn
    
        Combat - Elves
            Battle in Anduin West Bank
                Elves attack with 3 entss and 6 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 3 entss and 6 hunterss in Anduin West Bank, round 2 : 1/9 hits, 3.50 expected hits
                    Goblins roll dice for 1 stabbers in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Anduin West Bank
                Elves win, taking Anduin West Bank from Goblins with 3 entss and 6 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in Eregion
                Elves attack with 4 eagless, 4 hobbitss and 2 hunterss
                Goblins defend with 4 stabberss, 1 trolls and 3 wargss
                    Elves roll dice for 4 eagless, 4 hobbitss and 2 hunterss in Eregion, round 2 : 2/8 hits, 2.33 expected hits
                    Goblins roll dice for 4 stabberss, 1 trolls and 3 wargss in Eregion, round 2 : 1/8 hits, 1.67 expected hits
                    1 hobbits owned by the Elves and 2 stabberss owned by the Goblins lost in Eregion
                    Elves roll dice for 4 eagless, 3 hobbitss and 2 hunterss in Eregion, round 3 : 2/8 hits, 2.33 expected hits
                    Goblins roll dice for 2 stabberss, 1 trolls and 3 wargss in Eregion, round 3 : 1/6 hits, 1.33 expected hits
                    1 hobbits owned by the Elves and 2 stabberss owned by the Goblins lost in Eregion
                    Elves roll dice for 4 eagless, 2 hobbitss and 2 hunterss in Eregion, round 4 : 5/8 hits, 2.33 expected hits
                    Goblins roll dice for 1 trolls and 3 wargss in Eregion, round 4 : 0/4 hits, 1.00 expected hits
                    3 wargss owned by the Goblins and 1 trolls owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 4 eagless, 2 hobbitss and 2 hunterss remaining. Battle score for attacker is 25
                Casualties for Elves: 2 hobbitss
                Casualties for Goblins: 4 stabberss, 1 trolls and 3 wargss
            Battle in E. Mirkwood
                Elves attack with 2 wizards
                Goblins defend with 1 wargs
                    Elves roll dice for 2 wizards in E. Mirkwood, round 2 : 2/2 hits, 1.33 expected hits
                    Goblins roll dice for 1 wargs in E. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in E. Mirkwood
                Elves win, taking E. Mirkwood from Goblins with 2 wizards remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Elves
            4 eagless moved from Eregion to Lorien
    
        Place Units - Elves
            1 eagles, 1 griffin and 1 hobbits placed in Lorien
            2 hobbitss and 2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.33
    Elves : 0.17
    

    Savegame

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