Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 2


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Japan to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 9 destroyers, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Japan to 19 Sea Zone
            2 tactical_bombers moved from Japan to Kiangsu
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
            2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 21 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to Kiangsu
            2 fighters moved from Japan to 19 Sea Zone
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 tactical_bombers moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            3 infantry moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Kwangtung, round 2 : 1/2 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to Kiangsi
            1 bomber moved from 19 Sea Zone to Kiangsi
            1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
            1 bomber moved from 34 Sea Zone to Kiangsi
            1 aaGun moved from Buryatia to Yakut S.S.R.
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 infantry and 4 transports
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
            Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    UK_Pacific : -0,33
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 2 infantry
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 3/3 hits, 1,17 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 armour and 2 infantry
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 33 Sea Zone to Kwangsi
            1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 6 fighters and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from New Guinea to Queensland
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 submarine moved from 43 Sea Zone to 56 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,33
    Americans : -0,67
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
            2 artilleries and 7 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 2 infantry
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 3/3 hits, 1,17 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 armour and 2 infantry
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 33 Sea Zone to Kwangsi
            1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 6 fighters and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from New Guinea to Queensland
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 submarine moved from 43 Sea Zone to 56 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 89 Sea Zone to 101 Sea Zone
            2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
            2 artilleries and 7 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Italians
            1 armour and 6 mech_infantrys moved from Turkmenistan to Tsinghai
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            2 infantry moved from Trans-Jordan to Egypt
    
        Combat - British
            Battle in Tsinghai
                British attack with 1 armour and 6 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 6 mech_infantrys in Tsinghai, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 11 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Siam to Kwangsi
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Szechwan to Kweichow
            2 fighters moved from India to Kwangsi
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
            1 infantry moved from Northwest Persia to Caucasus
            2 artilleries and 5 infantry moved from Iraq to Northwest Persia
            3 fighters moved from Persia to Russia
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 bombers placed in Egypt
            2 fighters and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : -0,50
    Americans : -0,67
    Chinese : 0,33
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from France to Western Germany
            5 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern Italy
            2 infantry moved from Yugoslavia to Greater Southern Germany
            2 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Archangel to Belarus
            2 armour moved from Archangel to Baltic States
            2 fighters moved from Germany to Belarus
            1 bomber moved from Germany to Belarus
            3 fighters moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Belarus to Eastern Poland
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,5,5,2
            Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,83
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            3 fighters moved from Caroline Islands to Kwangsi
            3 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
            1 armour moved from Novgorod to Nenetsia
            3 mech_infantrys moved from Archangel to Vologda
            2 mech_infantrys moved from Novgorod to Vologda
            3 bombers, 3 fighters and 1 tactical_bomber moved from Novgorod to Vologda
            6 armour, 15 artilleries, 28 infantry and 36 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Holland Belgium to Western Germany
            3 infantry moved from Poland to Germany
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 11 infantry
                    Germans roll dice for 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/12 hits, 5,00 expected hits
                    Russians roll dice for 11 infantry in Vologda, round 2 : 3/11 hits, 3,67 expected hits
                    4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 5/9 hits, 4,50 expected hits
                    Russians roll dice for 7 infantry in Vologda, round 3 : 1/7 hits, 2,33 expected hits
                    5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 4/8 hits, 4,33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 11 infantry
            Battle in Nenetsia
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                    Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Nenetsia
                Russians win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            3 bombers, 3 fighters and 1 tactical_bomber moved from Vologda to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 fighter, 6 infantry and 1 tactical_bomber placed in Germany
            Germans undo move 1.
            6 infantry placed in Germany
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 41 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 35 PUs; 
            Russians buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Bryansk
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            3 mech_infantrys moved from Volgograd to Bryansk
    
        Place Units - Russians
            2 fighters placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
            5 infantry moved from Kiangsi to Anhwe
            3 mech_infantrys moved from Kiangsu to Anhwe
            2 destroyers moved from 19 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from Kiangsi to Japan
            2 fighters moved from Kiangsi to Japan
            2 bombers moved from Kiangsi to Anhwe
            2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 20 Sea Zone to 38 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 2 bombers, 5 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 infantry and 3 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to Chahar
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 aaGun
            EDIT: Adding units owned by Japanese to Yenisey: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tunisia to Tobruk
            4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 7 carriers, 2 cruisers, 4 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 bomber moved from Queensland to India
            4 fighters moved from Kwangsi to India
            1 destroyer moved from 32 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 submarine placed in 10 Sea Zone
            1 carrier and 3 transports placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 10 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Tsinghai
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Tunisia to Tobruk
            4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 7 carriers, 2 cruisers, 4 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 bomber moved from Queensland to India
            4 fighters moved from Kwangsi to India
            1 destroyer moved from 32 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 submarine placed in 10 Sea Zone
            1 carrier and 3 transports placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 10 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Tsinghai
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour and 4 mech_infantrys moved from Tsinghai to Kansu
    
        Combat - British
            Battle in Kansu
                British attack with 1 armour and 4 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                British win, taking Kansu from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 infantry moved from French West Africa to French Central Africa
            2 bombers moved from Egypt to India
            1 mech_infantry moved from Persia to West India
            3 infantry moved from West India to India
            2 fighters moved from Persia to Bryansk
            3 fighters moved from Russia to Bryansk
            1 mech_infantry moved from Kazakhstan to Russia
            1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Caucasus to Volgograd
            2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Shan State to Burma
            2 fighters moved from Kwangsi to India
            2 artilleries and 13 infantry moved from Kwangsi to Kiangsi
            2 infantry moved from Kweichow to Yunnan
    
        Place Units - British
            3 fighters placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
            British collect 37 PUs (2 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Archangel
            1 armour moved from Baltic States to Archangel
            5 fighters moved from Eastern Poland to Archangel
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
            1 armour moved from Baltic States to Archangel
            1 fighter moved from Southern Italy to Western Ukraine
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 transport moved from 67 Sea Zone to 65 Sea Zone
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Archangel, round 2 : 5/9 hits, 4,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Archangel to Western Ukraine
            5 fighters moved from Archangel to Novgorod
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,3,5
            Italians collect 17 PUs (6 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            3 fighters moved from Queensland to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New South Wales to Queensland
            3 fighters moved from Kwangsi to India
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Eastern Poland to Western Ukraine
            9 infantry moved from Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Germans collect 40 PUs (2 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            3 mech_infantrys moved from Bryansk to Smolensk
            3 mech_infantrys moved from Smolensk to Archangel
            2 fighters moved from Bryansk to Archangel
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Archangel
            1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 3 fighters, 1 infantry and 3 mech_infantrys
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 4/7 hits, 2,17 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 3/3 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Bryansk
            1 fighter moved from Ukraine to Bryansk
            3 mech_infantrys moved from Volgograd to Bryansk
    
        Place Units - Russians
            2 fighters placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Russians : 2,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 38 Sea Zone to 43 Sea Zone
            2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from Japan to Hainan
            2 artilleries moved from 36 Sea Zone to French Indo China
            2 mech_infantrys moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Kweichow
            4 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Yenisey to Evenkiyskiy
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in French Indo China
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Japan to Hainan
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 airfield placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 8 infantry, 4 submarines and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            7 artilleries, 1 cruiser, 9 infantry, 1 marine and 8 transports moved from 91 Sea Zone to 112 Sea Zone
            7 artilleries, 9 infantry and 1 marine moved from 112 Sea Zone to Western Germany
            1 bomber moved from India to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Western Germany
                Americans attack with 7 artilleries, 9 infantry and 1 marine
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 4 infantry
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 7 artilleries, 9 infantry and 1 marine in Western Germany, round 2 : 6/17 hits, 5,33 expected hits
                    Germans roll dice for 6 infantry in Western Germany, round 2 : 1/6 hits, 2,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 7 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Americans
            4 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Libya to Algeria
            1 mech_infantry moved from Tobruk to Tunisia
            3 infantry moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 5 destroyers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 10 submarines and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
            1 bomber moved from French Indo China to India
            4 fighters moved from India to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            5 transports placed in 101 Sea Zone
            2 artilleries and 8 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : 0,17
    AA fire in French Indo China : : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            3 artilleries and 10 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Tsinghai to Kwangsi
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 8 infantry, 4 submarines and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            7 artilleries, 1 cruiser, 9 infantry, 1 marine and 8 transports moved from 91 Sea Zone to 112 Sea Zone
            7 artilleries, 9 infantry and 1 marine moved from 112 Sea Zone to Western Germany
            1 bomber moved from India to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Western Germany
                Americans attack with 7 artilleries, 9 infantry and 1 marine
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 4 infantry
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 7 artilleries, 9 infantry and 1 marine in Western Germany, round 2 : 6/17 hits, 5,33 expected hits
                    Germans roll dice for 6 infantry in Western Germany, round 2 : 1/6 hits, 2,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 7 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Americans
            4 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Libya to Algeria
            1 mech_infantry moved from Tobruk to Tunisia
            3 infantry moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from Eastern United States to 91 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 5 destroyers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 10 submarines and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
            1 bomber moved from French Indo China to India
            4 fighters moved from India to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            5 transports placed in 101 Sea Zone
            2 artilleries and 8 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            3 artilleries and 10 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Tsinghai to Kwangsi
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Tsinghai to Shensi
            1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Kansu to Olgiy
            1 mech_infantry moved from Olgiy to Yenisey
    
        Combat - British
            Battle in Yenisey
                British attack with 1 mech_infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Yenisey
                British win, taking Yenisey from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Evenkiyskiy
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Evenkiyskiy
                    British roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                British win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Russia to Bryansk
            3 fighters moved from Persia to Bryansk
            2 mech_infantrys moved from Kansu to Samara
            2 mech_infantrys moved from Tsinghai to Samara
            2 artilleries and 5 infantry moved from Caucasus to Volgograd
            1 infantry moved from Volgograd to Rostov
            6 infantry and 4 mech_infantrys moved from India to Burma
            1 mech_infantry moved from West India to Burma
            3 fighters moved from India to Burma
            2 infantry moved from Yunnan to Burma
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from Gibraltar to Western Germany
            5 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            1 infantry placed in United Kingdom
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -0,67
    Americans : 0,17
    Chinese : -0,67
    Japanese : -1,00
    AA fire in French Indo China : : -0,17
    

    Savegame

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