VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I

  • '19 '17 '16

    UK, is that still coming?

  • '17

    uk was just doing, look the file, it’s italian turn

  • '19 '17 '16

    @VonAlba said in VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I:

    uk was just doing, look the file, it’s italian turn

    Hmm, it says Chinese turn. Must be some bug in there.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Southern Italy to Alexandria
            1 bomber moved from Algeria to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 bombers and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                Italians win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            3 infantry moved from France to Southern France
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 bombers moved from Alexandria to Tunisia
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            2 carriers, 1 destroyer and 3 fighters moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 artillery placed in Southern France
            1 artillery placed in Northern Italy
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 19 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 41 Sea Zone to 35 Sea Zone
            1 fighter moved from Java to Philippines
            1 armour moved from Paulau Island to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - ANZAC
            Battle in Kwangtung
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 39 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 19 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 41 Sea Zone to 35 Sea Zone
            1 fighter moved from Java to Philippines
            1 armour moved from Paulau Island to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - ANZAC
            Battle in Kwangtung
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 39 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 25

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 13 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 109 Sea Zone to 110 Sea Zone
            12 fighters moved from Caucasus to Northwest Persia
            1 bomber and 12 fighters moved from Northwest Persia to Iraq
            3 fighters moved from 96 Sea Zone to Iraq
    
        Combat - Germans
            Air Battle in Iraq
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Intercept in Iraq?

    15 ftrs+1bomb on 16 interceptors.

  • '17

    no, thanks

  • '19 '17 '16

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 13 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 109 Sea Zone to 110 Sea Zone
            12 fighters moved from Caucasus to Northwest Persia
            1 bomber and 12 fighters moved from Northwest Persia to Iraq
            3 fighters moved from 96 Sea Zone to Iraq
    
        Combat - Germans
            Air Battle in Iraq
                Germans attacks with 16 units heading to Iraq
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Northwest Persia
            12 fighters moved from Iraq to Caucasus
            3 fighters moved from Iraq to Northwest Persia
            2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
            4 submarines moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
            3 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
            1 artillery moved from Algeria to Tunisia
            1 aaGun moved from Volgograd to Caucasus
            3 fighters moved from Western Germany to Caucasus
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Russia
            3 artilleries placed in Ukraine
            3 artilleries placed in Volgograd
            3 artilleries placed in Caucasus
            1 armour, 4 artilleries and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 7 fighters moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 battleships, 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 39 Sea Zone
            3 fighters moved from French Indo China to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            4 bombers moved from French Indo China to 21 Sea Zone
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 7 fighters
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer and 7 fighters in 20 Sea Zone, round 2 : 7/8 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Ceylon
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 4 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 4 bombers and 1 destroyer in 21 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 bombers moved from 21 Sea Zone to French Indo China
            7 fighters moved from 20 Sea Zone to French Indo China
            5 fighters moved from 36 Sea Zone to French Indo China
            6 carriers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 37 Sea Zone to French Indo China
            3 fighters moved from 39 Sea Zone to India
            25 artilleries and 30 infantry moved from West India to India
            3 fighters moved from 19 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 2.33
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 2 carriers and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Eastern United States to French West Africa
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 80 Sea Zone to 78 Sea Zone
            4 bombers moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            4 infantry moved from Trans-Jordan to Iraq
            1 bomber moved from Sumatra to 20 Sea Zone
            1 fighter moved from Caroline Islands to 21 Sea Zone
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
                  Americans take 36 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 bomber moved from 20 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            5 artilleries and 7 infantry moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 21 Sea Zone to Guam
            1 fighter moved from 21 Sea Zone to Guam
            4 fighters moved from 20 Sea Zone to 41 Sea Zone
            5 artilleries, 10 carriers, 1 cruiser, 3 destroyers, 11 fighters, 7 infantry, 4 submarines, 4 tactical_bombers and 6 transports moved from 35 Sea Zone to 41 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 19 Sea Zone to Guam
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : -1,00
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 2 carriers and 7 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Eastern United States to French West Africa
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 80 Sea Zone to 78 Sea Zone
            4 bombers moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            4 infantry moved from Trans-Jordan to Iraq
            1 bomber moved from Sumatra to 20 Sea Zone
            1 fighter moved from Caroline Islands to 21 Sea Zone
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
                  Americans take 36 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 bomber moved from 20 Sea Zone to 21 Sea Zone
            4 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            5 artilleries and 7 infantry moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 21 Sea Zone to Guam
            1 fighter moved from 21 Sea Zone to Guam
            4 fighters moved from 20 Sea Zone to 41 Sea Zone
            5 artilleries, 10 carriers, 1 cruiser, 3 destroyers, 11 fighters, 7 infantry, 4 submarines, 4 tactical_bombers and 6 transports moved from 35 Sea Zone to 41 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 19 Sea Zone to Guam
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 19 PUs; 
            British buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 destroyers, 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,1,1,2,4,3,1,4,5,2,4,3,3
            British collect 31 PUs (4 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : -1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 bombers moved from Tunisia to Southern Italy
            1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Place Units - Italians
            1 harbour placed in Tobruk
            1 armour, 2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Kwangtung
            1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 35 Sea Zone to 41 Sea Zone
            1 infantry moved from Malaya to Shan State
                  ANZAC take Shan State from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Philippines to 41 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Kwangtung
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 35 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Kwangtung
            1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 35 Sea Zone to 41 Sea Zone
            1 infantry moved from Malaya to Shan State
                  ANZAC take Shan State from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Philippines to 41 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Kwangtung
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 35 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 9 artilleries, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 3 fighters moved from Northwest Persia to Iraq
            1 fighter moved from Caucasus to Iraq
            14 fighters moved from Caucasus to Iraq
    
        Combat - Germans
            Air Battle in Iraq
                Germans attacks with 19 units heading to Iraq
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            18 fighters moved from Iraq to Caucasus
            1 bomber moved from Iraq to Northwest Persia
            6 artilleries moved from Caucasus to Northwest Persia
            3 artilleries moved from Volgograd to Caucasus
            3 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 artilleries moved from Ukraine to Rostov
            3 infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Russia to Rostov
            1 aaGun moved from Caucasus to Rostov
            1 aaGun moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            2 transports moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Tunisia to Libya
            2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 4 artilleries moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to 96 Sea Zone
    
        Place Units - Germans
            3 armour placed in Caucasus
            3 artilleries placed in Volgograd
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 artilleries, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 fighters and 1 infantry moved from French Indo China to Shan State
            5 fighters moved from French Indo China to Malaya
            1 bomber moved from French Indo China to 34 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            3 bombers, 6 fighters and 1 infantry moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 5 fighters
                ANZAC defend with 1 artillery and 1 harbour
                    Japanese roll dice for 5 fighters in Malaya, round 2 : 4/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 5 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shan State
                Japanese attack with 6 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 6 fighters and 1 infantry in Shan State, round 2 : 2/7 hits, 3.17 expected hits
                    ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from ANZAC with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 bombers, 6 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 bombers, 6 fighters and 1 infantry in Kwangsi, round 2 : 5/10 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
                Japanese win with 3 bombers and 6 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 34 Sea Zone to French Indo China
            6 fighters moved from Shan State to 36 Sea Zone
            5 fighters moved from Malaya to 36 Sea Zone
            4 fighters moved from Kwangsi to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            3 bombers and 2 fighters moved from Kwangsi to French Indo China
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 43 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            2 battleships, 6 carriers, 1 marine and 3 transports moved from 39 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            5 artilleries and 5 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,3,1,2,1
            Japanese collect 32 PUs (20 lost to blockades); end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 0.67
    Japanese : 0.17
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: Americans round 26

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to Sumatra
            1 bomber moved from Iraq to Java
            10 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 78 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  Americans take 39 Sea Zone from Japanese
            4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
            5 fighters moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone
            1 bomber moved from Guam to 6 Sea Zone
            2 fighters moved from Guam to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            5 fighters moved from French West Africa to Egypt
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone
            4 fighters moved from Eastern United States to 87 Sea Zone
            3 fighters moved from Eastern United States to French West Africa
            2 mech_infantrys moved from Central America to Central United States
            4 infantry moved from Central America to Southeast Mexico
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 41 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    scramble from jap?

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