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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 fighter moved from Philippines to 41 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Kwangtung
1 fighter placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 35 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 artilleries, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 fighters moved from Northwest Persia to Iraq
1 fighter moved from Caucasus to Iraq
14 fighters moved from Caucasus to Iraq
Combat - Germans
Air Battle in Iraq
Germans attacks with 19 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
18 fighters moved from Iraq to Caucasus
1 bomber moved from Iraq to Northwest Persia
6 artilleries moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Rostov
3 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Rostov
1 aaGun moved from Caucasus to Rostov
1 aaGun moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Tunisia to Libya
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour and 4 artilleries moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to 96 Sea Zone
Place Units - Germans
3 armour placed in Caucasus
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 1 infantry moved from French Indo China to Shan State
5 fighters moved from French Indo China to Malaya
1 bomber moved from French Indo China to 34 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
3 bombers, 6 fighters and 1 infantry moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 5 fighters
ANZAC defend with 1 artillery and 1 harbour
Japanese roll dice for 5 fighters in Malaya, round 2 : 4/5 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 5 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 6 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 6 fighters and 1 infantry in Shan State, round 2 : 2/7 hits, 3.17 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 3 bombers, 6 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 bombers, 6 fighters and 1 infantry in Kwangsi, round 2 : 5/10 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese win with 3 bombers and 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to French Indo China
6 fighters moved from Shan State to 36 Sea Zone
5 fighters moved from Malaya to 36 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
3 bombers and 2 fighters moved from Kwangsi to French Indo China
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
2 battleships, 6 carriers, 1 marine and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
5 artilleries and 5 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,3,1,2,1
Japanese collect 32 PUs (20 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 0.67
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Sumatra
1 bomber moved from Iraq to Java
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
5 fighters moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from French West Africa to Egypt
4 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
3 fighters moved from Eastern United States to French West Africa
2 mech_infantrys moved from Central America to Central United States
4 infantry moved from Central America to Southeast Mexico
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble from jap?
Full scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Sumatra
1 bomber moved from Iraq to Java
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
5 fighters moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from French West Africa to Egypt
4 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
3 fighters moved from Eastern United States to French West Africa
2 mech_infantrys moved from Central America to Central United States
4 infantry moved from Central America to Southeast Mexico
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 5 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
Americans win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans lost in 6 Sea Zone
3 submarines owned by the Americans retreated to 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters in 37 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
10 fighters moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour, 6 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Sumatra
1 bomber moved from Iraq to Java
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
5 fighters moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from French West Africa to Egypt
4 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
3 fighters moved from Eastern United States to French West Africa
2 mech_infantrys moved from Central America to Central United States
4 infantry moved from Central America to Southeast Mexico
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 5 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
Americans win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans lost in 6 Sea Zone
3 submarines owned by the Americans retreated to 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters in 37 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
10 fighters moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour, 6 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French West Africa: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
UK?
…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Sumatra
1 bomber moved from Iraq to Java
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
5 fighters moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from French West Africa to Egypt
4 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
3 fighters moved from Eastern United States to French West Africa
2 mech_infantrys moved from Central America to Central United States
4 infantry moved from Central America to Southeast Mexico
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 5 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
Americans win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans lost in 6 Sea Zone
3 submarines owned by the Americans retreated to 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters in 37 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
10 fighters moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour, 6 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French West Africa: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 5 fighters
EDIT: Adding units owned by Americans to Iraq: 5 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 6 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Sumatra
1 bomber moved from Iraq to Java
10 fighters moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
4 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
5 fighters moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
5 artilleries, 10 carriers, 1 cruiser, 2 destroyers, 7 infantry, 2 submarines and 6 transports moved from 41 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from French West Africa to Egypt
4 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 2 destroyers, 4 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
3 fighters moved from Eastern United States to French West Africa
2 mech_infantrys moved from Central America to Central United States
4 infantry moved from Central America to Southeast Mexico
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 5 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
Americans win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans lost in 6 Sea Zone
3 submarines owned by the Americans retreated to 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters in 37 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
10 fighters moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour, 6 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 87 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French West Africa: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 5 fighters
EDIT: Adding units owned by Americans to Iraq: 5 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 26 PUs;
British buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 destroyers, 2 infantry and 1 transport moved from 41 Sea Zone to 35 Sea Zone
Non Combat Move - British
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,3,2,4,3,6,4,5,6,2,3,4,3,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 fighter, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 artilleries and 2 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
3 carriers, 2 destroyers and 6 fighters moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Place Units - Italians
1 harbour placed in Alexandria
1 fighter placed in Southern Italy
1 armour, 2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Kwangtung to Yunnan
2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the ANZAC lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Kwangtung
2 fighters placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Kwangtung to Yunnan
2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the ANZAC lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Kwangtung
2 fighters placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Volgograd to Caucasus
Combat - Germans
Non Combat Move - Germans
18 fighters moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
7 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Northwest Persia to Caucasus
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
7 artilleries and 9 infantry moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to 98 Sea Zone
4 fighters moved from Northwest Persia to 98 Sea Zone
2 fighters moved from Northwest Persia to 98 Sea Zone
Place Units - Germans
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery, 2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 31 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 destroyer and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
Japanese take 36 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea Zone
2 bombers and 3 fighters moved from French Indo China to Kwangtung
3 fighters moved from 36 Sea Zone to Kwangsi
2 bombers moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 bombers, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 1 infantry in Kwangsi, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry
ANZAC defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Kwangtung, round 2 : 2/9 hits, 3.83 expected hits
ANZAC roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Kwangtung, round 3 : 5/9 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 artillery, 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 3 submarines
Japanese roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
4 artilleries and 3 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
2 fighters moved from Kwangtung to Kiangsu
3 fighters moved from Kwangsi to Kiangsu
2 bombers moved from Kwangsi to Kiangsu
2 bombers moved from Kwangtung to Kiangsu
5 fighters moved from 36 Sea Zone to Kiangsu
2 battleships, 7 carriers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
1 armour, 4 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from French Indo China to Yunnan
4 fighters moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Japanese collect 51 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Americans : -0.50
Chinese : -0.33
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 7 fighters and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from French West Africa to French Central Africa
3 fighters moved from French West Africa to Egypt
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to 39 Sea Zone
3 bombers and 20 fighters moved from Iraq to 39 Sea Zone
5 armour and 17 mech_infantrys moved from Iraq to Egypt
1 artillery and 12 infantry moved from Iraq to Trans-Jordan
2 transports moved from 87 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central United States to Southeast Mexico
2 infantry moved from Southeast Mexico to Central United States
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
3 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 armour moved from New Brunswick Nova Scotia to Eastern United States
6 fighters moved from New Brunswick Nova Scotia to Iceland
6 fighters moved from Eastern United States to French West Africa
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Java to 39 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scrambles and ool please
Full scramble both SZs.
SZ6, lose DD first.
SZ39, Max D. Didn’t see that one coming. Hmm…