Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 92 Sea Zone to 93 Sea Zone
            6 bombers moved from United Kingdom to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                Americans attack with 6 bombers and 2 submarines
                Germans defend with 1 carrier and 1 fighter; Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 6 bombers in 93 Sea Zone, round 2 : 6/6 hits, 4,00 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 6 bombers and 2 submarines remaining. Battle score for attacker is 34
                Casualties for Germans: 1 carrier and 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            6 bombers moved from 93 Sea Zone to Gibraltar
            9 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 92 Sea Zone to 103 Sea Zone
            1 submarine moved from 92 Sea Zone to 108 Sea Zone
            4 armour and 4 fighters moved from Trans-Jordan to Egypt
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
            6 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 92 Sea Zone to 93 Sea Zone
            6 bombers moved from United Kingdom to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                Americans attack with 6 bombers and 2 submarines
                Germans defend with 1 carrier and 1 fighter; Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 6 bombers in 93 Sea Zone, round 2 : 6/6 hits, 4,00 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 6 bombers and 2 submarines remaining. Battle score for attacker is 34
                Casualties for Germans: 1 carrier and 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            6 bombers moved from 93 Sea Zone to Gibraltar
            9 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 92 Sea Zone to 103 Sea Zone
            1 submarine moved from 92 Sea Zone to 108 Sea Zone
            4 armour and 4 fighters moved from Trans-Jordan to Egypt
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
            6 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Union of South Africa to Egypt
            6 artilleries, 21 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Egypt
            3 fighters placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,6,6,3,1,6
            British collect 28 PUs (6 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : 1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 armour moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 4 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Tambov
                  Germans take Bryansk from Russians
            6 armour, 12 infantry and 54 mech_infantrys moved from Russia to Tambov
            1 armour moved from Iraq to Trans-Jordan
                  Germans take Syria from British
                  Germans take Trans-Jordan from British
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 7 armour, 12 infantry and 54 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 7 armour, 12 infantry and 54 mech_infantrys in Tambov, round 2 : 15/73 hits, 14.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 7 armour, 11 infantry and 54 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Iraq
            7 armour moved from Volgograd to Northwest Persia
            6 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            2 aaGuns moved from Northwest Persia to Iraq
            3 armour moved from Persia to Trans-Jordan
            17 armour, 25 artilleries and 25 infantry moved from Iraq to Trans-Jordan
            5 fighters moved from Southern Italy to Iraq
            4 fighters moved from Southern Italy to Persia
            6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Poland to Western Ukraine
            1 artillery and 3 infantry moved from Novgorod to Belarus
            14 artilleries and 9 infantry moved from Poland to Eastern Poland
            1 infantry moved from Vologda to Russia
            2 submarines moved from 104 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 armour placed in Russia
            3 armour placed in Persia
            3 armour placed in Iraq
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,1,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            Germans collect 69 PUs (5 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Rostov
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Rostov
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Rostov to Caucasus
                  Russians take Caucasus from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Rostov to Caucasus
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
            EDIT: Adding units owned by Russians to Rostov: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 7 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 34 Sea Zone
            3 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kiangsu to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Shan State to Burma
            4 artilleries and 1 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Anhwe to Kweichow
            1 artillery, 1 infantry and 1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Buryatia to Amur
            1 armour moved from Soviet Far East to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from 34 Sea Zone to Philippines
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 52 PUs (3 lost to blockades); end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 7 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 34 Sea Zone
            3 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kiangsu to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Shan State to Burma
            4 artilleries and 1 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Anhwe to Kweichow
            1 artillery, 1 infantry and 1 mech_infantry moved from Korea to Manchuria
            2 infantry moved from Buryatia to Amur
            1 armour moved from Soviet Far East to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from 34 Sea Zone to Philippines
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 52 PUs (3 lost to blockades); end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Northwest Persia: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            16 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            6 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 88 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            2 fighters moved from Western United States to Midway
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            5 fighters placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            16 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            6 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 88 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            2 fighters moved from Western United States to Midway
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            5 fighters placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Egypt
            3 fighters moved from Union of South Africa to Egypt
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery and 2 fighters placed in Egypt
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,4,4,6,6,4,3,5,5,1,1
            British collect 24 PUs (8 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Persia to West India
                  Italians take West India from UK_Pacific
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Northwest Persia to Iraq
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,6
            Italians collect 9 PUs (4 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 fighters moved from Persia to Iraq
            3 armour, 9 fighters and 3 mech_infantrys moved from Iraq to Egypt
            27 armour, 25 artilleries, 25 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
            3 bombers and 2 tactical_bombers moved from Southern Italy to Egypt
            4 bombers moved from Western Germany to Egypt
            1 armour moved from Russia to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Tambov to Rostov
            6 artilleries and 4 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Egypt
                Germans attack with 30 armour, 25 artilleries, 7 bombers, 9 fighters, 25 infantry, 5 mech_infantrys and 2 tactical_bombers
                British defend with 3 armour, 7 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 32 infantry and 5 mech_infantrys; Americans defend with 4 armour and 26 fighters; ANZAC defend with 1 infantry; Russians defend with 5 fighters and 1 tactical_bomber
                    Germans roll dice for 30 armour, 25 artilleries, 7 bombers, 9 fighters, 25 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 35/103 hits, 43.00 expected hits
                    British roll dice for 7 armour, 7 artilleries, 1 bomber, 39 fighters, 33 infantry, 5 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 42/93 hits, 45.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 17 artilleries owned by the Germans, 25 infantry owned by the Germans, 1 bomber owned by the British and 32 infantry owned by the British lost in Egypt
                    Germans roll dice for 30 armour, 8 artilleries, 7 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 29/61 hits, 29.83 expected hits
                    British roll dice for 7 armour, 7 artilleries, 39 fighters, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 37/58 hits, 33.67 expected hits
                    1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 4 mech_infantrys owned by the British, 8 artilleries owned by the Germans, 24 armour owned by the Germans, 4 armour owned by the Americans, 6 fighters owned by the Americans, 7 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Egypt
                6 armour owned by the Germans retreated to Trans-Jordan
                British win with 29 fighters remaining. Battle score for attacker is -27
                Casualties for Germans: 24 armour, 25 artilleries, 25 infantry and 5 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 armour, 7 artilleries, 1 bomber, 32 infantry and 5 mech_infantrys
                Casualties for Americans: 4 armour and 6 fighters
                Casualties for Russians: 4 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            9 fighters moved from Egypt to Trans-Jordan
            7 bombers and 2 tactical_bombers moved from Egypt to Trans-Jordan
            3 armour moved from Persia to Trans-Jordan
            7 armour moved from Northwest Persia to Trans-Jordan
            2 fighters moved from Western Germany to Trans-Jordan
            4 mech_infantrys moved from Western Ukraine to Tambov
            1 aaGun, 2 armour and 1 infantry moved from Russia to Tambov
            9 armour, 10 infantry and 54 mech_infantrys moved from Tambov to Volgograd
            1 artillery and 3 infantry moved from Belarus to Bryansk
            14 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            4 submarines moved from 109 Sea Zone to 112 Sea Zone
            3 artilleries and 1 infantry moved from Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Volgograd
            1 submarine placed in 112 Sea Zone
            3 bombers and 2 fighters placed in Western Germany
            Germans undo move 3.
            Germans undo move 1.
            3 mech_infantrys placed in Iraq
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,3,2
            Germans collect 74 PUs (4 lost to blockades); end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.33
    British : 0.17
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    Not exactly what I wanted.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
    
        Combat - Russians
            Battle in Northwest Persia
                Russians attack with 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 22/76 hits, 19,00 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                Russians win, taking Northwest Persia from Italians with 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : 3,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I miscalculated that…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            4 bombers moved from Philippines to India
            1 armour and 1 infantry moved from 39 Sea Zone to India
            13 artilleries, 1 fighter, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            2 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys; Americans defend with 1 armour and 7 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/41 hits, 15.17 expected hits
                    UK_Pacific roll dice for 3 armour, 15 fighters, 4 infantry and 11 mech_infantrys in India, round 2 : 21/33 hits, 16.50 expected hits
                    16 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 11 mech_infantrys owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 1 armour, 8 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/20 hits, 9.17 expected hits
                    UK_Pacific roll dice for 13 fighters in India, round 3 : 9/13 hits, 8.67 expected hits
                    7 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 fighters owned by the Americans and 3 fighters owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 6/11 hits, 6.17 expected hits
                    UK_Pacific roll dice for 7 fighters in India, round 4 : 4/7 hits, 4.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the Americans and 4 fighters owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in India, round 5 : 5/7 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese destroys 19PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 81
                Casualties for Japanese: 13 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour and 7 fighters
                Casualties for British: 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys
            Battle in Shan State
                Japanese attack with 2 artilleries and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to Shan State
            1 fighter moved from 37 Sea Zone to French Indo China
            1 tactical_bomber moved from India to Shan State
            2 carriers and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            4 bombers moved from India to Burma
            1 mech_infantry moved from Persia to West India
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shan State to French Indo China
            1 armour and 2 infantry moved from Amur to Manchuria
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 3.83
    Japanese : 2.67
    

    Savegame

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