Wizmark (Axis) vs Giallo (Allies) BM 3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            2 fighters moved from 42 Sea Zone to 43 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
            4 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Algeria to Morocco
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from French Indo China to Yunnan
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 tactical_bombers placed in Eastern United States
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 armour and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1,33 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                1 artillery owned by the Chinese retreated to Yunnan
                Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 6 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            6 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Egypt to Malta
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery moved from Syria to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 infantry moved from Hunan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            4 artilleries and 5 infantry moved from Yunnan to Kweichow
            1 fighter moved from India to Yunnan
            3 infantry moved from Szechwan to Shensi
    
        Combat - British
            Battle in Cyprus
            Battle in Kweichow
                British attack with 4 artilleries and 5 infantry
                Japanese defend with 2 armour and 1 mech_infantry
                    British roll dice for 4 artilleries and 5 infantry in Kweichow, round 2 : 1/9 hits, 2,83 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    British roll dice for 4 artilleries and 5 infantry in Kweichow, round 3 : 3/9 hits, 2,83 expected hits
                    Japanese roll dice for 2 armour in Kweichow, round 3 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 2 infantry owned by the British lost in Kweichow
                British win, taking Cyprus from Italians, taking Kweichow from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 armour and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                British attack with 6 fighters and 2 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Anhwe
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Malta
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Malta
                British win, taking Malta from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shensi
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shensi
                    British roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shensi
                    British roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Anhwe to Yunnan
            1 aaGun moved from Yunnan to Kweichow
            1 infantry moved from Malaya to Shan State
            3 infantry moved from Burma to Yunnan
            6 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Malta to Egypt
            2 carriers, 3 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 factory_minor placed in Egypt
            3 mech_infantrys placed in Persia
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 48 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,2,2,6,6,3,3,1,4,5,6,4,2,6,2,6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -4,67
    Italians : -0,33
    Americans : 1,83
    Chinese : -1,33
    Japanese : 0,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Italians attack with 3 fighters
                British defend with 1 transport; French defend with 1 destroyer
                    Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
            3 infantry moved from Belarus to Smolensk
            1 bomber moved from Novgorod to Smolensk
            2 infantry moved from Rostov to Bryansk
            4 tactical_bombers moved from Novgorod to Bryansk
            2 bombers moved from Western Germany to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
            3 infantry moved from Belarus to Smolensk
            1 bomber moved from Novgorod to Smolensk
            2 infantry moved from Rostov to Bryansk
            4 tactical_bombers moved from Novgorod to Bryansk
            2 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 2 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry and 4 tactical_bombers in Bryansk, round 2 : 5/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 4 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            17 armour, 6 artilleries, 7 infantry and 13 mech_infantrys moved from Rostov to Ukraine
            1 bomber moved from Smolensk to Ukraine
            4 tactical_bombers moved from Bryansk to Ukraine
            3 mech_infantrys moved from Romania to Western Ukraine
            4 bombers moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in France
            2 artilleries placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : -0.33
    Russians : -2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            2 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 aaGun moved from Russia to Smolensk
            1 fighter moved from Rostov to Russia
            1 fighter moved from Volgograd to Russia
            1 infantry moved from Tambov to Samara
            1 infantry moved from Tambov to Samara
            8 armour, 9 artilleries, 39 infantry and 5 mech_infantrys moved from Tambov to Russia
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : 1,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 armour moved from Shantung to Anhwe
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Shantung to Anhwe
            3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 armour moved from Shantung to Anhwe
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Shantung to Anhwe
            3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Kwangtung, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 3 armour and 2 bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 armour and 2 bombers in Anhwe, round 2 : 1/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anhwe
                    Japanese roll dice for 3 armour and 2 bombers in Anhwe, round 3 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
            2 bombers moved from Anhwe to Kiangsu
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            1 artillery moved from 6 Sea Zone to Japan
            1 transport moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Shantung
            3 mech_infantrys placed in Manchuria
            1 artillery and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.00
    UK_Pacific : -0.50
    Japanese : -3.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            3 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 42 Sea Zone
            2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
            3 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            2 tactical_bombers moved from Eastern United States to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 infantry and 1 mech_infantry placed in French Indo China
            2 destroyers and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
            Americans collect 57 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            3 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 42 Sea Zone
            2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
            3 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            2 tactical_bombers moved from Eastern United States to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 infantry and 1 mech_infantry placed in French Indo China
            2 destroyers and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
            Americans collect 57 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Anhwe
            1 bomber moved from Egypt to Caucasus
            2 fighters moved from Persia to Caucasus
    
        Combat - British
            Battle in Anhwe
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 2 armour
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Anhwe, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 3 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 armour
            Battle in Shensi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 1/3 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Caucasus to Persia
            3 mech_infantrys moved from Trans-Jordan to Egypt
            2 artilleries moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            4 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Szechwan to Shensi
            2 fighters moved from Anhwe to Yunnan
            1 aaGun and 3 infantry moved from Yunnan to Kwangsi
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Morocco
    
        Place Units - British
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -0,00
    Americans : 0,83
    Japanese : -0,50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
    
        Non Combat Move - Italians
            1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 marine placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 marine placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Urals
            1 mech_infantry moved from Evenkiyskiy to Urals
            1 armour moved from Evenkiyskiy to Urals
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Western Ukraine to Smolensk
            1 armour moved from Ukraine to Smolensk
            1 tactical_bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Urals
            1 mech_infantry moved from Evenkiyskiy to Urals
            1 armour moved from Evenkiyskiy to Urals
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Western Ukraine to Smolensk
            1 armour moved from Ukraine to Smolensk
            1 tactical_bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Urals
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 3 infantry
                    AA fire in Smolensk : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Smolensk to Ukraine
            1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
            1 mech_infantry moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Eastern Poland
            6 artilleries moved from Ukraine to Rostov
            5 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 aaGun moved from Novgorod to Archangel
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 113 Sea Zone
            1 fighter placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Western Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            1 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Smolensk : : -0.17
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            2 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Samara to Tambov
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Caucasus
            1 artillery moved from Russia to Bryansk
            10 artilleries and 46 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 4 armour and 4 mech_infantrys
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 4 armour and 4 mech_infantrys in Urals, round 2 : 4/8 hits, 2,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 10 artilleries and 46 infantry
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 10 artilleries and 46 infantry in Smolensk, round 2 : 16/56 hits, 12,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
                    2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 10 artilleries and 46 infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 armour and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 4,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            3 mech_infantrys moved from Manchuria to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            3 armour moved from Shantung to Anhwe
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from Japan to Guam
            1 bomber moved from Kiangsu to French Indo China
    

    Savegame

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