19L axis-dominion (+4) vs KILL! (allies) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to 46 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
            1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 submarine moved from 102 Sea Zone to 108 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 bomber placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
            4 fighters moved from Egypt to Trans-Jordan
            2 tactical_bombers moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/8 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 108 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            2 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,2,4,4,6,5
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.33
    Americans : 1.67
    Japanese : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 4 artilleries, 1 bomber, 1 fighter and 7 infantry moved from Alexandria to Egypt
            3 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour and 3 infantry moved from Greece to 99 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 3 armour, 5 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 mech_infantry
                British defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
                    AA fire in Egypt : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Egypt
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 2 fighters, 16 infantry and 1 mech_infantry in Egypt, round 2 : 6/28 hits, 8.50 expected hits
                    British roll dice for 1 aaGun, 3 armour, 2 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 9/21 hits, 9.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 5 infantry owned by the British and 9 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 3 : 5/19 hits, 7.00 expected hits
                    British roll dice for 3 armour, 2 artilleries, 6 fighters and 2 tactical_bombers in Egypt, round 3 : 9/13 hits, 7.17 expected hits
                    2 artilleries owned by the British, 2 artilleries owned by the Italians, 7 infantry owned by the Italians and 3 armour owned by the British lost in Egypt
                    Italians roll dice for 3 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 4/10 hits, 4.50 expected hits
                    British roll dice for 6 fighters and 2 tactical_bombers in Egypt, round 4 : 8/8 hits, 5.00 expected hits
                    1 mech_infantry owned by the Italians, 2 tactical_bombers owned by the British, 1 fighter owned by the Italians, 3 artilleries owned by the Italians, 2 fighters owned by the British and 3 armour owned by the Italians lost in Egypt
                    Italians roll dice for 1 bomber and 1 fighter in Egypt, round 5 : 1/2 hits, 1.17 expected hits
                    British roll dice for 4 fighters in Egypt, round 5 : 4/4 hits, 2.67 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
                British win with 3 fighters remaining. Battle score for attacker is -24
                Casualties for Italians: 3 armour, 5 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun, 3 armour, 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
    
        Non Combat Move - Italians
    

    Combat Hit Differential Summary :

    Italians : -3.83
    British : 5.33
    AA fire in Egypt : : 0.50
    

    Savegame


  • @axis-dominion

    That was about 50/50 right?


  • I honestly am going to say, this is the very last game I will ever play against you. this is now THREE straight games where you beat me in a huge battle of luck, with ALL of them being absolutely crazy dicing. the calc showed me at about 90% odds with average tuv of about 60! instead of I lose and get -24 score. absolutely unreal.

    never again. I take too many losses based on luck, and that’s not fun.

    I’ll post later. gotta run back to work.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    oh…

    Italians : -3.83
    British : 5.33
    AA fire in Egypt : : 0.50


  • @axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    I honestly am going to say, this is the very last game I will ever play against you. this is now THREE straight games where you beat me in a huge battle of luck, with ALL of them being absolutely crazy dicing. the calc showed me at about 90% odds with average tuv of about 60! instead of I lose and get -24 score. absolutely unreal.

    never again. I take too many losses based on luck, and that’s not fun.

    I’ll post later. gotta run back to work.

    90% ? I had it at 50ish… something must be off… with my count, not that it matters

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    but how does it pan out with the AA hit?

    I find that the BatC can be really touchy if you lose like 1 unit, it will flip hard.

    Luck is a bitch. I feel for you. I just lost a HUGE battle against JuanSpain where Russia attacked the German stack in Ukraine at 70ish% and got rocked hard. I lost 2 plans to AA which probably flipped the odds to like 40sih…


  • @Karl7 yah checked and double checked the calc. Was high 80s and big average score for me. I don’t know how good your memory is, but that same kind of thing happened to me in my last two losses against you. No fun.


  • modules:composer.user_said_in, @Karl7, 19L axis-dominion (+4) vs KILL! (allies) bm3

    @Karl7

    but how does it pan out with the AA hit?

    I find that the BatC can be really touchy if you lose like 1 unit, it will flip hard.

    Luck is a bitch. I feel for you. I just lost a HUGE battle against JuanSpain where Russia attacked the German stack in Ukraine at 70ish% and got rocked hard. I lost 2 plans to AA which probably flipped the odds to like 40sih…

    No it takes AA into consideration. It just simulates 1000 battles and averages.


  • @axis-dominion

    Well, you can take it with Germany probably.

    But you may have to evacuate Gib,


  • @Karl7 nah it shouldn’t be that way. It’s insane. I was so confident was supposed to be a relatively easy battle honestly. Did you look at the dice round by round? Your 2nd to last round especially was nuts. Yugo was a clue of what was to come I guess.


  • Look at how many games I’ve played. Not even a single one of my other opponents gets the kind of consistent luck you’ve been getting on me. I don’t understand lol do I need to have 150% just to beat you in an important battle?


  • Too bad, this was looking to be a fun one too.


  • Now that I’ve calmed down a little bit, not that much, but just enough to think and reason again lol. Wanted to see if you’d be down for a mulligan, as I’m sure I’ve given you in the pass as well. What do you think if we each get a LL reroll? It’s ok if you don’t want to, but I’ll be honest, the way my games have been going against you, I don’t think I can play you without this kind of deal. Cuz I’ve noticed you tend to wing it when it comes to calcs, and I end up going for it since it’s too good, and somehow someway it works out drastically in your favor. It’s the oddest thing.


  • @axis-dominion

    Prob is my calc on Egypt I guess was wrong and I stacked it thinking I could hold and moved USA thinking I could hold etc… not to mention build the Mic in Persia etc…

    So as much as I would like, I think a mulligan here would be too hard to unwind. Frankly I don’t think it’s that bad for you. A setback but you’ll still get Egypt.

    Or we could do a new game with say 2 rerolls each? I can take axis at same bid?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The 2 other game you mention, yes, the first was luck by me in Egypt, again. But the other, if I recall, was a massive 50/50 battle that I won. Not exactly me getting super lucky against the odds…

    or was there another game we played where I lucked out?


  • @Karl7 in fact, I had calc’ed it at a fairly good odds of winning with good score even with your two inf that you sent for TJ. So when you attacked with those, I was like wow what balls for him to stay there LOL. But like I said, idk how it somehow still works out for you!

    Nah getting Egypt with Germans is fruitless, you’ll just get it back and it’s uphill from there. The losses were heavy. So I’d rather negotiate a deal with you.

    I like the 2 LL rerolls idea. Let’s make that our new standard. I think I need that against you lol.

    As for this game, I’m down for one of the following:

    1. You can redo British turn fully, or partially by editing your purchase and whatever combat/noncom movements. or if that’s too much work cuz if you think America needs redoing too, then

    2. Yah we can start new game, switch sides at same bid and do the reroll standard. I’m ok with that too. And if you want even, to be a little fair for your kindness in allowing a restart, if you win that one, then you can claim both wins. So you’d get 2 for 1.

    Let me know.


  • @Karl7 said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    The 2 other game you mention, yes, the first was luck by me in Egypt, again. But the other, if I recall, was a massive 50/50 battle that I won. Not exactly me getting super lucky against the odds…

    or was there another game we played where I lucked out?

    Well if you remember, you blasted me out of the sky with a whopping almost 300 score, when the instead the battle calc showed it a lot closer to breaking even, or maybe even a little favorable to me. I just remeber thinking, I’m ok even if I lose the battle, cuz my game was going so well. But it was such a blowout I had no chance from there.


  • @axis-dominion

    WHAT! NO MERCY! KILL!

    You either stay and fight or new game (w/2 rerolls)! No conditions!

    Mmmooooohaaaaa! (evil laugh)
    :smiling_imp:
    (I usually would grant mulligan but as I say I played 2 turns w/idea I could hold Egypt. Also I attacked transjordon w/troops from Iraq not Egypt)


  • @Karl7 said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    @axis-dominion

    WHAT! NO MERCY! KILL!

    You either stay and fight or new game (w/2 rerolls)! No conditions!

    Mmmooooohaaaaa! (evil laugh)
    :smiling_imp:
    (I usually would grant mulligan but as I say I played 2 turns w/idea I could hold Egypt. Also I attacked transjordon w/troops from Iraq not Egypt)

    Ohh I that’s right, you did with iraqis. Still doesn’t change the insane luck there.

    Alright let’s start new one then. You can have axis same bid.

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