I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
19L axis-dominion (+4) vs KILL! (allies) bm3
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The Hunnan battle was a misdrag FYI
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 marines, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from British Columbia to Alaska 3 fighters moved from Western United States to Alaska 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 10 fighters moved from 25 Sea Zone to 30 Sea Zone 2 artilleries and 4 infantry moved from Midway to 25 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 49 Sea Zone 2 artilleries and 4 infantry moved from 49 Sea Zone to Solomon Islands 13 fighters moved from Queensland to New South Wales 1 battleship and 3 cruisers moved from 25 Sea Zone to 49 Sea Zone 1 armour moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Hunan 2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow 2 fighters moved from Sikang to Kweichow 4 fighters moved from Sikang to Yunnan 1 submarine moved from 25 Sea Zone to 30 Sea Zone Combat - Americans Battle in Kweichow Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in New South Wales Americans attack with 13 fighters Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 13 fighters in New South Wales, round 2 : 6/13 hits, 6.50 expected hits Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New South Wales Americans win with 13 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Alaska Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 4 fighters Japanese defend with 1 infantry Americans roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in Yunnan, round 3 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 30 Sea Zone Americans attack with 1 destroyer, 10 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 10 fighters in 30 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Solomon Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Solomon Islands, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 carriers and 10 fighters moved from 25 Sea Zone to 49 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 4 carriers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 25 Sea Zone to 49 Sea Zone 6 fighters moved from Aleutian Islands to 26 Sea Zone 3 fighters moved from Alaska to Aleutian Islands 13 fighters moved from New South Wales to Queensland 10 fighters moved from 30 Sea Zone to 49 Sea Zone 4 fighters and 1 tactical_bomber moved from Kweichow to Hunan 4 fighters moved from Yunnan to Hunan 7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Algeria to Morocco Place Units - Americans 3 submarines placed in 97 Sea Zone 3 mech_infantrys placed in Greece 1 artillery, 1 infantry and 2 marines placed in Western United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Combat Move - British Non Combat Move - British 1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2.50 Japanese : -3.17
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some consider me a master at evading a pac VC ;)
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Italians 1 fighter moved from Western Germany to Germany 1 infantry moved from Trans-Jordan to Syria Italians take Syria from ANZAC 1 armour moved from Trans-Jordan to Iraq Italians take Iraq from ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Belgian Congo to Union of South Africa Italians take Union of South Africa from British 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to French Equatorial Africa Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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@axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
some consider me a master at evading a pac VC ;)
I probably should have asked for a redo on losing my german bomber, but whatever…
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales ANZAC take New South Wales from Japanese ANZAC take Solomon Islands from Americans 1 fighter moved from 49 Sea Zone to 47 Sea Zone 1 fighter moved from 49 Sea Zone to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 47 Sea Zone to 49 Sea Zone 1 fighter moved from 63 Sea Zone to 49 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 25 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,3,2,1,4,5,3,1,6,1,1,4,5,6,5,1 ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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I don’t believe your G bomber surviving would’ve made much of a difference. I could’ve easily double or triple blocked Johnston for example. Your biggest problem imo is that you have to face the hard reality of those Chinese forces that crept up on you. You couldn’t have your airforce too far off or they’d be at the coast by now.
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And now my fleet is so big that I don’t even need the blockers.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 48 PUs; Germans buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 17 armour, 13 artilleries, 4 fighters, 75 infantry and 3 tactical_bombers moved from Germany to Greater Southern Germany 2 artilleries, 2 fighters and 10 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans Italians take Northern Italy from Germans 6 armour, 1 artillery and 3 mech_infantrys moved from Northern Italy to Greater Southern Germany 1 armour moved from France to Greater Southern Germany Combat - Germans Battle in Greater Southern Germany Germans attack with 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 3 infantry; Americans defend with 7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys; Russians defend with 1 aaGun, 35 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys AA fire in Greater Southern Germany : 0/3 hits, 0.50 expected hits Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 2 : 39/137 hits, 39.67 expected hits Russians roll dice for 1 aaGun, 42 armour, 17 artilleries, 14 infantry, 3 marines and 53 mech_infantrys in Greater Southern Germany, round 2 : 47/129 hits, 50.00 expected hits 24 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 47 infantry owned by the Germans, 1 aaGun owned by the Russians, 4 infantry owned by the Americans and 3 infantry owned by the British lost in Greater Southern Germany Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 38 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 3 : 31/90 hits, 31.83 expected hits Russians roll dice for 42 armour, 17 artilleries, 3 marines and 29 mech_infantrys in Greater Southern Germany, round 3 : 39/91 hits, 37.33 expected hits 27 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 38 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Greater Southern Germany Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 4 : 19/51 hits, 23.00 expected hits Russians roll dice for 42 armour, 15 artilleries and 3 marines in Greater Southern Germany, round 4 : 22/60 hits, 27.00 expected hits 1 armour owned by the Russians, 13 artilleries owned by the Russians, 16 artilleries owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the Americans, 2 marines owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 marine owned by the Russians lost in Greater Southern Germany Germans roll dice for 20 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 5 : 15/29 hits, 15.00 expected hits Russians roll dice for 41 armour in Greater Southern Germany, round 5 : 18/41 hits, 20.50 expected hits 15 armour owned by the Russians and 18 armour owned by the Germans lost in Greater Southern Germany Germans roll dice for 2 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 6 : 6/11 hits, 6.00 expected hits Russians roll dice for 26 armour in Greater Southern Germany, round 6 : 11/26 hits, 13.00 expected hits 6 armour owned by the Russians, 6 fighters owned by the Germans, 2 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greater Southern Germany Russians win with 20 armour remaining. Battle score for attacker is -94 Casualties for Germans: 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers Casualties for Americans: 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys Casualties for British: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun, 22 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys Non Combat Move - Germans Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -5.50 AA fire in Greater Southern Germany : : -0.50 Russians : -10.83
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out in a blaze of glory!
wow, if I had rolled better, maybe I would have won it!
ahahah-10 for Russia, what a lost opportunity.
Sad. Ok, that’s the end of the second free-bee
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Sounds good. I’ll set it up later tonight
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