19L axis-dominion (+4) vs KILL! (allies) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Solomon Islands to 49 Sea Zone
            4 infantry and 2 transports moved from 49 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 49 Sea Zone to 30 Sea Zone
            10 fighters moved from 49 Sea Zone to 30 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 bombers moved from Japan to Hunan
            1 battleship and 1 cruiser moved from 49 Sea Zone to 62 Sea Zone
                  Japanese take 54 Sea Zone from Americans
    
        Combat - Japanese
            Battle in New Zealand
            Battle in New Britain
            Battle in Kweichow
                Japanese attack with 2 infantry
                Americans defend with 1 tactical_bomber
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans lost in Kweichow
                Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 tactical_bomber
            Battle in 30 Sea Zone
                Japanese attack with 10 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters in 30 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/10 hits, 4.17 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
                Japanese captures 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in Hunan
                Japanese attack with 2 bombers
                British defend with 1 tactical_bomber; Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 28 infantry; Russians defend with 1 aaGun and 14 infantry
                    AA fire in Hunan : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in Hunan, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 42 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 15/45 hits, 15.33 expected hits
                    2 bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 aaGun, 1 armour, 40 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 bombers
                Casualties for Chinese: 2 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers moved from 49 Sea Zone to 62 Sea Zone
            3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            4 destroyers moved from 49 Sea Zone to 62 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 3 artilleries moved from Solomon Islands to 49 Sea Zone
            8 infantry moved from Solomon Islands to 49 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 infantry, 1 marine and 6 transports moved from 49 Sea Zone to 34 Sea Zone
            10 fighters moved from 30 Sea Zone to 34 Sea Zone
            1 armour, 7 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
            7 submarines moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            5 armour and 2 artilleries moved from Kwangsi to Kiangsi
            2 artilleries and 10 infantry moved from Anhwe to Kiangsi
            1 armour moved from French Indo China to Kiangsi
            1 artillery and 2 infantry moved from Shantung to Kiangsu
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            1 destroyer placed in 6 Sea Zone
            3 fighters and 6 infantry placed in Japan
            2 infantry placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Removing units owned by Japanese from New Guinea: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hunan : : -0.33
    Americans : -0.33
    ANZAC : 0.67
    Chinese : -0.83
    Japanese : 1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    The Hunnan battle was a misdrag FYI


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 marines, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from British Columbia to Alaska
            3 fighters moved from Western United States to Alaska
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            10 fighters moved from 25 Sea Zone to 30 Sea Zone
            2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 49 Sea Zone
            2 artilleries and 4 infantry moved from 49 Sea Zone to Solomon Islands
            13 fighters moved from Queensland to New South Wales
            1 battleship and 3 cruisers moved from 25 Sea Zone to 49 Sea Zone
            1 armour moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangsi to Hunan
            2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
            2 fighters moved from Sikang to Kweichow
            4 fighters moved from Sikang to Yunnan
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Kweichow
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in New South Wales
                Americans attack with 13 fighters
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 13 fighters in New South Wales, round 2 : 6/13 hits, 6.50 expected hits
                    Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in New South Wales
                Americans win with 13 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Alaska
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 4 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in Yunnan, round 3 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer, 10 fighters and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 10 fighters in 30 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer, 10 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Solomon Islands
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Solomon Islands, round 2 : 4/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            10 carriers and 10 fighters moved from 25 Sea Zone to 49 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 25 Sea Zone to 49 Sea Zone
            6 fighters moved from Aleutian Islands to 26 Sea Zone
            3 fighters moved from Alaska to Aleutian Islands
            13 fighters moved from New South Wales to Queensland
            10 fighters moved from 30 Sea Zone to 49 Sea Zone
            4 fighters and 1 tactical_bomber moved from Kweichow to Hunan
            4 fighters moved from Yunnan to Hunan
            7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            3 submarines placed in 97 Sea Zone
            3 mech_infantrys placed in Greece
            1 artillery, 1 infantry and 2 marines placed in Western United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -2.50
    Japanese : -3.17
    

    Savegame


  • some consider me a master at evading a pac VC ;)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from ANZAC
            1 armour moved from Trans-Jordan to Iraq
                  Italians take Iraq from ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Belgian Congo to Union of South Africa
                  Italians take Union of South Africa from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour moved from Egypt to French Equatorial Africa
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    some consider me a master at evading a pac VC ;)

    I probably should have asked for a redo on losing my german bomber, but whatever…


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
                  ANZAC take Solomon Islands from Americans
            1 fighter moved from 49 Sea Zone to 47 Sea Zone
            1 fighter moved from 49 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 47 Sea Zone to 49 Sea Zone
            1 fighter moved from 63 Sea Zone to 49 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 25 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,3,2,1,4,5,3,1,6,1,1,4,5,6,5,1
            ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I don’t believe your G bomber surviving would’ve made much of a difference. I could’ve easily double or triple blocked Johnston for example. Your biggest problem imo is that you have to face the hard reality of those Chinese forces that crept up on you. You couldn’t have your airforce too far off or they’d be at the coast by now.


  • And now my fleet is so big that I don’t even need the blockers.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 20x factory_major; Remaining resources: 48 PUs; 
            Germans buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 armour, 13 artilleries, 4 fighters, 75 infantry and 3 tactical_bombers moved from Germany to Greater Southern Germany
            2 artilleries, 2 fighters and 10 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Northern Italy to Southern Italy
                  Italians take Southern Italy from Americans
                  Italians take Northern Italy from Germans
            6 armour, 1 artillery and 3 mech_infantrys moved from Northern Italy to Greater Southern Germany
            1 armour moved from France to Greater Southern Germany
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery and 3 infantry; Americans defend with 7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys; Russians defend with 1 aaGun, 35 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys
                    AA fire in Greater Southern Germany : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 2 : 39/137 hits, 39.67 expected hits
                    Russians roll dice for 1 aaGun, 42 armour, 17 artilleries, 14 infantry, 3 marines and 53 mech_infantrys in Greater Southern Germany, round 2 : 47/129 hits, 50.00 expected hits
                    24 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 47 infantry owned by the Germans, 1 aaGun owned by the Russians, 4 infantry owned by the Americans and 3 infantry owned by the British lost in Greater Southern Germany
                    Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 38 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 3 : 31/90 hits, 31.83 expected hits
                    Russians roll dice for 42 armour, 17 artilleries, 3 marines and 29 mech_infantrys in Greater Southern Germany, round 3 : 39/91 hits, 37.33 expected hits
                    27 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 38 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Greater Southern Germany
                    Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 4 : 19/51 hits, 23.00 expected hits
                    Russians roll dice for 42 armour, 15 artilleries and 3 marines in Greater Southern Germany, round 4 : 22/60 hits, 27.00 expected hits
                    1 armour owned by the Russians, 13 artilleries owned by the Russians, 16 artilleries owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the Americans, 2 marines owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 marine owned by the Russians lost in Greater Southern Germany
                    Germans roll dice for 20 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 5 : 15/29 hits, 15.00 expected hits
                    Russians roll dice for 41 armour in Greater Southern Germany, round 5 : 18/41 hits, 20.50 expected hits
                    15 armour owned by the Russians and 18 armour owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 2 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 6 : 6/11 hits, 6.00 expected hits
                    Russians roll dice for 26 armour in Greater Southern Germany, round 6 : 11/26 hits, 13.00 expected hits
                    6 armour owned by the Russians, 6 fighters owned by the Germans, 2 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greater Southern Germany
                Russians win with 20 armour remaining. Battle score for attacker is -94
                Casualties for Germans: 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers
                Casualties for Americans: 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Russians: 1 aaGun, 22 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Greater Southern Germany : : -0.50
    Russians : -10.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    out in a blaze of glory!

    wow, if I had rolled better, maybe I would have won it!
    ahahah

    -10 for Russia, what a lost opportunity.

    Sad. Ok, that’s the end of the second free-bee

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    So we switch sides for the main event?

    You take axis for 4?


  • Sounds good. I’ll set it up later tonight


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