@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 4 carriers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
2 fighters moved from 10 Sea Zone to British Columbia
3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 10 Sea Zone to British Columbia
1 battleship and 3 cruisers moved from 10 Sea Zone to 25 Sea Zone
10 fighters moved from Hawaiian Islands to Midway
1 armour and 2 mech_infantrys moved from Szechwan to Hunan
1 tactical_bomber moved from Sikang to Hunan
Combat - Americans
Battle in Hunan
Americans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Midway
Americans attack with 2 artilleries, 10 fighters and 4 infantry
Germans defend with 1 bomber; Japanese defend with 1 airfield and 1 harbour
Americans roll dice for 1 battleship and 3 cruisers in Midway, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 bomber in Midway, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Midway
Americans win, taking Midway from Japanese with 2 artilleries, 10 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Americans
10 fighters moved from Midway to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
10 carriers, 5 destroyers, 10 fighters and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
6 fighters moved from 10 Sea Zone to Aleutian Islands
3 fighters moved from British Columbia to Western United States
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from Hunan to Kweichow
6 fighters moved from Slovakia Hungary to Sikang
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Sikang to Szechwan
13 fighters moved from Hawaiian Islands to Queensland
1 transport moved from 89 Sea Zone to 10 Sea Zone
2 transports moved from 89 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 10 Sea Zone
Place Units - Americans
1 airfield placed in Aleutian Islands
4 carriers placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
26 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 tactical_bomber moved from Kweichow to Hunan
2 fighters moved from 109 Sea Zone to Gibraltar
1 battleship, 1 carrier and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2.50
Japanese : 0.17
ouch, I had miscalc’ed quite a bit, I had originally thought for some reason that if I sent all my US figs to Aleutian, I’d be able to send them all to Japan and the 4 extra cvs I built in 10 would catch some of them. lol talk about brain glitch.
so I had to reroute a bunch to queens as a desperate alternative/backup plan.
we’ll see if this works out.
yeah, well, I forgot to move my german bomber… total misss
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 armour and 2 fighters moved from Western Germany to Greater Southern Germany
1 bomber moved from Scotland to Greater Southern Germany
Combat - Italians
Battle in Greater Southern Germany
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greater Southern Germany, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Greater Southern Germany
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Greater Southern Germany, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Greater Southern Germany, round 4 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Greater Southern Germany to Western Germany
1 aaGun, 4 armour, 9 artilleries and 21 infantry moved from Trans-Jordan to Egypt
Turn Complete - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 armour
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour and 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 armour
EDIT: Adding units owned by Italians to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
10 fighters moved from 25 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 10 fighters
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 10 fighters in 6 Sea Zone, round 2 : 2/10 hits, 5.00 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC win with 10 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
10 fighters moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Queensland
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 53 PUs;
Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
3 armour and 1 mech_infantry moved from Southern France to Northern Italy
3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Germany
2 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
2 mech_infantrys moved from Germany to Yugoslavia
3 fighters moved from Germany to Yugoslavia
2 fighters moved from United Kingdom to Northern Italy
1 tactical_bomber moved from Germany to Yugoslavia
1 armour moved from Germany to Yugoslavia
Combat - Germans
Battle in Northern Italy
Germans attack with 6 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 6 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Northern Italy, round 2 : 7/14 hits, 5.33 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Russians with 6 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Yugoslavia
Germans attack with 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 9 infantry
Germans roll dice for 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 2 : 7/15 hits, 6.00 expected hits
Russians roll dice for 9 infantry in Yugoslavia, round 2 : 7/9 hits, 3.00 expected hits
7 infantry owned by the Russians, 1 fighter owned by the Germans and 6 mech_infantrys owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour, 4 fighters and 3 tactical_bombers in Yugoslavia, round 3 : 6/8 hits, 4.50 expected hits
Russians roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Germans: 2 fighters and 6 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Germany
3 fighters and 3 tactical_bombers moved from Yugoslavia to Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
2 aaGuns, 2 armour and 6 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Scotland to United Kingdom
1 infantry moved from Archangel to Novgorod
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 armour and 2 infantry placed in France
3 infantry placed in Southern France
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.33
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Poland
1 bomber moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
32 armour, 15 artilleries, 8 infantry, 1 marine and 51 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 bomber and 4 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.33 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Greater Southern Germany
Russians attack with 32 armour, 15 artilleries, 8 infantry, 1 marine and 51 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 32 armour, 15 artilleries, 8 infantry, 1 marine and 51 mech_infantrys in Greater Southern Germany, round 2 : 39/107 hits, 33.50 expected hits
Germans roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 32 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 armour moved from Romania to Greater Southern Germany
3 mech_infantrys moved from Ukraine to Romania
3 infantry moved from Eastern Poland to Romania
2 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
2 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Ukraine
1 aaGun and 14 infantry moved from Kweichow to Hunan
2 fighters and 1 tactical_bomber moved from Poland to Romania
1 bomber moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Russians
3 infantry placed in Slovakia Hungary
3 armour placed in Romania
1 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
1 mech_infantry placed in Volgograd
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 6.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 49 Sea Zone to 30 Sea Zone
10 fighters moved from 49 Sea Zone to 30 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
2 bombers moved from Japan to Hunan
1 battleship and 1 cruiser moved from 49 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from Americans
Combat - Japanese
Battle in New Zealand
Battle in New Britain
Battle in Kweichow
Japanese attack with 2 infantry
Americans defend with 1 tactical_bomber
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans lost in Kweichow
Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 tactical_bomber
Battle in 30 Sea Zone
Japanese attack with 10 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 10 fighters in 30 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/10 hits, 4.17 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 2 bombers
British defend with 1 tactical_bomber; Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 28 infantry; Russians defend with 1 aaGun and 14 infantry
AA fire in Hunan : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in Hunan, round 2 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 42 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 15/45 hits, 15.33 expected hits
2 bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win with 1 aaGun, 1 armour, 40 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 2 bombers
Casualties for Chinese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 carriers moved from 49 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
4 destroyers moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 armour and 3 artilleries moved from Solomon Islands to 49 Sea Zone
8 infantry moved from Solomon Islands to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 armour, 3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 infantry, 1 marine and 6 transports moved from 49 Sea Zone to 34 Sea Zone
10 fighters moved from 30 Sea Zone to 34 Sea Zone
1 armour, 7 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
7 submarines moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
5 armour and 2 artilleries moved from Kwangsi to Kiangsi
2 artilleries and 10 infantry moved from Anhwe to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 infantry moved from 34 Sea Zone to Paulau Island
Place Units - Japanese
1 harbour placed in Paulau Island
1 destroyer placed in 6 Sea Zone
3 fighters and 6 infantry placed in Japan
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 bombers
EDIT: Removing units owned by Japanese from New Guinea: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 69 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
AA fire in Hunan : : -0.33
Americans : -0.33
ANZAC : 0.67
Chinese : -0.83
Japanese : 1.67
The Hunnan battle was a misdrag FYI
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 marines, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from British Columbia to Alaska
3 fighters moved from Western United States to Alaska
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
10 fighters moved from 25 Sea Zone to 30 Sea Zone
2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 49 Sea Zone
2 artilleries and 4 infantry moved from 49 Sea Zone to Solomon Islands
13 fighters moved from Queensland to New South Wales
1 battleship and 3 cruisers moved from 25 Sea Zone to 49 Sea Zone
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
2 fighters moved from Sikang to Kweichow
4 fighters moved from Sikang to Yunnan
1 submarine moved from 25 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Kweichow
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in New South Wales
Americans attack with 13 fighters
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 13 fighters in New South Wales, round 2 : 6/13 hits, 6.50 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New South Wales
Americans win with 13 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Alaska
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in Yunnan, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 10 fighters in 30 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer, 10 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Solomon Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Solomon Islands, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 carriers and 10 fighters moved from 25 Sea Zone to 49 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 25 Sea Zone to 49 Sea Zone
6 fighters moved from Aleutian Islands to 26 Sea Zone
3 fighters moved from Alaska to Aleutian Islands
13 fighters moved from New South Wales to Queensland
10 fighters moved from 30 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from Kweichow to Hunan
4 fighters moved from Yunnan to Hunan
7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Algeria to Morocco
Place Units - Americans
3 submarines placed in 97 Sea Zone
3 mech_infantrys placed in Greece
1 artillery, 1 infantry and 2 marines placed in Western United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
Non Combat Move - British
1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2.50
Japanese : -3.17
some consider me a master at evading a pac VC ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Italians
1 fighter moved from Western Germany to Germany
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from ANZAC
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Belgian Congo to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to French Equatorial Africa
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
@axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
some consider me a master at evading a pac VC ;)
I probably should have asked for a redo on losing my german bomber, but whatever…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
ANZAC take New South Wales from Japanese
ANZAC take Solomon Islands from Americans
1 fighter moved from 49 Sea Zone to 47 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 63 Sea Zone to 49 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 25 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,3,2,1,4,5,3,1,6,1,1,4,5,6,5,1
ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
I don’t believe your G bomber surviving would’ve made much of a difference. I could’ve easily double or triple blocked Johnston for example. Your biggest problem imo is that you have to face the hard reality of those Chinese forces that crept up on you. You couldn’t have your airforce too far off or they’d be at the coast by now.
And now my fleet is so big that I don’t even need the blockers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 48 PUs;
Germans buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
17 armour, 13 artilleries, 4 fighters, 75 infantry and 3 tactical_bombers moved from Germany to Greater Southern Germany
2 artilleries, 2 fighters and 10 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Northern Italy to Southern Italy
Italians take Southern Italy from Americans
Italians take Northern Italy from Germans
6 armour, 1 artillery and 3 mech_infantrys moved from Northern Italy to Greater Southern Germany
1 armour moved from France to Greater Southern Germany
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 3 infantry; Americans defend with 7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys; Russians defend with 1 aaGun, 35 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys
AA fire in Greater Southern Germany : 0/3 hits, 0.50 expected hits
Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 2 : 39/137 hits, 39.67 expected hits
Russians roll dice for 1 aaGun, 42 armour, 17 artilleries, 14 infantry, 3 marines and 53 mech_infantrys in Greater Southern Germany, round 2 : 47/129 hits, 50.00 expected hits
24 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 47 infantry owned by the Germans, 1 aaGun owned by the Russians, 4 infantry owned by the Americans and 3 infantry owned by the British lost in Greater Southern Germany
Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 38 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 3 : 31/90 hits, 31.83 expected hits
Russians roll dice for 42 armour, 17 artilleries, 3 marines and 29 mech_infantrys in Greater Southern Germany, round 3 : 39/91 hits, 37.33 expected hits
27 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 38 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Greater Southern Germany
Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 4 : 19/51 hits, 23.00 expected hits
Russians roll dice for 42 armour, 15 artilleries and 3 marines in Greater Southern Germany, round 4 : 22/60 hits, 27.00 expected hits
1 armour owned by the Russians, 13 artilleries owned by the Russians, 16 artilleries owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the Americans, 2 marines owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 marine owned by the Russians lost in Greater Southern Germany
Germans roll dice for 20 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 5 : 15/29 hits, 15.00 expected hits
Russians roll dice for 41 armour in Greater Southern Germany, round 5 : 18/41 hits, 20.50 expected hits
15 armour owned by the Russians and 18 armour owned by the Germans lost in Greater Southern Germany
Germans roll dice for 2 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 6 : 6/11 hits, 6.00 expected hits
Russians roll dice for 26 armour in Greater Southern Germany, round 6 : 11/26 hits, 13.00 expected hits
6 armour owned by the Russians, 6 fighters owned by the Germans, 2 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greater Southern Germany
Russians win with 20 armour remaining. Battle score for attacker is -94
Casualties for Germans: 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Casualties for Russians: 1 aaGun, 22 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -5.50
AA fire in Greater Southern Germany : : -0.50
Russians : -10.83
out in a blaze of glory!
wow, if I had rolled better, maybe I would have won it!
ahahah
-10 for Russia, what a lost opportunity.
Sad. Ok, that’s the end of the second free-bee