• @samuel06 Scramble for Gibraltar?

  • '20 '19

    @samuel06 yes max 3 plane scramble


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 3 infantry and 1 marine moved from Malta to 96 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 bomber and 2 fighters moved from Southern Italy to Gibraltar
            1 artillery moved from Alexandria to Egypt
            2 armour moved from Bessarabia to Belarus
            2 infantry moved from Bessarabia to Ukraine
    
        Combat - Italians
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                British defend with 3 fighters
                1 submarine owned by the Italians Submerged
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the Italians and 3 fighters owned by the British lost in 92 Sea Zone
                Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 18
                Casualties for Italians: 1 cruiser
                Casualties for British: 3 fighters
            Battle in Ukraine
                Italians attack with 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 1 artillery
                British defend with 1 artillery and 1 harbour
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 marine
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 5/8 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Tunisia
            2 infantry moved from Libya to Tunisia
            1 carrier and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            3 infantry moved from Romania to Bessarabia
            1 aaGun moved from Bessarabia to Western Ukraine
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 submarine placed in 97 Sea Zone
            1 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.33
    British : -0.33
    Russians : -0.67
    

    Savegame

  • '20 '19

    @samuel06 you have the most luck ive seen in rolling for a long time to win both gib sea battle and egypt…making it very hard for me!

  • '20 '19

    TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Northern Territory to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Northern Territory to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun and 1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Northern Territory to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun and 1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Northern Territory to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 fighter and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun and 1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 1 fighter
            EDIT: Adding units owned by ANZAC to Burma: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to Archangel
            7 mech_infantrys moved from Eastern Poland to Archangel
            1 artillery and 1 infantry moved from Baltic States to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            4 infantry moved from Karelia to Novgorod
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to Archangel
            7 mech_infantrys moved from Eastern Poland to Archangel
            1 artillery and 1 infantry moved from Baltic States to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            4 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 4 bombers and 7 mech_infantrys
                Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 4 bombers and 7 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.83 expected hits
                    Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 5/8 hits, 3.17 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 3 : 5/6 hits, 3.00 expected hits
                    Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                Germans win with 4 bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 7 mech_infantrys
                Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            4 bombers moved from Archangel to Karelia
            4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Western Germany to Poland
            3 aaGuns and 2 mech_infantrys moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from France to Western Germany
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
            2 fighters moved from Western Germany to Western Ukraine
            2 tactical_bombers moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 fighters placed in Western Germany
            1 infantry placed in France
            2 infantry and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 3.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Smolensk to Belarus
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Smolensk to Belarus
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Belarus to Tambov
            4 aaGuns, 3 armour, 10 artilleries and 25 infantry moved from Bryansk to Tambov
            9 infantry moved from Timguska to Kansu
            2 aaGuns and 9 infantry moved from Buryatia to Amur
            6 armour and 2 artilleries moved from Russia to Tambov
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Russians : 0.67
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma
            1 infantry and 1 mech_infantry moved from Yunnan to Burma
            3 armour moved from Kweichow to Burma
            2 tactical_bombers moved from 37 Sea Zone to Burma
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from Borneo to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma
            1 infantry and 1 mech_infantry moved from Yunnan to Burma
            3 armour moved from Kweichow to Burma
            2 tactical_bombers moved from 37 Sea Zone to Burma
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from Borneo to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter
                    AA fire in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 9/22 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter, 13 infantry and 7 mech_infantrys in Burma, round 2 : 6/22 hits, 7.67 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the British and 8 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 9/16 hits, 8.67 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys in Burma, round 3 : 4/14 hits, 5.00 expected hits
                    1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British and 5 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Burma, round 4 : 9/12 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 4 : 3/5 hits, 2.00 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 fighters and 5 tactical_bombers moved from Burma to Shan State
            2 bombers moved from Burma to Malaya
            1 aaGun moved from Yunnan to Shan State
            1 aaGun moved from French Indo China to Shan State
            1 artillery moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Manchuria
            3 mech_infantrys moved from Shantung to Manchuria
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 39 Sea Zone to 38 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from Celebes to Java
            2 infantry moved from Caroline Islands to 33 Sea Zone
            3 marines moved from Caroline Islands to 33 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry, 3 marines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry and 3 marines moved from 35 Sea Zone to Philippines
            1 fighter moved from Caroline Islands to Japan
            1 bomber moved from Japan to Malaya
            1 destroyer moved from 43 Sea Zone to 38 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Malaya
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : -0.50
    UK_Pacific : -1.67
    Japanese : 0.67
    

    Savegame


  • @wizmark Yeah, that was lucky for Egypt. I had good odds on Gibraltar though. I have to say that I did not exected the Russians to come and save China

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from United Kingdom to 92 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    

    Savegame

  • '20 '19

    @samuel06 with the gib battle, I had 3 rolls at 4 against 2 3’s and a 4. You got all 3 hits in one round which was twice as good as it should have been. I got 2 which was exactly average.
    Oh well thats the way the dice roll. hopefully revenge will be mine in this battle!

    Battle in SZ 92…Im going to assume you want 2 hits on the carrier, cruiser, battleship, fighters?


  • @wizmark Yes, exactly.

    For Gibraltar, the battle calculator gave me a 91% win, I should have probably lost an extra cruiser though. Hopefully for you his battle goes your way.

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from United Kingdom to 92 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
                2 submarines owned by the Italians Submerged
                    Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Americans: 2 bombers and 2 fighters
                Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
            Battle in Gibraltar
                Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
                Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits
                    Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery, 2 infantry and 1 marine
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            2 bombers moved from 92 Sea Zone to British Guiana
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Ethiopia to Egypt
            1 fighter moved from Ethiopia to Egypt
    

    Savegame

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