edited carrier placement, plz use latest. thanks
samuel06 vs wizmark
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@samuel06 yes i would prefer to submerge. Italian turn hasn’t been posted from what i can see?
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@wizmark That is weird, I don’t know what happened. My computer did say posted.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 submarines moved from 94 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Caucasus 1 armour and 1 infantry moved from Volgograd to Caucasus Combat - Italians Battle in 91 Sea Zone Italians attack with 3 submarines Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians win with 3 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Italians attack with 2 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 2/3 hits, 0.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 harbour; ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery and 2 infantry in Egypt, round 5 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Russia 1 infantry moved from Tambov to Volgograd 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -5.00 British : 0.33 Russians : 0.33
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@samuel06 I had to redo the turn. I did the same battles with the same units as the first time. The battle is Egypt was brutal
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark Hey, when I go to play my German turn it says that I have achived victory by having 8 VC. I thought that I had to keep them until Italy’s next turn right ? I will play my turn anyway just in case and say yes I do want to continue
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd
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@samuel06 Scramble from London ?
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@samuel06 no scramble and max def thanks
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Urals to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour and 1 artillery British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novosibirsk British win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 artillery Battle in 110 Sea Zone Germans attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters, 6 submarines and 4 tactical_bombers British defend with 2 destroyers and 2 transports; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/23 hits, 12.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 10/23 hits, 12.17 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Germans, 2 transports owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 4 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 121 Casualties for Germans: 1 destroyer and 6 submarines Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for British: 2 destroyers and 2 transports Non Combat Move - Germans 5 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 2 artilleries and 2 infantry moved from Germany to Western Germany 2 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Russia 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in Ukraine 2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -5.33 British : 0.00 Americans : -0.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry and 1 mech_infantry moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 fighter moved from Shantung to Hunan 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry and 1 mech_infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Shan State 1 armour, 3 infantry and 1 mech_infantry moved from Malaya to Shan State 3 bombers and 1 fighter moved from Philippines to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Shantung to 19 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Hunan to Shan State 1 bomber moved from India to Malaya Place Units - Japanese 1 fighter and 9 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.67 AA fire in India : : -0.17 Japanese : -0.67
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@samuel06 I keep starting and then discarding this allied turn…sorry about the wait but needs serious thinking about!
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@wizmark No worries, take your time. I’m in no rush
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese
Combat Hit Differential Summary :
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@samuel06 well I think I’m finally there… Battle in the channel order of loss please, I can post after the first round if you prefer though
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@wizmark Acx3, Destroyers, Acx3, Fighterx3, Cruiser,Battleship,Fighters
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Morocco to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Battle in 110 Sea Zone Americans attack with 10 bombers and 2 submarines Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 10 bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 transports in 110 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits 4 destroyers owned by the Germans, 2 submarines owned by the Americans and 5 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers in 110 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 5 transports in 110 Sea Zone, round 3 : 3/11 hits, 6.17 expected hits 1 fighter owned by the Germans, 3 carriers owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 5 fighters and 5 transports remaining. Battle score for attacker is -18 Casualties for Americans: 8 bombers and 2 submarines Casualties for Germans: 3 carriers, 4 destroyers and 1 fighter 5 fighters owned by the Germans forced to land in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 battleship moved from 25 Sea Zone to 33 Sea Zone 2 carriers moved from 25 Sea Zone to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 33 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Midway to Caroline Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 4 bombers placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 battleship and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : 0.33