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Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3


  • 2019

    sorry clicked through Russia to fast


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 1 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from Japan to Soviet Far East
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Olgiy to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 mech_infantry moved from Olgiy to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Olgiy to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Soviet Far East, round 2 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Soviet Far East to 6 Sea Zone
            1 fighter moved from Soviet Far East to Amur
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun, 2 armour, 6 artilleries, 3 infantry and 10 mech_infantrys moved from Yunnan to Kweichow
            3 mech_infantrys moved from Shantung to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to Caroline Islands
            1 bomber moved from Kweichow to Japan
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 55 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 carrier and 3 submarines placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 0.50
    

    Savegame


  • 2019

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Algeria
            1 armour moved from Turkey to Greece
            1 bomber moved from Gibraltar to Greece
            2 bombers moved from Burma to Anhwe
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Wake Island
            Battle in Greece
                Americans attack with 1 armour and 1 bomber
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 bomber in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Greece
                Americans win, taking Wake Island from Japanese, taking Greece from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Algeria
                Americans attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 3 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Anhwe
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Anhwe, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Anhwe to Burma
            1 bomber moved from Greece to Caucasus
            2 fighters moved from Algeria to Gibraltar
            1 fighter moved from 64 Sea Zone to Hawaiian Islands
            2 infantry moved from Central America to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
            3 carriers, 1 destroyer and 5 fighters moved from 64 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 submarine moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Spain to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 64 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 64 Sea Zone to 10 Sea Zone
            2 bombers moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 armour, 1 bomber and 1 mech_infantry placed in Saudi Arabia
            1 harbour placed in Saudi Arabia
            1 destroyer placed in 10 Sea Zone
            3 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -1.00
    Japanese : -0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            15 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Chahar
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Chahar, round 2 : 1/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Burma
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.67
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
            1 armour moved from Turkey to Bulgaria
                  British take Bulgaria from Germans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            3 fighters moved from United Kingdom to Portugal
            1 fighter moved from Gibraltar to Portugal
            1 carrier and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Portugal to United Kingdom
            1 fighter moved from Portugal to Gibraltar
            1 fighter moved from Portugal to Morocco
            1 fighter moved from Portugal to 91 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            2 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Yunnan to Burma
            5 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            1 artillery and 1 infantry moved from Turkey to Caucasus
            10 armour moved from Turkey to Bulgaria
            11 mech_infantrys moved from Turkey to Bulgaria
            2 mech_infantrys moved from Turkey to Caucasus
            2 armour moved from Afghanistan to India
            1 armour and 1 mech_infantry moved from India to Burma
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - British
            1 artillery placed in Persia
            1 transport placed in 80 Sea Zone
            3 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -2.67
    Neutral_True : 0.33
    Japanese : 0.67
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: UK_Pacific round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
            1 armour moved from Turkey to Bulgaria
                  British take Bulgaria from Germans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            3 fighters moved from United Kingdom to Portugal
            1 fighter moved from Gibraltar to Portugal
            1 carrier and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Portugal to United Kingdom
            1 fighter moved from Portugal to Gibraltar
            1 fighter moved from Portugal to Morocco
            1 fighter moved from Portugal to 91 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            2 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Yunnan to Burma
            5 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            1 artillery and 1 infantry moved from Turkey to Caucasus
            10 armour moved from Turkey to Bulgaria
            11 mech_infantrys moved from Turkey to Bulgaria
            2 mech_infantrys moved from Turkey to Caucasus
            2 armour moved from Afghanistan to India
            1 armour and 1 mech_infantry moved from India to Burma
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - British
            1 artillery placed in Persia
            1 transport placed in 80 Sea Zone
            3 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.67
    Neutral_True : 0.33
    Japanese : 0.67
    

    Savegame


  • 2018 2017 2016

    TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 marines moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            4 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 battleship, 2 cruisers, 3 marines and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            3 fighters moved from Volgograd to Greece
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    @AldoRaine Scramble in SZ92?


  • 2019

    no scramble


  • 2018 2017 2016

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 marines moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            4 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 battleship, 2 cruisers, 3 marines and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            3 fighters moved from Volgograd to Greece
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Greece
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            2 carriers and 2 destroyers moved from 94 Sea Zone to 97 Sea Zone
            3 marines moved from 97 Sea Zone to Southern Italy
            3 fighters moved from Greece to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 bomber and 3 fighters moved from 92 Sea Zone to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : 0.17
    

    Savegame


  • 2019

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 bomber moved from Turkey to Ukraine
            5 fighters moved from Turkey to Greece
    
        Combat - ANZAC
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Greece
                ANZAC attack with 5 fighters
                Italians defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Greece, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Greece to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 infantry moved from Turkey to Caucasus
            2 fighters moved from Queensland to Hawaiian Islands
            2 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.50
    AA fire in Ukraine : : -0.17
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 85 PUs; 
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            4 bombers moved from Southern Italy to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to Spain
                  Germans take Spain from Americans
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 4 bombers, 4 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 bombers and 4 fighters in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win, taking 119 Sea Zone from Americans with 4 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Russia to Ukraine
            3 mech_infantrys moved from Bryansk to Ukraine
            2 aaGuns, 17 artilleries and 29 infantry moved from Rostov to Volgograd
            3 infantry moved from Tambov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            3 fighters moved from Volgograd to Ukraine
            4 tactical_bombers moved from Volgograd to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 infantry moved from Samara to Kazakhstan
            3 mech_infantrys moved from Novgorod to Belarus
            18 mech_infantrys moved from Volgograd to Ukraine
            10 mech_infantrys moved from Western Germany to Germany
            12 mech_infantrys moved from Normandy Bordeaux to Western Germany
            4 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France
            3 artilleries and 3 infantry moved from France to Southern France
            4 bombers moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 infantry placed in Western Germany
            3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : -0.33
    

    Savegame


  • 2018 2017 2016

    @AldoRaine I’m on travel for work next week. I should be able to keep up next week but just in case I can’t I wanted to let you know.


  • 2018 2017 2016

    @AldoRaine Also I assumed no scramble in SZ110. If that was wrong let me know.


  • 2019

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            2 fighters moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Russians : -0.50
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Russians round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            2 fighters moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry
            EDIT: Adding units owned by Russians to Chahar: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Russians : -0.50
    

    Savegame


  • 2018 2017 2016

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Amur to Anhwe
            1 bomber moved from Caroline Islands to Anhwe
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            2 infantry and 1 marine moved from Midway to 25 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry and 1 marine moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    @AldoRaine I’m home again. Thanks for your patience. Scramble in SZ26?


  • 2019

    @Ferrousgryphon No problem. No scramble


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Amur to Anhwe
            1 bomber moved from Caroline Islands to Anhwe
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            2 infantry and 1 marine moved from Midway to 25 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry and 1 marine moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 31 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 9.00 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Wake Island
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 9 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 25 Sea Zone to 31 Sea Zone
            1 cruiser moved from 25 Sea Zone to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa
            1 mech_infantry moved from Dzavhan to Buyant-Uhaa
            1 mech_infantry moved from Kansu to Tsagaan Olom
            1 mech_infantry moved from Tsagaan Olom to Central Mongolia
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 bomber moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            2 mech_infantrys moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Kiangsu
            10 fighters and 6 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 bomber moved from Japan to Caroline Islands
            1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 fighters, 4 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 0.33
    Japanese : -0.17
    

    Savegame


  • 2018 2017 2016

    @AldoRaine I had the game crash on me as I had ran all of the combats except Yunnan and Anwhe. I had rolled my attacks though in Yunnan for round 1 and missed. Where it crashed I couldn’t save so I reloaded and started again. Since I took Wake with no casualties the first time I put my infantry back. This time I killed your infantry in Yunnan on round 1 and he missed back. Since you rolled a hit in Wake and would’ve had a second roll in Yunnan I took the hit you rolled in Wake as your 2nd roll and took off an infantry there. Check your email and see if you agree that is fair. If you want to just keep the results as they happened I’m ok with that too. Go ahead and edit back if you like. Thanks,


  • 2018 2017 2016

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Amur to Anhwe
            1 bomber moved from Caroline Islands to Anhwe
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            2 infantry and 1 marine moved from Midway to 25 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry and 1 marine moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 31 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 9.00 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Wake Island
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 9 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 25 Sea Zone to 31 Sea Zone
            1 cruiser moved from 25 Sea Zone to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa
            1 mech_infantry moved from Dzavhan to Buyant-Uhaa
            1 mech_infantry moved from Kansu to Tsagaan Olom
            1 mech_infantry moved from Tsagaan Olom to Central Mongolia
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 bomber moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            2 mech_infantrys moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Kiangsu
            10 fighters and 6 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Wake Island to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 63 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 bomber moved from Japan to Caroline Islands
            1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in Shantung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 fighters, 4 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Adding units owned by Japanese to Wake Island: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Wake Island: 1 infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 0.33
    Japanese : -0.17
    

    Savegame


  • 2018 2017 2016

    @AldoRaine Today I checked my email to make sure the dice rolls were there before the game crashed. I don’t have them. I don’t know what happened. Maybe I accidentally had picked local. Anyway I undid my edits. Please use the second file. Sorry about the confusion. I should have made sure the emails were there first.


  • 2019

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:18:52 PM
    Savegame


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