Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3

  • '19

    TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    sorry for the edits. Please use the last save file.

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
            2 infantry moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Tambov to Bryansk
            3 aaGuns, 7 armour, 14 artilleries, 32 infantry and 46 mech_infantrys moved from Rostov to Bryansk
            3 artilleries and 5 mech_infantrys moved from Ukraine to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            3 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Timguska to Kazakhstan
            1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 tactical_bomber moved from 112 Sea Zone to Novgorod
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Smolensk to Bryansk
            1 tactical_bomber moved from Western Germany to Novgorod
            1 fighter moved from Smolensk to Bryansk
            2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            4 fighters moved from Southern Italy to Bryansk
            2 infantry moved from France to Western Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 infantry placed in Western Germany
            1 bomber placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            3 tactical_bombers placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry
            EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of Southern France from Neutral_Axis to Germans
            EDIT: Adding units owned by Germans to Southern France: 1 infantry
            EDIT: Changing PUs for Germans from 84 to 87
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            9 artilleries and 27 infantry moved from Vologda to Samara
            2 armour, 10 artilleries, 49 infantry and 4 mech_infantrys moved from Russia to Samara
            2 infantry moved from Dzavhan to Olgiy
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys in Samara, round 2 : 26/101 hits, 23.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Novosibirsk to Shensi
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 4 aaGuns
            EDIT: Removing units owned by Russians from Vologda: 2 aaGuns
            EDIT: Adding units owned by Russians to Samara: 6 aaGuns
            EDIT: Turning off Edit Mode
            1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 2.83
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Ulaanbaatar to Yenisey
            1 infantry moved from Jehol to Chahar
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Wake Island from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 2 transports moved from 42 Sea Zone to 20 Sea Zone
            1 aaGun, 2 armour, 6 artilleries and 6 mech_infantrys moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            3 mech_infantrys moved from Shantung to Kweichow
            1 bomber moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Central Mongolia to Kweichow
            1 fighter moved from Kwangsi to 20 Sea Zone
            2 fighters moved from 55 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 5 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone
            7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 31 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            2 fighters and 1 infantry placed in Japan
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.33
    Japanese : -3.83
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 infantry moved from Gibraltar to Spain
            2 bombers moved from Gibraltar to Saudi Arabia
            1 armour moved from Iraq to Saudi Arabia
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            6 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Spain
            1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 8 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            6 fighters moved from 91 Sea Zone to Spain
            1 bomber moved from Eastern United States to Spain
            2 fighters moved from 8 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 16 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 16 infantry and 1 mech_infantry in Spain, round 2 : 9/27 hits, 8.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Saudi Arabia
                Americans attack with 1 armour and 2 bombers
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour and 2 bombers in Saudi Arabia, round 2 : 3/3 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 infantry and 1 marine moved from Aleutian Islands to 8 Sea Zone
            2 carriers, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 marine moved from 10 Sea Zone to Western United States
            1 bomber moved from British Columbia to Western United States
            2 fighters moved from Western United States to Hawaiian Islands
            7 fighters and 3 tactical_bombers moved from Queensland to Hawaiian Islands
            1 bomber moved from Spain to Gibraltar
            6 fighters moved from Spain to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 64 Sea Zone
            2 destroyers and 5 submarines moved from 63 Sea Zone to 64 Sea Zone
            2 bombers moved from Saudi Arabia to Iraq
            2 infantry moved from Queensland to New South Wales
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 mech_infantry moved from Tunisia to Morocco
    
        Place Units - Americans
            1 harbour placed in Central America
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery, 1 bomber and 1 infantry placed in Eastern United States
            Americans undo move 5.
            1 artillery and 1 infantry placed in Western United States
            Americans undo move 5.
            1 artillery and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Neutral_True : -1.67
    Japanese : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            14 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
            1 bomber moved from Syria to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Egypt to Turkey
            2 fighters moved from Syria to Turkey
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Alexandria to Egypt
            3 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Persia to Turkey
            1 fighter and 1 tactical_bomber moved from Russia to Turkey
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from Egypt to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Caucasus to Iraq
            2 fighters moved from Turkey to Egypt
            3 fighters and 1 tactical_bomber moved from Turkey to Iraq
            2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
            British undo move 1.
            2 armour and 1 artillery placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.17
    Neutral_True : -0.67
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
            1 bomber moved from Syria to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Egypt to Turkey
            2 fighters moved from Syria to Turkey
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Alexandria to Egypt
            3 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Persia to Turkey
            1 fighter and 1 tactical_bomber moved from Russia to Turkey
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from Egypt to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Caucasus to Iraq
            2 fighters moved from Turkey to Egypt
            3 fighters and 1 tactical_bomber moved from Turkey to Iraq
            2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
            British undo move 1.
            2 armour and 1 artillery placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 8 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 10 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.17
    Neutral_True : -0.67
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Greece to Albania
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            5 fighters moved from Russia to Greece
    
        Combat - ANZAC
            Battle in Greece
                ANZAC attack with 5 fighters
                Italians defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Greece, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Greece to Turkey
            1 bomber moved from Queensland to India
            1 armour, 1 fighter and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : -0.50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 cruiser moved from 8 Sea Zone to 10 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            4 infantry moved from Bryansk to Russia
            7 fighters and 3 tactical_bombers moved from Bryansk to Russia
            5 tactical_bombers moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 7 fighters, 4 infantry and 8 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 7 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 8/19 hits, 9.33 expected hits
                    Russians roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 10PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry and 2 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 mech_infantry moved from Bryansk to Caucasus
            3 armour moved from Ukraine to Volgograd
            8 armour and 59 mech_infantrys moved from Bryansk to Volgograd
            3 fighters moved from Russia to Ukraine
            4 fighters and 8 tactical_bombers moved from Russia to Volgograd
            1 infantry moved from France to Normandy Bordeaux
            4 bombers moved from Western Germany to Southern Italy
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            7 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            5 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 mech_infantry moved from Kazakhstan to Afghanistan
                  Germans take Afghanistan from Neutral_True
    
        Place Units - Germans
            3 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in France
            8 mech_infantrys placed in Western Germany
            1 destroyer placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Shensi to Caucasus
            2 armour and 2 mech_infantrys moved from Samara to Caucasus
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Caucasus to Turkey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Shensi to Caucasus
            2 armour and 2 mech_infantrys moved from Samara to Caucasus
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Caucasus to Turkey
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Adding units owned by Russians to Kansu: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from Japan to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            1 fighter moved from Kweichow to Shan State
            1 bomber moved from Kiangsu to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 mech_infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 mech_infantry moved from Yenisey to Olgiy
            1 mech_infantry moved from Yakut S.S.R. to Olgiy
    

    Combat Hit Differential Summary :

    Savegame


  • @AldoRaine Scrambles in 54 and 26?

  • '19

    scramble 54

  • '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from Japan to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            1 fighter moved from Kweichow to Shan State
            1 bomber moved from Kiangsu to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 mech_infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 mech_infantry moved from Yenisey to Olgiy
            1 mech_infantry moved from Yakut S.S.R. to Olgiy
    
        Combat - Japanese
            ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 7 tactical_bombers in 26 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits
                    ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 25 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer, 1 fighter and 1 transport
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 fighters in 54 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer, 1 fighter and 1 transport
                Casualties for Japanese: 1 fighter
            Battle in Midway
            Battle in Shan State
                Japanese attack with 1 bomber and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 2 : 0/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 3 : 0/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 4 : 0/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 5 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Midway from Americans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier, 2 destroyers and 1 fighter moved from 20 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun, 2 armour, 6 artilleries, 3 infantry and 10 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Anhwe
            3 mech_infantrys moved from Kiangsu to Kweichow
            3 mech_infantrys moved from Shantung to Kweichow
            1 bomber moved from Yunnan to Kiangsu
            1 bomber moved from Shan State to Kweichow
            1 fighter moved from Shan State to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            2 battleships, 7 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 31 Sea Zone to 25 Sea Zone
            7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 artillery, 2 fighters and 2 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 marine
            EDIT: Adding units owned by Japanese to Midway: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : -1.33
    Japanese : -2.00
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Gibraltar to Southern France
            1 bomber moved from Gibraltar to Southern France
            11 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from Eastern United States to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/19 hits, 10.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Soviet Far East: 1 armour and 1 infantry
            EDIT: Changing ownership of Soviet Far East from Japanese to Americans
            EDIT: Turning off Edit Mode
            2 bombers, 13 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 6 submarines moved from 64 Sea Zone to 10 Sea Zone
            2 infantry moved from Spain to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Central America
            8 transports moved from 91 Sea Zone to 101 Sea Zone
            4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from Southern France to Gibraltar
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 submarine moved from 63 Sea Zone to 64 Sea Zone
            2 bombers moved from Iraq to Burma
            2 marines moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 2 marines
            EDIT: Adding units owned by Americans to Western United States: 2 marines
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 artilleries and 6 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 factory_minor placed in Saudi Arabia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Saudi Arabia: 1 armour
            EDIT: Adding units owned by Americans to Turkey: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
            Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -3.50
    Japanese : -0.17
    

    Savegame

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