NO scramble.
Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 bomber moved from Turkey to Ukraine 5 fighters moved from Turkey to Greece Combat - ANZAC Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Greece ANZAC attack with 5 fighters Italians defend with 1 infantry ANZAC roll dice for 5 fighters in Greece, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece ANZAC win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 5 fighters moved from Greece to Caucasus 1 bomber moved from Ukraine to Caucasus 1 infantry moved from Turkey to Caucasus 2 fighters moved from Queensland to Hawaiian Islands 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.50 AA fire in Ukraine : : -0.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 85 PUs; Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 4 bombers moved from Southern Italy to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Spain Germans take Spain from Americans Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in 110 Sea Zone Germans attack with 4 bombers, 4 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers and 4 fighters in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win, taking 119 Sea Zone from Americans with 4 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 mech_infantrys moved from Russia to Ukraine 3 mech_infantrys moved from Bryansk to Ukraine 2 aaGuns, 17 artilleries and 29 infantry moved from Rostov to Volgograd 3 infantry moved from Tambov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 fighters moved from Volgograd to Ukraine 4 tactical_bombers moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 infantry moved from Samara to Kazakhstan 3 mech_infantrys moved from Novgorod to Belarus 18 mech_infantrys moved from Volgograd to Ukraine 10 mech_infantrys moved from Western Germany to Germany 12 mech_infantrys moved from Normandy Bordeaux to Western Germany 4 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France 3 artilleries and 3 infantry moved from France to Southern France 4 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber and 1 infantry placed in Western Germany 3 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.00 British : -0.33
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@AldoRaine I’m on travel for work next week. I should be able to keep up next week but just in case I can’t I wanted to let you know.
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@AldoRaine Also I assumed no scramble in SZ110. If that was wrong let me know.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 2 fighters moved from Caucasus to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Russians : -0.50
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TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 2 fighters moved from Caucasus to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry EDIT: Adding units owned by Russians to Chahar: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Russians : -0.50
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Amur to Anhwe 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand
Combat Hit Differential Summary :
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@AldoRaine I’m home again. Thanks for your patience. Scramble in SZ26?
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@Ferrousgryphon No problem. No scramble
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Amur to Anhwe 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Battle in 31 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 9.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 battleships, 9 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa 1 mech_infantry moved from Dzavhan to Buyant-Uhaa 1 mech_infantry moved from Kansu to Tsagaan Olom 1 mech_infantry moved from Tsagaan Olom to Central Mongolia 1 infantry moved from Shensi to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kiangsu 10 fighters and 6 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters, 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Wake Island: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : -0.17
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@AldoRaine I had the game crash on me as I had ran all of the combats except Yunnan and Anwhe. I had rolled my attacks though in Yunnan for round 1 and missed. Where it crashed I couldn’t save so I reloaded and started again. Since I took Wake with no casualties the first time I put my infantry back. This time I killed your infantry in Yunnan on round 1 and he missed back. Since you rolled a hit in Wake and would’ve had a second roll in Yunnan I took the hit you rolled in Wake as your 2nd roll and took off an infantry there. Check your email and see if you agree that is fair. If you want to just keep the results as they happened I’m ok with that too. Go ahead and edit back if you like. Thanks,
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Amur to Anhwe 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Battle in 31 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 9.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 battleships, 9 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa 1 mech_infantry moved from Dzavhan to Buyant-Uhaa 1 mech_infantry moved from Kansu to Tsagaan Olom 1 mech_infantry moved from Tsagaan Olom to Central Mongolia 1 infantry moved from Shensi to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kiangsu 10 fighters and 6 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters, 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Wake Island: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Wake Island: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : -0.17
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@AldoRaine Today I checked my email to make sure the dice rolls were there before the game crashed. I don’t have them. I don’t know what happened. Maybe I accidentally had picked local. Anyway I undid my edits. Please use the second file. Sorry about the confusion. I should have made sure the emails were there first.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:18:52 PM
Savegame -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to Spain 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery moved from Algeria to Morocco 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Caucasus to Russia Combat - Americans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Russia causes 6 damage total. Battle in Midway Battle in 92 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win, taking Midway from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Spain Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Spain, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Caucasus 1 bomber moved from Russia to Caucasus 1 bomber moved from Saudi Arabia to Caucasus 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 2 bombers moved from Burma to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 10 Sea Zone to 51 Sea Zone 1 submarine moved from 10 Sea Zone to 29 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Central America 3 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 infantry placed in Western United States 1 destroyer and 2 fighters placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in Saudi Arabia 1 bomber placed in Saudi Arabia 1 artillery, 4 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 5. 1 mech_infantry placed in Central United States 1 artillery and 4 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.50 Italians : 0.67 Americans : 2.17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 15 infantry moved from Chahar to Jehol Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Shan State to Yunnan 1 bomber moved from Burma to Sumatra 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Yunnan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 armour, 4 artilleries and 23 infantry moved from Burma to Yunnan 3 armour and 1 mech_infantry moved from India to Yunnan Combat - British Battle in Sumatra British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 5 armour, 5 artilleries, 24 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 5 armour, 5 artilleries, 24 infantry and 1 mech_infantry in Yunnan, round 2 : 10/35 hits, 9.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 5 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Greece from Italians to British EDIT: Changing ownership of Romania from Germans to British EDIT: Changing ownership of Slovakia Hungary from Germans to British EDIT: Turning off Edit Mode 3 aaGuns moved from Burma to Yunnan 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Bulgaria to Slovakia Hungary 10 armour and 11 mech_infantrys moved from Bulgaria to Turkey 2 armour and 4 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Sumatra to India 1 fighter moved from Morocco to Gibraltar 1 battleship moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 artillery moved from Portugal to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco Place Units - British 1 destroyer placed in 106 Sea Zone 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,3,3,3,6,3,2,1,2,3,6,1,1 British collect 44 PUs (4 lost to blockades); end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Shan State to Yunnan 1 bomber moved from Burma to Sumatra 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Yunnan 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 armour, 4 artilleries and 23 infantry moved from Burma to Yunnan 3 armour and 1 mech_infantry moved from India to Yunnan Combat - British Battle in Sumatra British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 5 armour, 5 artilleries, 24 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 5 armour, 5 artilleries, 24 infantry and 1 mech_infantry in Yunnan, round 2 : 10/35 hits, 9.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 5 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Greece from Italians to British EDIT: Changing ownership of Romania from Germans to British EDIT: Changing ownership of Slovakia Hungary from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Burma to Yunnan 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Bulgaria to Slovakia Hungary 10 armour and 11 mech_infantrys moved from Bulgaria to Turkey 2 armour and 4 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Sumatra to India 1 fighter moved from Morocco to Gibraltar 1 battleship moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 artillery moved from Portugal to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco EDIT: 1 infantry moved from Caucasus to Rostov EDIT: 1 fighter and 1 infantry moved from Caucasus to Kazakhstan EDIT: British undo move 14. EDIT: 1 infantry moved from Caucasus to Kazakhstan Place Units - British Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Italians to British EDIT: Changing ownership of Rostov from Germans to British EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,2,6,3,2,4,3,5,3,3,6,4 British collect 48 PUs (3 lost to blockades); end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 54 to 53 EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.50 Japanese : -1.00
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The edits are no problem. Sorry I had to make a few my self for UK. I forgot to take the Russian territories. I noticed the blockade rolls had to go twice so I just took the better of the two. Please let me know if this is an issue.
I am sorry again for the edits, me and my wife just had a baby so I am making this move with little sleep. Thanks again for the awesome game.