Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsFerrousgryphon(Axis) vs. Aldoraine (Allies) BM3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser moved from 8 Sea Zone to 10 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 4 infantry moved from Bryansk to Russia 7 fighters and 3 tactical_bombers moved from Bryansk to Russia 5 tactical_bombers moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 7 fighters, 4 infantry and 8 tactical_bombers Russians defend with 1 airfield, 1 factory_major, 1 infantry and 2 mech_infantrys Germans roll dice for 7 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 8/19 hits, 9.33 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus 3 armour moved from Ukraine to Volgograd 8 armour and 59 mech_infantrys moved from Bryansk to Volgograd 3 fighters moved from Russia to Ukraine 4 fighters and 8 tactical_bombers moved from Russia to Volgograd 1 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 113 Sea Zone 7 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 5 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 mech_infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True Place Units - Germans 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 8 mech_infantrys placed in Western Germany 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Germans collect 73 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Shensi to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus Russians take Kazakhstan from Germans Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Turkey Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Shensi to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus Russians take Kazakhstan from Germans Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Turkey Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Russians to Kansu: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 fighters moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 fighter moved from Kweichow to Shan State 1 bomber moved from Kiangsu to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 mech_infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 mech_infantry moved from Yenisey to Olgiy 1 mech_infantry moved from Yakut S.S.R. to Olgiy
Combat Hit Differential Summary :
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@AldoRaine Scrambles in 54 and 26?
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scramble 54
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 fighters moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 fighter moved from Kweichow to Shan State 1 bomber moved from Kiangsu to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 mech_infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 mech_infantry moved from Yenisey to Olgiy 1 mech_infantry moved from Yakut S.S.R. to Olgiy Combat - Japanese ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 26 Sea Zone Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 7 tactical_bombers in 26 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 25 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 fighters in 54 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in Midway Battle in Shan State Japanese attack with 1 bomber and 1 fighter British defend with 1 infantry Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 2 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 3 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 4 : 0/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 5 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Midway from Americans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier, 2 destroyers and 1 fighter moved from 20 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 aaGun, 2 armour, 6 artilleries, 3 infantry and 10 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Anhwe 3 mech_infantrys moved from Kiangsu to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from Shan State to Kweichow 1 fighter moved from Shan State to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 2 battleships, 7 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 31 Sea Zone to 25 Sea Zone 7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 artillery, 2 fighters and 2 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 marine EDIT: Adding units owned by Japanese to Midway: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : -0.33 Chinese : -0.33 UK_Pacific : -1.33 Japanese : -2.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Southern France 1 bomber moved from Gibraltar to Southern France 11 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/19 hits, 10.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Soviet Far East: 1 armour and 1 infantry EDIT: Changing ownership of Soviet Far East from Japanese to Americans EDIT: Turning off Edit Mode 2 bombers, 13 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 6 submarines moved from 64 Sea Zone to 10 Sea Zone 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Central America 8 transports moved from 91 Sea Zone to 101 Sea Zone 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Normandy Bordeaux to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 submarine moved from 63 Sea Zone to 64 Sea Zone 2 bombers moved from Iraq to Burma 2 marines moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 2 marines EDIT: Adding units owned by Americans to Western United States: 2 marines EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 artilleries and 6 infantry placed in Central United States 1 bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia Turning on Edit Mode EDIT: Removing units owned by Americans from Saudi Arabia: 1 armour EDIT: Adding units owned by Americans to Turkey: 1 armour EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -3.50 Japanese : -0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 16 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - British British buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Eastern Persia to Afghanistan 1 armour and 1 mech_infantry moved from Persia to Afghanistan 2 fighters and 1 tactical_bomber moved from India to Afghanistan 3 fighters and 1 tactical_bomber moved from Iraq to Afghanistan 1 bomber moved from Iraq to Afghanistan 1 mech_infantry moved from Turkey to Rostov British take Rostov from Germans 1 mech_infantry moved from Iraq to Greece British take Greece from Italians Combat - British Battle in Afghanistan British attack with 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 4 infantry and 1 mech_infantry British roll dice for 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 2 : 3/12 hits, 5.83 expected hits Germans roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Afghanistan British roll dice for 2 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Afghanistan, round 3 : 8/11 hits, 5.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Afghanistan British win, taking Afghanistan from Germans with 2 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Germans: 4 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Afghanistan to Burma 5 fighters and 2 tactical_bombers moved from Afghanistan to Kazakhstan 1 infantry moved from Persia to Northwest Persia 3 artilleries and 9 infantry moved from Turkey to Caucasus 10 armour, 1 artillery, 1 infantry and 13 mech_infantrys moved from Iraq to Turkey 2 mech_infantrys moved from Egypt to Iraq 3 aaGuns, 1 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 carrier and 2 cruisers moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Egypt to Gibraltar Place Units - British 3 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Iraq 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.50
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@AldoRaine Sorry I haven’t replied yet. I’ve been swamped here. I’ll try tomorrow
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@Ferrousgryphon no problem. Not worried thanks for the heads up.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 3 marines moved from Southern Italy to 95 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 3 marines and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 3 marines moved from 94 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Albania to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 armour moved from Volgograd to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Italians Battle in Algeria Battle in Tunisia Battle in Greece Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Greece, round 2 : 1/6 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Algeria from Americans, taking Tunisia from Americans, taking Greece from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Greece to Southern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia Place Units - Italians 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 fighters EDIT: Adding units owned by Italians to Volgograd: 3 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.83 British : 0.67
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@AldoRaine Thanks for your patience
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Turkey Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4 ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 infantry EDIT: Removing units owned by ANZAC from India: 1 bomber EDIT: Adding units owned by ANZAC to Burma: 1 infantry EDIT: Adding units owned by ANZAC to Turkey: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 21 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 17 artilleries and 29 infantry moved from Bryansk to Rostov 1 infantry moved from Tambov to Rostov 4 fighters and 8 tactical_bombers moved from Volgograd to Rostov 3 fighters moved from Ukraine to Rostov 3 infantry moved from France to Southern France 4 artilleries and 9 infantry moved from France to Normandy Bordeaux 12 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers moved from Southern Italy to Normandy Bordeaux 2 bombers moved from Southern Italy to Southern France 3 fighters moved from Western Germany to Southern France 2 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 12 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 12 mech_infantrys in Normandy Bordeaux, round 2 : 11/29 hits, 7.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 2 bombers, 2 fighters, 8 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 2 bombers, 3 fighters and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern France, round 2 : 6/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Rostov Germans attack with 17 artilleries, 7 fighters, 30 infantry and 8 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 17 artilleries, 7 fighters, 30 infantry and 8 tactical_bombers in Rostov, round 2 : 26/62 hits, 22.17 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 17 artilleries, 7 fighters, 30 infantry and 8 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Rostov 7 fighters and 8 tactical_bombers moved from Rostov to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 3 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Samara 3 mech_infantrys moved from Novgorod to Bryansk 11 infantry moved from Sweden to Norway 2 infantry moved from Sweden to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Southern Italy 2 bombers and 3 fighters moved from Southern France to Southern Italy 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 3 infantry moved from Switzerland to France 1 submarine moved from 112 Sea Zone to 119 Sea Zone Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 9.67 British : -0.33 Americans : 0.00
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Japanese
Combat Hit Differential Summary :
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sorry clicked through Russia to fast