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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey
1 bomber moved from Syria to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Egypt to Turkey
2 fighters moved from Syria to Turkey
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Persia to Turkey
1 fighter and 1 tactical_bomber moved from Russia to Turkey
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Egypt to Turkey
Combat - British
Battle in Turkey
British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Caucasus to Iraq
2 fighters moved from Turkey to Egypt
3 fighters and 1 tactical_bomber moved from Turkey to Iraq
2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Persia to Iraq
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
British undo move 1.
2 armour and 1 artillery placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 8 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Neutral_True : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Albania
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 9 PUs;
Combat Move - ANZAC
5 fighters moved from Russia to Greece
Combat - ANZAC
Battle in Greece
ANZAC attack with 5 fighters
Italians defend with 1 infantry
ANZAC roll dice for 5 fighters in Greece, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
ANZAC win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
5 fighters moved from Greece to Turkey
1 bomber moved from Queensland to India
1 armour, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser moved from 8 Sea Zone to 10 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
4 infantry moved from Bryansk to Russia
7 fighters and 3 tactical_bombers moved from Bryansk to Russia
5 tactical_bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 7 fighters, 4 infantry and 8 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 1 infantry and 2 mech_infantrys
Germans roll dice for 7 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 8/19 hits, 9.33 expected hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
3 armour moved from Ukraine to Volgograd
8 armour and 59 mech_infantrys moved from Bryansk to Volgograd
3 fighters moved from Russia to Ukraine
4 fighters and 8 tactical_bombers moved from Russia to Volgograd
1 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
7 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
Place Units - Germans
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 73 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Shensi to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
3 fighters and 1 tactical_bomber moved from Caucasus to Turkey
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Shensi to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
3 fighters and 1 tactical_bomber moved from Caucasus to Turkey
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 fighter moved from Kweichow to Shan State
1 bomber moved from Kiangsu to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Yenisey to Olgiy
1 mech_infantry moved from Yakut S.S.R. to Olgiy
Combat Hit Differential Summary :
@AldoRaine Scrambles in 54 and 26?
scramble 54
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 fighter moved from Kweichow to Shan State
1 bomber moved from Kiangsu to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Yenisey to Olgiy
1 mech_infantry moved from Yakut S.S.R. to Olgiy
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters and 7 tactical_bombers in 26 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 25 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 54 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 fighters in 54 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in Midway
Battle in Shan State
Japanese attack with 1 bomber and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 3 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 4 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Shan State, round 5 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Midway from Americans with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier, 2 destroyers and 1 fighter moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 aaGun, 2 armour, 6 artilleries, 3 infantry and 10 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Shan State to Kweichow
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
2 battleships, 7 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 31 Sea Zone to 25 Sea Zone
7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 marine
EDIT: Adding units owned by Japanese to Midway: 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : -0.33
Chinese : -0.33
UK_Pacific : -1.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Southern France
11 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/19 hits, 10.17 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer, 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour and 1 infantry
EDIT: Changing ownership of Soviet Far East from Japanese to Americans
EDIT: Turning off Edit Mode
2 bombers, 13 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 6 submarines moved from 64 Sea Zone to 10 Sea Zone
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
8 transports moved from 91 Sea Zone to 101 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 submarine moved from 63 Sea Zone to 64 Sea Zone
2 bombers moved from Iraq to Burma
2 marines moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 2 marines
EDIT: Adding units owned by Americans to Western United States: 2 marines
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 artilleries and 6 infantry placed in Central United States
1 bomber placed in Eastern United States
1 factory_minor placed in Saudi Arabia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Saudi Arabia: 1 armour
EDIT: Adding units owned by Americans to Turkey: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -3.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
16 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Afghanistan
1 armour and 1 mech_infantry moved from Persia to Afghanistan
2 fighters and 1 tactical_bomber moved from India to Afghanistan
3 fighters and 1 tactical_bomber moved from Iraq to Afghanistan
1 bomber moved from Iraq to Afghanistan
1 mech_infantry moved from Turkey to Rostov
British take Rostov from Germans
1 mech_infantry moved from Iraq to Greece
British take Greece from Italians
Combat - British
Battle in Afghanistan
British attack with 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 2 : 3/12 hits, 5.83 expected hits
Germans roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Afghanistan
British roll dice for 2 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Afghanistan, round 3 : 8/11 hits, 5.67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Afghanistan
British win, taking Afghanistan from Germans with 2 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Germans: 4 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Afghanistan to Burma
5 fighters and 2 tactical_bombers moved from Afghanistan to Kazakhstan
1 infantry moved from Persia to Northwest Persia
3 artilleries and 9 infantry moved from Turkey to Caucasus
10 armour, 1 artillery, 1 infantry and 13 mech_infantrys moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Iraq
3 aaGuns, 1 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier and 2 cruisers moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Egypt to Gibraltar
Place Units - British
3 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -0.50
@AldoRaine Sorry I haven’t replied yet. I’ve been swamped here. I’ll try tomorrow
@Ferrousgryphon no problem. Not worried thanks for the heads up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 3 marines and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
3 marines moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Albania to Greece
1 bomber and 3 fighters moved from Southern Italy to Greece
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Italians
Battle in Algeria
Battle in Tunisia
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Greece, round 2 : 1/6 hits, 2.83 expected hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Algeria from Americans, taking Tunisia from Americans, taking Greece from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Greece to Southern Italy
2 mech_infantrys moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Volgograd: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : 0.67
@AldoRaine Thanks for your patience
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Turkey
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 infantry
EDIT: Removing units owned by ANZAC from India: 1 bomber
EDIT: Adding units owned by ANZAC to Burma: 1 infantry
EDIT: Adding units owned by ANZAC to Turkey: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :