Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sorry for the edits. Please use the last save file.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk 2 infantry moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus Combat - Germans Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Tambov to Bryansk 3 aaGuns, 7 armour, 14 artilleries, 32 infantry and 46 mech_infantrys moved from Rostov to Bryansk 3 artilleries and 5 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 3 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Timguska to Kazakhstan 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 tactical_bomber moved from 112 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Smolensk to Bryansk 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 4 fighters moved from Southern Italy to Bryansk 2 infantry moved from France to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from France to Western Germany Place Units - Germans 2 infantry placed in Western Germany 1 bomber placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Volgograd 3 tactical_bombers placed in Novgorod Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Changing ownership of Southern France from Neutral_Axis to Germans EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Changing PUs for Germans from 84 to 87 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Russians Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 9 artilleries and 27 infantry moved from Vologda to Samara 2 armour, 10 artilleries, 49 infantry and 4 mech_infantrys moved from Russia to Samara 2 infantry moved from Dzavhan to Olgiy Combat - Russians Battle in Novosibirsk Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys in Samara, round 2 : 26/101 hits, 23.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 76 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novosibirsk to Shensi Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 4 aaGuns EDIT: Removing units owned by Russians from Vologda: 2 aaGuns EDIT: Adding units owned by Russians to Samara: 6 aaGuns EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 2.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 33 Sea Zone to 46 Sea Zone 7 fighters and 7 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Ulaanbaatar to Yenisey 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 7 tactical_bombers in 46 Sea Zone, round 2 : 7/14 hits, 8.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 transports moved from 42 Sea Zone to 20 Sea Zone 1 aaGun, 2 armour, 6 artilleries and 6 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Kweichow 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from Kwangsi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Central Mongolia to Kweichow 1 fighter moved from Kwangsi to 20 Sea Zone 2 fighters moved from 55 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 5 destroyers and 9 submarines moved from 33 Sea Zone to 31 Sea Zone 7 fighters and 7 tactical_bombers moved from 46 Sea Zone to 31 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Central Mongolia to Yakut S.S.R. Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 2 fighters and 1 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Japanese : -3.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Gibraltar to Spain 2 bombers moved from Gibraltar to Saudi Arabia 1 armour moved from Iraq to Saudi Arabia 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 8 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 6 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 2 fighters moved from 8 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 16 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 16 infantry and 1 mech_infantry in Spain, round 2 : 9/27 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 armour and 2 bombers Neutral_True defend with 2 infantry Americans roll dice for 1 armour and 2 bombers in Saudi Arabia, round 2 : 3/3 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 infantry and 1 marine moved from Aleutian Islands to 8 Sea Zone 2 carriers, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 marine moved from 10 Sea Zone to Western United States 1 bomber moved from British Columbia to Western United States 2 fighters moved from Western United States to Hawaiian Islands 7 fighters and 3 tactical_bombers moved from Queensland to Hawaiian Islands 1 bomber moved from Spain to Gibraltar 6 fighters moved from Spain to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 64 Sea Zone 2 destroyers and 5 submarines moved from 63 Sea Zone to 64 Sea Zone 2 bombers moved from Saudi Arabia to Iraq 2 infantry moved from Queensland to New South Wales 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to Morocco 1 mech_infantry moved from Tunisia to Morocco Place Units - Americans 1 harbour placed in Central America 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery, 1 bomber and 1 infantry placed in Eastern United States Americans undo move 5. 1 artillery and 1 infantry placed in Western United States Americans undo move 5. 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 2.33 Neutral_True : -1.67 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 14 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey 1 bomber moved from Syria to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Egypt to Turkey 2 fighters moved from Syria to Turkey 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Alexandria to Egypt 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Persia to Turkey 1 fighter and 1 tactical_bomber moved from Russia to Turkey 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Egypt to Turkey Combat - British Battle in Turkey British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq 1 bomber moved from Caucasus to Iraq 2 fighters moved from Turkey to Egypt 3 fighters and 1 tactical_bomber moved from Turkey to Iraq 2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Persia to Iraq Place Units - British 2 armour and 1 mech_infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt British undo move 1. 2 armour and 1 artillery placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Neutral_True : -0.67 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries, 11 infantry and 1 mech_infantry moved from Iraq to Turkey 1 bomber moved from Syria to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Egypt to Turkey 2 fighters moved from Syria to Turkey 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Alexandria to Egypt 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Persia to Turkey 1 fighter and 1 tactical_bomber moved from Russia to Turkey 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Egypt to Turkey Combat - British Battle in Turkey British attack with 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 3 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 8/22 hits, 7.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 8 armour and 14 mech_infantrys moved from Eastern Persia to Iraq 1 bomber moved from Caucasus to Iraq 2 fighters moved from Turkey to Egypt 3 fighters and 1 tactical_bomber moved from Turkey to Iraq 2 aaGuns, 5 artilleries, 24 infantry and 1 mech_infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Persia to Iraq Place Units - British 2 armour and 1 mech_infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt British undo move 1. 2 armour and 1 artillery placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from 8 Sea Zone: 1 battleship EDIT: Adding units owned by British to 10 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Neutral_True : -0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Greece to Albania 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 9 PUs; Combat Move - ANZAC 5 fighters moved from Russia to Greece Combat - ANZAC Battle in Greece ANZAC attack with 5 fighters Italians defend with 1 infantry ANZAC roll dice for 5 fighters in Greece, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece ANZAC win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 5 fighters moved from Greece to Turkey 1 bomber moved from Queensland to India 1 armour, 1 fighter and 2 infantry moved from New South Wales to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : -0.50
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser moved from 8 Sea Zone to 10 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 4 infantry moved from Bryansk to Russia 7 fighters and 3 tactical_bombers moved from Bryansk to Russia 5 tactical_bombers moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 7 fighters, 4 infantry and 8 tactical_bombers Russians defend with 1 airfield, 1 factory_major, 1 infantry and 2 mech_infantrys Germans roll dice for 7 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 8/19 hits, 9.33 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus 3 armour moved from Ukraine to Volgograd 8 armour and 59 mech_infantrys moved from Bryansk to Volgograd 3 fighters moved from Russia to Ukraine 4 fighters and 8 tactical_bombers moved from Russia to Volgograd 1 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Southern Italy 1 transport moved from 115 Sea Zone to 113 Sea Zone 7 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 5 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 mech_infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True Place Units - Germans 3 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 8 mech_infantrys placed in Western Germany 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Germans collect 73 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Shensi to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus Russians take Kazakhstan from Germans Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Turkey Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Shensi to Caucasus 2 armour and 2 mech_infantrys moved from Samara to Caucasus Russians take Kazakhstan from Germans Combat - Russians Battle in Caucasus Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 aaGuns, 19 artilleries, 76 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Turkey Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Russians to Kansu: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 fighters moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 7 fighters and 7 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 fighter moved from Kweichow to Shan State 1 bomber moved from Kiangsu to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 mech_infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 mech_infantry moved from Yenisey to Olgiy 1 mech_infantry moved from Yakut S.S.R. to Olgiy
Combat Hit Differential Summary :
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@AldoRaine Scrambles in 54 and 26?
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scramble 54