NO scramble.
Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3
-
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 3 fighters moved from Volgograd to Caucasus 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Southern Italy to 110 Sea Zone 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians
Combat Hit Differential Summary :
-
@AldoRaine scramble SZ110?
-
no scramble
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 3 fighters moved from Volgograd to Caucasus 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Southern Italy to 110 Sea Zone 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 2/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from Western Germany to Southern Italy 2 fighters moved from Ukraine to Southern Italy 3 aaGuns, 7 armour, 11 artilleries, 32 infantry and 46 mech_infantrys moved from Bryansk to Rostov 3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd 3 artilleries moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Novgorod to Belarus 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Urals to Vologda 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 6. Germans undo move 5. 3 mech_infantrys placed in Novgorod Germans undo move 5. 1 armour and 2 mech_infantrys placed in Novgorod 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.33 Russians : 0.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Ulaanbaatar Russians take Ulaanbaatar from Japanese 2 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Japanese 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 1 aaGun moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 16 infantry moved from Russia to Vologda 4 artilleries moved from Russia to Vologda 10 infantry moved from Russia to Vologda 5 artilleries moved from Russia to Vologda Place Units - Russians 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 54 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 infantry and 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 bomber moved from Shantung to Burma 3 infantry moved from Anhwe to Hopei 1 bomber moved from Shantung to Hopei 1 mech_infantry moved from Central Mongolia to Dzavhan 2 mech_infantrys moved from Buyant-Uhaa to Dzavhan 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Amur to Ulaanbaatar 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from Buryatia to Dzavhan 1 fighter moved from Buryatia to Ulaanbaatar
Combat Hit Differential Summary :
-
@AldoRaine Scramble in SZ 54?
Also I am going away for a week. I am going to take my laptop so hopefully I will be able to keep up on my turns but just in case you know why. I also want to say I have been super busy lately and I know I have been slow to post. I apologize and thank you for your patience.
-
no scramble. Thanks for the heads up. It is no problem at all. Thanks for the game.
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 45 Sea Zone to 54 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 infantry and 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 bomber moved from Shantung to Burma 3 infantry moved from Anhwe to Hopei 1 bomber moved from Shantung to Hopei 1 mech_infantry moved from Central Mongolia to Dzavhan 2 mech_infantrys moved from Buyant-Uhaa to Dzavhan 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Amur to Ulaanbaatar 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from Buryatia to Dzavhan 1 fighter moved from Buryatia to Ulaanbaatar Combat - Japanese Battle in 54 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 3/10 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Ulaanbaatar Japanese attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Dzavhan Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Dzavhan, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Dzavhan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Dzavhan Japanese roll dice for 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Dzavhan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Dzavhan 1 mech_infantry owned by the Japanese retreated to Central Mongolia Russians win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 mech_infantrys Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 1 bomber and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 3 infantry in Hopei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers and 2 cruisers moved from 42 Sea Zone to 33 Sea Zone 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 4 destroyers and 6 submarines moved from 42 Sea Zone to 33 Sea Zone 4 submarines moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Ulaanbaatar to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 3 infantry moved from Kiangsu to Anhwe 1 bomber moved from Hopei to Kiangsu 1 bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Dzavhan to Central Mongolia 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 fighter and 1 marine placed in Japan 1 carrier, 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.00 UK_Pacific : 0.67 Russians : 1.33 Japanese : -5.50
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 1 marine and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 cruiser and 1 marine moved from 26 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from British Columbia to Aleutian Islands 2 fighters moved from Western United States to Aleutian Islands 1 submarine moved from 63 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 2 bombers moved from Egypt to Malta 2 submarines moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Egypt to 92 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 2 submarines and 1 transport Italians defend with 1 submarine and 1 transport Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine and 1 transport Battle in 54 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Aleutian Islands, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 2 infantry Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Malta Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 110 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 mech_infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Changing ownership of Tunisia from Italians to Americans EDIT: Turning off Edit Mode 1 armour, 2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 8 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 8 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 104 Sea Zone to 110 Sea Zone 2 bombers moved from Malta to Gibraltar 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 6 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 4 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 4 submarines moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 2 carriers moved from 26 Sea Zone to 8 Sea Zone 2 fighters moved from Aleutian Islands to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Queensland 3 carriers moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Aleutian Islands to British Columbia 1 armour moved from Egypt to Iraq 3 infantry moved from Morocco to Algeria Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 bomber placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 armour and 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.50 Italians : 0.17 Americans : 0.83 Japanese : 0.00
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 12 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus 4 infantry moved from Egypt to 81 Sea Zone 4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 2 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Northwest Persia to Cyprus 2 fighters moved from Egypt to Crete 2 artilleries and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma 2 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from India to Burma 1 battleship moved from 26 Sea Zone to 8 Sea Zone Combat - British Battle in Crete British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Crete, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Cyprus, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Cyprus, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/9 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 2 fighters moved from Northwest Persia to Egypt 1 bomber moved from Cyprus to Syria 2 fighters moved from Crete to Syria 3 artilleries and 3 infantry moved from Northwest Persia to Iraq 8 armour and 14 mech_infantrys moved from Northwest Persia to Eastern Persia 2 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Burma to India 2 artilleries moved from India to Burma 20 infantry moved from India to Burma 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 mech_infantry moved from Eastern Persia to India 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 carrier and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Libya to Alexandria 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from India to Burma Place Units - British 1 transport placed in 110 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 0.33 British : -0.50 Italians : 0.00 Japanese : 0.67
-
I assumed you wanted a defense in sz96 for speed sake. I will let you choose the outcome or you can submerge. Just edit if you want. Very fun and interesting game so far. Thanks for playing.
-
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Italians Italians buy 3 marines and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Rostov to 99 Sea Zone 4 fighters moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 3 submarines moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone
Combat Hit Differential Summary :
-
@AldoRaine I edited back. Even though I got a hit had you asked I would’ve submerged.
Scrambles in 98 and 92?
-
scramble full sz 92
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Italians Italians buy 3 marines and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Rostov to 99 Sea Zone 4 fighters moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 3 submarines moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 98 Sea Zone Italians attack with 1 bomber, 4 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 2 submarines and 1 transport Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Italians and 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 11 Casualties for Italians: 1 destroyer Casualties for Americans: 2 submarines and 1 transport Battle in 92 Sea Zone Italians attack with 3 submarines British defend with 1 fighter; Americans defend with 1 destroyer and 2 fighters Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 3 submarines Casualties for Americans: 1 destroyer Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 4 fighters moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 1 aaGun, 2 armour, 1 artillery and 4 mech_infantrys moved from Rostov to Volgograd Place Units - Italians 3 marines placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.67 Americans : 2.33
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :