Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            16 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Eastern Persia to Afghanistan
            1 armour and 1 mech_infantry moved from Persia to Afghanistan
            2 fighters and 1 tactical_bomber moved from India to Afghanistan
            3 fighters and 1 tactical_bomber moved from Iraq to Afghanistan
            1 bomber moved from Iraq to Afghanistan
            1 mech_infantry moved from Turkey to Rostov
                  British take Rostov from Germans
            1 mech_infantry moved from Iraq to Greece
                  British take Greece from Italians
    
        Combat - British
            Battle in Afghanistan
                British attack with 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 2 : 3/12 hits, 5.83 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Afghanistan
                    British roll dice for 2 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Afghanistan, round 3 : 8/11 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Afghanistan
                British win, taking Afghanistan from Germans with 2 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Afghanistan to Burma
            5 fighters and 2 tactical_bombers moved from Afghanistan to Kazakhstan
            1 infantry moved from Persia to Northwest Persia
            3 artilleries and 9 infantry moved from Turkey to Caucasus
            10 armour, 1 artillery, 1 infantry and 13 mech_infantrys moved from Iraq to Turkey
            2 mech_infantrys moved from Egypt to Iraq
            3 aaGuns, 1 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 carrier and 2 cruisers moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Egypt to Gibraltar
    
        Place Units - British
            3 infantry placed in United Kingdom
            2 armour and 1 mech_infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.50
    

    Savegame


  • @AldoRaine Sorry I haven’t replied yet. I’ve been swamped here. I’ll try tomorrow


  • @Ferrousgryphon no problem. Not worried thanks for the heads up.

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            3 marines moved from Southern Italy to 95 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 3 marines and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            3 marines moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Albania to Greece
            1 bomber and 3 fighters moved from Southern Italy to Greece
            1 armour moved from Volgograd to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Volgograd
    
        Combat - Italians
            Battle in Algeria
            Battle in Tunisia
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Greece, round 2 : 1/6 hits, 2.83 expected hits
                    British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Algeria from Americans, taking Tunisia from Americans, taking Greece from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Greece to Southern Italy
            2 mech_infantrys moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
            EDIT: Adding units owned by Italians to Volgograd: 3 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : 0.67
    

    Savegame


  • @AldoRaine Thanks for your patience

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Turkey
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
            ANZAC collect 11 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Removing units owned by ANZAC from India: 1 bomber
            EDIT: Adding units owned by ANZAC to Burma: 1 infantry
            EDIT: Adding units owned by ANZAC to Turkey: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 21 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 artilleries and 29 infantry moved from Bryansk to Rostov
            1 infantry moved from Tambov to Rostov
            4 fighters and 8 tactical_bombers moved from Volgograd to Rostov
            3 fighters moved from Ukraine to Rostov
            3 infantry moved from France to Southern France
            4 artilleries and 9 infantry moved from France to Normandy Bordeaux
            12 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Southern Italy to Normandy Bordeaux
            2 bombers moved from Southern Italy to Southern France
            3 fighters moved from Western Germany to Southern France
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 12 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 9 infantry and 12 mech_infantrys in Normandy Bordeaux, round 2 : 11/29 hits, 7.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 2 bombers, 2 fighters, 8 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 2 bombers, 3 fighters and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern France, round 2 : 6/8 hits, 3.33 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Rostov
                Germans attack with 17 artilleries, 7 fighters, 30 infantry and 8 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 17 artilleries, 7 fighters, 30 infantry and 8 tactical_bombers in Rostov, round 2 : 26/62 hits, 22.17 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 17 artilleries, 7 fighters, 30 infantry and 8 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Rostov
            7 fighters and 8 tactical_bombers moved from Rostov to Volgograd
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            3 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Samara
            3 mech_infantrys moved from Novgorod to Bryansk
            11 infantry moved from Sweden to Norway
            2 infantry moved from Sweden to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 bombers and 3 fighters moved from Southern France to Southern Italy
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            3 infantry moved from Switzerland to France
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in France
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 9.67
    British : -0.33
    Americans : 0.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    sorry clicked through Russia to fast

  • '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 1 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from Japan to Soviet Far East
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Olgiy to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 mech_infantry moved from Olgiy to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Olgiy to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Soviet Far East, round 2 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Soviet Far East to 6 Sea Zone
            1 fighter moved from Soviet Far East to Amur
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun, 2 armour, 6 artilleries, 3 infantry and 10 mech_infantrys moved from Yunnan to Kweichow
            3 mech_infantrys moved from Shantung to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 bomber moved from Kiangsu to Caroline Islands
            1 bomber moved from Kweichow to Japan
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 55 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 carrier and 3 submarines placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Algeria
            1 armour moved from Turkey to Greece
            1 bomber moved from Gibraltar to Greece
            2 bombers moved from Burma to Anhwe
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Wake Island
            Battle in Greece
                Americans attack with 1 armour and 1 bomber
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 bomber in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Greece
                Americans win, taking Wake Island from Japanese, taking Greece from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Algeria
                Americans attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 3 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Anhwe
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Anhwe, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Anhwe to Burma
            1 bomber moved from Greece to Caucasus
            2 fighters moved from Algeria to Gibraltar
            1 fighter moved from 64 Sea Zone to Hawaiian Islands
            2 infantry moved from Central America to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
            3 carriers, 1 destroyer and 5 fighters moved from 64 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 submarine moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Spain to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 64 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 64 Sea Zone to 10 Sea Zone
            2 bombers moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 armour, 1 bomber and 1 mech_infantry placed in Saudi Arabia
            1 harbour placed in Saudi Arabia
            1 destroyer placed in 10 Sea Zone
            3 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -1.00
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            15 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Chahar
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Chahar, round 2 : 1/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Burma
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
            1 armour moved from Turkey to Bulgaria
                  British take Bulgaria from Germans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            3 fighters moved from United Kingdom to Portugal
            1 fighter moved from Gibraltar to Portugal
            1 carrier and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Portugal to United Kingdom
            1 fighter moved from Portugal to Gibraltar
            1 fighter moved from Portugal to Morocco
            1 fighter moved from Portugal to 91 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            2 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Yunnan to Burma
            5 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            1 artillery and 1 infantry moved from Turkey to Caucasus
            10 armour moved from Turkey to Bulgaria
            11 mech_infantrys moved from Turkey to Bulgaria
            2 mech_infantrys moved from Turkey to Caucasus
            2 armour moved from Afghanistan to India
            1 armour and 1 mech_infantry moved from India to Burma
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - British
            1 artillery placed in Persia
            1 transport placed in 80 Sea Zone
            3 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -2.67
    Neutral_True : 0.33
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
            1 armour moved from Turkey to Bulgaria
                  British take Bulgaria from Germans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            3 fighters moved from United Kingdom to Portugal
            1 fighter moved from Gibraltar to Portugal
            1 carrier and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Portugal
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Portugal to United Kingdom
            1 fighter moved from Portugal to Gibraltar
            1 fighter moved from Portugal to Morocco
            1 fighter moved from Portugal to 91 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            2 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Yunnan to Burma
            5 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            1 artillery and 1 infantry moved from Turkey to Caucasus
            10 armour moved from Turkey to Bulgaria
            11 mech_infantrys moved from Turkey to Bulgaria
            2 mech_infantrys moved from Turkey to Caucasus
            2 armour moved from Afghanistan to India
            1 armour and 1 mech_infantry moved from India to Burma
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - British
            1 artillery placed in Persia
            1 transport placed in 80 Sea Zone
            3 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.67
    Neutral_True : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 marines moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            4 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 battleship, 2 cruisers, 3 marines and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            3 fighters moved from Volgograd to Greece
    

    Combat Hit Differential Summary :

    Savegame


  • @AldoRaine Scramble in SZ92?

  • '19

    no scramble

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 marines moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            4 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 battleship, 2 cruisers, 3 marines and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            3 fighters moved from Volgograd to Greece
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Greece
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            2 carriers and 2 destroyers moved from 94 Sea Zone to 97 Sea Zone
            3 marines moved from 97 Sea Zone to Southern Italy
            3 fighters moved from Greece to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 bomber and 3 fighters moved from 92 Sea Zone to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Americans : 0.17
    

    Savegame

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