Crocket vs. Schroeder



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Italians
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Northern Italy to Holland Belgium
            1 infantry moved from France to Southern France
            1 artillery moved from France to Southern France
            3 infantry moved from Northern Italy to Western Germany
            2 artilleries moved from France to Western Germany
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from French
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 2 artilleries and 3 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Italians attack with 2 armour and 1 bomber
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 mech_infantry
            Battle in Southern France
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.33
    Americans : 0.67
    

    Savegame


  • 2019 2018

    Edited in a combat move, the capture of an island.4.28.19.tsvg



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; 
            Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 5 armour
                Russians defend with 3 armour and 3 infantry
                    Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Germans: 5 armour
                Casualties for Russians: 2 armour and 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Germany to France
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            2 infantry and 1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame



  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; 
            Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 5 armour
                Russians defend with 3 armour and 3 infantry
                    Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Germans: 5 armour
                Casualties for Russians: 2 armour and 3 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Germany to France
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            6 armour and 4 infantry placed in Germany
            1 infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame



  • I realized my game deciding mistake right after I posted, so I changed my unit placement if that’s ok with you.


  • 2019 2018

    @Schroeder yeah, I was reading it and got a little excited. The sub prevent last turn was brilliant. I think I could have done it two turns ago, but I’m trying to practice endgame with multiple amphibious incursions and didn’t want to pull the trigger. Then I had a synapse lapse and spent my air force on those mechs in Berlin.


  • 2019 2018



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 armour moved from Tanganyika Territory to Union of South Africa
                  Japanese take Rhodesia from British
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Persia to Trans-Jordan
                  Japanese take Iraq from British
            1 armour moved from Persia to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
                  Japanese take Northwest Persia from British
            1 armour and 1 mech_infantry moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 infantry moved from Kansu to Timguska
            3 armour, 3 artilleries and 3 infantry moved from Jehol to Manchuria
            3 armour moved from Shantung to Manchuria
            1 mech_infantry moved from Shensi to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 fighter moved from Kansu to Timguska
            1 tactical_bomber moved from Kansu to Timguska
    
        Combat - Japanese
            Battle in Timguska
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Manchuria
                Japanese attack with 6 armour, 3 artilleries and 3 infantry
                Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 1 infantry
                    Japanese roll dice for 6 armour, 3 artilleries and 3 infantry in Manchuria, round 2 : 9/12 hits, 5.00 expected hits
                    Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 6 armour and 3 artilleries remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 aaGuns and 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Union of South Africa
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Turkmenistan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Yunnan to Sikang
            2 artilleries moved from Yunnan to Burma
            2 armour and 2 mech_infantrys moved from West India to Persia
            2 armour moved from India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            1 tactical_bomber moved from Timguska to Kansu
            1 fighter moved from Timguska to Kansu
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Kenya to Persia
            1 tactical_bomber moved from Kenya to Persia
            1 tactical_bomber moved from Kansu to Persia
            1 fighter moved from Kansu to Persia
            1 tactical_bomber moved from Kansu to Persia
            1 fighter moved from Kansu to Persia
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            4 transports placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in India
            Japanese undo move 3.
            2 destroyers placed in 39 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,5,6,5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
            Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : 1.67
    Russians : 0.33
    Japanese : 4.33
    

    Savegame



  • Yep, I think this game is looking good for the Axis


  • 2019 2018

    i think i’m going to take Berlin.


  • 2019 2018

    4.30.19.tsvg yep, Americans took over wger. emptied ger for the brits.


  • 2019 2018



  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
            3 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Southern Italy to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    

    Savegame



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
            3 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Southern Italy to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 2 fighters and 3 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Germany
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Germany
                Italians win, taking Germany from British, taking Western Germany from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Germany to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Northern Italy
            Italians undo move 1.
            1 armour placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,2
            Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    Americans : 0.67
    

    Savegame



  • I just want to thank mussolini for being so kind


  • 2019 2018

    That’s the adjective that comes to mind when I think of M-.


  • 2019 2018



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Politics - Germans
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5
            Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.50
    

    Savegame


  • 2019 2018



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Persia to Syria
                  Japanese take Syria from French
            2 armour moved from Trans-Jordan to Egypt
                  Japanese take Egypt from British
            1 armour moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            2 armour moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Sikang to Novosibirsk
            1 mech_infantry moved from Tsinghai to Novosibirsk
            2 tactical_bombers moved from Kansu to Russia
            2 fighters moved from Kansu to Russia
            2 fighters moved from Kansu to Kazakhstan
            3 mech_infantrys moved from Persia to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 armour moved from Union of South Africa to Belgian Congo
                  Japanese take Belgian Congo from British
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 armour moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 armour moved from Korea to Amur
            5 armour and 3 artilleries moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Java
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 6 armour and 3 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 3 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Sumatra
                Japanese attack with 1 artillery
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery
            Battle in Northwest Persia
                Japanese attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Northwest Persia
                Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys
                Russians defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Russia
                Japanese attack with 2 fighters and 2 tactical_bombers
                Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Russia to Bryansk
            2 tactical_bombers moved from Russia to Bryansk
            2 fighters moved from Kazakhstan to Persia
            1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from Persia to Bryansk
            1 fighter moved from Philippines to Japan
            1 tactical_bomber moved from Philippines to Japan
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
            Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Russians : -1.83
    Japanese : 4.17
    

    Savegame


  • 2019 2018

    sorry about delay my wife had surgery again recently. looking at it for the first time in a while.


  • 2019 2018

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:39:56 PM
    Savegame


  • 2019 2018

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            4 infantry moved from 95 Sea Zone to Northern Italy
            2 bombers moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            3 cruisers moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from 113 Sea Zone to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            2 bombers moved from Buryatia to 6 Sea Zone
            2 fighters moved from Vologda to Russia
            1 bomber moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 fighter moved from Hawaiian Islands to 1 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
    

    Savegame


  • 2019 2018

    I assumed you wanted to scramble the Japanese fighters. Do you want to scramble the Italians fighters?



  • Yes on Japan, no on Italy.


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