@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
sorry about delay my wife had surgery again recently. looking at it for the first time in a while.
Test summary from TripleA, engine version: 1.9, time: 11:39:56 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
2 bombers moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
3 cruisers moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Northern Italy
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
2 bombers moved from Buryatia to 6 Sea Zone
2 fighters moved from Vologda to Russia
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
I assumed you wanted to scramble the Japanese fighters. Do you want to scramble the Italians fighters?
Yes on Japan, no on Italy.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Combat Hit Differential Summary :
hey, I was talking to dessertfox. i don’t think tac bombers can attack factories, only naval and air bases. I think the triplea engine messes up that rule.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Germany
2 fighters moved from Southern Italy to Germany
1 armour moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Germany
Italians attack with 1 bomber and 2 fighters
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber and 2 fighters in Germany, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Germany
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3
Italians collect 2 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
Americans : 0.67
Yeah I think that’s right, only strategic bombers can bomb factories. Tac bombers can do airfields and shipyards only.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 cruisers owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
3 transports owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Dutch New Guinea
2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
Sumatra : 1 flag, 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 0
Russians : 33 / 45
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 31 / 75
UK_Pacific : 0 / 0
Italians : 8 / 3
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 329 times
2 was rolled 350 times
3 was rolled 313 times
4 was rolled 367 times
5 was rolled 285 times
6 was rolled 314 times
Average roll : 3.445
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 1958
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 99 times
2 was rolled 81 times
3 was rolled 63 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.418
Median : 4.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 490
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 57 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.540
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 359
@crockett36 Does that means Russia is owed a few IPCs? I’m flexible. I think I ll be okay without it. Just wondering.
Yeah take however many IPCs you need as Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 cruisers owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
3 transports owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Dutch New Guinea
2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians
1 infantry moved from Holland Belgium to 110 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
Sumatra : 1 flag, 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Holland Belgium : 1 flag
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 28 / 0
Russians : 33 / 45
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 31 / 75
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 329 times
2 was rolled 350 times
3 was rolled 313 times
4 was rolled 367 times
5 was rolled 285 times
6 was rolled 314 times
Average roll : 3.445
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 1958
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 99 times
2 was rolled 81 times
3 was rolled 63 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.418
Median : 4.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 490
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 57 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.540
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 359
hey, I can’t seem to access the history. i keep getting an error message. just keep going. i saw 12 points of damage but i don’t know who did it.
if you can access the history, I’ll take men in Moscow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from France to Germany
Germans take Germany from British
Combat - Germans
Non Combat Move - Germans
1 artillery moved from France to Western Germany
4 infantry moved from France to Western Germany
2 infantry moved from Finland to Norway
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
I also got errors when trying to access the history so I split the difference and put down 2 men in Moscow.
Guys, I stumbled only by accident over your game thread and read about the errors you are facing.
These might be related to the fact that you are using an outdated version of the map, at least the one of you who set up the game.
I recommend that you update the map file before starting a new game.
The current game will be continued with the old map file data however.
Enjoy gaming. :slightly_smiling_face:
thanks a lot, p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 41 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Russians from 41 to 45
EDIT: Turning off Edit Mode
Russians buy 3 aaGuns, 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
1 infantry moved from Russia to Samara
1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Rostov
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Rostov
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 2 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour in Germany, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Germany
Russians captures 39PUs while taking Germans capital
Russians win, taking Germany from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
3 aaGuns, 3 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 80 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 90 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.67
Territory Summary for Russians :
Greater Southern Germany : 1 flag
Slovakia Hungary : 1 flag
Romania : 1 flag
Germany : 1 flag, 2 armour and 1 factory_minor
Rostov : 1 armour
Russia : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Caucasus : 1 mech_infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 25 / 0
Russians : 41 / 102
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 26 / 75
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 332 times
2 was rolled 350 times
3 was rolled 315 times
4 was rolled 371 times
5 was rolled 289 times
6 was rolled 315 times
Average roll : 3.446
Median : 3.000
Variance : 2.134
Standard Deviation : 1.461
Total rolls : 1972
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 101 times
2 was rolled 81 times
3 was rolled 64 times
4 was rolled 90 times
5 was rolled 79 times
6 was rolled 81 times
Average roll : 3.419
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 496
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 58 times
2 was rolled 59 times
3 was rolled 57 times
4 was rolled 71 times
5 was rolled 62 times
6 was rolled 60 times
Average roll : 3.545
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 367