@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Crocket vs. Schroeder
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Italians Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northern Italy to Holland Belgium 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 3 infantry moved from Northern Italy to Western Germany 2 artilleries moved from France to Western Germany 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from French 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Western Germany Italians attack with 2 artilleries and 3 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Italians attack with 2 armour and 1 bomber Americans defend with 1 mech_infantry Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Americans: 1 mech_infantry Battle in Southern France Italians attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Americans : 0.67
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Edited in a combat move, the capture of an island.4.28.19.tsvg
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 5 armour Russians defend with 3 armour and 3 infantry Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -9 Casualties for Germans: 5 armour Casualties for Russians: 2 armour and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Germany to France 1 infantry moved from Karelia to Novgorod Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 5 armour Russians defend with 3 armour and 3 infantry Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -9 Casualties for Germans: 5 armour Casualties for Russians: 2 armour and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Germany to France 1 infantry moved from Karelia to Novgorod Place Units - Germans 3 armour placed in Ukraine 6 armour and 4 infantry placed in Germany 1 infantry placed in Ukraine 2 mech_infantrys placed in Novgorod Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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I realized my game deciding mistake right after I posted, so I changed my unit placement if that’s ok with you.
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@Schroeder yeah, I was reading it and got a little excited. The sub prevent last turn was brilliant. I think I could have done it two turns ago, but I’m trying to practice endgame with multiple amphibious incursions and didn’t want to pull the trigger. Then I had a synapse lapse and spent my air force on those mechs in Berlin.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour moved from Tanganyika Territory to Union of South Africa Japanese take Rhodesia from British 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from Persia to Trans-Jordan Japanese take Iraq from British 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Persia to Northwest Persia Japanese take Northwest Persia from British 1 armour and 1 mech_infantry moved from West India to Turkmenistan Japanese take Eastern Persia from British 1 infantry moved from Kansu to Timguska 3 armour, 3 artilleries and 3 infantry moved from Jehol to Manchuria 3 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Szechwan to Kazakhstan 1 fighter moved from Kansu to Timguska 1 tactical_bomber moved from Kansu to Timguska Combat - Japanese Battle in Timguska Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Manchuria Japanese attack with 6 armour, 3 artilleries and 3 infantry Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 1 infantry Japanese roll dice for 6 armour, 3 artilleries and 3 infantry in Manchuria, round 2 : 9/12 hits, 5.00 expected hits Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 armour and 3 artilleries remaining. Battle score for attacker is 13 Casualties for Japanese: 3 infantry Casualties for Russians: 2 aaGuns and 1 infantry Casualties for Chinese: 3 infantry Battle in Union of South Africa Japanese attack with 1 armour and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Trans-Jordan Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Turkmenistan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Yunnan to Sikang 2 artilleries moved from Yunnan to Burma 2 armour and 2 mech_infantrys moved from West India to Persia 2 armour moved from India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 tactical_bomber moved from Timguska to Kansu 1 fighter moved from Timguska to Kansu 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Kenya to Persia 1 tactical_bomber moved from Kenya to Persia 1 tactical_bomber moved from Kansu to Persia 1 fighter moved from Kansu to Persia 1 tactical_bomber moved from Kansu to Persia 1 fighter moved from Kansu to Persia 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 4 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 1 armour and 2 mech_infantrys placed in India Japanese undo move 3. 2 destroyers placed in 39 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,5,6,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3 Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.33 Chinese : 1.67 Russians : 0.33 Japanese : 4.33
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Yep, I think this game is looking good for the Axis
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i think i’m going to take Berlin.
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4.30.19.tsvg yep, Americans took over wger. emptied ger for the brits.
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Germany 3 infantry moved from Northern Italy to Western Germany 1 bomber moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Germany 3 infantry moved from Northern Italy to Western Germany 1 bomber moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Western Germany Italians attack with 2 fighters and 3 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Germany Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Germany Italians win, taking Germany from British, taking Western Germany from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 armour placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,2 Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : 0.67
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I just want to thank mussolini for being so kind
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That’s the adjective that comes to mind when I think of M-.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Politics - Germans Combat Move - Germans 2 mech_infantrys moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Novgorod to Archangel Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5 Germans collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to Syria Japanese take Syria from French 2 armour moved from Trans-Jordan to Egypt Japanese take Egypt from British 1 armour moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Sikang to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Kansu to Russia 2 fighters moved from Kansu to Russia 2 fighters moved from Kansu to Kazakhstan 3 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 5 armour and 3 artilleries moved from Manchuria to Amur Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 6 armour and 3 artilleries Russians defend with 1 infantry Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Northwest Persia Japanese attack with 3 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Russia Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Kazakhstan to Persia 1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Persia to Bryansk 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan Place Units - Japanese 1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1 Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Russians : -1.83 Japanese : 4.17