Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Crocket vs. Schroeder
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to Syria Japanese take Syria from French 2 armour moved from Trans-Jordan to Egypt Japanese take Egypt from British 1 armour moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Sikang to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Kansu to Russia 2 fighters moved from Kansu to Russia 2 fighters moved from Kansu to Kazakhstan 3 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 5 armour and 3 artilleries moved from Manchuria to Amur Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 6 armour and 3 artilleries Russians defend with 1 infantry Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Northwest Persia Japanese attack with 3 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Russia Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Kazakhstan to Persia 1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Persia to Bryansk 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan Place Units - Japanese 1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1 Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Russians : -1.83 Japanese : 4.17
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sorry about delay my wife had surgery again recently. looking at it for the first time in a while.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:39:56 PM
Savegame -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 3 cruisers moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 2 bombers moved from Buryatia to 6 Sea Zone 2 fighters moved from Vologda to Russia 1 bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 fighter moved from Hawaiian Islands to 1 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
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I assumed you wanted to scramble the Japanese fighters. Do you want to scramble the Italians fighters?
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Yes on Japan, no on Italy.
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Italians
Combat Hit Differential Summary :
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hey, I was talking to dessertfox. i don’t think tac bombers can attack factories, only naval and air bases. I think the triplea engine messes up that rule.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Italians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Germany 1 armour moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Germany Italians attack with 1 bomber and 2 fighters British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber and 2 fighters in Germany, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3 Italians collect 2 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33 Americans : 0.67
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Yeah I think that’s right, only strategic bombers can bomb factories. Tac bombers can do airfields and shipyards only.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber and 4 submarines Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 cruisers owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 3 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to Dutch New Guinea 2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry Dutch New Guinea : 1 flag, 1 bomber and 1 infantry Sumatra : 1 flag, 1 infantry 33 Sea Zone : 2 submarines 35 Sea Zone : 1 flag 62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 0 Russians : 33 / 45 Japanese : 82 / 84 Americans : 60 / 80 Chinese : 0 / 1 British : 31 / 75 UK_Pacific : 0 / 0 Italians : 8 / 3 ANZAC : 14 / 19 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 329 times 2 was rolled 350 times 3 was rolled 313 times 4 was rolled 367 times 5 was rolled 285 times 6 was rolled 314 times Average roll : 3.445 Median : 3.000 Variance : 2.176 Standard Deviation : 1.475 Total rolls : 1958 Null / Other 1 was rolled 3 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.390 Median : 3.000 Variance : 1.521 Standard Deviation : 1.233 Total rolls : 41 Germans Combat 1 was rolled 99 times 2 was rolled 81 times 3 was rolled 63 times 4 was rolled 90 times 5 was rolled 77 times 6 was rolled 80 times Average roll : 3.418 Median : 4.000 Variance : 1.520 Standard Deviation : 1.233 Total rolls : 490 British Combat 1 was rolled 21 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.494 Median : 3.500 Variance : 0.754 Standard Deviation : 0.868 Total rolls : 154 Italians Combat 1 was rolled 26 times 2 was rolled 21 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 14 times 6 was rolled 19 times Average roll : 3.289 Median : 3.000 Variance : 1.726 Standard Deviation : 1.314 Total rolls : 142 Americans Combat 1 was rolled 34 times 2 was rolled 39 times 3 was rolled 24 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.415 Median : 3.000 Variance : 0.681 Standard Deviation : 0.825 Total rolls : 193 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 64 times 2 was rolled 70 times 3 was rolled 67 times 4 was rolled 70 times 5 was rolled 39 times 6 was rolled 67 times Average roll : 3.401 Median : 3.000 Variance : 1.880 Standard Deviation : 1.371 Total rolls : 377 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 7 times 6 was rolled 10 times Average roll : 3.618 Median : 4.000 Variance : 0.460 Standard Deviation : 0.678 Total rolls : 55 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.390 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 41 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 57 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 67 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.540 Median : 4.000 Variance : 0.209 Standard Deviation : 0.457 Total rolls : 359
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@crockett36 Does that means Russia is owed a few IPCs? I’m flexible. I think I ll be okay without it. Just wondering.
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Yeah take however many IPCs you need as Russia.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber and 4 submarines Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 cruisers owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 3 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to Dutch New Guinea 2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Ethiopia French take Ethiopia from Italians 1 infantry moved from Holland Belgium to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry Dutch New Guinea : 1 flag, 1 bomber and 1 infantry Sumatra : 1 flag, 1 infantry 33 Sea Zone : 2 submarines 35 Sea Zone : 1 flag 62 Sea Zone : 2 submarines Holland Belgium : 1 flag Tobruk : 1 flag Ethiopia : 1 flag, 1 infantry 110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 28 / 0 Russians : 33 / 45 Japanese : 82 / 84 Americans : 60 / 80 Chinese : 0 / 1 British : 31 / 75 UK_Pacific : 0 / 0 Italians : 7 / 3 ANZAC : 14 / 19 French : 10 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 329 times 2 was rolled 350 times 3 was rolled 313 times 4 was rolled 367 times 5 was rolled 285 times 6 was rolled 314 times Average roll : 3.445 Median : 3.000 Variance : 2.176 Standard Deviation : 1.475 Total rolls : 1958 Null / Other 1 was rolled 3 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.390 Median : 3.000 Variance : 1.521 Standard Deviation : 1.233 Total rolls : 41 Germans Combat 1 was rolled 99 times 2 was rolled 81 times 3 was rolled 63 times 4 was rolled 90 times 5 was rolled 77 times 6 was rolled 80 times Average roll : 3.418 Median : 4.000 Variance : 1.520 Standard Deviation : 1.233 Total rolls : 490 British Combat 1 was rolled 21 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.494 Median : 3.500 Variance : 0.754 Standard Deviation : 0.868 Total rolls : 154 Italians Combat 1 was rolled 26 times 2 was rolled 21 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 14 times 6 was rolled 19 times Average roll : 3.289 Median : 3.000 Variance : 1.726 Standard Deviation : 1.314 Total rolls : 142 Americans Combat 1 was rolled 34 times 2 was rolled 39 times 3 was rolled 24 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.415 Median : 3.000 Variance : 0.681 Standard Deviation : 0.825 Total rolls : 193 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 64 times 2 was rolled 70 times 3 was rolled 67 times 4 was rolled 70 times 5 was rolled 39 times 6 was rolled 67 times Average roll : 3.401 Median : 3.000 Variance : 1.880 Standard Deviation : 1.371 Total rolls : 377 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 7 times 6 was rolled 10 times Average roll : 3.618 Median : 4.000 Variance : 0.460 Standard Deviation : 0.678 Total rolls : 55 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.390 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 41 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 57 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 67 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.540 Median : 4.000 Variance : 0.209 Standard Deviation : 0.457 Total rolls : 359
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hey, I can’t seem to access the history. i keep getting an error message. just keep going. i saw 12 points of damage but i don’t know who did it.
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if you can access the history, I’ll take men in Moscow.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Bryansk to Rostov Germans take Rostov from Russians 1 mech_infantry moved from France to Germany Germans take Germany from British Combat - Germans Non Combat Move - Germans 1 artillery moved from France to Western Germany 4 infantry moved from France to Western Germany 2 infantry moved from Finland to Norway Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4 Germans collect 34 PUs (2 lost to blockades); end with 34 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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I also got errors when trying to access the history so I split the difference and put down 2 men in Moscow.
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Guys, I stumbled only by accident over your game thread and read about the errors you are facing.
These might be related to the fact that you are using an outdated version of the map, at least the one of you who set up the game.
I recommend that you update the map file before starting a new game.
The current game will be continued with the old map file data however.Enjoy gaming. :slightly_smiling_face:
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thanks a lot, p