• TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Persia to Syria
                  Japanese take Syria from French
            2 armour moved from Trans-Jordan to Egypt
                  Japanese take Egypt from British
            1 armour moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            2 armour moved from Eastern Persia to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Sikang to Novosibirsk
            1 mech_infantry moved from Tsinghai to Novosibirsk
            2 tactical_bombers moved from Kansu to Russia
            2 fighters moved from Kansu to Russia
            2 fighters moved from Kansu to Kazakhstan
            3 mech_infantrys moved from Persia to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 armour moved from Union of South Africa to Belgian Congo
                  Japanese take Belgian Congo from British
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 armour moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 armour moved from Korea to Amur
            5 armour and 3 artilleries moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Java
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 6 armour and 3 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 3 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Sumatra
                Japanese attack with 1 artillery
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery
            Battle in Northwest Persia
                Japanese attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Northwest Persia
                Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys
                Russians defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Russia
                Japanese attack with 2 fighters and 2 tactical_bombers
                Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Russia to Bryansk
            2 tactical_bombers moved from Russia to Bryansk
            2 fighters moved from Kazakhstan to Persia
            1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from Persia to Bryansk
            1 fighter moved from Philippines to Japan
            1 tactical_bomber moved from Philippines to Japan
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
            Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Russians : -1.83
    Japanese : 4.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    sorry about delay my wife had surgery again recently. looking at it for the first time in a while.

  • 2024 2023 '22 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:39:56 PM
    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            4 infantry moved from 95 Sea Zone to Northern Italy
            2 bombers moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            3 cruisers moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from 113 Sea Zone to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            2 bombers moved from Buryatia to 6 Sea Zone
            2 fighters moved from Vologda to Russia
            1 bomber moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            1 fighter moved from Hawaiian Islands to 1 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
    

    Savegame

  • 2024 2023 '22 '19 '18

    I assumed you wanted to scramble the Japanese fighters. Do you want to scramble the Italians fighters?


  • Yes on Japan, no on Italy.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    hey, I was talking to dessertfox. i don’t think tac bombers can attack factories, only naval and air bases. I think the triplea engine messes up that rule.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Italians
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Germany
            2 fighters moved from Southern Italy to Germany
            1 armour moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Northern Italy
                Americans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Germany
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 bomber and 2 fighters in Germany, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Germany
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Germany to Western Germany
            1 bomber moved from Germany to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3
            Italians collect 2 PUs (6 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    Americans : 0.67
    

    Savegame


  • Yeah I think that’s right, only strategic bombers can bomb factories. Tac bombers can do airfields and shipyards only.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 bomber moved from Hawaiian Islands to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber and 4 submarines
                Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    2 cruisers owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    3 transports owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
    
        Non Combat Move - ANZAC
            1 bomber moved from 33 Sea Zone to Dutch New Guinea
            2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 bomber, 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
    Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
    Sumatra : 1 flag, 1 infantry
    33 Sea Zone : 2 submarines
    35 Sea Zone : 1 flag
    62 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 28 / 0
    Russians : 33 / 45
    Japanese : 82 / 84
    Americans : 60 / 80
    Chinese : 0 / 1
    British : 31 / 75
    UK_Pacific : 0 / 0
    Italians : 8 / 3
    ANZAC : 14 / 19
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 329 times
            2 was rolled 350 times
            3 was rolled 313 times
            4 was rolled 367 times
            5 was rolled 285 times
            6 was rolled 314 times
        Average roll : 3.445
        Median : 3.000
        Variance : 2.176
        Standard Deviation : 1.475
        Total rolls : 1958
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 11 times
            3 was rolled 7 times
            4 was rolled 11 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 3.390
        Median : 3.000
        Variance : 1.521
        Standard Deviation : 1.233
        Total rolls : 41
    
    Germans Combat
            1 was rolled 99 times
            2 was rolled 81 times
            3 was rolled 63 times
            4 was rolled 90 times
            5 was rolled 77 times
            6 was rolled 80 times
        Average roll : 3.418
        Median : 4.000
        Variance : 1.520
        Standard Deviation : 1.233
        Total rolls : 490
    
    British Combat
            1 was rolled 21 times
            2 was rolled 32 times
            3 was rolled 24 times
            4 was rolled 25 times
            5 was rolled 31 times
            6 was rolled 21 times
        Average roll : 3.494
        Median : 3.500
        Variance : 0.754
        Standard Deviation : 0.868
        Total rolls : 154
    
    Italians Combat
            1 was rolled 26 times
            2 was rolled 21 times
            3 was rolled 33 times
            4 was rolled 29 times
            5 was rolled 14 times
            6 was rolled 19 times
        Average roll : 3.289
        Median : 3.000
        Variance : 1.726
        Standard Deviation : 1.314
        Total rolls : 142
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 39 times
            3 was rolled 24 times
            4 was rolled 34 times
            5 was rolled 33 times
            6 was rolled 29 times
        Average roll : 3.415
        Median : 3.000
        Variance : 0.681
        Standard Deviation : 0.825
        Total rolls : 193
    
    Neutral_Axis Combat
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.167
        Median : 2.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 70 times
            3 was rolled 67 times
            4 was rolled 70 times
            5 was rolled 39 times
            6 was rolled 67 times
        Average roll : 3.401
        Median : 3.000
        Variance : 1.880
        Standard Deviation : 1.371
        Total rolls : 377
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 13 times
            5 was rolled 7 times
            6 was rolled 10 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.460
        Standard Deviation : 0.678
        Total rolls : 55
    
    ANZAC Combat
            1 was rolled 6 times
            2 was rolled 9 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 3.390
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 41
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 4.100
        Median : 4.500
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 11 times
            3 was rolled 14 times
            4 was rolled 12 times
            5 was rolled 7 times
            6 was rolled 15 times
        Average roll : 3.618
        Median : 3.500
        Variance : 0.677
        Standard Deviation : 0.823
        Total rolls : 68
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.182
        Median : 3.000
        Variance : 1.968
        Standard Deviation : 1.403
        Total rolls : 22
    
    Russians Combat
            1 was rolled 57 times
            2 was rolled 59 times
            3 was rolled 56 times
            4 was rolled 67 times
            5 was rolled 60 times
            6 was rolled 60 times
        Average roll : 3.540
        Median : 4.000
        Variance : 0.209
        Standard Deviation : 0.457
        Total rolls : 359
    

    Savegame


  • @crockett36 Does that means Russia is owed a few IPCs? I’m flexible. I think I ll be okay without it. Just wondering.


  • Yeah take however many IPCs you need as Russia.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 bomber moved from Hawaiian Islands to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber and 4 submarines
                Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    2 cruisers owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    3 transports owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
    
        Non Combat Move - ANZAC
            1 bomber moved from 33 Sea Zone to Dutch New Guinea
            2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  French take Ethiopia from Italians
            1 infantry moved from Holland Belgium to 110 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 bomber, 1 factory_minor and 1 harbour
    South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
    Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
    Sumatra : 1 flag, 1 infantry
    33 Sea Zone : 2 submarines
    35 Sea Zone : 1 flag
    62 Sea Zone : 2 submarines
    Holland Belgium : 1 flag
    Tobruk : 1 flag
    Ethiopia : 1 flag, 1 infantry
    110 Sea Zone : 1 infantry
    

    Production/PUs Summary :

    Germans : 28 / 0
    Russians : 33 / 45
    Japanese : 82 / 84
    Americans : 60 / 80
    Chinese : 0 / 1
    British : 31 / 75
    UK_Pacific : 0 / 0
    Italians : 7 / 3
    ANZAC : 14 / 19
    French : 10 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 329 times
            2 was rolled 350 times
            3 was rolled 313 times
            4 was rolled 367 times
            5 was rolled 285 times
            6 was rolled 314 times
        Average roll : 3.445
        Median : 3.000
        Variance : 2.176
        Standard Deviation : 1.475
        Total rolls : 1958
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 11 times
            3 was rolled 7 times
            4 was rolled 11 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 3.390
        Median : 3.000
        Variance : 1.521
        Standard Deviation : 1.233
        Total rolls : 41
    
    Germans Combat
            1 was rolled 99 times
            2 was rolled 81 times
            3 was rolled 63 times
            4 was rolled 90 times
            5 was rolled 77 times
            6 was rolled 80 times
        Average roll : 3.418
        Median : 4.000
        Variance : 1.520
        Standard Deviation : 1.233
        Total rolls : 490
    
    British Combat
            1 was rolled 21 times
            2 was rolled 32 times
            3 was rolled 24 times
            4 was rolled 25 times
            5 was rolled 31 times
            6 was rolled 21 times
        Average roll : 3.494
        Median : 3.500
        Variance : 0.754
        Standard Deviation : 0.868
        Total rolls : 154
    
    Italians Combat
            1 was rolled 26 times
            2 was rolled 21 times
            3 was rolled 33 times
            4 was rolled 29 times
            5 was rolled 14 times
            6 was rolled 19 times
        Average roll : 3.289
        Median : 3.000
        Variance : 1.726
        Standard Deviation : 1.314
        Total rolls : 142
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 39 times
            3 was rolled 24 times
            4 was rolled 34 times
            5 was rolled 33 times
            6 was rolled 29 times
        Average roll : 3.415
        Median : 3.000
        Variance : 0.681
        Standard Deviation : 0.825
        Total rolls : 193
    
    Neutral_Axis Combat
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.167
        Median : 2.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 70 times
            3 was rolled 67 times
            4 was rolled 70 times
            5 was rolled 39 times
            6 was rolled 67 times
        Average roll : 3.401
        Median : 3.000
        Variance : 1.880
        Standard Deviation : 1.371
        Total rolls : 377
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 9 times
            4 was rolled 13 times
            5 was rolled 7 times
            6 was rolled 10 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.460
        Standard Deviation : 0.678
        Total rolls : 55
    
    ANZAC Combat
            1 was rolled 6 times
            2 was rolled 9 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 3.390
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 41
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 4.100
        Median : 4.500
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 11 times
            3 was rolled 14 times
            4 was rolled 12 times
            5 was rolled 7 times
            6 was rolled 15 times
        Average roll : 3.618
        Median : 3.500
        Variance : 0.677
        Standard Deviation : 0.823
        Total rolls : 68
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.182
        Median : 3.000
        Variance : 1.968
        Standard Deviation : 1.403
        Total rolls : 22
    
    Russians Combat
            1 was rolled 57 times
            2 was rolled 59 times
            3 was rolled 56 times
            4 was rolled 67 times
            5 was rolled 60 times
            6 was rolled 60 times
        Average roll : 3.540
        Median : 4.000
        Variance : 0.209
        Standard Deviation : 0.457
        Total rolls : 359
    

    Savegame

  • 2024 2023 '22 '19 '18

    hey, I can’t seem to access the history. i keep getting an error message. just keep going. i saw 12 points of damage but i don’t know who did it.

  • 2024 2023 '22 '19 '18

    if you can access the history, I’ll take men in Moscow.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from France to Germany
                  Germans take Germany from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery moved from France to Western Germany
            4 infantry moved from France to Western Germany
            2 infantry moved from Finland to Norway
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4
            Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I also got errors when trying to access the history so I split the difference and put down 2 men in Moscow.


  • Guys, I stumbled only by accident over your game thread and read about the errors you are facing.
    These might be related to the fact that you are using an outdated version of the map, at least the one of you who set up the game.
    I recommend that you update the map file before starting a new game.
    The current game will be continued with the old map file data however.

    Enjoy gaming. :slightly_smiling_face:

  • 2024 2023 '22 '19 '18

    thanks a lot, p

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