Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Crocket vs. Schroeder
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Politics - Germans Combat Move - Germans 2 mech_infantrys moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Novgorod to Archangel Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5 Germans collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to Syria Japanese take Syria from French 2 armour moved from Trans-Jordan to Egypt Japanese take Egypt from British 1 armour moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Sikang to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Kansu to Russia 2 fighters moved from Kansu to Russia 2 fighters moved from Kansu to Kazakhstan 3 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 5 armour and 3 artilleries moved from Manchuria to Amur Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 6 armour and 3 artilleries Russians defend with 1 infantry Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Northwest Persia Japanese attack with 3 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Russia Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Kazakhstan to Persia 1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Persia to Bryansk 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan Place Units - Japanese 1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1 Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Russians : -1.83 Japanese : 4.17
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sorry about delay my wife had surgery again recently. looking at it for the first time in a while.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:39:56 PM
Savegame -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 3 cruisers moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 2 bombers moved from Buryatia to 6 Sea Zone 2 fighters moved from Vologda to Russia 1 bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 fighter moved from Hawaiian Islands to 1 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
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I assumed you wanted to scramble the Japanese fighters. Do you want to scramble the Italians fighters?
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Yes on Japan, no on Italy.
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Italians
Combat Hit Differential Summary :
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hey, I was talking to dessertfox. i don’t think tac bombers can attack factories, only naval and air bases. I think the triplea engine messes up that rule.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Italians Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Germany 1 armour moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Northern Italy Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Germany Italians attack with 1 bomber and 2 fighters British defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber and 2 fighters in Germany, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Germany Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3 Italians collect 2 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33 Americans : 0.67
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Yeah I think that’s right, only strategic bombers can bomb factories. Tac bombers can do airfields and shipyards only.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber and 4 submarines Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 cruisers owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 3 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to Dutch New Guinea 2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry Dutch New Guinea : 1 flag, 1 bomber and 1 infantry Sumatra : 1 flag, 1 infantry 33 Sea Zone : 2 submarines 35 Sea Zone : 1 flag 62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 0 Russians : 33 / 45 Japanese : 82 / 84 Americans : 60 / 80 Chinese : 0 / 1 British : 31 / 75 UK_Pacific : 0 / 0 Italians : 8 / 3 ANZAC : 14 / 19 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 329 times 2 was rolled 350 times 3 was rolled 313 times 4 was rolled 367 times 5 was rolled 285 times 6 was rolled 314 times Average roll : 3.445 Median : 3.000 Variance : 2.176 Standard Deviation : 1.475 Total rolls : 1958 Null / Other 1 was rolled 3 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.390 Median : 3.000 Variance : 1.521 Standard Deviation : 1.233 Total rolls : 41 Germans Combat 1 was rolled 99 times 2 was rolled 81 times 3 was rolled 63 times 4 was rolled 90 times 5 was rolled 77 times 6 was rolled 80 times Average roll : 3.418 Median : 4.000 Variance : 1.520 Standard Deviation : 1.233 Total rolls : 490 British Combat 1 was rolled 21 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.494 Median : 3.500 Variance : 0.754 Standard Deviation : 0.868 Total rolls : 154 Italians Combat 1 was rolled 26 times 2 was rolled 21 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 14 times 6 was rolled 19 times Average roll : 3.289 Median : 3.000 Variance : 1.726 Standard Deviation : 1.314 Total rolls : 142 Americans Combat 1 was rolled 34 times 2 was rolled 39 times 3 was rolled 24 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.415 Median : 3.000 Variance : 0.681 Standard Deviation : 0.825 Total rolls : 193 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 64 times 2 was rolled 70 times 3 was rolled 67 times 4 was rolled 70 times 5 was rolled 39 times 6 was rolled 67 times Average roll : 3.401 Median : 3.000 Variance : 1.880 Standard Deviation : 1.371 Total rolls : 377 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 7 times 6 was rolled 10 times Average roll : 3.618 Median : 4.000 Variance : 0.460 Standard Deviation : 0.678 Total rolls : 55 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.390 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 41 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 57 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 67 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.540 Median : 4.000 Variance : 0.209 Standard Deviation : 0.457 Total rolls : 359
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@crockett36 Does that means Russia is owed a few IPCs? I’m flexible. I think I ll be okay without it. Just wondering.
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Yeah take however many IPCs you need as Russia.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 bomber and 4 submarines Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 cruisers owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 3 transports owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - ANZAC 1 bomber moved from 33 Sea Zone to Dutch New Guinea 2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Ethiopia French take Ethiopia from Italians 1 infantry moved from Holland Belgium to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry Dutch New Guinea : 1 flag, 1 bomber and 1 infantry Sumatra : 1 flag, 1 infantry 33 Sea Zone : 2 submarines 35 Sea Zone : 1 flag 62 Sea Zone : 2 submarines Holland Belgium : 1 flag Tobruk : 1 flag Ethiopia : 1 flag, 1 infantry 110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 28 / 0 Russians : 33 / 45 Japanese : 82 / 84 Americans : 60 / 80 Chinese : 0 / 1 British : 31 / 75 UK_Pacific : 0 / 0 Italians : 7 / 3 ANZAC : 14 / 19 French : 10 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 329 times 2 was rolled 350 times 3 was rolled 313 times 4 was rolled 367 times 5 was rolled 285 times 6 was rolled 314 times Average roll : 3.445 Median : 3.000 Variance : 2.176 Standard Deviation : 1.475 Total rolls : 1958 Null / Other 1 was rolled 3 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 11 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.390 Median : 3.000 Variance : 1.521 Standard Deviation : 1.233 Total rolls : 41 Germans Combat 1 was rolled 99 times 2 was rolled 81 times 3 was rolled 63 times 4 was rolled 90 times 5 was rolled 77 times 6 was rolled 80 times Average roll : 3.418 Median : 4.000 Variance : 1.520 Standard Deviation : 1.233 Total rolls : 490 British Combat 1 was rolled 21 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 25 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.494 Median : 3.500 Variance : 0.754 Standard Deviation : 0.868 Total rolls : 154 Italians Combat 1 was rolled 26 times 2 was rolled 21 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 14 times 6 was rolled 19 times Average roll : 3.289 Median : 3.000 Variance : 1.726 Standard Deviation : 1.314 Total rolls : 142 Americans Combat 1 was rolled 34 times 2 was rolled 39 times 3 was rolled 24 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 29 times Average roll : 3.415 Median : 3.000 Variance : 0.681 Standard Deviation : 0.825 Total rolls : 193 Neutral_Axis Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Japanese Combat 1 was rolled 64 times 2 was rolled 70 times 3 was rolled 67 times 4 was rolled 70 times 5 was rolled 39 times 6 was rolled 67 times Average roll : 3.401 Median : 3.000 Variance : 1.880 Standard Deviation : 1.371 Total rolls : 377 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 7 times 6 was rolled 10 times Average roll : 3.618 Median : 4.000 Variance : 0.460 Standard Deviation : 0.678 Total rolls : 55 ANZAC Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.390 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 41 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.100 Median : 4.500 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 7 times 6 was rolled 15 times Average roll : 3.618 Median : 3.500 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 68 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Russians Combat 1 was rolled 57 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 67 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.540 Median : 4.000 Variance : 0.209 Standard Deviation : 0.457 Total rolls : 359
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hey, I can’t seem to access the history. i keep getting an error message. just keep going. i saw 12 points of damage but i don’t know who did it.
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if you can access the history, I’ll take men in Moscow.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Bryansk to Rostov Germans take Rostov from Russians 1 mech_infantry moved from France to Germany Germans take Germany from British Combat - Germans Non Combat Move - Germans 1 artillery moved from France to Western Germany 4 infantry moved from France to Western Germany 2 infantry moved from Finland to Norway Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4 Germans collect 34 PUs (2 lost to blockades); end with 34 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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I also got errors when trying to access the history so I split the difference and put down 2 men in Moscow.