Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Entek -VS- dawgoneit (TRS)
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Fighters and 3 Infantrys moved from Hsingan to Quingdao 1 Bomber moved from Akina to Quingdao 4 Transports moved from sz2 to sz1 4 Infantrys moved from Amursk to sz1 4 Infantrys and 4 Transports moved from sz1 to sz2 4 Infantrys moved from sz2 to Yakutsk Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 3 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Bomber, 2 Fighters and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Masaharu roll dice for 1 Bomber, 2 Fighters and 3 Infantrys in Quingdao, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 3 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Masaharu win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Masaharu: 3 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Quingdao to Amursk 2 Fighters moved from Quingdao to Hsingan Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Hsingan 1 Bunker and 3 Infantrys placed in Amursk 1 Bunker and 4 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu : -2.83 Russians : 0.67
Production/PUs Summary :
Yamamoto : 59 / 63 Chinese : 38 / 39 Hisaichi : 52 / 52 Dutch : 21 / 17 Thai : 2 / 0 British : 67 / 67 Anzac : 26 / 26 Americans : 89 / 89 Masaharu : 31 / 31 Russians : 34 / 34
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Artillerys, 3 Infantrys and 3 Tanks moved from E.Mongolia to Peking 1 Infantry moved from Ulaan Ude to E.Mongolia 1 Infantry moved from Ulaan Ude to Quingdao 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Peking 1 Tank moved from Kyzal to Ulaan Ude 1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Mech.Inf, 1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude 2 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Peking Russians attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks Hisaichi defend with 1 Bunker, 1 Factory and 3 Infantrys Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker and 3 Infantrys in Peking, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Peking Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks in Peking, round 3 : 3/8 hits, 3.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Peking Russians win, taking Peking from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 Bunker and 3 Infantrys Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Peking to Ulaan Ude Place Units - Russians 3 Infantrys and 1 Tankette placed in Achinsk Russians undo move 1. 1 Elite and 3 Infantrys placed in Achinsk 2 Tanks and 4 Tankettes placed in Kaask Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Russians : -0.17
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Kwangsi to Chunking 1 Infantry and 1 Tank moved from Kwangsi to Chunking 4 EarlyFighters moved from sz68 to S.Borneo 1 Artillery and 1 Infantry moved from Punay to sz68 1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60 1 Artillery and 1 Infantry moved from sz60 to S.Borneo 1 Artillery and 1 Tank moved from W.Borneo to S.Borneo 1 Artillery moved from E.Borneo to S.Borneo 1 Tank moved from Borneo to S.Borneo 1 B.Transport moved from sz68 to sz70 1 Infantry moved from Davao to sz70 2 EarlyFighters moved from sz70 to S.Borneo 2 Artillerys moved from Davao to sz70 2 Artillerys and 1 Infantry moved from sz70 to Halma Yamamoto take Halma from Dutch 2 Infantrys moved from Tokyo to sz78 2 Infantrys and 2 S.Subs moved from sz78 to sz60 2 Infantrys moved from sz60 to S.Borneo 1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer moved from sz68 to sz60 1 Infantry and 2 Tanks moved from Nagasaki to sz78 1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz68 1 Infantry and 2 Tanks moved from sz68 to Mindor Yamamoto take Mindor from Americans Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 2 EarlyFighters, 1 Fighter, 3 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Chunking Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chunking, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in S.Borneo Yamamoto attack with 3 Artillerys, 6 EarlyFighters, 3 Infantrys and 2 Tanks British defend with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank; Anzac defend with 2 EarlyFighters; Dutch defend with 1 AAGun and 1 Factory AA fire in S.Borneo : 3/6 hits, 1.00 expected hits 3 EarlyFighters owned by the Yamamoto lost in S.Borneo Yamamoto roll dice for 1 Battleship and 1 Cruiser in S.Borneo, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 3/11 hits, 4.00 expected hits Dutch roll dice for 2 Artillerys, 6 EarlyFighters, 3 Infantrys and 1 Tank in S.Borneo, round 2 : 6/12 hits, 5.17 expected hits 3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in S.Borneo 3 EarlyFighters owned by the Yamamoto retreated Yamamoto roll dice for 2 Tanks in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Artillery, 6 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/8 hits, 3.83 expected hits 1 Artillery owned by the British and 2 Tanks owned by the Yamamoto lost in S.Borneo Dutch win with 6 EarlyFighters and 1 Tank remaining. Battle score for attacker is -38 Casualties for Yamamoto: 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks Casualties for British: 2 Artillerys and 3 Infantrys Non Combat Move - Yamamoto 3 EarlyFighters moved from S.Borneo to sz60 3 Transports moved from sz69 to sz74 1 Bomber moved from Tokyo to Davao Place Units - Yamamoto 2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao 1 EarlyFighter, 1 Fighter and 2 S.Subs placed in sz78 1 EarlyFighter and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50 AA fire in S.Borneo : : 2.00 Chinese : 0.67 Dutch : 1.00
Production/PUs Summary :
Yamamoto : 62 / 62 Chinese : 37 / 39 Hisaichi : 49 / 52 Dutch : 20 / 17 Thai : 2 / 0 British : 67 / 67 Anzac : 26 / 26 Americans : 88 / 89 Masaharu : 31 / 31 Russians : 37 / 37
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 2 Tanks moved from Ulaan to Peking 1 Infantry moved from Shangsi to Shansi Chinese take Shansi from Hisaichi 1 Infantry moved from Gansu to Shangsi 1 Tankette moved from Gansu to E.Shansi 1 Tank moved from N.Shangsi to E.Shansi 3 Fighters moved from Gansu to E.Shansi 1 Fighter moved from Xining to Peking 1 Tankette moved from Sikang to W.Sian Chinese take W.Sian from Hisaichi 1 Tankette moved from W.Sian to N.Chunking 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Sikang to W.Sian 1 Elite moved from Tsingnan to Gansu 2 Artillerys, 1 Elite and 2 Tanks moved from Xining to Tsingnan 1 Tank moved from Tsingnan to Gansu 1 Tank moved from Tsingnan to Sikang 1 Infantry moved from Gobi to Tsingnan 4 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan 2 Artillerys moved from S.Tibet to Bengal Purchase Units - Chinese Chinese buy 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Shansi Chinese attack with 3 Fighters, 1 Tank and 1 Tankette Hisaichi defend with 1 Tankette Chinese roll dice for 3 Fighters, 1 Tank and 1 Tankette in E.Shansi, round 2 : 4/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Tankette in E.Shansi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 3 Fighters, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese 3 Fighters moved from E.Shansi to Peking Place Units - Chinese 1 Elite, 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 1.67
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Want to call this one and restart? You totally killed it this time!
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@Entek sure. witch side do you want.
do you want to play a G40 bm3 map? -
What’s that? I’m down to try.
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@Entek a G40 bm3 map is regular a&a but with a couple rule changes.
witch side in the trs game would you like to be?
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Why don’t I try the Allies.
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@Entek in witch game?
trs
or
g40 bm3 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:33:53 PM
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