AldoRaine Allies +17 -vs- dawgoneit Axis 2nd edition


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Romania to Bulgaria
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 fighters moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 5 fighters and 2 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France
                Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
            2 artilleries and 2 infantry moved from 97 Sea Zone to Albania
            2 fighters moved from Southern France to Sardinia
            1 bomber moved from Romania to Bulgaria
    
        Place Units - Italians
            1 airfield placed in Sardinia
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Saudi Arabia
            1 infantry moved from Iraq to Saudi Arabia
            1 infantry moved from Trans-Jordan to Saudi Arabia
    
        Combat - ANZAC
            Battle in Saudi Arabia
                ANZAC attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Saudi Arabia
                 retreated to Saudi Arabia
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Saudi Arabia to Iraq
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Neutral_True : 1.33
    

    Savegame

  • '19

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
    
        Combat - French
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Saudi Arabia
            1 infantry moved from Iraq to Saudi Arabia
            1 infantry moved from Trans-Jordan to Saudi Arabia
    
        Combat - ANZAC
            Battle in Saudi Arabia
                ANZAC attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Saudi Arabia
                 retreated to Saudi Arabia
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Saudi Arabia to Iraq
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Neutral_True : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from France to Southern France
            1 armour and 4 mech_infantrys moved from Germany to Northern Italy
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            2 mech_infantrys moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Ukraine to Rostov
            2 fighters moved from Western Ukraine to Northern Italy
            1 fighter moved from Northern Italy to Sardinia
            1 tactical_bomber moved from Western Ukraine to Northern Italy
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            2 bombers moved from Western Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
            3 armour moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Finland
            4 infantry moved from Finland to Norway
            1 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Western Ukraine
    
        Place Units - Germans
            3 armour placed in France
            1 fighter placed in Western Germany
            3 infantry placed in Novgorod
            1 artillery and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy
            1 fighter moved from Russia to Tambov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
            Battle in Evenkiyskiy
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
                Russians win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 1 armour
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            2 infantry moved from Samara to Russia
            4 infantry moved from Russia to Vologda
            11 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Evenkiyskiy to Vologda
            2 aaGuns moved from Novosibirsk to Vologda
            2 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            2 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 7 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone
            2 carriers moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries and 7 infantry moved from 38 Sea Zone to Burma
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers moved from Yunnan to Burma
            7 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 artillery and 1 infantry moved from Shan State to Burma
            6 mech_infantrys moved from Kweichow to Burma
            1 artillery moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            3 mech_infantrys moved from Kiangsu to Kweichow
            3 mech_infantrys moved from Shantung to Kweichow
            1 fighter moved from Japan to 37 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 10 infantry, 6 mech_infantrys and 6 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 artilleries, 2 bombers, 11 fighters, 10 infantry, 6 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to 37 Sea Zone
            3 fighters moved from Burma to 38 Sea Zone
            2 bombers, 7 fighters and 6 tactical_bombers moved from Burma to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 artillery, 1 infantry and 2 mech_infantrys moved from Spain to Southern France
            1 bomber moved from Eastern United States to Southern France
            3 bombers moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Southern France
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            4 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 25 Sea Zone
            1 fighter moved from 91 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 3 artilleries and 4 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 6/11 hits, 5.17 expected hits
                    Italians roll dice for 3 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4.83 expected hits
                    Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 3 artilleries and 4 infantry
                Casualties for Italians: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 55 Sea Zone to 44 Sea Zone
            2 fighters moved from Southern France to Gibraltar
            3 bombers moved from Southern France to Gibraltar
            1 bomber moved from Southern France to Spain
            1 aaGun moved from Gibraltar to Spain
            3 aaGuns moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            3 aaGuns, 2 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            3 aaGuns, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 aaGuns moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 artillery and 6 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 artillery placed in Central United States
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.17
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 artillery, 1 infantry and 2 mech_infantrys moved from Spain to Southern France
            1 bomber moved from Eastern United States to Southern France
            3 bombers moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Southern France
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            4 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 25 Sea Zone
            1 fighter moved from 91 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 3 artilleries and 4 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 6/11 hits, 5.17 expected hits
                    Italians roll dice for 3 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4.83 expected hits
                    Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 3 artilleries and 4 infantry
                Casualties for Italians: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 55 Sea Zone to 44 Sea Zone
            2 fighters moved from Southern France to Gibraltar
            3 bombers moved from Southern France to Gibraltar
            1 bomber moved from Southern France to Spain
            1 aaGun moved from Gibraltar to Spain
            3 aaGuns moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            3 aaGuns, 2 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            3 aaGuns, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 aaGuns moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 artillery and 6 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 artillery placed in Central United States
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Turkey to Rostov
            1 fighter and 1 tactical_bomber moved from Persia to Saudi Arabia
            1 fighter moved from Egypt to Saudi Arabia
            1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia
            2 artilleries moved from Turkey to Iraq
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Iraq to Saudi Arabia
            1 mech_infantry moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            5 fighters moved from Persia to India
            1 submarine moved from 81 Sea Zone to 96 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Gibraltar to Egypt
            1 infantry moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Gibraltar to Portugal
    
        Combat - British
            Battle in Portugal
                British attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Rostov
                British attack with 1 armour and 3 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Saudi Arabia
                British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/7 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia
            1 armour moved from Persia to West India
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 battleship moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Portugal to Gibraltar
    
        Place Units - British
            1 armour, 1 bomber and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -0.33
    British : 1.00
    Americans : 1.17
    Neutral_True : -0.33
    Chinese : 0.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            2 fighters moved from Sardinia to Southern France
            1 bomber moved from Bulgaria to Normandy Bordeaux
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 artilleries, 2 fighters and 3 infantry
                Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Southern France, round 2 : 5/7 hits, 2.50 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour and 1 artillery
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Normandy Bordeaux
                Americans win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern Italy to Sardinia
            2 artilleries and 2 infantry moved from Albania to 97 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            2 artilleries and 2 infantry moved from Bulgaria to Greece
    
        Place Units - Italians
            1 artillery, 1 fighter and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
            Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Americans : 1.83
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Iraq to India
            4 fighters moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Iraq to India
            4 fighters moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Northern Italy to Spain
            2 armour moved from France to Spain
            2 mech_infantrys moved from Northern Italy to France
            2 mech_infantrys moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Sardinia to 93 Sea Zone
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            2 bombers moved from Western Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Western Ukraine to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Finland to Norway
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            1 armour moved from Norway to Karelia
    
        Combat - Germans
            Battle in Spain
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 infantry; Americans defend with 1 aaGun and 1 bomber
                    Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 aaGun, 1 bomber and 1 infantry in Spain, round 2 : 0/2 hits, 0.50 expected hits
                    1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Spain
                    Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Spain
                Germans win, taking Spain from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Americans: 1 aaGun and 1 bomber
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour and 3 mech_infantrys
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 armour and 3 mech_infantrys
            Battle in Tambov
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 submarine; Americans defend with 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 93 Sea Zone to Sardinia
            1 armour moved from Northern Italy to Southern France
            1 armour moved from France to Southern France
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to France
            3 infantry moved from Western Germany to France
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 6 infantry moved from Germany to Poland
            1 aaGun moved from France to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Germany to Western Germany
            1 tactical_bomber moved from Archangel to Novgorod
            1 tactical_bomber moved from Tambov to Western Ukraine
            2 bombers moved from Rostov to Western Ukraine
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in France
            10 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Germans to Norway: 2 infantry
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry placed in Novgorod
            Germans undo move 2.
            2 artilleries and 2 infantry placed in Germany
            7 infantry placed in Western Germany
            1 infantry placed in Novgorod
            Germans undo move 5.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.17
    Russians : -1.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            4 infantry moved from Samara to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Vologda to Tambov
            1 mech_infantry moved from Iraq to Egypt
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            6 infantry moved from Vologda to Novosibirsk
            4 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            2 aaGuns and 7 infantry moved from Vologda to Russia
            3 mech_infantrys moved from Russia to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 carriers moved from 38 Sea Zone to 36 Sea Zone
            1 battleship and 6 transports moved from 38 Sea Zone to 36 Sea Zone
            3 fighters moved from 38 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from French Indo China to Burma
            1 artillery moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            6 mech_infantrys moved from Kweichow to Burma
            3 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Yunnan to 36 Sea Zone
            6 tactical_bombers moved from Yunnan to 36 Sea Zone
            6 fighters moved from Yunnan to Burma
            2 bombers moved from Yunnan to Kwangsi
            1 aaGun moved from Kweichow to Yunnan
    
        Place Units - Japanese
            3 carriers placed in 36 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : -2.33
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            3 bombers moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to Spain
            4 infantry moved from Gibraltar to Spain
            1 bomber moved from Eastern United States to Spain
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Java
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Spain
                Americans attack with 4 bombers, 2 fighters and 4 infantry
                Germans defend with 2 armour and 2 mech_infantrys
                    Americans roll dice for 4 bombers, 2 fighters and 4 infantry in Spain, round 2 : 6/10 hits, 4.33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 3/4 hits, 1.67 expected hits
                    2 armour owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 armour and 2 mech_infantrys
            Battle in 43 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Spain to Gibraltar
            4 bombers moved from Spain to Gibraltar
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to Algeria
    
        Place Units - Americans
            1 artillery and 7 infantry placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 2.67
    Japanese : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            3 bombers moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to Spain
            4 infantry moved from Gibraltar to Spain
            1 bomber moved from Eastern United States to Spain
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Java
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Spain
                Americans attack with 4 bombers, 2 fighters and 4 infantry
                Germans defend with 2 armour and 2 mech_infantrys
                    Americans roll dice for 4 bombers, 2 fighters and 4 infantry in Spain, round 2 : 6/10 hits, 4.33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 3/4 hits, 1.67 expected hits
                    2 armour owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 armour and 2 mech_infantrys
            Battle in 43 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Spain to Gibraltar
            4 bombers moved from Spain to Gibraltar
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to Algeria
    
        Place Units - Americans
            1 artillery and 7 infantry placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Portugal to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 battleship moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 bomber moved from Eastern Persia to India
            1 infantry moved from Saudi Arabia to Iraq
            1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 armour and 2 mech_infantrys moved from West India to India
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Persia to West India
            1 armour moved from Persia to Iraq
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            1 bomber and 2 mech_infantrys placed in Persia
            1 submarine placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.83
    Americans : 2.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Spain
            1 fighter moved from Northern Italy to Spain
            1 fighter moved from Sardinia to Spain
            1 fighter moved from Sardinia to Normandy Bordeaux
            2 artilleries and 3 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Greece to Turkey
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Spain
                Italians attack with 1 artillery and 2 fighters
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 fighters in Spain, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Turkey
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkey
                Italians win, taking Turkey from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to France
            1 fighter moved from Spain to Sardinia
            1 fighter moved from Spain to Northern Italy
            1 fighter moved from 97 Sea Zone to Sardinia
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
            Italians collect 20 PUs (5 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.50
    Americans : -0.33
    

    Savegame

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