Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from 62 Sea Zone to New South Wales
2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 mech_infantrys moved from Belarus to Vologda
3 fighters and 3 tactical_bombers moved from Novgorod to Vologda
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
3 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Bessarabia
1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone
10 fighters moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in 95 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt
Americans defend with 1 submarine
Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
10 fighters moved from 95 Sea Zone to Western Germany
2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
3 infantry moved from Novgorod to Belarus
8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
4 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 armour moved from Sakha to Buryatia
2 bombers moved from Western Ukraine to Novgorod
1 bomber moved from Western Ukraine to Slovakia Hungary
2 bombers moved from Bessarabia to Slovakia Hungary
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
Germans collect 46 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 mech_infantrys moved from Belarus to Vologda
3 fighters and 3 tactical_bombers moved from Novgorod to Vologda
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
3 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Bessarabia
1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone
10 fighters moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in 95 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt
Americans defend with 1 submarine
Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
10 fighters moved from 95 Sea Zone to Western Germany
2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
3 infantry moved from Novgorod to Belarus
8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
4 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 armour moved from Sakha to Buryatia
2 bombers moved from Western Ukraine to Novgorod
1 bomber moved from Western Ukraine to Slovakia Hungary
2 bombers moved from Bessarabia to Slovakia Hungary
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
Germans collect 46 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 5 infantry, 8 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
2 artilleries and 1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Yunnan to Burma
2 bombers and 1 fighter moved from Malaya to Burma
1 bomber moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
2 mech_infantrys moved from Hunan to Kweichow
3 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 submarine moved from 33 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 3 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 3 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 6 mech_infantrys in Kweichow, round 2 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to Kiangsu
2 mech_infantrys moved from Kiangsu to Hunan
2 bombers and 1 fighter moved from Burma to Malaya
3 mech_infantrys moved from Malaya to Yunnan
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kiangsu
6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
4 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -1.33
UK_Pacific : -1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
9 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 11 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 13 infantry moved from Morocco to 91 Sea Zone
1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters and 3 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
9 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 11 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 13 infantry moved from Morocco to 91 Sea Zone
1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters and 3 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 2 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 artilleries and 2 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Burma
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 bomber and 3 fighters moved from Burma to India
1 infantry moved from Persia to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 carrier, 1 cruiser and 6 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
Place Units - British
3 infantry placed in Persia
2 carriers placed in 109 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Smolensk to Archangel
1 bomber moved from Romania to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Slovakia Hungary
1 bomber moved from Archangel to Poland
4 armour and 3 mech_infantrys moved from Belarus to Karelia
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to France
3 infantry moved from Northern Italy to France
2 mech_infantrys moved from Romania to Northern Italy
3 aaGuns, 12 infantry and 2 marines moved from Southern Italy to Northern Italy
1 fighter moved from Romania to Germany
5 fighters moved from 95 Sea Zone to Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
Place Units - Italians
3 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 52 Sea Zone to 28 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
ANZAC collect 9 PUs (1 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
@samuel06 The French don’t do anything. Error 500
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Germans
Germans buy 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Buryatia to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
2 mech_infantrys moved from Belarus to Vologda
1 fighter and 3 tactical_bombers moved from Novgorod to Vologda
3 bombers and 2 fighters moved from Novgorod to Russia
2 bombers moved from Slovakia Hungary to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 3/5 hits, 0.83 expected hits
3 bombers killed by AA
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter and 3 tactical_bombers moved from Vologda to Novgorod
3 mech_infantrys moved from Novgorod to Karelia
3 armour and 22 mech_infantrys moved from Belarus to Karelia
4 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Poland to Germany
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from Russia to Belarus
Place Units - Germans
3 infantry placed in Novgorod
1 infantry and 3 mech_infantrys placed in Germany
1 infantry and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 2.17
Germans : 1.00
Russians : -1.33
The Russian AA should be awarded a medal. Have never seen AA so effective.
@ArtofWar1947 I know! I saw that this morning. That started the day well hahaha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
3 infantry moved from Russia to Vologda
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Rostov to Ukraine
1 infantry moved from Tambov to Rostov
1 fighter moved from Western Ukraine to Russia
1 aaGun, 5 artilleries and 8 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 aaGun, 5 armour, 10 infantry and 5 mech_infantrys moved from Russia to Tambov
8 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Vologda
5 artilleries moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 armour and 6 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
2 bombers and 1 fighter moved from Malaya to Burma
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 6 mech_infantrys in Szechwan, round 2 : 1/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers and 1 fighter moved from Burma to Malaya
3 mech_infantrys moved from Malaya to Shan State
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
2 artilleries and 1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Kwangtung to Japan
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from Kiangsu to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 11 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 24 infantry moved from 91 Sea Zone to Spain
2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain
3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 11 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 24 infantry moved from 91 Sea Zone to Spain
2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain
3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 8/36 hits, 9.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
2 aaGuns moved from Gibraltar to Spain
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
9 bombers moved from Hawaiian Islands to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.83
Neutral_True : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 11 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 24 infantry moved from 91 Sea Zone to Spain
2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain
3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 8/36 hits, 9.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
2 aaGuns moved from Gibraltar to Spain
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
9 bombers moved from Hawaiian Islands to Eastern United States
Place Units - Americans
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Kansu
4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 4 infantry moved from Northwest Persia to Turkey
6 infantry moved from Iraq to Turkey
6 fighters and 3 tactical_bombers moved from Persia to Turkey
2 artilleries and 2 infantry moved from Tunisia to Libya
British take Libya from Italians
1 bomber, 3 fighters and 2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
British attack with 1 armour, 6 fighters, 10 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 6 fighters, 10 infantry and 3 tactical_bombers in Turkey, round 2 : 5/20 hits, 7.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 6 fighters, 7 infantry and 3 tactical_bombers in Turkey, round 3 : 7/17 hits, 6.67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 6 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Burma to India
2 mech_infantrys moved from Eastern Persia to India
3 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
6 fighters and 3 tactical_bombers moved from Turkey to Persia
1 bomber moved from India to Persia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 80 Sea Zone
1 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.33
Americans : -1.83
Neutral_True : 0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Poland to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Slovakia Hungary to Bryansk
2 marines moved from Northern Italy to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Morocco
Battle in Gibraltar
Italians attack with 2 fighters and 1 marine
British defend with 1 airfield and 1 harbour; French defend with 1 fighter
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 fighter owned by the Italians lost in Gibraltar
Italians win, taking Morocco from British, taking Gibraltar from British with 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for French: 1 fighter
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Bryansk to Novgorod
4 armour and 3 mech_infantrys moved from Karelia to Belarus
1 artillery moved from Archangel to Belarus
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
3 armour and 4 mech_infantrys moved from Northern Italy to Yugoslavia
2 fighters moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
6 fighters moved from Germany to Western Germany
2 infantry moved from Greater Southern Germany to Northern Italy
9 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
2 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.33
Russians : 0.33